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path: root/src/gui/viewport.cpp
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2008-04-17Moved walking calls flooding control when dragging mouse to viewport.Yohann Ferreira1-11/+15
2008-04-17Added input type parameter to the LocalPlayer::SetDestination methods in ↵Yohann Ferreira1-6/+10
order to keep control over message flooding to the server with mouse dragging. (I need feedback !)
2008-04-16Fixed compilation warning.Bjørn Lindeijer1-2/+2
2008-04-15Fixed clicking near player.David Athay1-2/+0
2008-04-11 Players now need toDavid Athay1-2/+19
click on the monster sprites rather than the tile. Players will now move to the target before attacking it.
2008-04-08Implemented support for an arbitrary number of map layers. The only layerBjørn Lindeijer1-15/+9
requirement for map layers are now that the fringe layer is called "Fringe" and that the collision layer is called "Collision".
2008-03-27Applied patch by peavey and added his name to the ChangeLog some more.Bjørn Lindeijer1-1/+2
2008-03-23Merged revisions 3828-3829,3831-3838,3841,3843-3844,3847-3872,3874,3876-3900 ↵Bjørn Lindeijer1-31/+28
via svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r3828 | crush_tmw | 2007-12-31 17:14:27 +0100 (Mon, 31 Dec 2007) | 1 line Added config options to set the scroll center. Retained scroll offset during map change for smoother map transitions. ........ r3859 | b_lindeijer | 2008-01-26 20:38:43 +0100 (Sat, 26 Jan 2008) | 3 lines Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, since that's the way in which we are using them. ........ r3876 | crush_tmw | 2008-02-11 20:00:43 +0100 (Mon, 11 Feb 2008) | 1 line Added music and overlay to snake dungeon. ........ r3883 | crush_tmw | 2008-02-12 15:00:22 +0100 (Tue, 12 Feb 2008) | 1 line Particle emitters are now activated after the parent particle has moved instead of before (small change which allows a little trick to create polar emitters) ........ r3887 | umperio | 2008-02-12 20:49:37 +0100 (Tue, 12 Feb 2008) | 1 line Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls. ........ r3888 | crush_tmw | 2008-02-13 21:49:55 +0100 (Wed, 13 Feb 2008) | 1 line Added new headgears by Black Don (thanks to QOAL for testing and implementation) ........ r3891 | umperio | 2008-02-18 09:52:06 +0100 (Mon, 18 Feb 2008) | 1 line Fixed image name. ........ r3892 | umperio | 2008-02-18 11:00:45 +0100 (Mon, 18 Feb 2008) | 1 line Forgot a %s ........ r3899 | crush_tmw | 2008-02-19 14:23:34 +0100 (Tue, 19 Feb 2008) | 1 line Map fixes at snake dungeon by QOAL ........ r3900 | crush_tmw | 2008-02-19 14:32:24 +0100 (Tue, 19 Feb 2008) | 1 line More map fixes at snake dungeon by QOAL ........
2008-03-13Synchronized pathfinding algorithmns with those used by the server to avoid ↵Philipp Sehmisch1-2/+6
asynchronisation.
2008-02-12Made pathfinding not halt on collision destination tile, made moving around ↵Eugenio Favalli1-1/+1
with mouse smoother. Added possibility to pass through players with key controls.
2007-12-31Added config options to set the scroll center. Retained scroll offset during ↵Philipp Sehmisch1-51/+53
map change for smoother map transitions.
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-1/+1
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-11-14Experimented with non-stuck gaming when talking to NPCs.Guillaume Melquiond1-4/+0
2007-10-18Removed player looks from generic beings. Prevented client termination on ↵Guillaume Melquiond1-1/+1
missing sprites. Merged weapon-type and attack-type fields for items.
2007-10-15Added Dutch translation (incomplete) and put drawing of debug path into aBjørn Lindeijer1-27/+31
private method.
2007-09-27Merged another bunch of changes from trunk to 0.0 to reduce the difference.Bjørn Lindeijer1-1/+1
2007-09-19Merged 0.0 changes from revision 3362 to 3580 to trunk.Bjørn Lindeijer1-21/+4
2007-08-23Removed two useless popup related methods, used generic close buttonBjørn Lindeijer1-14/+2
functionality for the debug window and renamed Particle::mVector to Particle::mVelocity for clarity.
2007-08-14Fixed popup menu requiring one more click after being used.Eugenio Favalli1-7/+2
2007-06-04Merged 0.0 changes from revision 3234 to 3317 to trunk.Bjørn Lindeijer1-36/+72
2007-05-23Added a missing include and fixed a bug with cleaning up target cursorBjørn Lindeijer1-6/+7
animations.
2007-05-23Replaced target cursor graphics with higher quality ones by Pauan.Philipp Sehmisch1-6/+6
2007-05-20Added different target cursor sizes for monsters. Graphics for small and ↵Philipp Sehmisch1-22/+52
large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-15/+18
2007-03-24Merged 0.0 changes from revision 3177 to 3234 to trunk.Bjørn Lindeijer1-23/+87
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-14/+18
2007-03-21Avoiding magic numbers where possible (1002) and also display the target whenBjørn Lindeijer1-43/+31
other players are targeted.
2007-03-20Reduced amount of useless logging, calculate nearest power of two in a functionBjørn Lindeijer1-1/+1
and only do the alpha check in software mode.
2007-03-20Tweaked the target cursor and name drawing.David Athay1-52/+63
2007-03-20Fixed target cursor animation, and changed when it is drawn.David Athay1-57/+57
2007-03-19Added target cursor. Shows blue when target in range, and red when out of range.David Athay1-0/+61
2007-03-11Merged 0.0 changes from revision 3065 to 3177 to trunk.Bjørn Lindeijer1-5/+9
2007-03-11Fixed a bug that made the engine not draw the last row and column of the map.Philipp Sehmisch1-2/+2
2007-02-10Fixed the bug in the scrolling limitation that made it possible to scroll ↵Philipp Sehmisch1-5/+9
outside of the map in the south and east.
2007-01-23Merged 0.0 changes from revision 3035 to 3065 to trunk.Bjørn Lindeijer1-1/+1
2007-01-15Fixed issue where the player stops walking.v0.0.22.1Bjørn Lindeijer1-1/+1
2007-01-14Merged 0.0 changes from revision 2988 to 3035 to trunk.Bjørn Lindeijer1-13/+15
2007-01-14Upgraded to Guichan 0.6.0 (merge from guichan-0.6.0 branch).Bjørn Lindeijer1-12/+13
2007-01-12Fixed initialization of mPlayerFollowMouse, the lack of which sometimes causedBjørn Lindeijer1-0/+1
the player to start walking when clicking on the GUI.
2007-01-04Merged 0.0 changes from revision 2898 to 2988 to trunk.Bjørn Lindeijer1-2/+2
2006-12-31Enumerations do not need out-of-class definitions.Guillaume Melquiond1-2/+0
2006-12-27Client-sided implementation of attacksPhilipp Sehmisch1-22/+1
2006-12-24Major rendering performance increase in software mode, by not using RLEBjørn Lindeijer1-2/+2
compression on loaded images while most of the time, we're only drawing a small subimage of them. Also, don't try to draw an icon when it is not defined or failed to load properly.
2006-12-11Merged 0.0 changes from revision 2825 to 2898 to trunk.Bjørn Lindeijer1-0/+392
2006-12-04Introduced a new class Viewport which combines the drawing code from EngineBjørn Lindeijer1-0/+394
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates.