Age | Commit message (Collapse) | Author | Files | Lines |
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It's not that useful to make variables that are passed by value const.
In the declaration it is even completely ignored.
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Conflicts:
src/gui/npc_text.cpp
src/gui/npc_text.h
src/gui/npcintegerdialog.cpp
src/gui/npclistdialog.cpp
src/gui/npcstringdialog.cpp
src/net/npchandler.cpp
src/npc.cpp
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the recipient nickname is parsed out.
Signed-off-by: Ira Rice <irarice@gmail.com>
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disallowing empty whispers and whispers to yourself, since both of those
cases cause the server to report back stating that the player wasn't
found (even if they are there, like yourself).
Signed-off-by: Ira Rice <irarice@gmail.com>
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done to ensure that the client doesn't crash if the target dies and is
removed from the map (since target drawing is based off of the specific
target reporting its x and y coordinates).
Signed-off-by: Ira Rice <irarice@gmail.com>
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When an NPC got deleted it would reset the player target. I'm assuming
what was meant was to reset the target when the deleted NPC was the
target.
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line's string was empty after trimming, the client would crash when
trying to get a substring.
Signed-off-by: Ira Rice <irarice@gmail.com>
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By using indexed instead of alpha-layered images, the GUI opacity can
also be supported in software mode.
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Also check value and default value when range is changed
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When an NPC got deleted it would reset the player target. I'm assuming
what was meant was to reset the target when the deleted NPC was the
target.
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And keep the text dialog open for the whole transaction, logging user
input and keep a full record of text from the NPC (for the current
transaction only).
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By using indexed instead of alpha-layered images, the GUI opacity can
also be supported in software mode.
Images where converting to indexed would mean a reduction in quality
have been left out of the conversion for now.
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Added action event id to port field of login dialog.
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Comparison between signed and unsigned integer expressions.
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The window name is used in the configuration file, in contrast to the
window title.
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When not passing any parameters to constructors, there is no reason for
using parenthesis.
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Please do remember that member variables are prefixes with 'm', so that
they are easily distinguishable.
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Comparison between signed and unsigned integer expressions.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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what its actually used for.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Conflicts:
CMakeLists.txt
configure.ac
data/help/header.txt
packaging/windows/setup.nsi
po/POTFILES.in
src/being.cpp
src/being.h
src/game.cpp
src/gui/color.cpp
src/gui/color.h
src/gui/equipmentwindow.h
src/gui/popupmenu.cpp
src/gui/recorder.cpp
src/gui/setup_colors.h
src/gui/setup_keyboard.cpp
src/gui/setup_keyboard.h
src/gui/skill.cpp
src/gui/speechbubble.cpp
src/gui/speechbubble.h
src/gui/table.cpp
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/main.cpp
src/main.h
src/map.cpp
src/resources/colordb.cpp
src/resources/colordb.h
src/resources/emotedb.cpp
src/resources/emotedb.h
src/text.cpp
src/text.h
src/tmw.rc
src/winver.h
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Also added Victor Fury to .mailmap file since he was also known as
Frictor.
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Conflicts:
po/POTFILES.in
src/main.cpp
src/main.h
tmw.cbp
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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being done for the same reason that we keep our windows dlls and other
cross platform files which a builder might not need are kept separate as
well.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Adds two configurable "ignore" keys.
Stops the character moving about if the user's window manager
uses "ignore+arrow key" to switch virtual desktops.
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Legends of Mazzeroth.
Signed-off-by: Ira Rice <irarice@gmail.com>
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bumps).
Signed-off-by: Ira Rice <irarice@gmail.com>
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Updates to German, Spanish, Finnish and Polish translations, imported
from Launchpad.
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Also a few whitespace and spelling fixes.
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Also a few whitespace and spelling fixes.
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Also a few whitespace and spelling fixes.
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Also a few whitespace and spelling fixes.
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they are now under the OK shortcut. Figured that if anyone doesn't like
the NPC dialogs trumping their chat dialogs, then we should also allow
for it under the setup and help buttons as well. The only window
behavior that this keeps under the chat shortcut now is the confirmation
for exiting shortcut.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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