Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -2/+2 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -0/+12 | |
2006-12-12 | Moved Action, Animation and Frame (renamed from AnimationPhase) classes into | Bjørn Lindeijer | 1 | -4/+5 | |
the resources directory, since they are part of the SpriteDef class. | |||||
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+1 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -88/+27 | |
2006-11-15 | Separated getProperty method to an XML utility namespace. | Bjørn Lindeijer | 1 | -18/+0 | |
2006-11-14 | Resolve Image* of animation phase at load time instead of storing just the | Bjørn Lindeijer | 1 | -3/+11 | |
spriteset index and looking it up later (checking validity should still be added). Also calculate animation length during loading instead of summing it up each time it is requested. | |||||
2006-09-20 | tweaks at the animation system (mostly about fixing the looping attack ↵ | Philipp Sehmisch | 1 | -3/+2 | |
animations of the monsters) | |||||
2006-09-16 | Fixed the crash when attacking without a weapon, some additional stability ↵ | Philipp Sehmisch | 1 | -2/+4 | |
improvements and more descriptive variable names in the parsing algorithmn. | |||||
2006-09-16 | Fixed line-endings and set missing properties. | Björn Steinbrink | 1 | -2/+2 | |
2006-09-13 | some improvements at the animation system | Philipp Sehmisch | 1 | -1/+2 | |
2006-08-02 | Some cleanups, fixes and a small start on a solution for the animated sprite | Bjørn Lindeijer | 1 | -23/+31 | |
synchronization problem (resetting all animations). | |||||
2006-08-01 | animations and directions are now passed and stored as enums and no longer ↵ | Philipp Sehmisch | 1 | -6/+45 | |
as strings. | |||||
2006-07-30 | Unified the play methods. | Björn Steinbrink | 1 | -8/+3 | |
2006-07-29 | A bunch of cleanups. | Björn Steinbrink | 1 | -0/+1 | |
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -0/+135 | |