Age | Commit message (Collapse) | Author | Files | Lines |
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coded fail colors from the color db.
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ago that the item type was being used to
determine which attack animation to use, since a comment lied about it not being used.
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de-hardcoded the hair colors.
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code was imported, due to me changing the
actions to enumerations.
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that if a skill is unknown, it doesn't
crash the client (it doesn't print garbage, like fate claims).
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TMW may think that it's unnecessary to
use these view packets, what they fail to realize is that this is done so that you can see these viewed on OTHER
players than yourself, otherwise there would never be a reason to use any of the clothing packets at all. So, my
reccommendation, if any TMW person is reading these SVN logs at all, is to either add it back, or remove all clothing
ID's in the SMSG_PLAYER_MOVE packet. This is yet again another reason why all TMW commits should not be treated as
being good and should be tested first before committing to our own SVN.
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removes the server sending out view id's for
gloves and boots (which weren't needed.) Here's the full log:
* Updated GUI table and model to better handle NULL widgets during initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to
already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground,
dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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* Auto-detect number of hair styles available (#514)
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initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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4063,4171,4186,4189-4190,4194-4198,4203-4204,4243,4260-4261,4321,4330,4434,4440 via svnmerge
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r4063 | crush_tmw | 2008-04-10 16:58:41 +0200 (Thu, 10 Apr 2008) | 1 line
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r4171 | b_lindeijer | 2008-04-22 20:42:21 +0200 (Tue, 22 Apr 2008) | 2 lines
Fixed a bug, thanks GCC 4.3!
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r4186 | peaveydk | 2008-04-26 01:55:51 +0200 (Sat, 26 Apr 2008) | 1 line
Avoid stacking equipment other than arrows. Based on similar fix in inventoryhandler.
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r4189 | peaveydk | 2008-04-26 19:33:02 +0200 (Sat, 26 Apr 2008) | 1 line
Text fix: zeny to GP.
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r4190 | peaveydk | 2008-04-26 19:37:03 +0200 (Sat, 26 Apr 2008) | 1 line
When picking up GP from trade or quest, tell the user in the chat window like with items.
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r4194 | peaveydk | 2008-04-27 19:14:35 +0200 (Sun, 27 Apr 2008) | 1 line
Fix ItemContainer not being resized properly when resizing inventory window.
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r4195 | peaveydk | 2008-04-28 00:40:27 +0200 (Mon, 28 Apr 2008) | 1 line
Add methods to get width and height adjusted for any visible scrollbars.
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r4196 | peaveydk | 2008-04-28 00:45:03 +0200 (Mon, 28 Apr 2008) | 1 line
Fix buildup of whitespace by using correct gridHeight and adding just 4px space to bottom.
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r4197 | peaveydk | 2008-04-28 00:51:58 +0200 (Mon, 28 Apr 2008) | 1 line
Switch to use our extended ScrollArea and use adjusted width to proper calculate the grid for itemcontainer.
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r4198 | peaveydk | 2008-04-28 18:31:32 +0200 (Mon, 28 Apr 2008) | 1 line
Tweak keyboard input handling a bit. This fixes using emoticons triggering shortcut items to be used.
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r4203 | peaveydk | 2008-04-28 20:23:47 +0200 (Mon, 28 Apr 2008) | 1 line
Remove check for KMOD_NONE since this is not working uniformly across systems.
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r4204 | b_lindeijer | 2008-04-28 20:29:04 +0200 (Mon, 28 Apr 2008) | 3 lines
Properly fix problems with ItemContainer in InventoryWindow not resizing
properly since upgrade to Guichan 0.8.0.
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r4243 | the_enemy | 2008-05-16 17:48:52 +0200 (Fri, 16 May 2008) | 1 line
Applied QOAL's patch to fix popup bug.
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r4260 | b_lindeijer | 2008-05-22 17:56:52 +0200 (Thu, 22 May 2008) | 2 lines
Fixed linker error caused by missing module.
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r4261 | b_lindeijer | 2008-05-22 18:00:37 +0200 (Thu, 22 May 2008) | 2 lines
Did the same for CMake.
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r4321 | b_lindeijer | 2008-06-02 13:42:26 +0200 (Mon, 02 Jun 2008) | 3 lines
Merged handling for eAthena packets 0x00c3 and 0x01d7 and added support for
displaying a shield sprite (patch by Sanga).
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r4330 | b_lindeijer | 2008-06-04 10:53:01 +0200 (Wed, 04 Jun 2008) | 2 lines
Display shield sprite also in character select window (patch by Sanga).
