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-rw-r--r--src/CMakeLists.txt10
-rw-r--r--src/Makefile.am12
-rw-r--r--src/animationparticle.cpp51
-rw-r--r--src/animationparticle.h49
-rw-r--r--src/being.cpp98
-rw-r--r--src/being.h10
-rw-r--r--src/engine.cpp7
-rw-r--r--src/game.cpp5
-rw-r--r--src/graphics.cpp11
-rw-r--r--src/graphics.h8
-rw-r--r--src/gui/debugwindow.cpp10
-rw-r--r--src/gui/debugwindow.h1
-rw-r--r--src/imageparticle.cpp67
-rw-r--r--src/imageparticle.h46
-rw-r--r--src/map.cpp23
-rw-r--r--src/map.h25
-rw-r--r--src/net/beinghandler.cpp17
-rw-r--r--src/particle.cpp366
-rw-r--r--src/particle.h278
-rw-r--r--src/particleemitter.cpp313
-rw-r--r--src/particleemitter.h108
-rw-r--r--src/resources/mapreader.cpp24
-rw-r--r--src/simpleanimation.cpp87
-rw-r--r--src/simpleanimation.h27
-rw-r--r--src/utils/fastsqrt.h23
-rw-r--r--src/utils/minmax.h47
-rw-r--r--src/utils/wingettimeofday.h226
-rw-r--r--src/utils/xml.cpp23
-rw-r--r--src/utils/xml.h11
29 files changed, 1812 insertions, 171 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index ed5623fc..b88921c6 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -260,6 +260,8 @@ SET(SRCS
utils/xml.h
animatedsprite.cpp
animatedsprite.h
+ animationparticle.cpp
+ animationparticle.h
being.cpp
being.h
beingmanager.cpp
@@ -280,6 +282,8 @@ SET(SRCS
graphics.cpp
graphics.h
guichanfwd.h
+ imageparticle.cpp
+ imageparticle.h
inventory.cpp
inventory.h
item.cpp
@@ -302,6 +306,10 @@ SET(SRCS
npc.h
openglgraphics.cpp
openglgraphics.h
+ particle.cpp
+ particle.h
+ particleemitter.cpp
+ particleemitter.h
player.cpp
player.h
properties.h
@@ -311,6 +319,8 @@ SET(SRCS
sound.cpp
sound.h
sprite.h
+ textparticle.cpp
+ textparticle.h
tileset.h
)
diff --git a/src/Makefile.am b/src/Makefile.am
index d491ca4b..088c4b18 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -209,6 +209,8 @@ tmw_SOURCES = gui/widgets/resizegrip.cpp \
utils/xml.h \
animatedsprite.cpp \
animatedsprite.h \
+ animationparticle.cpp \
+ animationparticle.h \
being.cpp \
being.h \
beingmanager.cpp \
@@ -229,6 +231,8 @@ tmw_SOURCES = gui/widgets/resizegrip.cpp \
graphics.cpp \
graphics.h \
guichanfwd.h \
+ imageparticle.cpp \
+ imageparticle.h \
inventory.cpp \
inventory.h \
item.cpp \
@@ -251,15 +255,21 @@ tmw_SOURCES = gui/widgets/resizegrip.cpp \
npc.h \
openglgraphics.cpp\
openglgraphics.h \
+ particle.cpp \
+ particle.h \
+ particleemitter.cpp \
+ particleemitter.h \
player.cpp \
player.h \
properties.h \
serverinfo.h \
simpleanimation.cpp \
- simpleanimation.h \
+ simpleanimation.h \
sound.cpp \
sound.h \
sprite.h \
+ textparticle.cpp \
+ textparticle.h \
tileset.h
# set the include path found by configure
diff --git a/src/animationparticle.cpp b/src/animationparticle.cpp
