Age | Commit message (Collapse) | Author | Files | Lines |
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This change fixes hair style to take into account "race", which makes
the faces visible again. Hair colors should also be fixed now, with
partial support for itemcolors.xml added.
The Mana client now also supports per-character gender, and it now hides
the hair style and color buttons on character creation, when there are
none to choose from.
Closes #43
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* Use default member initializers
* Use range-based loops
* Don't use 'else' after 'return'
* Removed some unused includes
* Construct empty strings with std::string() instead of ""
* Clear strings with .clear() instead of assigning ""
* Check whether strings are empty with .empty() instead of comparing to ""
* Removed redundant initializations
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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When the minimum and maximum values of the attributes are equal, then
there is nothing for the player to customize and the sliders are not
shown.
At the same time the dialog has been fixed to resize properly to any
number of modifiable attributes.
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This file was introduced by ManaPlus as a way of configuring the
character creation process. It defines the number of hair styles
and colors, how stat points should be divided and what the starting
equipment of the player is.
The minimum and maximum hair color/style IDs are not supported at
the moment.
This is mostly a backport of ManaPlus commits 10cf52b5 and dcc18eba,
with some style changes.
Mantis-issue: 501
Reviewed-by: Ablu
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There wasn't a whole lot gained by sharing a common base class, and it makes
extending the manaserv Message{In,Out} classes with a debugging mode
unnecessarily complicated.
Reviewed-by: Yohann Ferreira
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- I made the charCreatedialog handle a possible
max permitted color Id and a minimum hair style id for tA.
- Added a foundation to later load the styles and colors from
the same file, to handle the Mana-issue #224 for manaserv.
- Support for non-contiguous hair color and style ids
has also been added.
- I also replaced the < and > arrow signs with images.
Reviewed-by: Ben Longbons, Thorbjørn Lindeijer
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This will ease the reading of the next patch about hair handling
at character creation time in tAthena.
As requested by bjorn.
Reviewed-by: bjorn
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Reviewed-by: Crush.
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Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
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Ownership of the charInfo global variable wasn't well defined. It was
being locked, unlocked and generally modified from a lot of places, and
somewhere in this mess it ended up crashing when switching servers.
Now the CharHandler instances, for eAthena and manaserv respectively,
own this list of characters. A new class, Net::Character wraps up the
slot index in combination with the player dummy. The list is passed on
to the CharSelectDialog each time it changes.
Both related and unrelated cleanups were made as well.
Reviewed-by: Jared Adams
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Mantis-issue: 938 (TMW Mantis)
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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Selecting the previous hair style/colour got unexpected results
sometimes (when the id was negative).
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Move stuff only needed for Players into Player (like slots and sprite
limits). Move name handling into Being (no need for three copies of
this code). Clean up terminology (including Map terminology). Remove
hair-related variables.
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Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
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And a Swedish translation of the desktop file.
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We don't use underscores in the filenames generally, and let's be
consistent on that matter.
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Abstracts it away and out of main.cpp and register.cpp.
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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Replaced many gcn::Label with Label, gcn::Slider with Slider in
character creation dialog. Also cleaned up includes.
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Also cleanup character creation, which isn't functional at the moment.
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