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r4434 | the_enemy | 2008-07-21 18:49:22 +0200 (Mon, 21 Jul 2008) | 1 line
Commit of Alt-Gr fix for Rotonen
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r4440 | the_enemy | 2008-07-22 16:50:19 +0200 (Tue, 22 Jul 2008) | 1 line
Reverted the Alt-Gr fix as it did not work.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4300 | the_enemy | 2008-05-27 17:53:21 +0200 (Tue, 27 May 2008) | 1 line
Changed location of tmw directory on OSX
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r4301 | peaveydk | 2008-05-28 18:06:48 +0200 (Wed, 28 May 2008) | 1 line
Change order of direction to up/down/right/left in Being::getSpriteDirection to fix inconsistancy of facing direction when walking diagonally.
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using special actions like magic)
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4207 | b_lindeijer | 2008-04-29 11:10:43 +0200 (Tue, 29 Apr 2008) | 6 lines
* Fixed issue with determining whether chat input is focused (method no longer
virtual).
* Fixed sometimes rendering with the wrong font.
* Fixed warnings about hiding virtual method, Window now always deletes its
children (the option not to do so was never used anyway).
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r4208 | b_lindeijer | 2008-04-29 13:25:26 +0200 (Tue, 29 Apr 2008) | 3 lines
Removed unused option from GCContainer to not delete a child, fixing warnings
about hiding virtual method gcn::Container::add.
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r4209 | b_lindeijer | 2008-04-29 14:58:21 +0200 (Tue, 29 Apr 2008) | 3 lines
When compiling with GCC, use the printf format attribute for the log method so
that the compiler checks the type of its parameters.
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r4221 | peaveydk | 2008-05-06 21:23:49 +0200 (Tue, 06 May 2008) | 1 line
Dont allow dragging of empty placeholders.
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r4222 | peaveydk | 2008-05-08 00:49:38 +0200 (Thu, 08 May 2008) | 1 line
Make F8 toggle shortcut window as suggested by And1 an fate.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4180 | peaveydk | 2008-04-24 22:49:30 +0200 (Thu, 24 Apr 2008) | 1 line
Make shortcut container ID based instead of slot based. Fixes items shifting around often causing equipment to be lost.
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r4181 | peaveydk | 2008-04-25 02:25:59 +0200 (Fri, 25 Apr 2008) | 1 line
Document anti-trade function.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4110 | peaveydk | 2008-04-17 00:57:49 +0200 (Thu, 17 Apr 2008) | 1 line
Fix shop list not to scroll to top when selling. Redo of revision 3801 due to changes in guichan 0.8.0.
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r4111 | peaveydk | 2008-04-17 02:08:28 +0200 (Thu, 17 Apr 2008) | 1 line
fixes for r4110, have to account for index value and add 1 to get the right scroll position.
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r4116 | peaveydk | 2008-04-17 14:48:43 +0200 (Thu, 17 Apr 2008) | 1 line
Draw NPCs in yellow on minimap and skip drawing of warps. Based on idea by leeor_net.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4130 | the_enemy | 2008-04-18 22:39:29 +0200 (Fri, 18 Apr 2008) | 3 lines
Mac now uses Apple key for
emoticons, so alt can be used for alternate characters. Disable vsync
on mac.
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better.
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themselves to being easily resizeable without revamping. This should
keep people from assuming that they can resize this window and expect
the same sorts of results as other windows that are designed for
resizing.
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code.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines
Players now need to
click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line
Fixed clicking near player.
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r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line
Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed).
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r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line
corrected date in changelog
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Anyways, this patch improves keyboard support for NPCs by allowing the
user to hit enter to proceed through the dialogs. What it doesn't do at
the moment is give users a way to scroll through the dialog choices...
yet. But once one is selected, you can hit enter to continue.
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making it so that hitting enter on opening the dialog will close it.
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supported (done by vargavind), as well as changing the effect used for
critical updates (change of opinion on what looks better).
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Somehow they were already part of the font image, but not used.
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planned to do this (I still did it my way), TMW beat me to implementing,
so I'll credit them with their commit reminding me to do it. This is not
done the exact same way, as I prefer to see an actual "crit!" show above
the being, instead of an ambiguous particle.
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at the start.
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minute more to check it over thouroughly first.
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before the client was closed. Patch by Trelos on TMW.
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where the keys would tell the client to attack and stop attacking all
at the same time. Thanks to SoftLace for reporting it.
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shutdown. Thanks to Trelos for looking into this problem.
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wrapping code, like the ok dialogues.
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(forgot to do button padding before).
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it do exactly that in the local player. Since it already was doing this
behavior anyways, I just extended it out to stop attack at any point in
the attack.
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succession like it's intended to if it's given a true keep flag, or just
do one attack if that flag isn't set. Since most people seem to prefer to
continue to attack when attacking, shift will be used for when someone only
wants to hit the target once.
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