Age | Commit message (Collapse) | Author | Files | Lines |
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of adding overridable close functionality to the Window class. Now, if
you need a close button, but need to do something different, or in
addition to the Window close functionality, you can override it and do
that action.
Signed-off-by: Ira Rice <irarice@gmail.com>
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code. While this shouldn't do too much, if anything, for performance, it
makes maintenence easier in the future if only one set of ints needs to
be modified rather than 9 when they do the same thing.
Signed-off-by: Ira Rice <irarice@gmail.com>
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as some other optimizations that I could see that cut down on some
unneeded redraws, which in turn improved frame rates slightly.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Using unsigned rarely makes sense, especially when the server doesn't
use it either. Other uses of unsigned should be reviewed.
In all other cases, int is the fastest integer type on any architecture.
Using 8 or 16 bits can basically only be a memory optimization.
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occur on each swing action.
Signed-off-by: Ira Rice <irarice@gmail.com>
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constant, particle attacks are now weapon specific, so that different
weapons can have different attacks.
Signed-off-by: Ira Rice <irarice@gmail.com>
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encountered when stepping someone through a 64-bit install on Ubuntu.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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server. TODO: Make this externally configurable, so that specific
servers can specify what they use specific sprite IDs for, as well as
specifying good defaults as well, in case that configuration file isn't
found.
Signed-off-by: Ira Rice <irarice@gmail.com>
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animation (case 1 is NOT death, but actually idle in SMSG_PLAYER_UPDATE_1)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Loosely based on TMW commit f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1
Signed-off-by: Ira Rice <irarice@gmail.com>
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forgot to use it.
Signed-off-by: Ira Rice <irarice@gmail.com>
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text dialog.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Based on TMW commit a996d4bff3cc5a35ee5cdb6cb5bdef920cf44120
Signed-off-by: Ira Rice <irarice@gmail.com>
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through the list requires the use of the mouse wheel at the moment),
fixed wrapping behavior for wrapping around lists to actually wrap
around lists properly, and placed a few checks for current_npc where
they were assumed before which could cause the client to hang or crash
in case the NPC is no longer around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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(which would happen from using the keyboard instead of the mouse).
Signed-off-by: Ira Rice <irarice@gmail.com>
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Let it be set by the netcode if the NPC responds. This caused a movement
bug if they didn't.
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THis will prevent loading updates when -u is used, and prevent error
messages in the log when -u is used.
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Make it possible to sell non-stackable items all at once by introducing
"Duplicate Items" and a Shop that can handle them. Also fix a
trivial bug to correctly preview you money while selling.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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other languages as well).
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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enable/disable this effect (default is off) and another option to disable the pickup notification in the chat log (default is on).
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the two have been merged.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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The string utility methods are now grouped together in the stringutils.h
header. Also, a toLower method was added for convenience.
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It shouldn't have been moved to where it was in the first place, as it
doesn't have any effecxt on that code, but was originally on the other
code (where it is now).
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That check can probably be removed entirely, as it's inappropriate.
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closing when displaying your own name is turned on.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the recipient nickname is parsed out.
Signed-off-by: Ira Rice <irarice@gmail.com>
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disallowing empty whispers and whispers to yourself, since both of those
cases cause the server to report back stating that the player wasn't
found (even if they are there, like yourself).
Signed-off-by: Ira Rice <irarice@gmail.com>
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done to ensure that the client doesn't crash if the target dies and is
removed from the map (since target drawing is based off of the specific
target reporting its x and y coordinates).
Signed-off-by: Ira Rice <irarice@gmail.com>
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When an NPC got deleted it would reset the player target. I'm assuming
what was meant was to reset the target when the deleted NPC was the
target.
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line's string was empty after trimming, the client would crash when
trying to get a substring.
Signed-off-by: Ira Rice <irarice@gmail.com>
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By using indexed instead of alpha-layered images, the GUI opacity can
also be supported in software mode.
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Comparison between signed and unsigned integer expressions.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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what its actually used for.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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