diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/being.h | 3 | ||||
-rw-r--r-- | src/gui/equipmentwindow.cpp | 141 | ||||
-rw-r--r-- | src/gui/equipmentwindow.h | 59 | ||||
-rw-r--r-- | src/gui/playerbox.cpp | 9 |
4 files changed, 173 insertions, 39 deletions
diff --git a/src/being.h b/src/being.h index 80295db8..b4508661 100644 --- a/src/being.h +++ b/src/being.h @@ -370,6 +370,9 @@ class Being : public Sprite static std::string getHairColor(int index); + virtual AnimatedSprite* getSprite(int index) const + { return mSprites[index]; } + protected: /** * Sets the new path for this being. diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index ff976b24..b532d621 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -19,16 +19,19 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#define BOX_WIDTH 36 +#define BOX_HEIGHT 36 + +#include <guichan/font.hpp> + +#include "button.h" #include "equipmentwindow.h" +#include "playerbox.h" -#include "../equipment.h" -#include "../inventory.h" -#include "../localplayer.h" #include "../graphics.h" #include "../inventory.h" #include "../item.h" #include "../localplayer.h" -#include "../log.h" #include "../resources/iteminfo.h" #include "../resources/resourcemanager.h" @@ -36,19 +39,57 @@ #include "../utils/gettext.h" #include "../utils/tostring.h" +// Positions of the boxes, 2nd dimension is X and Y respectively. +static const int boxPosition[][2] = { + {50, 208}, // EQUIP_LEGS_SLOT + {8, 123}, // EQUIP_FIGHT1_SLOT + {8, 78}, // EQUIP_GLOVES_SLOT + {129, 168}, // EQUIP_RING2_SLOT + {8, 168}, // EQUIP_RING1_SLOT + {129, 123}, // EQUIP_FIGHT2_SLOT + {90, 208}, // EQUIP_FEET_SLOT + {50, 40}, // EQUIP_CAPE_SLOT + {70, 0}, // EQUIP_HEAD_SLOT + {90, 40}, // EQUIP_TORSO_SLOT + {129, 78} // EQUIP_AMMO_SLOT +}; + EquipmentWindow::EquipmentWindow(Equipment *equipment): Window(_("Equipment")), - mEquipment(equipment) + mEquipment(equipment), + mSelected(-1) + { + // Control that shows the Player + mPlayerBox = new PlayerBox; + mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 123)); + mPlayerBox->setPlayer(player_node); + setWindowName("Equipment"); setCloseButton(true); - setDefaultSize(5, 230, 200, 140); + setDefaultSize(5, 195, 180, 300); loadWindowState(); + + mUnequip = new Button(_("Unequip"), "unequip", this); + gcn::Rectangle const &area = getChildrenArea(); + mUnequip->setPosition(area.width - mUnequip->getWidth() - 5, + area.height - mUnequip->getHeight() - 5); + + add(mPlayerBox); + add(mUnequip); + + for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++) + { + mEquipBox[i].posX = boxPosition[i][0] + getPadding(); + mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight(); + } + mInventory = player_node->getInventory(); } EquipmentWindow::~EquipmentWindow() { + delete mUnequip; } void EquipmentWindow::draw(gcn::Graphics *graphics) @@ -56,38 +97,84 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) // Draw window graphics Window::draw(graphics); - Item *item; - Image *image; + Item* item; - // Rectangles around items are black - graphics->setColor(gcn::Color(0, 0, 0)); + Graphics *g = static_cast<Graphics*>(graphics); - for (int i = 0; i < EQUIPMENT_SIZE; i++) { - graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4), - 36 * (i / 4) + 25, 32, 32)); + Window::drawChildren(graphics); - if (!(item = mInventory->getItem(mEquipment->getEquipment(i)))) - continue; + for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++) + { + item = (i != EQUIP_AMMO_SLOT) ? + mInventory->getItem(mEquipment->getEquipment(i)) : + mInventory->getItem(mEquipment->getArrows()); + if (item) + { + // Draw Item. + Image* image = item->getImage(); + g->drawImage(image, mEquipBox[i].posX, mEquipBox[i].posY); + if (i == EQUIP_AMMO_SLOT) + { + graphics->drawText(toString(item->getQuantity()), + mEquipBox[i].posX + (BOX_WIDTH / 2), + mEquipBox[i].posY - getFont()->getHeight(), + gcn::Graphics::CENTER); + } + } - image = item->getImage(); - if (image) + if (i == mSelected) + { + // Set color red. + g->setColor(gcn::Color(255, 0, 0)); + } + else { - static_cast<Graphics*>(graphics)->drawImage( - image, 36 * (i % 4) + 10, 36 * (i / 4) + 25); + // Set color black. + g->setColor(gcn::Color(0, 0, 0)); } + + // Draw box border. + g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY, + BOX_WIDTH, BOX_HEIGHT)); + } +} + +void EquipmentWindow::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "unequip" && mSelected > -1) + { + Item* item = (mSelected != EQUIP_AMMO_SLOT) ? + mInventory->getItem(mEquipment->getEquipment(mSelected)) : + mInventory->getItem(mEquipment->getArrows()); + player_node->unequipItem(item); + mSelected = -1; } +} - graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32)); +void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) +{ + Window::mousePressed(mouseEvent); - if (!(item = mInventory->getItem(mEquipment->getArrows()))) - return; + const int x = mouseEvent.getX(); + const int y = mouseEvent.getY(); - image = item->getImage(); + Item* item; - if (image) + // Checks if any of the presses were in the equip boxes. + for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++) { - static_cast<Graphics*>(graphics)->drawImage(image, 160, 25); + item = (i != EQUIP_AMMO_SLOT) ? + mInventory->getItem(mEquipment->getEquipment(i)) : + mInventory->getItem(mEquipment->getArrows()); + gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, + BOX_WIDTH, BOX_HEIGHT); + if (tRect.isPointInRect(x, y)) + { + if (item) + { + mSelected = i; + } + } } - graphics->drawText(toString(item->getQuantity()), 170, 62, - gcn::Graphics::CENTER); } + diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h index 3a3f37f4..d8018644 100644 --- a/src/gui/equipmentwindow.h +++ b/src/gui/equipmentwindow.h @@ -1,41 +1,51 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef EQUIPMENTWINDOW_H -#define EQUIPMENTWINDOW_H +#ifndef EQUIPMENT_WINDOW_H +#define EQUIPMENT_WINDOW_H + +#include <guichan/actionlistener.hpp> #include "window.h" -#include "../inventory.h" -#include "../guichanfwd.h" -#include "../inventory.h" +#include "../equipment.h" + +class Inventory; +class PlayerBox; -class Equipment; +/** + * Equipment box. + */ +struct EquipBox +{ + int posX; + int posY; +}; /** * Equipment dialog. * * \ingroup Interface */ -class EquipmentWindow : public Window +class EquipmentWindow : public Window, public gcn::ActionListener { public: /** @@ -53,9 +63,36 @@ class EquipmentWindow : public Window */ void draw(gcn::Graphics *graphics); + void action(const gcn::ActionEvent &event); + + void mousePressed(gcn::MouseEvent& mouseEvent); + + enum { + // Equipment rules: + EQUIP_LEGS_SLOT = 0, + EQUIP_FIGHT1_SLOT, + EQUIP_GLOVES_SLOT, + EQUIP_RING2_SLOT, + EQUIP_RING1_SLOT, + EQUIP_FIGHT2_SLOT, + EQUIP_FEET_SLOT, + EQUIP_CAPE_SLOT, + EQUIP_HEAD_SLOT, + EQUIP_TORSO_SLOT, + EQUIP_AMMO_SLOT, + EQUIP_VECTOREND + }; + + private: Equipment *mEquipment; Inventory *mInventory; + gcn::Button *mUnequip; /**< Button for unequipping. */ + EquipBox mEquipBox[EQUIP_VECTOREND]; /**< Equipment Boxes. */ + + PlayerBox *mPlayerBox; + + int mSelected; /**< Index of selected item. */ }; extern EquipmentWindow *equipmentWindow; diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp index e8c19ad4..c22d407c 100644 --- a/src/gui/playerbox.cpp +++ b/src/gui/playerbox.cpp @@ -23,6 +23,7 @@ #include "playerbox.h" +#include "../animatedsprite.h" #include "../configuration.h" #include "../graphics.h" #include "../player.h" @@ -85,7 +86,13 @@ void PlayerBox::draw(gcn::Graphics *graphics) bs = getFrameSize(); x = getWidth() / 2 - 16 + bs; y = getHeight() / 2 + bs; - mPlayer->draw(static_cast<Graphics*>(graphics), x, y); + for (int i = 0; i < Being::VECTOREND_SPRITE; i++) + { + if (mPlayer->getSprite(i) != NULL) + { + mPlayer->getSprite(i)->draw(static_cast<Graphics*>(graphics), x, y); + } + } } } |