Age | Commit message (Collapse) | Author | Files | Lines |
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need to poll the CPU for them, when they already can compensate for
missed clock ticks.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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While a previous commit fixed the restoring of music of the current map
in the setup window, this commit makes sure that the Sound class itself
will resume a previously playing song when it is re-initialized.
Other fixes:
* Restore the correct volumes when enabling sound
* Play the right audio track during login
* Specify which font to use for bold text
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This line must have gotten there during a merge, since the clearing of
the particles was supposed to only happen after the player's map is
reset (see 208d5a6c0523079ea1b2a2e69fd3e76804ada037).
This fixes crashes on changing maps. Thanks to Bernd Wachter for finding
the problem and providing useful valgrind output.
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Map, chat, and admin have been finished (to the degree they handle all
existing cases).
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Now that messages can be sent without requiring a pointer to the
Network instance, a lot of cleanup was possible.
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Now the instance doesn't need to be passed into the MessageOut class
anymore. Expect a lot of cleanup in the next commit.
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Conflicts:
src/beingmanager.cpp
src/gui/confirm_dialog.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/label.cpp
src/gui/label.h
src/gui/popup.cpp
src/gui/popup.h
src/gui/scrollarea.cpp
src/gui/skin.cpp
src/gui/skin.h
src/gui/speechbubble.cpp
src/gui/window.cpp
src/gui/window.h
src/localplayer.h
src/main.cpp
src/net/ea/playerhandler.cpp
src/resources/ambientoverlay.h
src/resources/dye.cpp
src/resources/imagewriter.cpp
src/resources/itemdb.cpp
src/shopitem.cpp
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Conflicts:
A lot of files.
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overridden after map_path, so the saved map path needs to get saved
before that.
Signed-off-by: Ira Rice <irarice@gmail.com>
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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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Conflicts:
data/graphics/images/login_wallpaper.png
src/being.cpp
src/beingmanager.cpp
src/engine.cpp
src/game.cpp
src/gui/buysell.cpp
src/gui/buysell.h
src/gui/gui.h
src/gui/npc_text.cpp
src/gui/npc_text.h
src/gui/npcintegerdialog.cpp
src/gui/npclistdialog.cpp
src/gui/npclistdialog.h
src/gui/npcstringdialog.cpp
src/gui/sell.cpp
src/gui/shop.cpp
src/gui/table.cpp
src/net/beinghandler.cpp
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/npc.cpp
src/npc.h
src/shopitem.cpp
src/shopitem.h
src/utils/stringutils.cpp
src/utils/stringutils.h
src/utils/trim.h
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The string utility methods are now grouped together in the stringutils.h
header. Also, a toLower method was added for convenience.
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The string utility methods are now grouped together in the stringutils.h
header. Also, a toLower method was added for convenience.
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useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
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Conflicts:
A lot of files...
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Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
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Signed-off-by: Ira Rice <irarice@gmail.com>
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reason, the windows will gladly shrink when resizeable, but not grow.
This will need to get resolved some time later.
Signed-off-by: Ira Rice <irarice@gmail.com>
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tad less performant than the intended solution but at least it is constantly so.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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whether the being exists before referencing it. Re-enabled proper MP bar
display. Improved handling of a warp to the same map.
(patch by Fate)
(cherry picked from eAthena client, the part about the levelup message
doesn't apply, and we now seem to have a second "effect manager"...)
Conflicts:
ChangeLog
src/being.cpp
src/being.h
src/engine.cpp
src/engine.h
src/gui/ministatus.cpp
src/net/beinghandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
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when it exists.
(cherry picked from eAthena client, replacing 'mapname' property
handling)
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The player character is never deleted, and hence might have particles
still active when the map changes. These particles are deleted on map
change, but when the player character was moved, it was trying to mark
these deleted particles for deletion, writing to unallocated memory.
The marking for deletion by the player character now happens before the
particles are deleted.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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originally ported this from TMW's trunk, and they later changed their
mind on the minimap name property, this was broken on our maps.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Conflicts:
AUTHORS
CMakeLists.txt
ChangeLog
INSTALL
README
aethyra.cbp
configure.ac
data/help/changes.txt
data/help/commands.txt
data/help/header.txt
data/help/support.txt
src/Makefile.am
src/aethyra.rc
src/being.cpp
src/being.h
src/equipment.cpp
src/equipment.h
src/floor_item.h
src/game.cpp
src/gui/buddywindow.cpp
src/gui/char_select.cpp
src/gui/char_server.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/equipmentwindow.cpp
src/gui/equipmentwindow.h
src/gui/gui.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/itemcontainer.h
src/gui/minimap.cpp
src/gui/ministatus.cpp
src/gui/newskill.cpp
src/gui/npc_text.cpp
src/gui/npclistdialog.h
src/gui/ok_dialog.cpp
src/gui/setup_video.cpp
src/gui/skill.cpp
src/gui/skill.h
src/gui/status.h
src/gui/table_model.h
src/gui/updatewindow.cpp
src/gui/viewport.cpp
src/inventory.cpp
src/inventory.h
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/localplayer.h
src/logindata.h
src/main.cpp
src/map.cpp
src/monster.cpp
src/monster.h
src/net/beinghandler.cpp
src/net/beinghandler.h
src/net/buysellhandler.cpp
src/net/equipmenthandler.cpp
src/net/loginhandler.cpp
src/net/loginhandler.h
src/net/network.h
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
src/net/tradehandler.cpp
src/npc.cpp
src/npc.h
src/particleemitter.cpp
src/particleemitterprop.h
src/player.cpp
src/player.h
src/player_relations.cpp
src/resources/imageset.cpp
src/resources/imageset.h
src/resources/itemdb.cpp
src/resources/mapreader.cpp
src/resources/monsterinfo.h
src/text.cpp
src/text.h
src/textmanager.cpp
src/textmanager.h
src/tileset.h
src/utils/fastsqrt.h
src/utils/strprintf.cpp
src/winver.h
tools/tmxcopy/Makefile
tools/tmxcopy/base64.cpp
tools/tmxcopy/base64.h
tools/tmxcopy/tostring.h
Signed-off-by: Ira Rice <irarice@gmail.com>
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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is nice to have anyways.
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putting back in backwards compatibility with TMW style minimaps. While
this might seem like a big deal, it also allows us to make minimaps as
big as we'd like, which is a huge perk for really large maps or really
small ones.
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when it exists.
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whether the being exists before referencing it. Re-enabled proper MP bar
display. Improved handling of a warp to the same map.
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files, item descriptions on mouse-over, map names in minimap window, speech bubbles)
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3823 | crush_tmw | 2007-12-28 19:36:58 +0100 (Fri, 28 Dec 2007) | 1 line
Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept.
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r3826 | crush_tmw | 2007-12-30 01:02:14 +0100 (Sun, 30 Dec 2007) | 1 line
Added a key for targeting the nearest player character based on patches by Trinexx. Some mapping fixes at snake dungeon map.
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r3839 | the_enemy | 2008-01-13 17:28:50 +0100 (Sun, 13 Jan 2008) | 1 line
Fixed non-default location music loading
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r3842 | crush_tmw | 2008-01-14 11:48:13 +0100 (Mon, 14 Jan 2008) | 1 line
ixed an error in Davids last commit (couldn't compile that way).
........
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map change for smoother map transitions.
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0.0. Mostly memory leak fixes by Guillaume.
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window resize and move events.
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uncompressed maps.
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