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2009-10-29Fix dark color in TextParticlesAndrei Karas1-1/+0
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2009-10-29Fix show cost increase stats in StatusWindow.Andrei Karas1-1/+1
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2009-10-29Fix changing servers under eAthenaJared Adams1-2/+2
2009-10-29Cleaned up the viewport code, when dealing with mouse movement.Bertram2-54/+52
Now, both eAthena and ManaServ clients follow the mouse correctly when it is dragged.
2009-10-29Second round of fine tuning for keyboard movement.Bertram4-14/+33
I just discovered that the X,Y offsets aren't handled the same way between eAthena and Manaserv to draw the player's character. So, this patch hopefully fix the walk on water bug. There are some glitches left: - Like walking diagonally to a blocked corner. - Or Some times the character miss a blocked tile and correct its route. - The character's name is drawn in the wrong place for Manaserv client. - The playerBox draws the player at the wrong location; He's not centered at login and isn't diplayed at all in equipment window... But anyway, it's better than before. I'll go on for some polishing before continuing. Some cleanups are becoming vital for code's understanding.
2009-10-29Mostly fixed the walk on water bug... But...Bertram2-21/+29
The current code tells that the character must stop in the middle of a tile when the tile to the north is blocking. But even now with respecting this, the player is still on water. So, what to do? Correct the water tile?
2009-10-28Fix music playing by calling maploaded after setting musicfile.Dennis Friis1-5/+5
2009-10-26Add missing include in dyecmdJared Adams1-0/+2
2009-10-26Merge branch 'master' of git@gitorious.org:mana/manaPhilipp Sehmisch14-790/+3685
2009-10-26Fixed loading of skill database on ManaServ (quick hotfix, needs to be ↵Philipp Sehmisch1-1/+1
rebranded)
2009-10-26Rebrand the ignored files listThorbjørn Lindeijer1-5/+5
2009-10-25Make the wallpaper more genericJared Adams1-0/+0
2009-10-25Update iconsJared Adams7-782/+3126
2009-10-25Fix screenshot makingJared Adams1-3/+5
2009-10-25Added project files for Qt CreatorThorbjørn Lindeijer5-0/+549
Qt Creator can't create the Makefiles, but when you have those created, these files allow you to use Qt Creator to develop the Mana client.
2009-10-25Rebranded Code::Blocks project filePhilipp Sehmisch1-537/+532
2009-10-24Make homedir accessible from other filesJared Adams4-11/+14
2009-10-24Fix a type in main.hJared Adams1-1/+1
2009-10-24Basically finish rebrandingJared Adams19-115/+105
2009-10-24More rebrandingJared Adams46-2096/+1814
2009-10-24Merge branch 'master' of gitorious.org:mana/manaJared Adams9-20/+18
Conflicts: mana.desktop mana.menu
2009-10-24More rebrandingJared Adams22-71/+73
2009-10-24More rebranding changesThorbjørn Lindeijer20-30/+28
2009-10-24Changed default supported server to manaservThorbjørn Lindeijer2-5/+5
When you'd like a client for the eAthena server, pass --with-server=eathena to configure.
2009-10-24REplace instances of TMW with ManaJared Adams93-646/+646
2009-10-23Refixed the -u and -d parameter again, resolving for sure Mantis #951 ;)Bertram1-13/+9
2009-10-21Add an option to skip loading updatesJared Adams1-2/+12
2009-10-21Revert "Made the -d data path don't be bothered by updates and customdata ↵Jared Adams1-11/+8
files." This reverts commit 078544a2dcc54cd3e52914a39d0cbebfc62024f4.
2009-10-22Made the -d data path don't be bothered by updates and customdata files.Bertram1-8/+11
2009-10-22Optimized game startup sequence for eAthena in order to cope a bit better ↵Bertram3-63/+74
with network errors. Unfortunately, it isn't enough: The bug seems to be elsewhere...
2009-10-22Fix flipping player's direction when using keyboard to walk diagonally.Bertram3-4/+14
2009-10-21Commencing the keyboard walking fine-tune.Bertram2-3/+8
Also, fixed sit to stand action change.
2009-10-21Made the skip updates (-u) and set custom data path (-d) startup options ↵Bertram1-14/+12
work again, even separately. Be aware, that skiping the updates download does still the already downloaded data files. If needed, a "don't use updates" options should be made to explicitely get temporary rid of updates files.
2009-10-19Fix RegisterDialog tab order and detail lengthsJared Adams7-44/+68
2009-10-17Not translating a message sent to logPhilipp Sehmisch1-1/+1
2009-10-17Made some network error messages translateablePhilipp Sehmisch1-4/+5
2009-10-17Changed the "SDLNet_TCP_Recv()" error message to something more ↵Philipp Sehmisch1-1/+1
understandable for the user.
2009-10-16Made the keyboard walking pixel exact again.Bertram3-3/+15
What's left is working on player corner handling and directions while walking.
2009-10-15Fixed a potential segfault.Bertram1-2/+3
2009-10-15Make sure item icons in the invy are full opacityJared Adams3-5/+19
2009-10-15Speed code unification part 3: Made the client handle the speed in tiles per ↵Bertram6-24/+57
second in TMWserv. While I was on it, I tweaked the default speed value to its final 6 tiles per second value, which seems to be nice to me. Another notice, the server does already send speed value to the player. The keyboard movement protocol is one step ahead Release Candidate, enjoy ;)
2009-10-14Add more detail to DebugWindowJared Adams5-6/+55
2009-10-13Handle canceled downloads more gracefullyJared Adams2-2/+18
2009-10-13Fix a compilation warningJared Adams1-1/+1
I don't get the warning on newer GCC.
2009-10-13Forgot the actual download classJared Adams2-0/+403
2009-10-13Add an asynchronous download classJared Adams12-412/+340
And use it to download news, updates, and the server list.
2009-10-09Made the smooth effect quadratic.Bertram1-0/+5
2009-10-09IAS (I am stupid (TM) ;D...Bertram1-4/+6
2009-10-09Final fix (or I hope so) to smooth effect in OpenGL.Bertram1-2/+3
2009-10-09Mostly fixed keyboard movement on TMWserv.Bertram3-59/+108
- Making sure that keyboard and mouse are fully working on eAthena. - Making sure the mouse code isn't broken again. There are some glitches left but it's coming! What's left to be fixed: - Come a little closer to walls (localPlyer::nextStep() improvement to be done). - Adapt the next Step range according to the being speed. (again in nextStep()). - Handle more nicely player's direction when walking diagonally. - Get player's speed from server. Enjoy :)