Age | Commit message (Collapse) | Author | Files | Lines |
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allowed for some cleanup. Had a bit of help from the patch by VictorSan.
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and add support for saving the last used character (based on a patch by Andrew Harrison).
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from the 0.1.0 branch.
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abilities.
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and ok buttons be disabled once the character is selected at login.
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events. Removed the RequestTradeWindow class, replaced with a plain ConfirmDialog. Fixed a memory leak along the way.
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deletion.
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connection/data phase.
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window (a lot of duplicated code to be removed).
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smoothed login sequence.
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updated in the item amount box when the buttons are used.
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not being played at startup.
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references to resources are reported to be more informative.
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Still, when Equipping/unequipping, you have to warp to get these values updated. Does somebody has an idea how to request an update of these values when equipping/unequipping ?
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game starts.
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and removing possible buffer overflows by replacing some global char[] by std::strings.
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places.
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