diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/being.cpp | 12 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 46 | ||||
-rw-r--r-- | src/graphic/graphic.h | 1 | ||||
-rw-r--r-- | src/log.cpp | 44 | ||||
-rw-r--r-- | src/log.h | 12 | ||||
-rw-r--r-- | src/main.cpp | 5 | ||||
-rw-r--r-- | src/net/network.cpp | 4 |
7 files changed, 54 insertions, 70 deletions
diff --git a/src/being.cpp b/src/being.cpp index 625919a2..92a1989e 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -28,7 +28,7 @@ NODE *player_node = NULL; NODE *head = NULL; // First node of the list -unsigned int count = 0; // Number of beings in the list +unsigned int b_count = 0; // Number of beings in the list /** Create a path node */ PATH_NODE::PATH_NODE(unsigned short x, unsigned short y): @@ -67,7 +67,7 @@ NODE::NODE(): /** Returns number of beings in the list */ unsigned int get_count() { - return count; + return b_count; } /** Removes all beings from the list */ @@ -79,7 +79,7 @@ void empty() { delete node; node = next; } - count = 0; + b_count = 0; head = NULL; } @@ -91,7 +91,7 @@ void add_node(NODE *node) { temp = temp->next; temp->next = node; } else head = node; - count++; + b_count++; } /** Remove a node */ @@ -106,12 +106,12 @@ void remove_node(unsigned int id) { if(node_new==NULL) { head = node_old->next; delete node_old; - count--; + b_count--; return; } else { node_new->next = node_old->next; delete node_old; - count--; + b_count--; return; } } else { diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index cbea749f..d7babb44 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -53,6 +53,8 @@ bool show_skill_dialog = false; bool show_skill_list_dialog = false; char npc_button[10] = "Close"; +SPRITESET *new_tileset, *new_playerset, *new_npcset, *new_emotionset, *new_monsterset; + DIALOG npc_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL }, @@ -256,6 +258,13 @@ void init_graphic() { vmonsterset = load_graphic_file("./data/graphic/monsterset.bmp"); gui_bitmap = vpage[page_num]; + + new_emotionset = new SPRITESET("./data/graphic/emotionset.dat"); + new_tileset = new SPRITESET("./data/graphic/desert.dat"); + new_npcset = new SPRITESET("./data/graphic/npcset.dat"); + new_playerset = new SPRITESET("./data/graphic/playerset.dat"); + new_monsterset = new SPRITESET("./data/graphic/monsterset.dat"); + } @@ -277,33 +286,36 @@ void do_graphic(void) { if(is_video_bitmap(vbuffer)) acquire_bitmap(vbuffer); #endif + +new_tileset->spriteset[0]->draw(vbuffer, 0, 0); for(int j=0;j<20;j++) for(int i=0;i<26;i++) { - //if(get_tile(i+camera_x, j+camera_y, 0) < 600) - blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 0)*16, get_tile_y(i+camera_x, j+camera_y, 0)*16, i*16-offset_x, j*16-offset_y, 16, 16); - if(get_tile(i+camera_x, j+camera_y, 1) > 0 /*&& get_tile(i+camera_x, j+camera_y, 1)<600*/) - masked_blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 1)*16, get_tile_y(i+camera_x, j+camera_y, 1)*16, i*16-offset_x, j*16-offset_y, 16, 16); + + if(get_tile(i+camera_x, j+camera_y, 0) < 600) + new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 0)]->draw(vbuffer, i*16-offset_x, j*16-offset_y); + if(get_tile(i+camera_x, j+camera_y, 1) > 0 /*&& get_tile(i+camera_x, j+camera_y, 1)<600*/) + new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 1)]->draw(vbuffer, i*16-offset_x, j*16-offset_y); } NODE *node = get_head(); while(node) { if((node->job>=100)&&(node->job<=110)) { // Draw a NPC - masked_blit(vnpcset, vbuffer, (get_direction(node->coordinates)/2+4*(node->job-100))*25, 0, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y, 25, 40); + new_npcset->spriteset[4*(node->job-100)+get_direction(node->coordinates)/2]->draw(vbuffer, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y); } else if(node->job<10) { // Draw a player node->text_x = (get_x(node->coordinates)-camera_x)*16 -34+get_x_offset(node)-offset_x; node->text_y = (get_y(node->coordinates)-camera_y)*16 -36+get_y_offset(node)-offset_y; if(node->action==SIT)node->frame = 0; if(node->action==ATTACK) { - masked_blit(vplayerset, vbuffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action+4*node->weapon), node->text_x, node->text_y, 