Age | Commit message (Collapse) | Author | Files | Lines |
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This patch is not exhaustive.
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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Every files has been checked against the hard coded
32 values except the map.cpp file.
I also added convenience functions in the Game class,
centralized the default item icon size, and removed two
unused defines in being.cpp.
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Also cleaned up some debug log statements, fixed initialization order,
removed an unused member variable and added some documentation.
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Now the minimap can adapt every image ratio, not only 0.5 (even images
with differents width and height)
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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putting back in backwards compatibility with TMW style minimaps. While
this might seem like a big deal, it also allows us to make minimaps as
big as we'd like, which is a huge perk for really large maps or really
small ones.
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build work (although there might be a bit too many guichanfwd.h
references. But that's ok. I'm too lazy to track down which ones are
necessary and which ones aren't at the moment).
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style is up for discussion.
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Guichan.
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