new file mode 100644
index 00000000..30c33da7
--- /dev/null
+++ b/src/animationparticle.cpp
@@ -0,0 +1,51 @@
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "animationparticle.h"
+
+#include "graphics.h"
+#include "simpleanimation.h"
+
+AnimationParticle::AnimationParticle(Map *map, Animation *animation):
+ ImageParticle(map, 0),
+ mAnimation(new SimpleAnimation(animation))
+{
+}
+
+AnimationParticle::AnimationParticle(Map *map, xmlNodePtr animationNode):
+ ImageParticle(map, 0),
+ mAnimation(new SimpleAnimation(animationNode))
+{
+}
+
+AnimationParticle::~AnimationParticle()
+{
+ delete mAnimation;
+}
+
+bool AnimationParticle::update()
+{
+ mAnimation->update(10); // particle engine is updated every 10ms
+ mImage = mAnimation->getCurrentImage();
+
+ return Particle::update();
+}
diff --git a/src/animationparticle.h b/src/animationparticle.h
new file mode 100644
index 00000000..054b1b73
--- /dev/null
+++ b/src/animationparticle.h
@@ -0,0 +1,49 @@
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef _ANIMATION_PARTICLE
+#define _ANIMATION_PARTICLE
+
+#include <libxml/tree.h>
+
+#include "imageparticle.h"
+
+class Animation;
+class Map;
+class SimpleAnimation;
+
+class AnimationParticle : public ImageParticle
+{
+ public:
+ AnimationParticle(Map *map, Animation *animation);
+
+ AnimationParticle(Map *map, xmlNodePtr animationNode);
+
+ ~AnimationParticle();
+
+ virtual bool update();
+
+ private:
+ SimpleAnimation *mAnimation; /**< Used animation for this particle */
+};
+
+#endif
diff --git a/src/being.cpp b/src/being.cpp
index 930c2d24..db7751bf 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -30,12 +30,16 @@
#include "graphics.h"
#include "log.h"
#include "map.h"
+#include "particle.h"
#include "resources/resourcemanager.h"
#include "resources/imageset.h"
#include "gui/gui.h"
+#include "resources/resourcemanager.h"
+#include "resources/imageset.h"
+
#include "utils/dtor.h"
#include "utils/tostring.h"
@@ -58,7 +62,6 @@ Being::Being(Uint32 id, Uint16 job, Map *map):
mHairStyle(0), mHairColor(0),
mSex(2),
mSpeechTime(0),
- mDamageTime(0),
mPx(0), mPy(0),
mSprites(VECTOREND_SPRITE, NULL),
mEquipmentSpriteIDs(VECTOREND_SPRITE, 0)
@@ -82,6 +85,13 @@ Being::~Being()
clearPath();
setMap(NULL);
+ for ( std::list<Particle *>::iterator i = mChildParticleEffects.begin();
+ i != mChildParticleEffects.end();
+ i++)
+ {
+ (*i)->kill();
+ }
+
instances--;
if (instances == 0)
@@ -154,8 +164,34 @@ Being::setSpeech(const std::string &text, Uint32 time)
void
Being::takeDamage(int amount)
{
- mDamage = amount ? toString(amount) : "miss";
- mDamageTime = 300;
+ gcn::Font* font;
+ std::string damage = amount ? toString(amount) : "miss";
+
+ // Selecting the right color
+ if (damage == "miss")
+ {
