Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-11-06 | Don't allow players to use items through item shortcuts while trading. | Ira Rice | 1 | -74/+78 | |
Patch done by Peavey on TMW. | |||||
2008-11-03 | Fixed talk being recalled while t is held down. Thanks doors for | Ira Rice | 1 | -9/+12 | |
noticing this bug. | |||||
2008-10-31 | Last commit was a bit premature (was trying to cancel the commit). | Ira Rice | 1 | -0/+6 | |
Anyways, this patch improves keyboard support for NPCs by allowing the user to hit enter to proceed through the dialogs. What it doesn't do at the moment is give users a way to scroll through the dialog choices... yet. But once one is selected, you can hit enter to continue. | |||||
2008-10-31 | Improved keyboard support by putting the NPC ok button in focus, and | Ira Rice | 1 | -0/+4 | |
making it so that hitting enter on opening the dialog will close it. | |||||
2008-10-28 | Made it so that the trade window doesn't stay visible when it was open | Ira Rice | 1 | -0/+1 | |
before the client was closed. Patch by Trelos on TMW. | |||||
2008-10-28 | Fixed a fast walking bug that was caused by a state conflict | Ira Rice | 1 | -3/+9 | |
where the keys would tell the client to attack and stop attacking all at the same time. Thanks to SoftLace for reporting it. | |||||
2008-10-28 | Fixed attacking so that it will actually continue to attack in | Ira Rice | 1 | -1/+1 | |
succession like it's intended to if it's given a true keep flag, or just do one attack if that flag isn't set. Since most people seem to prefer to continue to attack when attacking, shift will be used for when someone only wants to hit the target once. | |||||
2008-10-27 | Made targets draw on the fringe layer, as well as added t for talking to | Ira Rice | 1 | -5/+24 | |
an NPC, n for targeting an NPC, and changed basic targeting code so that it'll time out after being on a target for longer than a minute. | |||||
2008-09-25 | Merged the Tametomo branch into trunk. | Ira Rice | 1 | -343/+335 | |
2008-08-22 | Added config option to honor stop-walking packet, added X and Y to /where, ↵ | Lloyd Bryant | 1 | -1/+1 | |
reformatted src/chat.cpp | |||||
2008-08-07 | Changes saving screenshots from Aethyra_ScreenShot_ to Ae_Screenshot in game.cpp | Kraant | 1 | -1/+1 | |
2008-08-07 | Rebranding TME to Aethyra | Kraant | 1 | -2/+2 | |
2008-07-25 | Applied patch by ElvenProgrammer to remember window locations between sessions | Lloyd Bryant | 1 | -4/+9 | |
2008-07-22 | Added support for the new eAthena version | Lloyd Bryant | 1 | -462/+480 | |
2008-07-18 | Import of client tree | Lloyd Bryant | 1 | -464/+472 | |
2008-05-14 | Added ability to define friends, players you want to ignore or disregard and | Bjørn Lindeijer | 1 | -4/+11 | |
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model. | |||||
2008-05-08 | Allow page up and page down to scroll the chat window, based on patch by fate. | Dennis Friis | 1 | -0/+16 | |
2008-05-07 | Make F8 toggle shortcut window as suggested by And1 an fate. | Dennis Friis | 1 | -1/+1 | |
2008-04-29 | * Fixed issue with determining whether chat input is focused (method no longer | Bjørn Lindeijer | 1 | -4/+4 | |
virtual). * Fixed sometimes rendering with the wrong font. * Fixed warnings about hiding virtual method, Window now always deletes its children (the option not to do so was never used anyway). | |||||
2008-04-28 | Remove check for KMOD_NONE since this is not working uniformly across systems. | Dennis Friis | 1 | -76/+72 | |
2008-04-28 | Tweak keyboard input handling a bit. This fixes using emoticons triggering ↵ | Dennis Friis | 1 | -140/+143 | |
shortcut items to be used. | |||||
2008-04-22 | Fixed a bug, thanks GCC 4.3! | Bjørn Lindeijer | 1 | -2/+2 | |
