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path: root/src/graphic/spriteset.h
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2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer1-64/+0
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-1/+8
2006-03-09Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵Björn Steinbrink1-3/+9
remove the weird mySpriteset->spriteset stuff.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-1/+3
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-3/+0
2005-02-20More progress towards loading XML maps.Bjørn Lindeijer1-1/+1
2005-01-17Committing Allegro -> SDL switch, hugely breaking the game.Bjørn Lindeijer1-1/+0
2005-01-14Some fixes for Dev-C++ but it has a black screen problem.Bjørn Lindeijer1-0/+53