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path: root/src/gui/progressbar.h
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2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-25Made the labels on the progress bars more readableBjørn Lindeijer1-9/+24
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-15Style cleanups throughout most of the code. Splitting function type fromIra Rice1-16/+8
the function names should no longer be around. Signed-off-by: Ira Rice <irarice@gmail.com>
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-3/+0
statements, as well as removing the new skill dialog, which we do not, nor will we use (if we do, it'd be a new one that we'd make). WARNING!!! This, and all other previous builds have a linker error for the Gnome libraries version 4.3.2 on my setup. It's assumed that this is also the case for other users of this library as well. I'm currently assuming that there's a bug in the compiler itself, and will look into reporting this, but in the mean time, it doesn't build for these users, unfortunately. Sorry about this.
2008-10-03Made a new Windows binary, as well as fix some files to make the Windows Ira Rice1-0/+2
build work (although there might be a bit too many guichanfwd.h references. But that's ok. I'm too lazy to track down which ones are necessary and which ones aren't at the moment).
2008-07-18Import of client treeLloyd Bryant1-1/+1
2006-03-09Removed coordinate arguments from ProgressBar ctor.Björn Steinbrink1-1/+1
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-14/+24
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-3/+4
2005-07-14Small optimizations to the progress bars code.Yohann Ferreira1-5/+5
2005-07-14Code duplication reduction by Doener, instance counting by me, and a smallBjørn Lindeijer1-17/+6
improvement to the s character in the font.
2005-07-14Make sure progress bar color fading happens framerate independent.Bjørn Lindeijer1-0/+5
2005-07-13Adding smooth color changing on progress bars.Yohann Ferreira1-0/+1
2005-05-14Mainly separating core GUI classes from game interface.Bjørn Lindeijer1-2/+2
2005-05-10Fixed progress bars in OpenGL mode, now uses Guichan's fillRectangle.Bjørn Lindeijer1-10/+3
2005-02-28Formatting updates.Bjørn Lindeijer1-11/+21
2005-02-27Now only using Image instances. No more SDL_Surface.Yohann Ferreira1-3/+2
2005-02-23Fully working Progress Bars. Now need to get it used Image instance only.Yohann Ferreira1-4/+19
2005-02-22Rewrote Progress Bars. They'll be fully working soon.Yohann Ferreira1-19/+15
2005-01-25*** empty log message ***Yohann Ferreira1-2/+2
2005-01-16Removed a lot of allegro.h includes.Bjørn Lindeijer1-24/+32
2005-01-14*** empty log message ***Yohann Ferreira1-1/+23
2004-12-27Added AUTHORS.txt file, $Id$ tags to gui source files and added OkButtonBjørn Lindeijer1-0/+2
modules to file lists.
2004-12-23Skinned our beautiful text field back!Bjørn Lindeijer1-1/+13
2004-12-20Converted the progress bar and stats dialog to Guichan widgets.Bjørn Lindeijer1-0/+47