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-rw-r--r--src/game.cpp35
-rw-r--r--src/gui/minimap.cpp17
-rw-r--r--src/gui/minimap.h6
3 files changed, 36 insertions, 22 deletions
diff --git a/src/game.cpp b/src/game.cpp
index da733fe3..18169cd0 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -30,7 +30,6 @@
#include <guichan/sdl/sdlinput.hpp>
#include "beingmanager.h"
-#include "configuration.h"
#include "effectmanager.h"
#include "engine.h"
#include "flooritemmanager.h"
@@ -91,6 +90,8 @@
#include "resources/imagewriter.h"
+#include "utils/gettext.h"
+
extern Graphics *graphics;
class Map;
@@ -125,7 +126,6 @@ Setup* setupWindow;
Minimap *minimap;
EquipmentWindow *equipmentWindow;
TradeWindow *tradeWindow;
-//BuddyWindow *buddyWindow;
HelpWindow *helpWindow;
DebugWindow *debugWindow;
ShortcutWindow *itemShortcutWindow;
@@ -210,15 +210,11 @@ void createGuiWindows(Network *network)
minimap = new Minimap();
equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
tradeWindow = new TradeWindow(network);
- //buddyWindow = new BuddyWindow();
helpWindow = new HelpWindow();
debugWindow = new DebugWindow();
itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer);
smileyShortcutWindow = new ShortcutWindow("SmileyShortcut",new SmileyShortcutContainer);
- // Initialize window positions
- //buddyWindow->setPosition(10, minimap->getHeight() + 30);
-
// Set initial window visibility
chatWindow->setVisible((bool) config.getValue(
chatWindow->getWindowName() + "Visible", true));
@@ -226,8 +222,6 @@ void createGuiWindows(Network *network)
miniStatusWindow->getWindowName() + "Visible", true));
buyDialog->setVisible(false);
sellDialog->setVisible(false);
- minimap->setVisible((bool) config.getValue(
- minimap->getWindowName() + "Visible", true));
tradeWindow->setVisible(false);
menuWindow->setVisible((bool) config.getValue(
menuWindow->getWindowName() + "Visible", true));
@@ -264,7 +258,6 @@ void destroyGuiWindows()
delete minimap;
delete equipmentWindow;
delete tradeWindow;
- //delete buddyWindow;
delete helpWindow;
delete debugWindow;
delete itemShortcutWindow;
@@ -390,13 +383,13 @@ static bool saveScreenshot()
if (success)
{
std::stringstream chatlogentry;
- chatlogentry << "Screenshot saved to ~/" << filenameSuffix.str();
+ chatlogentry << _("Screenshot saved to ~/") << filenameSuffix.str();
chatWindow->chatLog(chatlogentry.str(), BY_SERVER);
}
else
{
- chatWindow->chatLog("Saving screenshot failed!", BY_SERVER);
- logger->log("Error: could not save screenshot.");
+ chatWindow->chatLog(_("Saving screenshot failed!"), BY_SERVER);
+ logger->log(_("Error: could not save screenshot."));
}
SDL_FreeSurface(screenshot);
@@ -471,9 +464,8 @@ void Game::logic()
{
if (!disconnectedDialog)
{
- disconnectedDialog = new OkDialog("Network Error",
- "The connection to the server was lost, "
- "the program will now quit");
+ disconnectedDialog = new OkDialog(_("Network Error"),
+ _("The connection to the server was lost, the program will now quit"));
disconnectedDialog->addActionListener(&exitListener);
disconnectedDialog->requestMoveToTop();
}
@@ -536,12 +528,12 @@ void Game::handleInput()
unsigned int deflt = player_relations.getDefault();
if (deflt & PlayerRelation::TRADE) {
chatWindow->chatLog(
