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path: root/src/being.cpp
AgeCommit message (Expand)AuthorFilesLines
2024-08-04Add to npc option targetSelection to allow/disallow npc selection.Thorbjørn Lindeijer1-1/+6
2024-04-02General code cleanupsThorbjørn Lindeijer1-15/+12
2024-03-06General code cleanupsThorbjørn Lindeijer1-7/+11
2024-03-04Fixed character displayThorbjørn Lindeijer1-3/+3
2024-03-02Changed server type to "enum class"Thorbjørn Lindeijer1-1/+1
2024-03-02Added support for customizing NPC and Monster hover cursorThorbjørn Lindeijer1-11/+12
2024-03-02General code cleanupsThorbjørn Lindeijer1-6/+6
2024-02-13General code cleanupsThorbjørn Lindeijer1-34/+3
2024-01-30Apply readability-delete-null-pointer fixitsThorbjørn Lindeijer1-11/+4
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-19/+19
2013-05-02Fixed network layer doing delayed actor deletionThorbjørn Lindeijer1-1/+1
2012-02-02Fix to the hair colors and styles handling.Yohann Ferreira1-15/+0
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2012-01-20Fixed a bug with hurt sounds volume and simplified codeThorbjørn Lindeijer1-1/+1
2012-01-18ColorDB -> HairDB.Yohann Ferreira1-1/+1
2012-01-14Fixed the chat bubbles position.Yohann Ferreira1-5/+9
2012-01-10player_node -> local_playerYohann Ferreira1-17/+17
2012-01-10Hopefully fixed the butterfly direction updates.Yohann Ferreira1-25/+17
2012-01-09Spotted some more hard-coded files and paths definitions.Yohann Ferreira1-2/+0
2011-09-02The draw order of particles is now Y - 16 pixels.unknown1-7/+7
2011-08-19Fixed visible equipment updates, and made it based on equip.xml.Yohann Ferreira1-2/+0
2011-06-23Made the being death sequence better handled.Yohann Ferreira1-2/+4
2011-06-22Applied fixes requested by cody.Yohann Ferreira1-2/+2
2011-06-17First pass on removing tile hard coded values.Yohann Ferreira1-3/+3
2011-06-07Added hit effects on victims from monsters attacks.Yohann Ferreira1-1/+11
2011-06-07Fix particle positionsJared Adams1-7/+7
2011-06-02Arbitrary code cleanupsThorbjørn Lindeijer1-4/+4
2011-05-30Fix changing maps with persistant particle effects activeJared Adams1-1/+1
2011-05-30Remove some uneeded offsettingJared Adams1-4/+2
2011-05-30Fix monsters name display.Yohann Ferreira1-1/+2
2011-05-26Added effects support in monsters attacks.Yohann Ferreira1-18/+21
2011-05-17Fix sprite buffering size issuesJared Adams1-10/+0
2011-05-15Starting to fix party inviteStefan Dombrowski1-5/+0
2011-04-30Added customizable on-hit effects for characters.Yohann Ferreira1-4/+18
2011-04-26Made the client use a unique kind of movement code.Yohann Ferreira1-206/+162
2011-04-16Made the attackers look at their victims when possible.Yohann Ferreira1-0/+3
2011-04-16Introduced the Being::lookAt() function.Yohann Ferreira1-0/+80
2011-04-09Removed the Mana namespaceThorbjørn Lindeijer1-9/+9
2011-04-09Moved Channels to Mana::Event::ChannelThorbjørn Lindeijer1-5/+5
2011-04-09Moved Events to Mana::Event::TypeThorbjørn Lindeijer1-2/+3
2011-03-28Random cleanups - Part 2Yohann Ferreira1-1/+1
2011-03-28Random code cleanups requested righteously by Thorbjorn - part 1.Yohann Ferreira1-1/+1
2011-03-17Fixed the Being::logic() once again as pointed out by Thorbjorn.Yohann Ferreira1-3/+3
2011-03-17Now the client centers the pixel positions when using tA.Yohann Ferreira1-8/+24
2011-03-16Fixed the bug with remote player movement animation,Yohann Ferreira1-1/+1
2011-03-15Adapted the Being::logic() to handle very slow beings.Yohann Ferreira1-4/+6
2011-03-15Made the tA Beinghandler avoid dealing with flawed coordinates.Yohann Ferreira1-3/+3
2011-03-15Fixed a small condition.Yohann Ferreira1-1/+1
2011-03-15Add a tolerance check on current position to limit desyncs.Yohann Ferreira1-4/+0
2011-03-15Basically merged the two movement algorithms into one.Yohann Ferreira1-195/+54