Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -64/+0 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -1/+8 | |
2006-03-09 | Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵ | Björn Steinbrink | 1 | -3/+9 | |
remove the weird mySpriteset->spriteset stuff. | |||||
2005-08-13 | Huge header cleanup to reduce dependencies and compile time. | Björn Steinbrink | 1 | -1/+3 | |
2005-07-11 | Committed header dependencies reducing patch by Doener | Bjørn Lindeijer | 1 | -3/+0 | |
2005-02-20 | More progress towards loading XML maps. | Bjørn Lindeijer | 1 | -1/+1 | |
2005-01-17 | Committing Allegro -> SDL switch, hugely breaking the game. | Bjørn Lindeijer | 1 | -1/+0 | |
2005-01-14 | Some fixes for Dev-C++ but it has a black screen problem. | Bjørn Lindeijer | 1 | -0/+53 | |