Age | Commit message (Collapse) | Author | Files | Lines |
|
This was already done by ManaPlus. It's a good idea anyway and it makes
comparing the code a little easier.
Reviewed-by: Yohann Ferreira
|
|
- double clicking a do_choice item submits it
- double clicking the npc chat will hit 'next'
- double click to buy/sell a single item
- clicking on no item in the inventory now deselects
- double click to use/activate items in inventory
|
|
I have to admit I contributed a large part of these. Sorry for that.
Less empty space, more attention to the code.
Acked-by: Jared Adams
|
|
Uses a state variable in PlayerInfo instead. Moves isTalking from Being
to PlayerInfo. Also some small cleanups.
Reviewed-by: Chuck Miller
|
|
|
|
|
|
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
|
|
Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
|
|
Also remove some extra new lines and fix eAthena's PartyTab define guards.
|
|
|
|
In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
|
|
Now that messages can be sent without requiring a pointer to the
Network instance, a lot of cleanup was possible.
|
|
Conflicts:
A lot of files.
|
|
Conflicts:
Many files.
|
|
This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
|
|
their guis are similarly laid out.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
|
|
These windows required an external declaration to reset.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Conflicts:
data/graphics/images/login_wallpaper.png
src/being.cpp
src/beingmanager.cpp
src/engine.cpp
src/game.cpp
src/gui/buysell.cpp
src/gui/buysell.h
src/gui/gui.h
src/gui/npc_text.cpp
src/gui/npc_text.h
src/gui/npcintegerdialog.cpp
src/gui/npclistdialog.cpp
src/gui/npclistdialog.h
src/gui/npcstringdialog.cpp
src/gui/sell.cpp
src/gui/shop.cpp
src/gui/table.cpp
src/net/beinghandler.cpp
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/npc.cpp
src/npc.h
src/shopitem.cpp
src/shopitem.h
src/utils/stringutils.cpp
src/utils/stringutils.h
src/utils/trim.h
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
(merged from eAthena client)
|
|
include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
|
|
(changes by Guillaume Melquiond, merged from the mainline client)
|
|
window so that it properly reports how much money you have.
|
|
statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
|
|
I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
|
|
|
|
of quite a bit of GUI differences there were additional changes and probably
additional issues. You have been warned. ;)
Merged revisions 4045-4049,4051-4059 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
........
r4045 | b_lindeijer | 2008-04-07 17:23:07 +0200 (Mon, 07 Apr 2008) | 3 lines
Upgraded to Guichan 0.8.0 (merge from guichan-0.8 branch, except for
gcn::TabbedArea usage)
........
r4059 | b_lindeijer | 2008-04-09 16:25:42 +0200 (Wed, 09 Apr 2008) | 2 lines
Fixed problem with row height in shop list box.
........
|
|
gcn::TabbedArea usage)
|
|
|
|
|
|
are still accessible. Also made sure the player's money value of ShopItemList
gets updated.
|
|
window resize and move events.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
highlighted in gray and can't be selected.
|
|
|
|
to mouse dragging to change the selection.
|
|
|
|
from the 0.1.0 branch.
|
|
branch).
|