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path: root/src/animatedsprite.cpp
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2006-09-20tweaks at the animation system (mostly about fixing the looping attack ↵Philipp Sehmisch1-13/+13
animations of the monsters)
2006-09-16another variable name change doener suggestedPhilipp Sehmisch1-6/+6
2006-09-16Fixed the crash when attacking without a weapon, some additional stability ↵Philipp Sehmisch1-23/+39
improvements and more descriptive variable names in the parsing algorithmn.
2006-09-16Fixed line-endings and set missing properties.Björn Steinbrink1-29/+29
2006-09-13some improvements at the animation systemPhilipp Sehmisch1-13/+34
2006-08-26Applied patch by Bahamut81 which implements resetting of Animation, Action andBjørn Lindeijer1-7/+10
AnimatedSprite. This fixes the animation synchronization issues.
2006-08-04Fix enum being treated as string.Björn Steinbrink1-1/+1
2006-08-04Small code cleanup/lower indentation.Björn Steinbrink1-36/+35
2006-08-04Fixed presence of NULL actions. This is doener's version of the fix, because itBjørn Lindeijer1-1/+4
was more efficient in the more common case.
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-22/+31
synchronization problem (resetting all animations).
2006-08-01animations and directions are now passed and stored as enums and no longer ↵Philipp Sehmisch1-21/+92
as strings.
2006-07-30Unified the play methods.Björn Steinbrink1-13/+5
2006-07-29A bunch of cleanups.Björn Steinbrink1-84/+51
2006-07-29Moved include from header to source file.Björn Steinbrink1-0/+1
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-0/+340