Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2006-07-24 | Equipments now use real slot positions. | Eugenio Favalli | 1 | -0/+1 | |
2006-07-24 | Fixed some transparency issues in the playersets | Frode Lindeijer | 1 | -0/+3 | |
2006-07-24 | Forced to use UNIX end of line character. | Eugenio Favalli | 1 | -0/+4 | |
2006-07-24 | Fixed female playerset animation definition. | Eugenio Favalli | 1 | -0/+2 | |
2006-07-24 | Fixed setDirection() semantics. | Björn Steinbrink | 1 | -2/+8 | |
Removed a printf-leftover. | |||||
2006-07-24 | (no commit message) | Frode Lindeijer | 1 | -0/+4 | |
2006-07-24 | Red scorpions have got the same problem. | Eugenio Favalli | 1 | -0/+2 | |
2006-07-24 | Slowed down scorpions. | Eugenio Favalli | 1 | -0/+1 | |
2006-07-24 | Removed unused code, fixed "change direction when not walking" bug, updated ↵ | Eugenio Favalli | 1 | -0/+6 | |
project files. | |||||
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -0/+20 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-07-21 | Removed unused code, fixed a numeric conversion, used a more meaningful speed. | Eugenio Favalli | 1 | -0/+5 | |
2006-07-20 | Fixed left bow attack animation, made the attack animation stay in sync with ↵ | Eugenio Favalli | 1 | -0/+4 | |
attack speed. | |||||
2006-07-20 | Added a resource script to let both Dev-Cpp and Code::Blocks share the same ↵ | Eugenio Favalli | 1 | -0/+3 | |
binary icon and version infos. | |||||
2006-07-20 | Added shorts. | Eugenio Favalli | 1 | -0/+1 | |
2006-07-20 | Added new features of 0.0.20. | Eugenio Favalli | 1 | -13/+1 | |
2006-07-20 | Updated some docs for the 0.0.20 release. | Eugenio Favalli | 1 | -0/+5 | |
2006-07-19 | Implemented loading for the way Tiled saves properties since version 0.6.0 and | Bjørn Lindeijer | 1 | -1/+13 | |
updated all current maps. | |||||
2006-07-19 | Fixed radar dot size of local player and the color of the [TARGET] string. | Bjørn Lindeijer | 1 | -10/+12 | |
2006-07-19 | Alphabetically correct. | Eugenio Favalli | 1 | -1/+2 | |
2006-07-19 | Fixed next/previous buttons behaviour in character selection dialog. | Eugenio Favalli | 1 | -0/+2 | |
2006-07-19 | Updated Code::Blocks project file. | Eugenio Favalli | 1 | -0/+1 | |
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -10/+202 | |
2006-07-19 | Added initial Code::Blocks project file. | Bjørn Lindeijer | 1 | -0/+4 | |
2006-07-18 | Updated the updating system. It will now only load those updates | Bjørn Lindeijer | 1 | -0/+9 | |
specified in the downloaded resources.txt file, and in the order in which they are mentioned (the top one being the most significant). | |||||
2006-07-17 | Updated changelog | Frode Lindeijer | 1 | -0/+4 | |
2006-07-12 | Fixed a warning with GCC 4.2 about string comparisons. | Bjørn Lindeijer | 1 | -5/+10 | |
2006-07-11 | Updated the changelog | Frode Lindeijer | 1 | -0/+5 | |
2006-07-03 | Added the tool used to reorganize the monster spritesets. | Bjørn Lindeijer | 1 | -0/+5 | |
2006-06-29 | GCC 4 fix. | Eugenio Favalli | 1 | -0/+1 | |
2006-06-29 | Clients get notified of equipping visible items. | Eugenio Favalli | 1 | -0/+5 | |
2006-06-27 | Equipment window now show all the slots, and adapted visible shirts to head ↵ | Eugenio Favalli | 1 | -0/+6 | |
(middle) equipments. | |||||
2006-06-27 | (no commit message) | Frode Lindeijer | 1 | -0/+5 | |
2006-06-26 | Fixed the readString method (synchronized with the server version by Guillaume | Bjørn Lindeijer | 1 | -12/+18 | |
Melquiond). | |||||
2006-06-21 | Added female players. | Eugenio Favalli | 1 | -0/+6 | |
2006-06-21 | Fixed attack animation of monster 11 and added a new monster. | Eugenio Favalli | 1 | -0/+7 | |
2006-06-19 | added the pink monster | Philipp Sehmisch | 1 | -8/+12 | |
2006-05-22 | A bunch of updates to the world and disabled art and type xml parser checks ↵ | Eugenio Favalli | 1 | -0/+9 | |
since they're not used. | |||||
2006-05-21 | Updated dev-cpp project file. | Eugenio Favalli | 1 | -0/+4 | |
2006-05-17 | New NPCs, new snow tiles and village. | Eugenio Favalli | 1 | -1/+16 | |
2006-05-15 | Set slider range to the real values instead of mapping the amount between ↵ | Björn Steinbrink | 1 | -1/+6 | |
[0,1] and [1,max] all the time. | |||||
2006-05-13 | Specify the color in which speech and names are supposed to be drawn. Removed | Bjørn Lindeijer | 1 | -1/+4 | |
unused mSpeechColor member. | |||||
2006-05-12 | Set color back to current color instead of setting it to white. Fixes white | Bjørn Lindeijer | 1 | -1/+6 | |
rectangles in equipment window. | |||||
2006-05-12 | Fixed initialization order in Being ctor. | Björn Steinbrink | 1 | -2/+6 | |
2006-05-12 | You can now see the shirt when equipping a top equipment. | Eugenio Favalli | 1 | -1/+9 | |
2006-05-05 | Fixed some numeric conversions. | Eugenio Favalli | 1 | -1/+5 | |
2006-05-03 | FPS limit can now be set in setup dialog. Default value for FPS is 50. (Code ↵ | Eugenio Favalli | 1 | -0/+3 | |
based on peoro's patch). | |||||
2006-05-03 | Increased fps limit granularity and cleaned some code, fixed some xml ↵ | Eugenio Favalli | 1 | -1/+8 | |
library name in Dev-C++ project file, switched version to 0.0.20. | |||||
2006-05-02 | Fixed the delay last move bug. | Eugenio Favalli | 1 | -4/+8 | |
2006-04-29 | Added tiles by yosuhara. | Eugenio Favalli | 1 | -0/+4 | |
2006-04-28 | Some small graphic enhancements i didn't bother to commit yet. | Philipp Sehmisch | 1 | -1/+13 | |