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path: root/src/gui/emotewindow.cpp
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2009-02-18Introduced a toLower method and grouped string utilsBjørn Lindeijer1-1/+1
The string utility methods are now grouped together in the stringutils.h header. Also, a toLower method was added for convenience.
2009-02-15Don't make window name translatableBjørn Lindeijer1-1/+1
The window name is used in the configuration file, in contrast to the window title.
2009-02-15Removed unnecessary parenthesis at constructorsBjørn Lindeijer1-1/+1
When not passing any parameters to constructors, there is no reason for using parenthesis.
2009-02-09Merged with Aethyra master as of 2009-02-09Bjørn Lindeijer1-5/+0
Conflicts: A lot of files...
2009-02-09Fixed up the copyright headersBjørn Lindeijer1-8/+8
Decision is to go with exact authors when some file is basically done by one person, and in most other cases assign TMW or Aethyra team copyright when multiple people from those teams have been involved. Also, the first summary line should now contain the subset of functionality that the file is part of, not the name of the whole project.
2009-02-04Went through the gui folder and revised the include statements to notIra Rice1-5/+0
include anything not needed by that specific widget or window. This appears to have cleaned up system performance a bit on my current setup, where it went from idling on 45% in game with opengl down to 30% now. Also moved iptostring to the tostring header, as importing all of network.h is a little overkill to use that function, and it goes along with the basic functions that are in that header file anyways. TODO: find out a way to get rid of warnings when a class doesn't use this function. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-26Little bit of include cleanups.Ira Rice1-0/+1
Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-20Reflowed emote window using the layout code.Ira Rice1-25/+7
Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-15Added emote database, which is loosely based off of the NPC database.Ira Rice1-5/+5
Also changed all emotes to be animated sprites now, and to load from emotes.xml. This gives us a bit more flexibility to not only add more emotes in the future, but allowing them to be animated as well. NOTE: This commit, unlike the previous emote commits, breaks emotes if you don't have the xml file. This will be available on Aethyra soon, but is not rolled into an update at the moment. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-12Some rather pedantic changes. Unified all naming for emoticons in theIra Rice1-0/+99
code so that only one term is used everywhere (to simplify maintainability), as well as corrected several variable names and comments where there was copy/pasted code, but it wasn't corrected. Also moved emote shortcuts back to where they were originally, to reduce player confusion when the next build comes around. Signed-off-by: Ira Rice <irarice@gmail.com>