Age | Commit message (Expand) | Author | Files | Lines |
2008-12-08 | Code reformatting | Bjørn Lindeijer | 1 | -0/+6 |
2008-12-07 | Merge commit 'a7c21e6f8add37af7412449742ec55c8daa8571a' | Ira Rice | 1 | -1/+16 |
2008-12-06 | Defrobnicated ParticleContainer inheritance hierarchy | Fate | 1 | -2/+2 |
2008-12-06 | Added particle containers and refactored beings to use them (to clean up resp... | Fate | 1 | -2/+10 |
2008-12-03 | Add an effects manager (patch by Kage Jittai) | Ira Rice | 1 | -9/+1 |
2008-11-18 | Pedantic fixes to the client, where I alphabetized all of the include | Ira Rice | 1 | -3/+1 |
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 |
2008-11-01 | * Use hair.xml to determine hair colours (#514) | Fate | 1 | -3/+7 |
2008-10-31 | Added critical notifications to the client. While I had originally | Ira Rice | 1 | -0/+5 |
2008-10-27 | De-hardcoded the number of hair styles. | Ira Rice | 1 | -2/+7 |
2008-10-27 | Made targets draw on the fringe layer, as well as added t for talking to | Ira Rice | 1 | -1/+0 |
2008-10-27 | Merged the Tametomo branch back into trunk. Targeting has been removed | Ira Rice | 1 | -4/+6 |
2008-10-15 | Added patch so that players can turn on or off speech bubbles. | Ira Rice | 1 | -0/+2 |
2008-10-15 | De-hardcoded colors in trunk. Now, all colors are loaded from | Ira Rice | 1 | -4/+4 |
2008-10-14 | Early addition of a particle effect disabling option. Would like to | Ira Rice | 1 | -0/+3 |
2008-09-25 | Fixed a bug that prevents compilation in some compilers. | Ira Rice | 1 | -0/+1 |
2008-09-25 | Merged the Tametomo branch into trunk. | Ira Rice | 1 | -60/+65 |
2008-09-07 | Added 2 new hair styles in game. | Ira Rice | 1 | -1/+1 |
2008-09-07 | Added 6 colors for each of the hair styles. Since 10 is an odd number | Ira Rice | 1 | -1/+1 |
2008-08-28 | Accepted Patch by Scraggy that moves text in such a way that no text overlaps | Bjørn Lindeijer | 1 | -15/+13 |
2008-08-28 | Added support for being effects through the eAthena levelup message, and check | Bjørn Lindeijer | 1 | -0/+20 |
2008-08-28 | Applied patch put together by Jaxad0127 with changes from the Aethyra project. | Bjørn Lindeijer | 1 | -0/+4 |
2008-08-13 | Added support for different colored fonts for different being types | Lloyd Bryant | 1 | -0/+4 |
2008-07-23 | Added viewable cape/misc1/misc2, Chat button in GUI | Lloyd Bryant | 1 | -0/+3 |
2008-07-18 | Added support for animated shoe and glove sprites | Lloyd Bryant | 1 | -0/+1 |
2008-07-18 | Import of client tree | Lloyd Bryant | 1 | -16/+14 |
2008-06-02 | Merged handling for eAthena packets 0x00c3 and 0x01d7 and added support for | Bjørn Lindeijer | 1 | -0/+1 |
2008-05-14 | Added ability to define friends, players you want to ignore or disregard and | Bjørn Lindeijer | 1 | -0/+4 |
2008-01-26 | Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, since | Bjørn Lindeijer | 1 | -1/+2 |
2007-12-10 | Simplified player subsprite handling by treating equipment, hairstyle and bas... | Philipp Sehmisch | 1 | -2/+3 |
2007-11-21 | Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via svnmer... | Bjørn Lindeijer | 1 | -15/+9 |
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -19/+21 |
2007-09-20 | Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style | Bjørn Lindeijer | 1 | -3/+3 |
2007-08-30 | Merged equipment database with items database and got rid of the unused item | Bjørn Lindeijer | 1 | -12/+9 |
2007-08-23 | Changed XP gaining effect to appear on the player instead. | Bjørn Lindeijer | 1 | -11/+1 |
2007-08-20 | Added monster killed xp notification effect. | Joshua Langley | 1 | -0/+9 |
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites through... | Philipp Sehmisch | 1 | -22/+3 |
2007-05-20 | Added different target cursor sizes for monsters. Graphics for small and larg... | Philipp Sehmisch | 1 | -0/+14 |
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -0/+12 |
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -2/+8 |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -2/+2 |
2007-02-20 | Now different sounds can play when a monster misses the player. | Bjørn Lindeijer | 1 | -5/+14 |
2007-02-02 | Made Engine class even more useless by moving emoticon loading into Being. | Bjørn Lindeijer | 1 | -1/+10 |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -1/+0 |
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -1/+1 |
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -9/+8 |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+6 |
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -2/+2 |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -1/+1 |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -1/+1 |