Age | Commit message (Collapse) | Author | Files | Lines |
|
This used to be caused by right clicking on an NPC, then clicking on it
and telling the sprite to move at the same time.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
commit.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
The 'draw' method was confusingly named, and was actually for updating
the GUI after a resize. Its functionality has been merged into
'widgetResized'.
The wrapping was broken in the case where text was added to the NPC
dialog, cause it was added to an already wrapped string, causing the
wrapping to become permanent.
Sorry for all the reformatting.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
The mouse cursor will now disappear when not used for 15 seconds. When
using OpenGL it will even fade.
Requested by doorsman.
|
|
The Mutex class wasn't meant to be copied around. Silly last minute
refactorings leading to untested code...
|
|
The downloading thread was writing to a std::string while the main
thread was trying to draw it, for example. Now access to the label
caption is guarded with a mutex.
Should fix crashes while downloading updates.
|
|
Fixes crash on exit caused by double deletion.
|
|
You shouldn't be able to press "Reset Windows" before the in-game
windows have been created. Previously this would crash.
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
deleted.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
the tileset to be loaded will not be in a different root directory than
the tsx file.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
files fail, if the pointer is pointing to something.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
commit.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
NOTE: This patch demonstrates the need to fix pixel coordinates in the
eAthena client. Bjorn did the movement patch in the TMWClient, however,
I still haven't got that fully working with the merges. It's likely that
a clone will be developed to tackle this problem.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Softlace for pointing this out.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
level, as well as making the job level bar more consistent.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
this.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
instantiating two XML::Document variables. Probably was a bit tired the
day I made that fix, so I missed the obvious solution.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
accidently screwed this up earlier to make it work on our minimaps that
I forgot to check it on a different sized map.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
suppress a compiler warning, I added in some typecasts, but did them in
the wrong spot, so it broke TMW's minimaps, but still worked on whole
number proportions. This fixes that.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
we resized the minimap width by the map's actual width) as well as fixed
the centering code so that it works.
TODO: Determine a decent way to have the map scroll, but not draw the
map below the map area's name.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
current. This has been neglected for a bit longer than it should have
been.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
during recursion
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
container to guarantee that the inventory window always reports what the
player has correctly, getting rid of the stale item references that
could occur from time to time.
|
|
being enabled first. A similar patch was asked for by Doorsman here, so
this combined with the setup button on client startup, should be enough
to fulfill that request from Doors.
|
|
a confusion on git.
|
|
future, this should be de-hardcoded and obtained from the server
instead.
|
|
window so that it properly reports how much money you have.
|
|
modified in a bit so that there are no redundant skin loads, but for
now, it doesn't leak any more as well.
|
|
the settings in it can be changed on client startup and aren't game
specific.
|
|
by me accidently removing the include for main.h in openglgraphics.
|
|
statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
|
|
|
|
|
|
|
|
proper icon.
|
|
|
|
|
|
aligns up with the other fields.
|
|
inventory. For us, this should get rid of the arrow crashing bug, if it
still exists (been a few weeks since I've heard of it happening now).
|
|
Patch done by Peavey on TMW.
|