+ font = hitYellowFont;
+ }
+ else
+ {
+ // hit particle effect
+ controlParticle(particleEngine->addEffect("graphics/particles/hit.particle.xml", 0, 0));
+
+ if (getType() == MONSTER)
+ {
+ font = hitBlueFont;
+ }
+ else
+ {
+ font = hitRedFont;
+ }
+ }
+
+ // show damage number
+ particleEngine->addTextSplashEffect(damage,
+ font,
+ gcn::Color(255, 255, 255),
+ mPx + 16, mPy + 16);
}
void
@@ -182,6 +218,19 @@ Being::setMap(Map *map)
{
mSpriteIterator = mMap->addSprite(this);
}
+
+ //clear particle effect list because child particles became invalid
+ mChildParticleEffects.clear();
+}
+
+void
+Being::controlParticle(Particle *particle)
+{
+ if (particle)
+ {
+ particle->disableAutoDelete(); //the effect may not die without the beings permission or we segvault
+ mChildParticleEffects.push_back(particle);
+ }
}
void
@@ -321,10 +370,6 @@ Being::logic()
if (mSpeechTime > 0)
mSpeechTime--;
- // Reduce the time that damage is still displayed
- if (mDamageTime > 0)
- mDamageTime--;
-
// Update pixel coordinates
mPx = mX * 32 + getXOffset();
mPy = mY * 32 + getYOffset();
@@ -345,6 +390,14 @@ Being::logic()
mSprites[i]->update(tick_time * 10);
}
}
+
+ //Update particle effects
+ for ( std::list<Particle *>::iterator i = mChildParticleEffects.begin();
+ i != mChildParticleEffects.end();
+ i++)
+ {
+ (*i)->setPosition((float)mPx + 16.0f, (float)mPy + 32.0f);
+ }
}
void
@@ -387,37 +440,6 @@ Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
graphics->setColor(gcn::Color(255, 255, 255));
graphics->drawText(mSpeech, px + 18, py - 60, gcn::Graphics::CENTER);
}
-
- // Draw damage above this being
- if (mDamageTime > 0 && mDamageTime < 275)
- {
- // Selecting the right color
- if (mDamage == "miss")
- {
- graphics->setFont(hitYellowFont);
- }
- else if (getType() == MONSTER)
- {
- graphics->setFont(hitBlueFont);
- }
- else
- {
- graphics->setFont(hitRedFont);
- }
-
- int textY = (getType() == MONSTER) ? 32 : 70;
- int ft = 150 - mDamageTime;
- float a = (ft > 0) ? 1.0 - ft / 150.0 : 1.0;
-
- graphics->setColor(gcn::Color(255, 255, 255, (int)(255 * a)));
- graphics->drawText(mDamage,
- px + 16,
- py - textY - (300 - mDamageTime) / 10,
- gcn::Graphics::CENTER);
-
- // Reset alpha value
- graphics->setColor(gcn::Color(255, 255, 255));
- }
}
Being::Type
diff --git a/src/being.h b/src/being.h
index 08b0e710..5dbd845b 100644
--- a/src/being.h
+++ b/src/being.h
@@ -42,6 +42,7 @@ class Item;
class Map;
class Graphics;
class ImageSet;
+class Particle;
/**
* A position along a being's path.
@@ -351,6 +352,12 @@ class Being : public Sprite
std::auto_ptr<Equipment> mEquipment;
+ /**
+ * Take control of a particle
+ */
+ void
+ controlParticle(Particle *particle);
+
protected:
/**
* Sets the new path for this being.
