Age | Commit message (Collapse) | Author | Files | Lines |
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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from the viewport, and is now located on the beings themselves.
Eventually, this will be changed further so that the targets draw below
the being, instead of maintaining the same logic, but baby steps first.
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I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
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build work (although there might be a bit too many guichanfwd.h
references. But that's ok. I'm too lazy to track down which ones are
necessary and which ones aren't at the moment).
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places.
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issues, but it would be better to fix those instead of using this complicated
workaround.
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via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3828 | crush_tmw | 2007-12-31 17:14:27 +0100 (Mon, 31 Dec 2007) | 1 line
Added config options to set the scroll center. Retained scroll offset during map change for smoother map transitions.
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r3859 | b_lindeijer | 2008-01-26 20:38:43 +0100 (Sat, 26 Jan 2008) | 3 lines
Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, since
that's the way in which we are using them.
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r3876 | crush_tmw | 2008-02-11 20:00:43 +0100 (Mon, 11 Feb 2008) | 1 line
Added music and overlay to snake dungeon.
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r3883 | crush_tmw | 2008-02-12 15:00:22 +0100 (Tue, 12 Feb 2008) | 1 line
Particle emitters are now activated after the parent particle has moved instead of before (small change which allows a little trick to create polar emitters)
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r3887 | umperio | 2008-02-12 20:49:37 +0100 (Tue, 12 Feb 2008) | 1 line
Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls.
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r3888 | crush_tmw | 2008-02-13 21:49:55 +0100 (Wed, 13 Feb 2008) | 1 line
Added new headgears by Black Don (thanks to QOAL for testing and implementation)
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r3891 | umperio | 2008-02-18 09:52:06 +0100 (Mon, 18 Feb 2008) | 1 line
Fixed image name.
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r3892 | umperio | 2008-02-18 11:00:45 +0100 (Mon, 18 Feb 2008) | 1 line
Forgot a %s
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r3899 | crush_tmw | 2008-02-19 14:23:34 +0100 (Tue, 19 Feb 2008) | 1 line
Map fixes at snake dungeon by QOAL
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r3900 | crush_tmw | 2008-02-19 14:32:24 +0100 (Tue, 19 Feb 2008) | 1 line
More map fixes at snake dungeon by QOAL
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map change for smoother map transitions.
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private method.
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functionality for the debug window and renamed Particle::mVector to
Particle::mVelocity for clarity.
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animations.
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large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
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with the (rather misplaced) input handling from the Gui class. Also, it's a
Container itself which should allow for extending it to show Guichan widgets on
map coordinates.
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