Age | Commit message (Collapse) | Author | Files | Lines |
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ever happen...
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part. Removed some (now) obsolete code. Fixed compilation errors.
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them. Plus some cleanups.
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an alpha layer.
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* Fixed two non-virtual destructor warnings showing up with GCC 4.
* Fixed OpenGL inventory text drawing that broke in last commit
* Removed glClear cause screen is redrawn completely anyway
* Fixed updating of buttons in inventory window
* Made items.xml be loaded through resource manager.
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are being displayed
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reserved)
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example if items.xml is missing)
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- Depending on whether selected inventory is equipment or item the button
which was previously only labeled "Use" will be labelled either: "Use",
"Equip" or "Unequip".
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Moved widgets in inventory so everything is aligned.
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reduce a lot items.png size
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right of the window).
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lot of bugs but ill continue tomorrow.
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- inventory fixes
- equipment fixes
- graphic updates (items and monsters)
- weaponary system
- fixed status window
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