Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
map change for smoother map transitions.
|
|
0.0. Mostly memory leak fixes by Guillaume.
|
|
window resize and move events.
|
|
|
|
|
|
|
|
|
|
fixed an issue with fading out damage texts (they were sometimes fully opaque
at the end of fading out).
|
|
|
|
with the (rather misplaced) input handling from the Gui class. Also, it's a
Container itself which should allow for extending it to show Guichan widgets on
map coordinates.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
to create the makefiles for the unix users)
|
|
|
|
|
|
|
|
animation system. Action now refers to the Spriteset directly and
AnimatedSprite refers to the current Action directly instead of using the
std::map with a std::string constantly. Some methods and parameters are marked
as const. The READ_PROP macro was replaced by static methods. Warnings are
logged when unnamed actions are defined or when actions refer to undefined
imagesets. Code is more tolerant towards missing actions.
|
|
|
|
|
|
|
|
abilities.
|
|
|
|
|
|
|
|
|
|
using STL algorithms.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and ok buttons be disabled once the character is selected at login.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
linked. Added a debug window.
|