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path: root/src/gui/equipmentwindow.cpp
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2007-08-20Added close button functionality, resize cursor cues.Joshua Langley1-0/+1
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-1/+0
2006-09-03Introduced SelectionListener to fix updating problem in inventory windowBjørn Lindeijer1-2/+2
(should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL.
2006-08-17the item icons are now stored in different files with more descriptive namesPhilipp Sehmisch1-7/+2
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer1-4/+3
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-06-27Equipment window now show all the slots, and adapted visible shirts to head ↵Eugenio Favalli1-2/+2
(middle) equipments.
2006-03-19Unreverted latest change by Doener due to my lack of proper communication ↵Eugenio Favalli1-4/+3
abilities.
2006-03-19Reverted changeset r2269 (toString) as requested by ElvenProgrammer.Björn Steinbrink1-3/+4
2006-03-18Added a toString conversion function.Björn Steinbrink1-4/+3
2006-03-16A bunch of cosmetic changes.Björn Steinbrink1-4/+4
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-5/+5
2006-03-09Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵Björn Steinbrink1-2/+2
remove the weird mySpriteset->spriteset stuff.
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-5/+4
2005-10-16Use the ResourceManager to get spritesets.Björn Steinbrink1-6/+3
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-5/+0
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-10-04Move to top the requested windows. Also corrected the default win pos for ↵Yohann Ferreira1-1/+1
inventory and equipment.
2005-09-29Improved a lot windows reset to default size and pos. Also corrected a few ↵Yohann Ferreira1-2/+3
the default win position. And moved the setposition from game to each win, to clarify the code.
2005-09-28Save and load X, Y, Height, and Width to useful wins.Yohann Ferreira1-1/+1
2005-09-28Added window internal name to every window. Useful to later get and save X, ↵Yohann Ferreira1-0/+1
Y, Height, and Width of these wins.
2005-09-23Merged most of the changes in biggeruniverse's second memory cleanup patch.Bjørn Lindeijer1-0/+2
2005-08-25Made our drawImage() method respect the clip area from the guichan graphics ↵Björn Steinbrink1-6/+2
part. Removed some (now) obsolete code. Fixed compilation errors.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-2/+8
2005-07-17Fixing linking issuesEugenio Favalli1-0/+94