80, 60); + new_playerset->spriteset[(get_direction(node->coordinates)/2)+4*(node->frame+node->action+4*node->weapon)]->draw(vbuffer, node->text_x, node->text_y); draw_rle_sprite(vbuffer, (RLE_SPRITE *)weaponset[16*node->weapon+4*node->frame+get_direction(node->coordinates)/2].dat, node->text_x, node->text_y); masked_blit(hairset, vbuffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame+4*node->weapon][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame+4*node->weapon][get_direction(node->coordinates)/2][1], 20, 20); } else { - masked_blit(vplayerset, vbuffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action), node->text_x, node->text_y, 80, 60); + new_playerset->spriteset[4*(node->frame+node->action)+get_direction(node->coordinates)/2]->draw(vbuffer, node->text_x, node->text_y); masked_blit(hairset, vbuffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][1], 20, 20); } if(node->emotion!=0) { - draw_sprite(vbuffer, (BITMAP *)emotions[node->emotion-1].dat, (get_x(node->coordinates)-camera_x)*16-5+get_x_offset(node)-offset_x, (get_y(node->coordinates)-camera_y)*16-45+get_y_offset(node)-offset_y); + new_emotionset->spriteset[node->emotion-1]->draw(vbuffer, (get_x(node->coordinates)-camera_x)*16-5+get_x_offset(node)-offset_x, (get_y(node->coordinates)-camera_y)*16-45+get_y_offset(node)-offset_y); node->emotion_time--; if(node->emotion_time==0) node->emotion = 0; @@ -319,16 +331,11 @@ void do_graphic(void) { } } else if(node->job==45) { // Draw a warp - //rectfill(buffer, (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates)), (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates)), (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates))+16, (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates))+16, makecol(0,0,255)); } else { // Draw a monster - //node->speed = 10000; - if(node->frame>=4) { - //alert("","","","","",0,0); + if(node->frame>=4) node->frame = 3; - } - node->text_x = (get_x(node->coordinates)-camera_x)*16-22+get_x_offset(node)-offset_x; node->text_y = (get_y(node->coordinates)-camera_y)*16-25+get_y_offset(node)-offset_y; @@ -336,15 +343,10 @@ void do_graphic(void) { int r_x = node->text_x-get_x_offset(node); int r_y = node->text_y-get_y_offset(node); - //rectfill(buffer, node->text_x+22, node->text_y+25, node->text_x+16+22, node->text_y+16+25, makecol(0,0,255)); - - //if(node->action==MONSTER_DEAD)node->frame = 0; if(node->action==MONSTER_DEAD) - masked_blit(vmonsterset, vbuffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*MONSTER_DEAD, node->text_x, node->text_y, 60, 60); + new_monsterset->spriteset[(get_direction(node->coordinates)/2)+4*(node->job-1002)+16*MONSTER_DEAD]->draw(vbuffer, node->text_x, node->text_y); else - masked_blit(vmonsterset, vbuffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*(node->frame+node->action), node->text_x, node->text_y, 60, 60); - - //alfont_textprintf(buffer, gui_font, node->text_x, node->text_y, MAKECOL_WHITE, "%i", node->id); + new_monsterset->spriteset[(get_direction(node->coordinates)/2)+4*(node->job-1002)+16*(node->frame+node->action)]->draw(vbuffer, node->text_x, node->text_y); if(node->action!=STAND) { node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed); @@ -394,7 +396,7 @@ void do_graphic(void) { for(int j=0;j<20;j++) for(int i=0;i<26;i++) if(get_tile(i+camera_x, j+camera_y, 2)>0 && get_tile(i+camera_x, j+camera_y, 2)<600) - masked_blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 2)*16, get_tile_y(i+camera_x, j+camera_y, 2)*16, i*16-offset_x, j*16-offset_y, 16, 16); + new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 2)]->draw(vbuffer, i*16-offset_x, j*16-offset_y); #ifdef WIN32 if(is_video_bitmap(vbuffer)) release_bitmap(vbuffer); diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h index c8fbbd0e..e4fd66aa 100644 --- a/src/graphic/graphic.h +++ b/src/graphic/graphic.h @@ -39,6 +39,7 @@ #include "../gui/inventory.h" #include "../gui/npc.h" #include "../../data/graphic/gfx_data.h" +#include "image.h" extern BITMAP *buffer, *double_buffer; extern char speech[255]; diff --git a/src/log.cpp b/src/log.cpp index 4cc48d1f..710a1fc3 100644 --- a/src/log.cpp +++ b/src/log.cpp @@ -21,42 +21,36 @@ #include "log.h" +int warning_n; // Keep warning number FILE* logfile; #define LOG_FILE "./docs/tmw.log" -/* - * Initializes log file by opening it for writing. - */ + void init_log() { logfile = fopen(LOG_FILE, "w"); if (!logfile) { printf("Warning: error while opening log file.