- "Ignoring incoming trade requests",
+ _("Ignoring incoming trade requests"),
BY_SERVER);
deflt &= ~PlayerRelation::TRADE;
} else {
chatWindow->chatLog(
- "Accepting incoming trade requests",
+ _("Accepting incoming trade requests"),
BY_SERVER);
deflt |= PlayerRelation::TRADE;
}
@@ -557,7 +549,7 @@ void Game::handleInput()
if (keyboard.isKeyActive(keyboard.KEY_SMILIE))
{
// Emotions
- int emotion=keyboard.getKeySmilieOffset(event.key.keysym.sym);
+ int emotion = keyboard.getKeySmilieOffset(event.key.keysym.sym);
if (emotion)
{
smileyShortcut->useSmiley(emotion);
@@ -643,13 +635,13 @@ void Game::handleInput()
case SDLK_ESCAPE:
if (!exitConfirm) {
exitConfirm = new ConfirmDialog(
- "Quit", "Are you sure you want to quit?");
+ _("Quit"), _("Are you sure you want to quit?"));
exitConfirm->addActionListener(&exitListener);
exitConfirm->requestMoveToTop();
}
else
{
- exitConfirm->action(gcn::ActionEvent(NULL, "no"));
+ exitConfirm->action(gcn::ActionEvent(NULL, _("no")));
}
break;
@@ -738,6 +730,7 @@ void Game::handleInput()
requestedWindow = skillDialog;
break;
case KeyboardConfig::KEY_WINDOW_MINIMAP:
+ minimap->toggle();
requestedWindow = minimap;
break;
case KeyboardConfig::KEY_WINDOW_CHAT:
@@ -789,7 +782,7 @@ void Game::handleInput()
catch (gcn::Exception e)
{
const char* err = e.getMessage().c_str();
- logger->log("Warning: guichan input exception: %s", err);
+ logger->log(_("Warning: guichan input exception: %s"), err);
}
}
} // End while
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index 8519b985..ebeed6d7 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -23,6 +23,7 @@
#include "../being.h"
#include "../beingmanager.h"
+#include "../configuration.h"
#include "../graphics.h"
#include "../localplayer.h"
@@ -30,6 +31,8 @@
#include "../utils/gettext.h"
+bool Minimap::mShow = config.getValue("MinimapVisible", true);
+
Minimap::Minimap():
Window(_("Map")),
mMapImage(NULL),
@@ -56,13 +59,14 @@ void Minimap::setMapImage(Image *img)
{
int offsetX = getPadding() + 4;
int offsetY = getTitleBarHeight() + 4;
- mMapImage->setAlpha(0.7);
+ mMapImage->setAlpha(config.getValue("guialpha", 0.8));
setDefaultSize(offsetX, offsetY,
mMapImage->getWidth() < 100 ?
mMapImage->getWidth() + offsetX : 100,
mMapImage->getHeight() < 100 ?
mMapImage->getHeight() + offsetY : 100);
loadWindowState();
+ setVisible(mShow);
}
else
{
@@ -70,10 +74,21 @@ void Minimap::setMapImage(Image *img)
}
}
+void Minimap::toggle()
+{
+ mShow = !mShow;
+ config.setValue("MinimapVisible", mShow);
+}
+
void Minimap::draw(gcn::Graphics *graphics)
{
+ setVisible(mShow);
+
Window::draw(graphics);
+ if (!mShow)
+ return;
+
const gcn::Rectangle a = getChildrenArea();
graphics->pushClipArea(a);
diff --git a/src/gui/minimap.h b/src/gui/minimap.h
index 7897ebdb..b6dbc322 100644
--- a/src/gui/minimap.h
+++ b/src/gui/minimap.h
@@ -57,6 +57,11 @@ class Minimap : public Window
void setProportion(float proportion) { mProportion = proportion; }
/**
+ * Toggles the displaying of the minimap.
+ */
+ void toggle();
+
+ /**
* Draws the minimap.
*/
void draw(gcn::Graphics *graphics);
@@ -64,6 +69,7 @@ class Minimap : public Window
private:
Image *mMapImage;
float mProportion;
+ static bool mShow;
};
extern Minimap *minimap;