@@ -380,15 +387,14 @@ class Being : public Sprite
Path mPath;
std::string mSpeech;
- std::string mDamage;
Uint16 mHairStyle, mHairColor;
Uint8 mSex;
Uint32 mSpeechTime;
- Uint32 mDamageTime;
Sint32 mPx, mPy; /**< Pixel coordinates */
std::vector<AnimatedSprite*> mSprites;
std::vector<int> mEquipmentSpriteIDs;
+ std::list<Particle *> mChildParticleEffects;
private:
static int instances; /**< Number of Being instances */
diff --git a/src/engine.cpp b/src/engine.cpp
index 8546f150..fb6b6048 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -36,6 +36,7 @@
#include "log.h"
#include "main.h"
#include "map.h"
+#include "particle.h"
#include "sound.h"
#include "gui/gui.h"
@@ -68,6 +69,7 @@ void Engine::changeMap(const std::string &mapPath)
floorItemManager->clear();
beingManager->clear();
+ particleEngine->clear();
// Store full map path in global var
map_path = "maps/" + mapPath.substr(0, mapPath.rfind(".")) + ".tmx.gz";
@@ -88,8 +90,12 @@ void Engine::changeMap(const std::string &mapPath)
}
minimap->setMapImage(mapImage);
beingManager->setMap(newMap);
+ particleEngine->setMap(newMap);
viewport->setMap(newMap);
+ // Initialize map-based particle effects
+ newMap->initializeParticleEffects(particleEngine);
+
// Start playing new music file when necessary
std::string oldMusic = "";
@@ -115,5 +121,6 @@ void Engine::changeMap(const std::string &mapPath)
void Engine::logic()
{
beingManager->logic();
+ particleEngine->update();
gui->logic();
}
diff --git a/src/game.cpp b/src/game.cpp
index d8235384..a51343dd 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -40,6 +40,7 @@
#include "localplayer.h"
#include "log.h"
#include "npc.h"
+#include "particle.h"
#include "gui/buy.h"
#include "gui/buysell.h"
@@ -117,6 +118,7 @@ DebugWindow *debugWindow;
BeingManager *beingManager = NULL;
FloorItemManager *floorItemManager = NULL;
+Particle* particleEngine = NULL;
const int MAX_TIME = 10000;
@@ -251,6 +253,8 @@ Game::Game(Network *network):
beingManager = new BeingManager(network);
floorItemManager = new FloorItemManager();
+ particleEngine = new Particle(NULL);
+ particleEngine->setupEngine();
// Initialize timers
tick_time = 0;
@@ -295,6 +299,7 @@ Game::~Game()
delete beingManager;
delete floorItemManager;
delete joystick;
+ delete particleEngine;
beingManager = NULL;
floorItemManager = NULL;
diff --git a/src/graphics.cpp b/src/graphics.cpp
index f007470a..4ea75a93 100644
--- a/src/graphics.cpp
+++ b/src/graphics.cpp
@@ -148,6 +148,17 @@ bool Graphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY,
return !(SDL_BlitSurface(image->mImage, &srcRect, mScreen, &dstRect) < 0);
}
+bool Graphics::drawImageTransparent(Image *image, int x, int y, float opacity)
+{
+ if (!image) return false;
+
+ float oldalpha = image->getAlpha();
+ image->setAlpha(opacity * oldalpha);
+ bool retval = drawImage(image, x, y);
+ image->setAlpha(oldalpha);
+ return retval;
+}
+
void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h)
{
int iw = image->getWidth();
diff --git a/src/graphics.h b/src/graphics.h
index b3d36653..abef794f 100644
--- a/src/graphics.h
+++ b/src/graphics.h
@@ -97,6 +97,14 @@ class Graphics : public gcn::SDLGraphics {
int dstX, int dstY,
int width, int height);
+ /**
+ * Blits an image onto the screen with an alpha factor
+ *
+ * @return <code>true</code> if the image was blitted properly
+ * <code>false</code> otherwise.
