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path: root/src/gui/charselectdialog.h
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2009-12-19Fixing bug in charselectdialogStefan Dombrowski1-0/+2
How to reproduce the bug: Start eathenas login-server and char-server but not the map-server. On the second attempt to login all slots of the charselectdialog show the same character and login fails.
2009-12-06Improve keyboard accessibility of login sequenceJared Adams1-1/+5
Enter and Escape now move forward and backwards for all dialogs except ServerSelectDialog (Escape quits) and CharSelectDialog (Enter doesn't do anything special).
2009-10-03Update the CharSelectDialog after char creationJared Adams1-0/+2
2009-10-04Replaced setNetworkOptions with LoginHandler::supportedOptionalActionsThorbjørn Lindeijer1-16/+15
Better to ask when needed that rely on static booleans to be set from somewhere. Also tried to fix the layouting a bit, but it's still not perfect.
2009-10-03Made passing character name on the command line work againThorbjørn Lindeijer1-0/+3
It was only selecting it when found, instead of also logging in with the character.
2009-10-01Redesign CharSelectDialogJared Adams1-28/+9
2009-10-01Finish merging registration dialogJared Adams1-0/+5
2009-09-30Merge login state machines for both clientsJared Adams1-2/+0
Also do some cleanup and refactoring of related code.
2009-08-13Clean up Being and it's derivativesJared Adams1-2/+1
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables.
2009-05-25Add change password dialog to athena clientDennis Friis1-8/+4
2009-05-07Moved two files which held net data into the net folder. ConsideringTametomo1-4/+1
their function, this is a much better place to put them. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2009-04-29Removed underscores from some non-conforming filenamesBjørn Lindeijer1-0/+112
We don't use underscores in the filenames generally, and let's be consistent on that matter.