Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2005-09-14 | Made Being::setDamage accept a short instead of a string. | Björn Steinbrink | 1 | -1/+1 | |
2005-09-13 | Merged with SDL_NET_TEST branch. | Björn Steinbrink | 1 | -3/+10 | |
2005-09-13 | Simplify remove_node. | Björn Steinbrink | 1 | -1/+1 | |
2005-09-13 | Merge createBeing and add_node. | Björn Steinbrink | 1 | -3/+3 | |
2005-08-13 | Huge header cleanup to reduce dependencies and compile time. | Björn Steinbrink | 1 | -3/+13 | |
2005-08-01 | Small cleanups in the drawing code, the autoTarget checks and some headers. | Björn Steinbrink | 1 | -0/+1 | |
2005-07-28 | Added an action enumeration to th Being class and removed the old #define's. | Björn Steinbrink | 1 | -0/+11 | |
2005-07-26 | Added Being::Type enumeration and type-aware findNode(). Fixed font not ↵ | Björn Steinbrink | 1 | -12/+12 | |
being reset after drawing speech. Target marker drawing moved into engine. | |||||
2005-07-23 | Restored Being::setDestination, a pointer to the current map is now kept as ↵ | Björn Steinbrink | 1 | -2/+16 | |
a member in Being. | |||||
2005-07-23 | Removed knowledge about the engine and maps from the being class.. | Björn Steinbrink | 1 | -8/+2 | |
2005-07-22 | Merge between moi1392's branch and head | Cedric Borgese | 1 | -2/+36 | |
2005-06-22 | Detect ghosts at creation time. | Bjørn Lindeijer | 1 | -9/+8 | |
2005-05-16 | Added new barber by Neko-mon and moved being logic into Being class. | Bjørn Lindeijer | 1 | -5/+10 | |
2005-05-08 | Added new hair style by Frode Lindeijer. | Bjørn Lindeijer | 1 | -0/+3 | |
2005-04-26 | Changed keyboard control to integrate better with mouse walk, changed location | Bjørn Lindeijer | 1 | -15/+21 | |
of packet.list and chatlog.txt and removed name from player chat "balloon". | |||||
2005-04-22 | Now you can attack with right mouse button, useful when using bow, need ↵ | Eugenio Favalli | 1 | -5/+23 | |
improvements though | |||||
2005-04-19 | Improving hair management | Eugenio Favalli | 1 | -1/+12 | |
2005-04-11 | - First step toward syncing attack animation with attack speed | Eugenio Favalli | 1 | -0/+1 | |
- Added a nice sample when attacking to stress test sound engine/ loading samples through resource manager. | |||||
2005-04-11 | Now damage and speech times are fps independent | Eugenio Favalli | 1 | -10/+3 | |
and if they're displayed is checked in logic I also centered the speech above the player | |||||
2005-04-10 | Adding player names and fixing emoticon position | Eugenio Favalli | 1 | -4/+11 | |
2005-04-08 | Created damage text seperate from speech & made it scroll. | Aaron Marks | 1 | -0/+13 | |
2005-04-06 | update for trade: now on right click | Jan-Fabian Humann | 1 | -0/+3 | |
2005-03-13 | * Moved Being public char *speech to private std::string speech | Bjørn Lindeijer | 1 | -10/+34 | |
* Moved Being public PATH_NODE *path to private std::list<PATH_NODE> path * Fixed warping issue which corrupted player (which also applies to respawning) * Got rid of sound error in Setup window | |||||
2005-03-11 | Maybe it would be a good idea to handle the login success message. This fixes | Bjørn Lindeijer | 1 | -1/+0 | |
the initial starting location for new player characters. | |||||
2005-03-10 | Fixed showing death bitmap when other players die and fixed the black hair | Bjørn Lindeijer | 1 | -0/+1 | |
problem. | |||||
2005-02-13 | New shorter and more flexible pathfinding implementation, which is hopefully | Bjørn Lindeijer | 1 | -4/+0 | |
also more stable. | |||||
2005-01-21 | Some refactoring of Being class. | Bjørn Lindeijer | 1 | -7/+33 | |
2005-01-17 | Got stuff to work with Dev-C++ | Bjørn Lindeijer | 1 | -1/+1 | |
2005-01-15 | Fixed and improved death | Eugenio Favalli | 1 | -3/+3 | |
2005-01-15 | Cleaning | Eugenio Favalli | 1 | -5/+0 | |
2005-01-15 | Being struct/class switch | Eugenio Favalli | 1 | -33/+8 | |
2005-01-05 | - Fixing DevCpp project file again | Eugenio Favalli | 1 | -0/+25 | |
- Started being structure conversion | |||||
2005-01-03 | Use a std::list to store the beings (nodes). | Bjørn Lindeijer | 1 | -10/+3 | |
2005-01-03 | Indenting and comment updates. | Bjørn Lindeijer | 1 | -17/+25 | |
2005-01-03 | Some more comment and indent changes. | Bjørn Lindeijer | 1 | -4/+10 | |
2004-12-30 | Cleanup, mainly removing unused code. | Bjørn Lindeijer | 1 | -12/+0 | |
2004-12-28 | Simplified graphic engine | Eugenio Favalli | 1 | -0/+22 | |
2004-12-13 | Whee, moving headers around! Also provided makefile.mgw for compiling with ↵ | Bjørn Lindeijer | 1 | -2/+2 | |
MinGW+MSYS. | |||||
2004-12-11 | Walk with arrow keys too. | Bjørn Lindeijer | 1 | -2/+0 | |
2004-12-11 | Switched NODE and PATH_NODE to use constructors. | Bjørn Lindeijer | 1 | -22/+26 | |
2004-12-10 | Use a consistent tab-less header throughout the code. | Bjørn Lindeijer | 1 | -24/+22 | |
2004-11-19 | Hair styles | Eugenio Favalli | 1 | -18/+19 | |
2004-11-06 | Added possibility to choose the color of hair | Eugenio Favalli | 1 | -0/+1 | |
2004-10-08 | *** empty log message *** | Eugenio Favalli | 1 | -0/+3 | |
2004-09-26 | *** empty log message *** | Eugenio Favalli | 1 | -1/+1 | |
2004-09-26 | *** empty log message *** | Eugenio Favalli | 1 | -0/+80 | |