+ */
+ bool drawImageTransparent(Image *image, int x, int y, float opacity);
+
virtual void
drawImagePattern(Image *image,
int x, int y,
diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp
index 563f380f..ebf7d974 100644
--- a/src/gui/debugwindow.cpp
+++ b/src/gui/debugwindow.cpp
@@ -33,6 +33,7 @@
#include "../game.h"
#include "../engine.h"
+#include "../particle.h"
#include "../map.h"
#include "../utils/tostring.h"
@@ -58,6 +59,9 @@ DebugWindow::DebugWindow():
mTileMouseLabel = new gcn::Label("[Mouse: 0, 0]");
mTileMouseLabel->setPosition(100, 0);
+ mParticleCountLabel = new gcn::Label("[Particle count: 0]");
+ mParticleCountLabel->setPosition(100, 60);
+
Button *closeButton = new Button("Close", "close", this);
closeButton->setPosition(5, 60);
@@ -65,6 +69,7 @@ DebugWindow::DebugWindow():
add(mMusicFileLabel);
add(mMapFileLabel);
add(mTileMouseLabel);
+ add(mParticleCountLabel);
add(closeButton);
}
@@ -97,6 +102,11 @@ DebugWindow::logic()
mMapFileLabel->setCaption(minimap);
mMapFileLabel->adjustSize();
}
+
+ mParticleCountLabel->setCaption("[Particle count: " +
+ toString(Particle::particleCount)
+ +"]");
+ mParticleCountLabel->adjustSize();
}
void
diff --git a/src/gui/debugwindow.h b/src/gui/debugwindow.h
index 4fd33d83..d082b2ca 100644
--- a/src/gui/debugwindow.h
+++ b/src/gui/debugwindow.h
@@ -58,6 +58,7 @@ class DebugWindow : public Window, public gcn::ActionListener
private:
gcn::Label *mMusicFileLabel, *mMapFileLabel;
gcn::Label *mTileMouseLabel, *mFPSLabel;
+ gcn::Label *mParticleCountLabel;
};
#endif
diff --git a/src/imageparticle.cpp b/src/imageparticle.cpp
new file mode 100644
index 00000000..86e7e50f
--- /dev/null
+++ b/src/imageparticle.cpp
@@ -0,0 +1,67 @@
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "imageparticle.h"
+
+#include "graphics.h"
+
+#include "resources/image.h"
+
+ImageParticle::ImageParticle(Map *map, Image *image):
+ Particle(map),
+ mImage(image)
+{
+}
+
+void ImageParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
+{
+ if (!mAlive)
+ return;
+
+ int screenX = (int)mPosX + offsetX - mImage->getWidth()/2;
+ int screenY = (int)mPosY - int(mPosZ) + offsetY - mImage->getHeight()/2;
+
+ // check if on screen
+ if (screenX + mImage->getWidth() < 0 ||
+ screenX > graphics->getWidth() ||
+ screenY + mImage->getHeight() < 0 ||
+ screenY > graphics->getHeight())
+ return;
+
+ float alphafactor = 1.0f;
+
+ if (mLifetimeLeft > -1 && mLifetimeLeft < mFadeOut)
+ alphafactor *= ((float)mLifetimeLeft / (float)mFadeOut);
+
+ if (mLifetimePast < mFadeIn)
+ alphafactor *= ((float)mLifetimePast / (float)mFadeIn);
+
+ if (alphafactor < 1.0f) {
+ graphics->drawImageTransparent(mImage,
+ screenX,
+ screenY,
+ alphafactor
+ );
+ } else {
+ graphics->drawImage(mImage, screenX, screenY);
+ }
+}
diff --git a/src/imageparticle.h b/src/imageparticle.h
new file mode 100644
index 00000000..4396fb7c
--- /dev/null
+++ b/src/imageparticle.h
@@ -0,0 +1,46 @@
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef _IMAGEPARTICLE_H
+#define _IMAGEPARTICLE_H
+
+#include "particle.h"
+
+class Image;
+class Map;
+
+class ImageParticle : public Particle
+{
+ public:
+ ImageParticle(Map *map, Image *image);
+
+ /**
+ * Draws the particle image
+ */
+ virtual void
+ draw(Graphics *graphics, int offsetX, int offsetY) const;
