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path: root/src/gui/viewport.cpp
AgeCommit message (Expand)AuthorFilesLines
2009-01-15Style cleanups throughout most of the code. Splitting function type fromIra Rice1-2/+0
2009-01-09More code style cleanupsIra Rice1-4/+2
2009-01-09Added the ability to see your own name in game.Ira Rice1-0/+11
2009-01-06Added support for unicode charset in textfields and chat.Guillaume Melquiond1-2/+0
2009-01-06Fixed the windows cbp file, deleted some files which we don't use, andIra Rice1-1/+1
2008-12-08Fixed speech bubbles, which broke on the last merger.Ira Rice1-0/+1
2008-12-07Tweaked some configuration defaultsBjørn Lindeijer1-2/+2
2008-12-07Merge commit 'a7c21e6f8add37af7412449742ec55c8daa8571a'Ira Rice1-4/+5
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-7/+4
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-10-28Fixed attacking so that it will actually continue to attack in Ira Rice1-1/+1
2008-10-27Revised code so that dead sprites are de-targeted.Ira Rice1-1/+1
2008-10-27Changed mouse attack behavior so that if you click on a being that's too Ira Rice1-1/+1
2008-10-27Fixed mouse attacks and targeting.Ira Rice1-4/+2
2008-10-27Made targets draw on the fringe layer, as well as added t for talking to Ira Rice1-3/+0
2008-10-27Merged the Tametomo branch back into trunk. Targeting has been removed Ira Rice1-94/+1
2008-10-23A few more compiler warnings fixed.Ira Rice1-1/+1
2008-09-25Merged the Tametomo branch into trunk.Ira Rice1-80/+63
2008-09-15Commented out getBeingByPixel because it really isn't used, nor is there Ira Rice1-4/+4
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-21/+7
2008-07-18Import of client treeLloyd Bryant1-22/+8
2008-07-01Merged revisions 4044-4067 via svnmerge from Bjørn Lindeijer1-7/+5
2008-04-16Fixed compilation warning.Bjørn Lindeijer1-2/+2
2008-04-15Fixed clicking near player.David Athay1-2/+0
2008-04-11 Players now need toDavid Athay1-2/+19
2008-03-27Applied patch by peavey and added his name to the ChangeLog some more.Bjørn Lindeijer1-1/+2
2008-02-12Made pathfinding not halt on collision destination tile, made moving around w...Eugenio Favalli1-1/+1
2007-12-31Added config options to set the scroll center. Retained scroll offset during ...Philipp Sehmisch1-51/+53
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-1/+1
2007-09-27Merged another bunch of changes from trunk to 0.0 to reduce the difference.Bjørn Lindeijer1-1/+1
2007-08-23Removed two useless popup related methods, used generic close buttonBjørn Lindeijer1-14/+2
2007-08-14Fixed popup menu requiring one more click after being used.Eugenio Favalli1-7/+2
2007-05-23Added a missing include and fixed a bug with cleaning up target cursorBjørn Lindeijer1-6/+7
2007-05-23Replaced target cursor graphics with higher quality ones by Pauan.Philipp Sehmisch1-6/+6
2007-05-20Added different target cursor sizes for monsters. Graphics for small and larg...Philipp Sehmisch1-22/+52
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-15/+18
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-14/+18
2007-03-21Avoiding magic numbers where possible (1002) and also display the target whenBjørn Lindeijer1-43/+31
2007-03-20Reduced amount of useless logging, calculate nearest power of two in a functionBjørn Lindeijer1-1/+1
2007-03-20Tweaked the target cursor and name drawing.David Athay1-52/+63
2007-03-20Fixed target cursor animation, and changed when it is drawn.David Athay1-57/+57
2007-03-19Added target cursor. Shows blue when target in range, and red when out of range.David Athay1-0/+61
2007-03-11Fixed a bug that made the engine not draw the last row and column of the map.Philipp Sehmisch1-2/+2
2007-02-10Fixed the bug in the scrolling limitation that made it possible to scroll out...Philipp Sehmisch1-5/+9
2007-01-15Fixed issue where the player stops walking.v0.0.22.1Bjørn Lindeijer1-1/+1
2007-01-14Upgraded to Guichan 0.6.0 (merge from guichan-0.6.0 branch).Bjørn Lindeijer1-12/+13
2007-01-12Fixed initialization of mPlayerFollowMouse, the lack of which sometimes causedBjørn Lindeijer1-0/+1
2006-12-24Major rendering performance increase in software mode, by not using RLEBjørn Lindeijer1-2/+2
2006-12-04Introduced a new class Viewport which combines the drawing code from EngineBjørn Lindeijer1-0/+394