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2005-09-19Mostly code cleanups related to commits in past two days.Bjørn Lindeijer1-8/+25
* Replaced custom function FIND_PATH with AC_PATH_PROG, used for finding sdl-config. * Removed -lphysfs from Makefile.am which should be added automatically already. * Actually show the overweight message, and only show it once for each time weight goes above half the max weight. * Surfaces passed to SDL_BlitSurface shouldn't be locked according to the manual. * Minimal fps limit is now 10 fps. * Reverted change by Bertram that hardcoded the updatehost value.
2005-09-19Got rid of writeSet() calls.Eugenio Favalli1-0/+7
2005-09-19...and forgot to update the changelogEugenio Favalli1-1/+6
2005-09-18Increased joypad tolerance which is safer and simplifyed joypad state reset ↵Eugenio Favalli1-0/+2
code.
2005-09-18 Applyed biggeruniverse's patch to fix memory leaks.Eugenio Favalli1-0/+3
2005-09-18Updated the defense value of fancy hat as pointed out by xand.Eugenio Favalli1-0/+2
2005-09-18Updated dev-cpp project file to last changes, and fixed the bug with npc ↵Eugenio Favalli1-1/+5
lists I introduced earlier.
2005-09-182005-09-18 Duane Bailey <nayryeliab@gmail.com>Duane Bailey1-0/+6
* src/game.cpp: added code so that wehn someone starts carrying more then half thier max weight.
2005-09-18Move the writing logic out of the Graphics class once again... Some cleanups ↵Björn Steinbrink1-0/+3
in the screenshot filename selection code.
2005-09-18Small cleanups.Björn Steinbrink1-0/+1
2005-09-18As m[a]tt noticed, made the status win a little more wide, and resizable.Yohann Ferreira1-3/+5
2005-09-18Corrected a range value bug for derived stats. Fixed, the percentage of the ↵Yohann Ferreira1-0/+3
update win, updated debian information.
2005-09-18Temporary fixed a bug in the determination of the update host I had.Yohann Ferreira1-0/+2
2005-09-18Made the saveScreenShot makes its screenshots under user home dir in *nices, ↵Yohann Ferreira1-0/+10
made it more C++ way to avoid a leak, and made it check for existence of a file with same name before writing; In that case the screenshot's number is incremented until it finds an adequate name.
2005-09-18Changed Graphics::saveScreenshot to Graphics::getScreenshot. Now using the ↵Björn Steinbrink1-0/+4
ImageWriter to save that screenshot.
2005-09-18Added ImageWriter.Björn Steinbrink1-1/+7
2005-09-17configure.ac: Fix typo.Björn Steinbrink1-3/+10
src/Makefile.am: Remove useless (duplicate) -lpng. src/graphics.cpp: Add missing cstdarg header. src/net/messagein.cpp: Fix some funny looking preprocessor statement. src/net/messageout.cpp: Readd SDLnet header, for changed preprocessor stuff.
2005-09-172005-09-17 Duane Bailey <nayryeliab@gmail.com>Duane Bailey1-0/+9
* src/net/messagin.cpp, src/net/messageout.cpp, src/net/network.cpp: removed replaced MACOSX defines with big endian defines * src/graphics.cpp, src/graphics.h: added screenshot method * src/game.cpp: added code, so that when one presses 'alt-p' (for picture), it takes a screenshot and saves it to a png * src/Makefile.am, config.ac: added png library stuff
2005-09-17Remove inclusion of being.h, there was a forward declaration anyways...Björn Steinbrink1-1/+2
2005-09-17Added PVPMatthias Hartmann1-0/+9
2005-09-17Indent properly.Bjørn Lindeijer1-1/+5
2005-09-17Completed transition to use MessageOut.Eugenio Favalli1-0/+8
2005-09-17Now derived stats are updated on equip/unequip. The status win is also ↵Yohann Ferreira1-0/+2
resizable.
2005-09-17Use gl{Push,Pop}Matrix instead of calculating offsets, cause floating point ↵Björn Steinbrink1-0/+6
maths isn't accurate enough.
2005-09-17Updated dev-cpp project file to last changes, and wrong names fixes.Eugenio Favalli1-0/+5
2005-09-17Only shows the minimap window if there's an minimap to the current map.Yohann Ferreira1-0/+2
2005-09-17Now the values shown by derived stats in status win are got from the server. ↵Yohann Ferreira1-1/+5
Still, when Equipping/unequipping, you have to warp to get these values updated. Does somebody has an idea how to request an update of these values when equipping/unequipping ?
2005-09-16Improved General GUI Layout.Yohann Ferreira1-0/+6
2005-09-16Tiny error reporting improvement.Bjørn Lindeijer1-0/+5
2005-09-14Fix missing parentheses in a negated check.Björn Steinbrink1-0/+1
2005-09-14Moved Map manangement code into engine.cpp.Björn Steinbrink1-0/+2
2005-09-14Added stream operator for char, short and long reading and writing.Björn Steinbrink1-0/+3
2005-09-14Header cleanups.Björn Steinbrink1-0/+4
2005-09-14Some header fixes/cleanups.Björn Steinbrink1-0/+4
2005-09-14Add missing cassert header.Björn Steinbrink1-0/+1
2005-09-14Made Being::setDamage accept a short instead of a string.Björn Steinbrink1-0/+2
2005-09-14Converted map_path from char array to std::string.Björn Steinbrink1-0/+5
2005-09-13Merged with SDL_NET_TEST branch.Björn Steinbrink1-1/+90
2005-09-13Simplify remove_node.Björn Steinbrink1-0/+1
2005-09-13Merge createBeing and add_node.Björn Steinbrink1-0/+2
2005-09-13Removed some globals.Björn Steinbrink1-1/+3
2005-09-13Updated dev-cpp project file to latest changesEugenio Favalli1-0/+4
2005-09-13Unified the loops for the various dialogs that are shown before the actual ↵Björn Steinbrink1-0/+8
game starts.
2005-09-12Enabled OpenGL checkbox and added messagebox informing the user that apply thisBjørn Lindeijer1-0/+8
change requires restarting the client. Also made progress of update downloads start displaying at 0%.
2005-09-12Added SDLImageLoader class to make guichan support physfs.Björn Steinbrink1-0/+8
2005-09-12Made shadow of damage fonts translucent, added minimap for eastern desert,Bjørn Lindeijer1-1/+9
added changelog for 0.0.16 to help window and fixed a small map error.
2005-09-10Committed patch by Nayr for displaying a messagebox when an error occurs onBjørn Lindeijer1-4/+9
MacOS.
2005-09-09Fixes to dropped items network codeEugenio Favalli1-0/+4
2005-09-08Removed inclusion of malloc.h header as it doens't seem necessary and wasBjørn Lindeijer1-6/+11
problematic on FreeBSD.
2005-09-08Clean the floor items when the map changes.Björn Steinbrink1-0/+4