+
+ protected:
+ Image *mImage; /**< The image used for this particle. */
+};
+
+#endif
diff --git a/src/map.cpp b/src/map.cpp
index 575f80d3..1f0c22b9 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -29,6 +29,7 @@
#include "beingmanager.h"
#include "game.h"
#include "graphics.h"
+#include "particle.h"
#include "sprite.h"
#include "tileset.h"
@@ -508,3 +509,25 @@ Map::findPath(int startX, int startY, int destX, int destY)
return path;
}
+
+void
+Map::addParticleEffect (std::string effectFile, int x, int y)
+{
+ ParticleEffectData newEffect;
+ newEffect.file = effectFile;
+ newEffect.x = x;
+ newEffect.y = y;
+ particleEffects.push_back(newEffect);
+}
+
+void
+Map::initializeParticleEffects(Particle* particleEngine)
+{
+ for (std::list<ParticleEffectData>::iterator i = particleEffects.begin();
+ i != particleEffects.end();
+ i++
+ )
+ {
+ particleEngine->addEffect(i->file, i->x, i->y);
+ }
+}
diff --git a/src/map.h b/src/map.h
index 15b9b0dc..3ccbe7ae 100644
--- a/src/map.h
+++ b/src/map.h
@@ -32,8 +32,9 @@
class AmbientOverlay;
class Graphics;
class Image;
-class Tileset;
+class Particle;
class Sprite;
+class Tileset;
struct PATH_NODE;
@@ -185,6 +186,17 @@ class Map : public Properties
void
removeSprite(SpriteIterator iterator);
+ /**
+ * Adds a particle effect
+ */
+ void addParticleEffect (std::string effectFile, int x, int y);
+
+ /**
+ * Initializes all added particle effects
+ */
+ void
+ initializeParticleEffects(Particle* particleEngine);
+
private:
/**
* Converts a global tile id to the Image* pointing to the associated
@@ -220,10 +232,19 @@ class Map : public Properties
// Pathfinding members
int mOnClosedList, mOnOpenList;
- //overlay Data
+ // Overlay Data
std::list<AmbientOverlay*> mOverlays;
float mLastScrollX;
float mLastScrollY;
+
+ // Particle effect data
+ struct ParticleEffectData
+ {
+ std::string file;
+ int x;
+ int y;
+ };
+ std::list<ParticleEffectData> particleEffects;
};
#endif
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 4734a710..fc202b36 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -34,6 +34,7 @@
#include "../localplayer.h"
#include "../log.h"
#include "../main.h"
+#include "../particle.h"
#include "../sound.h"
const int EMOTION_TIME = 150; /**< Duration of emotion icon */
@@ -212,13 +213,23 @@ void BeingHandler::handleMessage(MessageIn *msg)
break;
case SMSG_BEING_LEVELUP:
- if ((Uint32) msg->readInt32() == player_node->getId()) {
+ id = (Uint32)msg->readInt32();
+
+ if (id == player_node->getId()) {
logger->log("Level up");
sound.playSfx("sfx/levelup.ogg");
- } else {
+ }
+ else {
logger->log("Someone else went level up");
}
- msg->readInt32(); // type
+ Particle *levelupFX;
+ if (msg->readInt32() == 0) { // type
+ levelupFX = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0);
+ }
+ else {
+ levelupFX = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0);
+ }
+ beingManager->findBeing(id)->controlParticle(levelupFX);
break;
case SMSG_BEING_EMOTION:
diff --git a/src/particle.cpp b/src/particle.cpp
new file mode 100644
index 00000000..bb28c873
--- /dev/null
+++ b/src/particle.cpp
@@ -0,0 +1,366 @@
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "particle.h"
+
+#include <cmath>
+
+#include "animationparticle.h"
+#include "configuration.h"
