Age | Commit message (Collapse) | Author | Files | Lines |
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This patch is not exhaustive.
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These checks are unnecessary as deleting a null pointer has no effect.
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modernize-loop-convert
modernize-deprecated-headers
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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Instead, support for dynamically adjusting layout was added to the
Container class.
Various other places were also adapted to use the new layout support in
Container.
Reviewed-by: Erik Schilling
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All cases of documentation for non-existing parameters are now fixed.
Also marked a few getters as 'const', removed some superfluous 'inline'
keywords and removed the unused 'forceQuantity' option from
ItemContainer.
Reviewed-by: Yohann Ferreira
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To make room for the interface tab
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Conflicts:
src/being.cpp
src/client.cpp
src/commandhandler.cpp
src/gui/setup_video.cpp
src/gui/socialwindow.cpp
src/gui/viewport.cpp
src/gui/widgets/browserbox.cpp
src/gui/widgets/itemcontainer.cpp
src/imageparticle.cpp
src/localplayer.cpp
src/localplayer.h
src/map.cpp
src/net/tmwa/beinghandler.cpp
src/particle.cpp
src/particle.h
src/player.cpp
src/player.h
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* Shortening option names that got cropped in video setup
* Moving options to the left hand side in player setup, because
they looked like they belong to the "when ignoring" part.
Reviewed-by: Bertram
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Please note that I didn't turned all the getValue() call into new ones,
simply because I have to have config object initiated which is not
forcefully the case the branding file.
Resolves: Manasource Mantis #170.
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Conflicts:
data/graphics/CMakeLists.txt
data/graphics/Makefile.am
src/client.cpp
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No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
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Reviewed-by: Thorbjørn Lindeijer
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Add option in players setup page.
Add command line option.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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The remaining instances can't easily or safely be changed as the classes
involved don't have type information like Being does.
Reviewed-by: Freeyorp
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Configuring in Setup / Players / Show gender.
Reviewed-by: Jared Adams <jaxad0127@gmail.com>
Signed-off-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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Video and player setup pages now look a bit better when translated or
when the font size is increased.
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Also changed the config key to make sure the new default applies to
everybody. It is now 'persistent-player-list' instead of
'persist-player-list'.
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We don't use underscores in the filenames generally, and let's be
consistent on that matter.
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And remove an unneeded variable
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And also clean them up again. Fixes some memory leaks and simplifies the
code. Also got rid of the basically unused "opaque" setting of DropDown.
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Mainly avoid all the convertions from integer to float and then to
string and also back from string to float and then to integer.
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Keeps things together in the right place and allowed writing a bit more
generic code in the Setup class.
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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Conflicts:
Many files.
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the palette colors. While technically, this can be accomplished through
other means, it's rather clumsy overall, and is prone to introducing in
programmer errors.
This commit finally catches every case where text is used, and applies
the text color from the color dialog to each of them appropriately.
Signed-off-by: Ira Rice <irarice@gmail.com>
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When not passing any parameters to constructors, there is no reason for
using parenthesis.
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Conflicts:
CMakeLists.txt
configure.ac
data/help/header.txt
packaging/windows/setup.nsi
po/POTFILES.in
src/being.cpp
src/being.h
src/game.cpp
src/gui/color.cpp
src/gui/color.h
src/gui/equipmentwindow.h
src/gui/popupmenu.cpp
src/gui/recorder.cpp
src/gui/setup_colors.h
src/gui/setup_keyboard.cpp
src/gui/setup_keyboard.h
src/gui/skill.cpp
src/gui/speechbubble.cpp
src/gui/speechbubble.h
src/gui/table.cpp
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/main.cpp
src/main.h
src/map.cpp
src/resources/colordb.cpp
src/resources/colordb.h
src/resources/emotedb.cpp
src/resources/emotedb.h
src/text.cpp
src/text.h
src/tmw.rc
src/winver.h
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bumps).
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Mainly removed trailing whitespace. Also small fix in header of
recorder.cpp.
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useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
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all and show speech bubbles without names). Since a checkbox won't work
any more for all of these modes, it's now a slider.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Mainly removed trailing whitespace. Also small fix in header of
recorder.cpp.
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Conflicts:
A lot of files...
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Conflicts:
Almost everywhere.
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include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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as defining whether the given table is opaque or not.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Hopefully fixes some layout issues on Windows.
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