2008-04-18 | Mac now uses Apple key for | David Athay | 1 | -0/+4 | |
emoticons, so alt can be used for alternate characters. Disable vsync on mac. | |||||
2008-04-09 | Re-enabled non-functional item shortcut window, planned to be fixed for 0.0.25 | Bjørn Lindeijer | 1 | -8/+6 | |
(reverted change 3811). Somehow seems it's not drawing anything, not sure why. | |||||
2008-04-03 | Tweaked disconnect dialog to fix crash bug id=250 | David Athay | 1 | -2/+2 | |
2008-03-09 | Applied some patches by peavey related to chatlog and the quit dialog. | Philipp Sehmisch | 1 | -1/+5 | |
2007-12-30 | Added a key for targeting the nearest player character based on patches by ↵ | Philipp Sehmisch | 1 | -0/+13 | |
Trinexx. Some mapping fixes at snake dungeon map. | |||||
2007-12-24 | Minor update, fixed disconnection dialog | David Athay | 1 | -7/+9 | |
2007-12-24 | Disabled non-functional item shortcut window. | Bjørn Lindeijer | 1 | -6/+8 | |
2007-12-21 | Attempted to fix client freeze when unable to connect to update host, and ↵ | David Athay | 1 | -0/+13 | |
added exit dialog | |||||
2007-12-10 | Added an option to show log messages in the chat console. | Philipp Sehmisch | 1 | -0/+5 | |
2007-11-20 | Merged revisions 3692 via svnmerge from | Bjørn Lindeijer | 1 | -8/+8 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line Made it compile with GCC 4.3 ........ | |||||
2007-10-23 | Merged changesets 3653, 3655-3657, 3659-3560, 3671-3672 from trunk to | Bjørn Lindeijer | 1 | -1/+1 | |
0.0. Mostly memory leak fixes by Guillaume. | |||||
2007-10-18 | Implemented automatic denying of trade requests based on a patch | Bjørn Lindeijer | 1 | -0/+11 | |
submitted by Quiche_on_a_leash. | |||||
2007-09-20 | Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style | Bjørn Lindeijer | 1 | -4/+3 | |
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges. | |||||
2007-08-27 | Assigned unused emotions to Alt +/-. | Eugenio Favalli | 1 | -0/+2 | |
2007-08-22 | Added close button and item shortcut backgrounds to files that will be | Bjørn Lindeijer | 1 | -1/+2 | |
installed. | |||||
2007-08-21 | mantis id=118 - Added Item Shortcut Bar. | Joshua Langley | 1 | -2/+19 | |
2007-07-24 | keyboard configuration - mainly documentation fixes. | Joshua Langley | 1 | -3/+1 | |
http://mantis.themanaworld.org/view.php?id=16 | |||||
2007-07-16 | (no commit message) | Joshua Langley | 1 | -69/+79 | |
2007-06-03 | Fixed screenshot save directory on OSX.v0.0.23 | David Athay | 1 | -0/+2 | |
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -0/+5 | |
2007-04-04 | Corrected spelling of 'prize'. | Bjørn Lindeijer | 1 | -3/+2 | |
2007-04-01 | Screenshots are no longer saved directly in the users home directory on UNIX ↵ | Philipp Sehmisch | 1 | -2/+14 | |
systems but in the sub folder /.tmw/. A chatlog message about the success of the screenshot saving does appear now. Based on a patch by Patrick "the-me" Matthäi. | |||||
2007-01-14 | Upgraded to Guichan 0.6.0 (merge from guichan-0.6.0 branch). | Bjørn Lindeijer | 1 | -8/+10 | |
2006-12-16 | Fixed connection dialog visibility and fixed issues with walking one tile too | Bjørn Lindeijer | 1 | -1/+1 | |
many and changing direction towards an obstacle. | |||||
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -1/+1 | |
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). | |||||
2006-12-04 | Introduced a new class Viewport which combines the drawing code from Engine | Bjørn Lindeijer | 1 | -4/+6 | |
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates. | |||||
2006-12-03 | Made NPC names visible. Windows are now invisible by default. | Bjørn Lindeijer | 1 | -32/+8 | |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -8/+8 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. |