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path: root/src/being.cpp
AgeCommit message (Expand)AuthorFilesLines
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-19/+19
2013-05-02Fixed network layer doing delayed actor deletionThorbjørn Lindeijer1-1/+1
2012-02-02Fix to the hair colors and styles handling.Yohann Ferreira1-15/+0
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2012-01-20Fixed a bug with hurt sounds volume and simplified codeThorbjørn Lindeijer1-1/+1
2012-01-18ColorDB -> HairDB.Yohann Ferreira1-1/+1
2012-01-14Fixed the chat bubbles position.Yohann Ferreira1-5/+9
2012-01-10player_node -> local_playerYohann Ferreira1-17/+17
2012-01-10Hopefully fixed the butterfly direction updates.Yohann Ferreira1-25/+17
2012-01-09Spotted some more hard-coded files and paths definitions.Yohann Ferreira1-2/+0
2011-09-02The draw order of particles is now Y - 16 pixels.unknown1-7/+7
2011-08-19Fixed visible equipment updates, and made it based on equip.xml.Yohann Ferreira1-2/+0
2011-06-23Made the being death sequence better handled.Yohann Ferreira1-2/+4
2011-06-22Applied fixes requested by cody.Yohann Ferreira1-2/+2
2011-06-17First pass on removing tile hard coded values.Yohann Ferreira1-3/+3
2011-06-07Added hit effects on victims from monsters attacks.Yohann Ferreira1-1/+11
2011-06-07Fix particle positionsJared Adams1-7/+7
2011-06-02Arbitrary code cleanupsThorbjørn Lindeijer1-4/+4
2011-05-30Fix changing maps with persistant particle effects activeJared Adams1-1/+1
2011-05-30Remove some uneeded offsettingJared Adams1-4/+2
2011-05-30Fix monsters name display.Yohann Ferreira1-1/+2
2011-05-26Added effects support in monsters attacks.Yohann Ferreira1-18/+21
2011-05-17Fix sprite buffering size issuesJared Adams1-10/+0
2011-05-15Starting to fix party inviteStefan Dombrowski1-5/+0
2011-04-30Added customizable on-hit effects for characters.Yohann Ferreira1-4/+18
2011-04-26Made the client use a unique kind of movement code.Yohann Ferreira1-206/+162
2011-04-16Made the attackers look at their victims when possible.Yohann Ferreira1-0/+3
2011-04-16Introduced the Being::lookAt() function.Yohann Ferreira1-0/+80
2011-04-09Removed the Mana namespaceThorbjørn Lindeijer1-9/+9
2011-04-09Moved Channels to Mana::Event::ChannelThorbjørn Lindeijer1-5/+5
2011-04-09Moved Events to Mana::Event::TypeThorbjørn Lindeijer1-2/+3
2011-03-28Random cleanups - Part 2Yohann Ferreira1-1/+1
2011-03-28Random code cleanups requested righteously by Thorbjorn - part 1.Yohann Ferreira1-1/+1
2011-03-17Fixed the Being::logic() once again as pointed out by Thorbjorn.Yohann Ferreira1-3/+3
2011-03-17Now the client centers the pixel positions when using tA.Yohann Ferreira1-8/+24
2011-03-16Fixed the bug with remote player movement animation,Yohann Ferreira1-1/+1
2011-03-15Adapted the Being::logic() to handle very slow beings.Yohann Ferreira1-4/+6
2011-03-15Made the tA Beinghandler avoid dealing with flawed coordinates.Yohann Ferreira1-3/+3
2011-03-15Fixed a small condition.Yohann Ferreira1-1/+1
2011-03-15Add a tolerance check on current position to limit desyncs.Yohann Ferreira1-4/+0
2011-03-15Basically merged the two movement algorithms into one.Yohann Ferreira1-195/+54
2011-01-11Added a distance based positional sfx sound system. Thanks to 4144.Yohann Ferreira1-3/+14
2011-01-06Made the beings avoid changing direction at their path's end.Yohann Ferreira1-21/+40
2010-12-06Removed superfluous #includes taken from checkheaders list.Yohann Ferreira1-5/+0
2010-11-13Replace config listeners with the event systemChuck Miller1-12/+10
2010-11-12Change NPC handling in the net codeChuck Miller1-3/+2
2010-11-11Replace Event names with enums instead of stringsChuck Miller1-2/+2
2010-11-11Have the event system channels use enums instead of stringsChuck Miller1-4/+4
2010-11-07Convert the emote system to use particlesChuck Miller1-21/+0
2010-11-02Add missing variable initialisation in Being.Andrei Karas1-1/+2