Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-06-02 | Merged handling for eAthena packets 0x00c3 and 0x01d7 and added support for | Bjørn Lindeijer | 1 | -0/+1 | |
displaying a shield sprite (patch by Sanga). | |||||
2008-05-14 | Added ability to define friends, players you want to ignore or disregard and | Bjørn Lindeijer | 1 | -0/+4 | |
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model. | |||||
2008-01-26 | Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, since | Bjørn Lindeijer | 1 | -1/+2 | |
that's the way in which we are using them. | |||||
2007-12-10 | Simplified player subsprite handling by treating equipment, hairstyle and ↵ | Philipp Sehmisch | 1 | -2/+3 | |
base sprites alike. Implementing female hairstyles is now a purely content-sided task. | |||||
2007-11-21 | Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via ↵ | Bjørn Lindeijer | 1 | -15/+9 | |
svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........ | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -19/+21 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-09-20 | Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style | Bjørn Lindeijer | 1 | -3/+3 | |
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges. | |||||
2007-08-30 | Merged equipment database with items database and got rid of the unused item | Bjørn Lindeijer | 1 | -12/+9 | |
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load. | |||||
2007-08-23 | Changed XP gaining effect to appear on the player instead. | Bjørn Lindeijer | 1 | -11/+1 | |
2007-08-20 | Added monster killed xp notification effect. | Joshua Langley | 1 | -0/+9 | |
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -22/+3 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-05-20 | Added different target cursor sizes for monsters. Graphics for small and ↵ | Philipp Sehmisch | 1 | -0/+14 | |
large cursor are provisional until better versions based on the original SVG of the medium sized one are available. | |||||
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -0/+12 | |
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -2/+8 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -2/+2 | |
2007-02-20 | Now different sounds can play when a monster misses the player. | Bjørn Lindeijer | 1 | -5/+14 | |
2007-02-02 | Made Engine class even more useless by moving emoticon loading into Being. | Bjørn Lindeijer | 1 | -1/+10 | |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -1/+0 | |
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). | |||||
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -1/+1 | |
allowed for some cleanup. Had a bit of help from the patch by VictorSan. | |||||
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -9/+8 | |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+6 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -2/+2 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -1/+1 | |
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe. | |||||
2006-08-02 | Some cleanups, fixes and a small start on a solution for the animated sprite | Bjørn Lindeijer | 1 | -0/+7 | |
synchronization problem (resetting all animations). | |||||
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -1/+1 | |
2006-07-26 | Fixed direction and action issues when changing appeareance, frames are ↵ | Eugenio Favalli | 1 | -1/+1 | |
still out of sync. | |||||
2006-07-24 | Fixed the loading of updates and made skipping the update process also skip thev0.0.20 | Bjørn Lindeijer | 1 | -1/+0 | |
loading of updates. | |||||
2006-07-24 | Removed unused code, fixed "change direction when not walking" bug, updated ↵ | Eugenio Favalli | 1 | -6/+0 | |
project files. | |||||
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -1/+1 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -13/+49 | |
2006-06-29 | Clients get notified of equipping visible items. | Eugenio Favalli | 1 | -0/+1 | |
2006-06-21 | Added female players. | Eugenio Favalli | 1 | -0/+13 | |
2006-05-13 | Specify the color in which speech and names are supposed to be drawn. Removed | Bjørn Lindeijer | 1 | -1/+0 | |
unused mSpeechColor member. | |||||
2006-05-12 | You can now see the shirt when equipping a top equipment. | Eugenio Favalli | 1 | -0/+4 | |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -17/+17 | |
2006-03-05 | Merged new_playerset branch into trunk. | Eugenio Favalli | 1 | -9/+9 | |
2006-02-24 | Another bunch of cosmetic cleanups, ie mostly typedefs... | Björn Steinbrink | 1 | -3/+5 | |
2006-02-23 | A bunch of mostly cosmetic cleanups. | Björn Steinbrink | 1 | -2/+8 | |
2006-02-07 | Made the being directions being stored in a bitfield. | Björn Steinbrink | 1 | -11/+7 | |
2006-02-06 | Unify some of the drawing code for beings. | Björn Steinbrink | 1 | -2/+6 | |
2006-02-06 | Use virtual methods instead of getType() checks. | Björn Steinbrink | 1 | -2/+2 | |
2006-02-05 | Made the nickname and emotions displayed above every layers. Made the delete ↵ | Yohann Ferreira | 1 | -1/+13 | |
and ok buttons be disabled once the character is selected at login. | |||||
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -41/+7 | |
2005-10-10 | Always compile with debug window and hide it on startup. Also added fading out | Bjørn Lindeijer | 1 | -5/+9 | |
effect on damage font (only works in OpenGL). | |||||
2005-10-09 | Fixed player names overlapping other players and more cleanups. | Bjørn Lindeijer | 1 | -28/+34 | |
2005-10-09 | * Made Sprite into an interface implemented by both FloorItem and Being, which | Bjørn Lindeijer | 1 | -43/+106 | |
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. | |||||
2005-10-06 | Transition to SDL integer types. Some int vs. long issues fixed. Return NULL ↵ | Björn Steinbrink | 1 | -42/+34 | |
when requesting an invalid inventory item. | |||||
2005-09-14 | Made Being::setDamage accept a short instead of a string. | Björn Steinbrink | 1 | -1/+1 | |
2005-09-13 | Merged with SDL_NET_TEST branch. | Björn Steinbrink | 1 | -3/+10 | |