Age | Commit message (Collapse) | Author | Files | Lines |
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The server got selected from a list that still
contained the unwanted server.
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With the preprocessor definition MANASERV_SUPPORT the manaserv
support is avaible as before.
* Removing server type from server dialog GUI.
* Ignoring Manaserv entries in serverlist.xml.
* In order not to lose Manaserv CustomServers from the config.xml,
they get stored in mManaservServers.
* The entries in mManaservServers are saved in config.xml again. But
they are now behind the TMWA-Athena servers.
* For custom server the GUI sets 6901 as default value for port.
* If the server type is unknown, then we use TMW-Athena. This is
relevant, if the client is started with command line options for server.
Reviewed-by: Bertram
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Click-count is not double-click, because it does neither check if the
clicks happen on the same object nor if the clicks happen in rapid
succession.
* In the server dialog it can happen that you can get connected by
just selecting a server.
* In the social window it can happen that you open a chat by just
clicking once on a name.
* In the inventory window you better only select useable items if you
want to use them, because they might get used by just selecting them.
* And in case you actually want to use double-click, it often does
not work, because click-count is already larger than 2.
This reverts the commits:
8b4d9f9b5eaf175baf0c4209c312133bb457742c
b1aef06ac85b1ed7db7725e50b2dbfcdfd1a0925
4c27bfbf6ca84546e5b914b7909df14dd2966081
Reviewed-by: Thorbjorn
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Reviewed-by: Jaxad0127
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Also fix a small compilation error sometimes reported.
Reviewed-by: Chuck Miller
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There is no reason why error.xml shouldn't be in this repository, as it is used
when no sprite data is present and is a very small file anyways. Servers can
still replace these if they want to. error.png is only used in sprites, so
should be in the new sprites folder too.
Reviewed-by: 4144
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Reviewed-by: Thorbjørn Lindeijer
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Problem reported by Sokon.
Reviewed-by: Ignoring server entry with unknown type:
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Reviewed-by: Thorbjørn Lindeijer
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accordingly.
This makes room for the actual eAthena protocol future inclusion.
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Reviewed-by: Chuck Miller
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Use it to hilight entries that we don't meet. Also make the entries in
that list higher, put server name and location on different lines, and
use the description below the list. The dialog is also resizable now.
Reviewed-by: Freeyorp
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Reviewed-by: Chuck Miller
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Reviewed-by: Thorbjørn Lindeijer
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Reviewed-By: Freeyorp
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The custom server list was only saved when connecting to a server.
Instead, removing a server from the list should be effective regardless
of what is done afterwards.
Reviewed-by: peavey
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Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Bernd Wachter
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Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Jared Adams
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Reviewed-by: Jared Adams
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This way, a Mana based game can have multiple servers associated with it
(for example with different languages), listed under the same branding.
Reviewed-by: Jared Adams
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Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Finish support for server types in the server dialog.
Using the new server type function, strip out ifdefs, replacing them with if
blocks for later merging in smaller atomic commits.
Remove any remaining references to the support defs, including in build system.
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Now they are stored in the config file instead of defaulting to current build type.
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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Enter and Escape now move forward and backwards for all dialogs except ServerSelectDialog (Escape quits) and CharSelectDialog (Enter doesn't do anything special).
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Some of the code is waiting for ifdef removal.
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And use it to download news, updates, and the server list.
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handling of listentries.
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remotely listed servers.
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Reported by Kess.
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It was only updating on click events, due to using ActionListener
instead of SelectionListener.
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WorldSelectDialog now works correctly. Buttons for several dialogs have more explainatory text and consistant locations.
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