Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2005-04-22 | Now you can attack with right mouse button, useful when using bow, need ↵ | Eugenio Favalli | 1 | -4/+33 | |
improvements though | |||||
2005-04-19 | Improving hair management | Eugenio Favalli | 1 | -3/+21 | |
2005-04-18 | Ok, of course the biggest problem to solve with OpenGL integration is loading | Bjørn Lindeijer | 1 | -3/+5 | |
and rendering of images. | |||||
2005-04-18 | - New hat | Eugenio Favalli | 1 | -5/+21 | |
- New way of loading monstersets - New monsters | |||||
2005-04-11 | - First step toward syncing attack animation with attack speed | Eugenio Favalli | 1 | -1/+1 | |
- Added a nice sample when attacking to stress test sound engine/ loading samples through resource manager. | |||||
2005-04-11 | Now damage and speech times are fps independent | Eugenio Favalli | 1 | -20/+12 | |
and if they're displayed is checked in logic I also centered the speech above the player | |||||
2005-04-10 | Fixing red squares, and disabling packet output | Eugenio Favalli | 1 | -0/+1 | |
2005-04-10 | Adding player names and fixing emoticon position | Eugenio Favalli | 1 | -0/+13 | |
2005-04-08 | Fixed damage scrolling up to restart from below on new hit. | Bjørn Lindeijer | 1 | -4/+4 | |
2005-04-08 | Created damage text seperate from speech & made it scroll. | Aaron Marks | 1 | -1/+18 | |
2005-04-06 | update for trade: now on right click | Jan-Fabian Humann | 1 | -0/+12 | |
2005-03-25 | Moved datafiles in unified structure. | Bjørn Lindeijer | 1 | -1/+2 | |
2005-03-24 | Incomplete attempt to fix whobbly walk at low fps (not for keyboard input) | Bjørn Lindeijer | 1 | -1/+2 | |
2005-03-19 | Added handling of window close button. | Bjørn Lindeijer | 1 | -2/+2 | |
2005-03-13 | * Moved Being public char *speech to private std::string speech | Bjørn Lindeijer | 1 | -73/+62 | |
* Moved Being public PATH_NODE *path to private std::list<PATH_NODE> path * Fixed warping issue which corrupted player (which also applies to respawning) * Got rid of sound error in Setup window | |||||
2005-03-11 | Maybe it would be a good idea to handle the login success message. This fixes | Bjørn Lindeijer | 1 | -0/+1 | |
the initial starting location for new player characters. | |||||
2005-03-10 | This should make mouse walking work. | Bjørn Lindeijer | 1 | -0/+3 | |
2005-03-10 | Experimental mouse walk command and fixed one instability issue. | Bjørn Lindeijer | 1 | -1/+1 | |
2005-03-10 | Fixed showing death bitmap when other players die and fixed the black hair | Bjørn Lindeijer | 1 | -14/+14 | |
problem. | |||||
2005-02-15 | Small compile fix when compiling OpenGL in Dev-C++, and host | Bjørn Lindeijer | 1 | -0/+1 | |
tmw-cvs.DevPak at SF now. | |||||
2005-02-13 | Don't skip corners in A* pathfinding algorithm. | Bjørn Lindeijer | 1 | -1/+0 | |
2005-02-13 | New shorter and more flexible pathfinding implementation, which is hopefully | Bjørn Lindeijer | 1 | -8/+1 | |
also more stable. | |||||
2005-02-10 | An attempt to modernize autotools usage a bit. Now run ./autogen.sh, then | Bjørn Lindeijer | 1 | -1/+0 | |
./configure and finally make. | |||||
2005-01-23 | Uninitialized variable and free/delete/delete[] mismatch fixes. | Bjørn Lindeijer | 1 | -1/+1 | |
2005-01-21 | Some refactoring of Being class. | Bjørn Lindeijer | 1 | -24/+89 | |
2005-01-17 | Got stuff to work with Dev-C++ | Bjørn Lindeijer | 1 | -1/+0 | |
2005-01-17 | Committing Allegro -> SDL switch, hugely breaking the game. | Bjørn Lindeijer | 1 | -1/+1 | |
2005-01-15 | Cleaned up includes, separated engine from graphics and single buffer now | Bjørn Lindeijer | 1 | -3/+3 | |
used throughout application, cleaned up shop functions. | |||||
2005-01-15 | Fixed and improved death | Eugenio Favalli | 1 | -1/+1 | |
2005-01-15 | Cleaning | Eugenio Favalli | 1 | -26/+8 | |
2005-01-15 | Being struct/class switch | Eugenio Favalli | 1 | -32/+31 | |
2005-01-06 | Moved some GUI code into a class. | Bjørn Lindeijer | 1 | -3/+3 | |
2005-01-05 | - Fixing DevCpp project file again | Eugenio Favalli | 1 | -0/+31 | |
- Started being structure conversion | |||||
2005-01-03 | Use a std::list to store the beings (nodes). | Bjørn Lindeijer | 1 | -110/+41 | |
2005-01-03 | Indenting and comment updates. | Bjørn Lindeijer | 1 | -127/+130 | |
2005-01-03 | Some more comment and indent changes. | Bjørn Lindeijer | 1 | -9/+10 | |
2004-12-11 | Core sprite classes of the new graphic engine | Eugenio Favalli | 1 | -6/+6 | |
2004-12-11 | Walk with arrow keys too. | Bjørn Lindeijer | 1 | -1/+1 | |
2004-12-11 | Switched NODE and PATH_NODE to use constructors. | Bjørn Lindeijer | 1 | -39/+23 | |
2004-12-10 | Use a consistent tab-less header throughout the code. | Bjørn Lindeijer | 1 | -24/+22 | |
2004-11-19 | Hair styles | Eugenio Favalli | 1 | -0/+1 | |
2004-11-06 | Added possibility to choose the color of hair | Eugenio Favalli | 1 | -0/+2 | |
2004-10-22 | *** empty log message *** | Eugenio Favalli | 1 | -1/+4 | |
2004-10-08 | *** empty log message *** | Eugenio Favalli | 1 | -0/+16 | |
2004-09-28 | *** empty log message *** | Eugenio Favalli | 1 | -4/+4 | |
2004-09-26 | *** empty log message *** | Eugenio Favalli | 1 | -0/+210 | |