+#include "imageparticle.h"
+#include "log.h"
+#include "map.h"
+#include "particleemitter.h"
+#include "textparticle.h"
+
+#include "resources/resourcemanager.h"
+
+#include "utils/dtor.h"
+#include "utils/fastsqrt.h"
+#include "utils/xml.h"
+
+class Graphics;
+class Image;
+
+int Particle::particleCount = 0;
+int Particle::maxCount = 0;
+int Particle::fastPhysics = 0;
+int Particle::emitterSkip = 1;
+const float Particle::PARTICLE_SKY = 800.0f;
+
+Particle::Particle(Map *map) :
+ mAlive(true),
+ mPosX(0.0f), mPosY(0.0f), mPosZ(0.0f),
+ mLifetimeLeft(-1),
+ mLifetimePast(0),
+ mFadeOut(0),
+ mFadeIn(0),
+ mAutoDelete(true),
+ mMap(map),
+ mVectorX(0.0f), mVectorY(0.0f), mVectorZ(0.0f),
+ mGravity(0.0f),
+ mRandomnes(0),
+ mBounce(0.0f),
+ mTarget(NULL),
+ mAcceleration(0.0f),
+ mInvDieDistance(-1.0f),
+ mMomentum(1.0f)
+{
+ Particle::particleCount++;
+ if (mMap) setSpriteIterator(mMap->addSprite(this));
+}
+
+
+void
+Particle::setupEngine()
+{
+ Particle::maxCount = (int)config.getValue("particleMaxCount", 3000);
+ Particle::fastPhysics = (int)config.getValue("particleFastPhysics", 0);
+ Particle::emitterSkip = (int)config.getValue("particleEmitterSkip", 0) + 1;
+ disableAutoDelete();
+ logger->log("Particle engine set up");
+}
+
+bool
+Particle::update()
+{
+ if (!mMap) return false;
+
+ if (mLifetimeLeft == 0)
+ {
+ mAlive = false;
+ }
+
+ if (mAlive)
+ {
+ //update child emitters
+ if (mLifetimePast%Particle::emitterSkip == 0)
+ {
+ for ( EmitterIterator e = mChildEmitters.begin();
+ e != mChildEmitters.end();
+ e++
+ )
+ {
+ Particles newParticles = (*e)->createParticles();
+ for ( ParticleIterator p = newParticles.begin();
+ p != newParticles.end();
+ p++
+ )
+ {
+ (*p)->moveBy(mPosX, mPosY, mPosZ);
+ mChildParticles.push_back (*p);
+ }
+ }
+ }
+
+ if (mMomentum != 1.0f)
+ {
+ mVectorX *= mMomentum;
+ mVectorY *= mMomentum;
+ mVectorZ *= mMomentum;
+ }
+
+ if (mTarget && mAcceleration != 0.0f)
+ {
+ float distX = mPosX - mTarget->getPosX();
+ float distY = mPosY - mTarget->getPosY();
+ float distZ = mPosZ - mTarget->getPosZ();
+ float invHypotenuse;
+
+ switch(Particle::fastPhysics)
+ {
+ case 1:
+ invHypotenuse = fastInvSqrt(
+ distX * distX + distY * distY + distZ * distZ);
+ break;
+ case 2:
+ invHypotenuse = 2.0f /
+ fabs(distX) + fabs(distY) + fabs(distZ);
+ break;
+ default:
+ invHypotenuse = 1.0f / sqrt(
+ distX * distX + distY * distY + distZ * distZ);
+ break;
+ }
+
+ if (invHypotenuse)
+ {
+ if (mInvDieDistance > 0.0f && invHypotenuse > mInvDieDistance)
+ {
+ logger->log("killed");
+ mAlive = false;
+ }
+ float accFactor = invHypotenuse * mAcceleration;
+ mVectorX -= distX * accFactor;
+ mVectorY -= distY * accFactor;
+ mVectorZ -= distZ * accFactor;
+ }
+ }
+
+ if (mRandomnes > 0)
+ {
+ mVectorX += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f;
+ mVectorY += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f;
+ mVectorZ += (rand()%mRandomnes - rand()%mRandomnes) / 1000.0f;
+ }
+
+ mVectorZ -= mGravity;
+
+ // update position
+ mPosX += mVectorX;
+ mPosY += mVectorY;
+ mPosZ += mVectorZ;
+
+ //update other stuff
+ if (mLifetimeLeft > 0)
+ {
+ mLifetimeLeft--;
+ }
+ mLifetimePast++;
+
+ if (mPosZ > PARTICLE_SKY || mPosZ < 0.0f)
+ {
+ if (mBounce && fabs(mVectorZ) > mGravity * 2) {
+ mPosZ *= -mBounce;
