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2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-17/+17
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-9/+9
2006-02-24Another bunch of cosmetic cleanups, ie mostly typedefs...Björn Steinbrink1-3/+5
2006-02-23A bunch of mostly cosmetic cleanups.Björn Steinbrink1-2/+8
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-11/+7
2006-02-06Unify some of the drawing code for beings.Björn Steinbrink1-2/+6
2006-02-06Use virtual methods instead of getType() checks.Björn Steinbrink1-2/+2
2006-02-05Made the nickname and emotions displayed above every layers. Made the delete ↵Yohann Ferreira1-1/+13
and ok buttons be disabled once the character is selected at login.
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-41/+7
2005-10-10Always compile with debug window and hide it on startup. Also added fading outBjørn Lindeijer1-5/+9
effect on damage font (only works in OpenGL).
2005-10-09Fixed player names overlapping other players and more cleanups.Bjørn Lindeijer1-28/+34
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-43/+106
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-10-06Transition to SDL integer types. Some int vs. long issues fixed. Return NULL ↵Björn Steinbrink1-42/+34
when requesting an invalid inventory item.
2005-09-14Made Being::setDamage accept a short instead of a string.Björn Steinbrink1-1/+1
2005-09-13Merged with SDL_NET_TEST branch.Björn Steinbrink1-3/+10
2005-09-13Simplify remove_node.Björn Steinbrink1-1/+1
2005-09-13Merge createBeing and add_node.Björn Steinbrink1-3/+3
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-3/+13
2005-08-01Small cleanups in the drawing code, the autoTarget checks and some headers.Björn Steinbrink1-0/+1
2005-07-28Added an action enumeration to th Being class and removed the old #define's.Björn Steinbrink1-0/+11
2005-07-26Added Being::Type enumeration and type-aware findNode(). Fixed font not ↵Björn Steinbrink1-12/+12
being reset after drawing speech. Target marker drawing moved into engine.
2005-07-23Restored Being::setDestination, a pointer to the current map is now kept as ↵Björn Steinbrink1-2/+16
a member in Being.
2005-07-23Removed knowledge about the engine and maps from the being class..Björn Steinbrink1-8/+2
2005-07-22Merge between moi1392's branch and headCedric Borgese1-2/+36
2005-06-22Detect ghosts at creation time.Bjørn Lindeijer1-9/+8
2005-05-16Added new barber by Neko-mon and moved being logic into Being class.Bjørn Lindeijer1-5/+10
2005-05-08Added new hair style by Frode Lindeijer.Bjørn Lindeijer1-0/+3
2005-04-26Changed keyboard control to integrate better with mouse walk, changed locationBjørn Lindeijer1-15/+21
of packet.list and chatlog.txt and removed name from player chat "balloon".
2005-04-22Now you can attack with right mouse button, useful when using bow, need ↵Eugenio Favalli1-5/+23
improvements though
2005-04-19Improving hair managementEugenio Favalli1-1/+12
2005-04-11- First step toward syncing attack animation with attack speedEugenio Favalli1-0/+1
- Added a nice sample when attacking to stress test sound engine/ loading samples through resource manager.
2005-04-11Now damage and speech times are fps independentEugenio Favalli1-10/+3
and if they're displayed is checked in logic I also centered the speech above the player
2005-04-10Adding player names and fixing emoticon positionEugenio Favalli1-4/+11
2005-04-08Created damage text seperate from speech & made it scroll.Aaron Marks1-0/+13
2005-04-06update for trade: now on right clickJan-Fabian Humann1-0/+3
2005-03-13* Moved Being public char *speech to private std::string speechBjørn Lindeijer1-10/+34
* Moved Being public PATH_NODE *path to private std::list<PATH_NODE> path * Fixed warping issue which corrupted player (which also applies to respawning) * Got rid of sound error in Setup window
2005-03-11Maybe it would be a good idea to handle the login success message. This fixesBjørn Lindeijer1-1/+0
the initial starting location for new player characters.
2005-03-10Fixed showing death bitmap when other players die and fixed the black hairBjørn Lindeijer1-0/+1
problem.
2005-02-13New shorter and more flexible pathfinding implementation, which is hopefullyBjørn Lindeijer1-4/+0
also more stable.
2005-01-21Some refactoring of Being class.Bjørn Lindeijer1-7/+33
2005-01-17Got stuff to work with Dev-C++Bjørn Lindeijer1-1/+1
2005-01-15Fixed and improved deathEugenio Favalli1-3/+3
2005-01-15CleaningEugenio Favalli1-5/+0
2005-01-15Being struct/class switchEugenio Favalli1-33/+8
2005-01-05- Fixing DevCpp project file againEugenio Favalli1-0/+25
- Started being structure conversion
2005-01-03Use a std::list to store the beings (nodes).Bjørn Lindeijer1-10/+3
2005-01-03Indenting and comment updates.Bjørn Lindeijer1-17/+25
2005-01-03Some more comment and indent changes.Bjørn Lindeijer1-4/+10
2004-12-30Cleanup, mainly removing unused code.Bjørn Lindeijer1-12/+0
2004-12-28Simplified graphic engineEugenio Favalli1-0/+22