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path: root/src/compoundsprite.cpp
AgeCommit message (Expand)AuthorFilesLines
2024-04-02General code cleanupsThorbjørn Lindeijer1-1/+1
2024-03-12General code cleanupsThorbjørn Lindeijer1-15/+20
2024-02-22General code cleanupsThorbjørn Lindeijer1-45/+28
2024-02-13General code cleanupsThorbjørn Lindeijer1-1/+1
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-3/+3
2024-01-25Ported to SDL2Thorbjørn Lindeijer1-5/+13
2012-01-29Removed Sprite::getCurrentFrame and Sprite::getFrameCountThorbjørn Lindeijer1-49/+0
2012-01-29Removed inheritance from std::vector by CompoundSpriteThorbjørn Lindeijer1-36/+36
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-09-08Additional change to build master without OpenGLBen Longbons1-1/+2
2011-09-05The draw order of particles is now Y - 16 pixels.unknown1-0/+6
2011-06-23Made the being death sequence better handled.Yohann Ferreira1-0/+11
2011-06-02Arbitrary code cleanupsThorbjørn Lindeijer1-5/+4
2011-05-30Remove some uneeded offsettingJared Adams1-25/+8
2011-05-18Fix sprite cachingJared Adams1-29/+21
2011-05-18Fix detection of ActorSprites under OpenGLJared Adams1-0/+3
2011-05-17Fix sprite buffering size issuesJared Adams1-75/+101
2011-04-11Disable sprite caching for nowJared Adams1-0/+5
2010-12-06Removed superfluous #includes taken from checkheaders list.Yohann Ferreira1-3/+0
2010-07-29Changed the items loading to handle a new 'attack-action' parameter.Yohann Ferreira1-1/+1
2010-06-09Remove hard-coded frame counts from Being classJared Adams1-0/+50
2010-05-21Fix transparent overlays under OpenGLJared Adams1-0/+4
2010-05-21Fix some memory leaks in SDL layerd sprite bufferingJared Adams1-0/+9
2010-05-20Buffer layered sprites under SDLJared Adams1-19/+202
2010-05-06Add support for floor item spritesJared Adams1-0/+121