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path: root/src/animatedsprite.h
AgeCommit message (Expand)AuthorFilesLines
2024-04-08Use ResourceRef<Image> in more placesThorbjørn Lindeijer1-1/+1
2024-04-02General code cleanupsThorbjørn Lindeijer1-3/+3
2024-02-22General code cleanupsThorbjørn Lindeijer1-13/+9
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-12/+12
2012-01-29Removed Sprite::getCurrentFrame and Sprite::getFrameCountThorbjørn Lindeijer1-4/+0
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-09-02The draw order of particles is now Y - 16 pixels.unknown1-0/+3
2011-06-23Made the being death sequence better handled.Yohann Ferreira1-0/+2
2011-05-17Fix sprite buffering size issuesJared Adams1-0/+4
2010-07-29Changed the items loading to handle a new 'attack-action' parameter.Yohann Ferreira1-1/+1
2010-06-09Remove hard-coded frame counts from Being classJared Adams1-0/+4
2010-05-20Buffer layered sprites under SDLJared Adams1-5/+5
2010-05-06Add support for floor item spritesJared Adams1-41/+6
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
2010-01-28Added virtual destructors, some implicit casts, and a couple of type changes.Daniel Bradshaw1-1/+1
2009-09-17Partially (but mainly) resolved Mantis #753 by making monsters, NPC, and Floo...Bertram1-0/+13
2009-05-03Fixed compile warnings and other tweaksBjørn Lindeijer1-2/+2
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
2009-01-04Code reformattingBjørn Lindeijer1-17/+10
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-2/+2
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+12
2006-12-12Moved Action, Animation and Frame (renamed from AnimationPhase) classes intoBjørn Lindeijer1-4/+5
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+1
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-88/+27
2006-11-15Separated getProperty method to an XML utility namespace.Bjørn Lindeijer1-18/+0
2006-11-14Resolve Image* of animation phase at load time instead of storing just theBjørn Lindeijer1-3/+11
2006-09-20tweaks at the animation system (mostly about fixing the looping attack animat...Philipp Sehmisch1-3/+2
2006-09-16Fixed the crash when attacking without a weapon, some additional stability im...Philipp Sehmisch1-2/+4
2006-09-16Fixed line-endings and set missing properties.Björn Steinbrink1-2/+2
2006-09-13some improvements at the animation systemPhilipp Sehmisch1-1/+2
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-23/+31
2006-08-01animations and directions are now passed and stored as enums and no longer as...Philipp Sehmisch1-6/+45
2006-07-30Unified the play methods.Björn Steinbrink1-8/+3
2006-07-29A bunch of cleanups.Björn Steinbrink1-0/+1
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-0/+135