Age | Commit message (Collapse) | Author | Files | Lines |
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the tileset to be loaded will not be in a different root directory than
the tsx file.
Signed-off-by: Ira Rice <irarice@gmail.com>
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files fail, if the pointer is pointing to something.
Signed-off-by: Ira Rice <irarice@gmail.com>
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commit.
Signed-off-by: Ira Rice <irarice@gmail.com>
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NOTE: This patch demonstrates the need to fix pixel coordinates in the
eAthena client. Bjorn did the movement patch in the TMWClient, however,
I still haven't got that fully working with the merges. It's likely that
a clone will be developed to tackle this problem.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Softlace for pointing this out.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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level, as well as making the job level bar more consistent.
Signed-off-by: Ira Rice <irarice@gmail.com>
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this.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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instantiating two XML::Document variables. Probably was a bit tired the
day I made that fix, so I missed the obvious solution.
Signed-off-by: Ira Rice <irarice@gmail.com>
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accidently screwed this up earlier to make it work on our minimaps that
I forgot to check it on a different sized map.
Signed-off-by: Ira Rice <irarice@gmail.com>
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suppress a compiler warning, I added in some typecasts, but did them in
the wrong spot, so it broke TMW's minimaps, but still worked on whole
number proportions. This fixes that.
Signed-off-by: Ira Rice <irarice@gmail.com>
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we resized the minimap width by the map's actual width) as well as fixed
the centering code so that it works.
TODO: Determine a decent way to have the map scroll, but not draw the
map below the map area's name.
Signed-off-by: Ira Rice <irarice@gmail.com>
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current. This has been neglected for a bit longer than it should have
been.
Signed-off-by: Ira Rice <irarice@gmail.com>
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during recursion
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Signed-off-by: Ira Rice <irarice@gmail.com>
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container to guarantee that the inventory window always reports what the
player has correctly, getting rid of the stale item references that
could occur from time to time.
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being enabled first. A similar patch was asked for by Doorsman here, so
this combined with the setup button on client startup, should be enough
to fulfill that request from Doors.
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a confusion on git.
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future, this should be de-hardcoded and obtained from the server
instead.
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window so that it properly reports how much money you have.
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modified in a bit so that there are no redundant skin loads, but for
now, it doesn't leak any more as well.
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the settings in it can be changed on client startup and aren't game
specific.
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by me accidently removing the include for main.h in openglgraphics.
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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proper icon.
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aligns up with the other fields.
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inventory. For us, this should get rid of the arrow crashing bug, if it
still exists (been a few weeks since I've heard of it happening now).
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Patch done by Peavey on TMW.
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well as only calling the target draw update code only when necessary.
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stringstream would behave. Before, it set the string stream to a single
space, while now it clears the stream and then sets it to null. So,
should the string stream code ever be fixed in the future, this function
won't break.
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it contains the complete ISO-8859-15 character set, as well as made a
few other smaller fixes towards fixing make dist.
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fix make dist yet, but at least these files aren't out of date any more.
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noticing this bug.
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coded fail colors from the color db.
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ago that the item type was being used to
determine which attack animation to use, since a comment lied about it not being used.
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de-hardcoded the hair colors.
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code was imported, due to me changing the
actions to enumerations.
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that if a skill is unknown, it doesn't
crash the client (it doesn't print garbage, like fate claims).
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TMW may think that it's unnecessary to
use these view packets, what they fail to realize is that this is done so that you can see these viewed on OTHER
players than yourself, otherwise there would never be a reason to use any of the clothing packets at all. So, my
reccommendation, if any TMW person is reading these SVN logs at all, is to either add it back, or remove all clothing
ID's in the SMSG_PLAYER_MOVE packet. This is yet again another reason why all TMW commits should not be treated as
being good and should be tested first before committing to our own SVN.
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