Age | Commit message (Collapse) | Author | Files | Lines |
|
Also removed some unnecessary delete statements, since the Popup class
already deletes its children and the ScrollArea already deletes its
content.
|
|
In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
|
|
Also cleanup some related #ifdefs in LocalPlayer.
|
|
Was broken due to tmwserv having only 50 as opposed to 100 places in the
inventory at the moment.
|
|
Resizing of the inventory window may come back later. Also did some more
code cleanups, moving defines to enums, getting rid of eAthena-specific
offset handling (to be done in the network layer), etc.
Mantis-issue: 666
|
|
Conflicts:
src/beingmanager.cpp
src/gui/confirm_dialog.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/label.cpp
src/gui/label.h
src/gui/popup.cpp
src/gui/popup.h
src/gui/scrollarea.cpp
src/gui/skin.cpp
src/gui/skin.h
src/gui/speechbubble.cpp
src/gui/window.cpp
src/gui/window.h
src/localplayer.h
src/main.cpp
src/net/ea/playerhandler.cpp
src/resources/ambientoverlay.h
src/resources/dye.cpp
src/resources/imagewriter.cpp
src/resources/itemdb.cpp
src/shopitem.cpp
|
|
done in certain statements, rearranging arguements to make them look
cleaner, or overall making the code slightly more flexible)
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
dfcc6397848d4597b386b688f689352de6c19ae2
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
Conflicts:
A lot of files.
|
|
Conflicts:
Many files.
|
|
This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
|
|
their guis are similarly laid out.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
the palette colors. While technically, this can be accomplished through
other means, it's rather clumsy overall, and is prone to introducing in
programmer errors.
This commit finally catches every case where text is used, and applies
the text color from the color dialog to each of them appropriately.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
that position. This makes it so that when resolutions are changed, the
default locations stay relative to the window's position, and not the
800x600 screen resolution.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Use the last location the user gave instead. Also, do the same for the
inventory dialog.
|
|
Conflicts:
src/being.cpp
src/being.h
src/floor_item.cpp
src/floor_item.h
src/flooritemmanager.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/popupmenu.cpp
src/net/beinghandler.cpp
src/npc.cpp
|
|
as some other optimizations that I could see that cut down on some
unneeded redraws, which in turn improved frame rates slightly.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Using unsigned rarely makes sense, especially when the server doesn't
use it either. Other uses of unsigned should be reviewed.
In all other cases, int is the fastest integer type on any architecture.
Using 8 or 16 bits can basically only be a memory optimization.
|
|
No need to include localplayer.h from inventorywindow.h
|
|
The string utility methods are now grouped together in the stringutils.h
header. Also, a toLower method was added for convenience.
|
|
The string utility methods are now grouped together in the stringutils.h
header. Also, a toLower method was added for convenience.
|
|
|
|
The window name is used in the configuration file, in contrast to the
window title.
|
|
When not passing any parameters to constructors, there is no reason for
using parenthesis.
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
|
|
(merged from eAthena client)
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
client loaders.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
to the item shortcut container.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
progress bars. Suggestion made by Forge.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
need. TODO: Modify layout rendering to be able to detect resizes.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
|
|
list dialog to be more consistant with other windows. Also revised the
skill window to default to being only as big as the number of skills
listed.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
clicking on add to chat to put the item in the chat input. Left click
the item link to show a popup description, and click the link again to
remove the popup.
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
TODO: Figure out how the itempopup transparency is broken and fix it
(broken on code import). Best guess would be that the window is attached
to a widget which is then attached to a window, causing a break in
updates to the transparency code.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
the item in the chat input. Left click the item link to show a popup description, and click the link again to remove the popup.
|