\n"); } + warning_n = 0; } -/* - * Enter a message in the log with a certain category. The message will be - * timestamped. - */ void log(const char *category, const char *log_text, ...) { if (logfile) { char* buf = new char[1024]; - va_list ap; - time_t t; - // Use a temporary buffer to fill in the variables + va_list ap; va_start(ap, log_text); vsprintf(buf, log_text, ap); va_end(ap); - // Get the current system time + time_t t; time(&t); - // Print the log entry - fprintf(logfile, + fprintf( + logfile, "[%s%d:%s%d:%s%d] %s: %s\n", (((t / 60) / 60) % 24 < 10) ? "0" : "", (int)(((t / 60) / 60) % 24), @@ -66,40 +60,28 @@ void log(const char *category, const char *log_text, ...) { (int)(t % 60), category, buf ); - - // Flush the log file fflush(logfile); - // Delete temporary buffer delete[] buf; } } -/* - * Log an error and quit. The error will pop-up in Windows and will be printed - * to standard error everywhere else. - */ -void error(const char *error_text) { - log("Error", error_text); + +void error(string error_text) { + log("Error", error_text.c_str()); #ifdef WIN32 - MessageBox(NULL, error_text, "Error", MB_ICONERROR|MB_OK); + MessageBox(NULL, error_text.c_str(), "Error", MB_ICONERROR|MB_OK); #else - fprintf(stderr, "Error: %s\n", error_text); + printf("Error: %s", error_text); #endif - exit(1); + //exit(1); } -/* - * Shortcut to log a warning. - */ void warning(const char *warning_text) { log("Warning", warning_text); } -/* - * Shortcut to log a status update, will only really be logged in debug mode. - */ void status(const char *status_text) { #ifdef DEBUG log("Status", status_text); @@ -19,21 +19,23 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifdef WIN32 - #pragma warning (disable:4312) -#endif - #ifndef _LOG_H #define _LOG_H #include <stdlib.h> #include <stdio.h> +#include <string> +using namespace std; #include <stdarg.h> #include <time.h> +#ifdef WIN32 +#include <allegro.h> +#include <winalleg.h> +#endif void init_log(); void log(const char *category, const char *log_text, ...); -void error(const char *error_text); +void error(string error_text); void warning(const char *warning_text); void status(const char *status_text); diff --git a/src/main.cpp b/src/main.cpp index fbccd95c..907c1e39 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -76,7 +76,7 @@ SERVER_INFO *server_info; PLAYER_INFO *char_info = new PLAYER_INFO; BITMAP *playerset, *hairset; -DATAFILE *graphic, *emotions, *weaponset; +DATAFILE *graphic, *weaponset; char username[LEN_USERNAME]; char password[LEN_PASSWORD]; @@ -259,9 +259,6 @@ void init_engine() { if(graphic==NULL) error("Unable to load graphic datafile"); playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat; - emotions = load_datafile("./data/graphic/emotions.dat"); - if(emotions==NULL) - error("Unable to load emotions datafile"); hairset = load_bitmap("./data/graphic/hairset.bmp", NULL); if(hairset==NULL) error("Unable to load hairset bitmap"); diff --git a/src/net/network.cpp b/src/net/network.cpp index 8f34787b..0cb41750 100644 --- a/src/net/network.cpp +++ b/src/net/network.cpp @@ -150,7 +150,7 @@ void flush() { if(ret==SOCKET_ERROR) { error("Socket Error"); #ifdef WIN32 - log_int("Error", "socket_error", WSAGetLastError()); + log("Error", "Socket error: %i ", WSAGetLastError()); #else log("Error", "socket_error", "Undefined socket error"); #endif @@ -164,7 +164,7 @@ void flush() { ret = recv(sock, in+in_size, RFIFOSPACE, 0); if(ret==SOCKET_ERROR) { #ifdef WIN32 - log_int("Error", "socket_error", WSAGetLastError()); + log("Error", "Socket error: %i ", WSAGetLastError()); #else log("Error", "socket_error", "Undefined socket error"); #endif |