Age | Commit message (Collapse) | Author | Files | Lines |
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functionality for the debug window and renamed Particle::mVector to
Particle::mVelocity for clarity.
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Changed default sitting key back to 's'.
Fixed a problem with all equipment being interpreted as weapon sprite.
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installed.
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unassigned key.
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like the style of the new playerset. Corrected a few mapping errors in the new woodland village. Tweaked description and values of the scythe.
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config.
m_id:16
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the list of source files. Also set some missing Subversion properties.
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http://mantis.themanaworld.org/view.php?id=16
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through the equipment sprite database. (use -u to ignore updates)
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FocusListener, compatibility with older versions is broken.
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caused by particles with child emitters that have an image than isn't used elsewhere. Added a particle effect at the spawn point in Tulimshar (we should have at least one particle effect that demonstrates acceleration and particles with emitters)
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Guillaume Melquiond from trunk version)
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(thanks to tuchs for reporting).
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crash when the image can't be found.
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aren't 32-bit and removed drawImageTransparent from Graphics class, should be
set on image.
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