+ mVectorX *= mBounce;
+ mVectorY *= mBounce;
+ mVectorZ *= -mBounce;
+ }
+ else {
+ mAlive = false;
+ }
+ }
+ }
+
+ //update child particles
+ for ( ParticleIterator p = mChildParticles.begin();
+ p != mChildParticles.end();
+
+ )
+ {
+ if ((*p)->update())
+ {
+ p++;
+ }else {
+ delete (*p);
+ p = mChildParticles.erase(p);
+ }
+ }
+
+ if (!mAlive && mChildParticles.empty() && mAutoDelete)
+ {
+ return false;
+ };
+
+ return true;
+}
+
+
+void Particle::draw(Graphics *graphics, int offsetX, int offsetY) const
+{
+}
+
+
+Particle*
+Particle::addEffect (std::string particleEffectFile, int pixelX, int pixelY)
+{
+ Particle *newParticle = NULL;
+
+ // XML parser initialisation stuff
+ int size;
+ ResourceManager *resman = ResourceManager::getInstance();
+ char *data = (char*) resman->loadFile(particleEffectFile.c_str(), size);
+
+ if (!data) {
+ logger->log("Warning: Particle engine could not find %s !",
+ particleEffectFile.c_str());
+ return NULL;
+ }
+
+ xmlDocPtr doc = xmlParseMemory(data, size);
+ free(data);
+
+ if (!doc) {
+ logger->log("Warning: Particle engine found syntax error in %s!",
+ particleEffectFile.c_str());
+ return NULL;
+ }
+
+ xmlNodePtr rootNode = xmlDocGetRootElement(doc);
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "effect")) {
+ logger->log("Warning: %s is not a valid particle effect definition file!",
+ particleEffectFile.c_str());
+ return NULL;
+ }
+
+ // parse particles
+ for_each_xml_child_node(effectChildNode, rootNode)
+ {
+ // We're only interested in particles
+ if (!xmlStrEqual(effectChildNode->name, BAD_CAST "particle"))
+ continue;
+
+ // Determine the exact particle type
+ xmlNodePtr node;
+
+ // Animation
+ if ((node = XML::findFirstChildByName(
+ effectChildNode, "animation"))) {
+ newParticle = new AnimationParticle(mMap, node);
+ }
+ // Image
+ else if ((node = XML::findFirstChildByName(
+ effectChildNode, "image"))) {
+ Image *img= resman->getImage((const char*)
+ node->xmlChildrenNode->content);
+
+ newParticle = new ImageParticle(mMap, img);
+ }
+ // Other
+ else {
+ newParticle = new Particle(mMap);
+ }
+
+ // Read and set the basic properties of the particle
+ int offsetX = XML::getProperty(effectChildNode, "position-x", 0);
+ int offsetY = XML::getProperty(effectChildNode, "position-y", 0);
+ int offsetZ = XML::getProperty(effectChildNode, "position-z", 0);
+
+ int particleX = (int)mPosX + pixelX + offsetX;
+ int particleY = (int)mPosY + pixelY + offsetY;
+ int particleZ = (int)mPosZ + offsetZ;
+
+ int lifetime = XML::getProperty(effectChildNode, "lifetime", -1);
+
+ newParticle->setPosition(particleX, particleY, particleZ);
+ newParticle->setLifetime(lifetime);
+
+ // Look for additional emitters for this particle
+ for_each_xml_child_node(emitterNode, effectChildNode)
+ {
+ if (!xmlStrEqual(emitterNode->name, BAD_CAST "emitter"))
+ continue;
+
+ ParticleEmitter *newEmitter;
+ newEmitter = new ParticleEmitter(emitterNode, newParticle, mMap);
+ newParticle->addEmitter(newEmitter);
+ }
+
+ mChildParticles.push_back(newParticle);
+ }
+
+ return newParticle;
+}
+
+
+Particle*
+Particle::addTextSplashEffect(std::string text, gcn::Font *font, gcn::Color color, int x, int y)
+{
+ Particle *newParticle = new TextParticle(mMap, text, font, color);
+ newParticle->setPosition( x,
+ y,
+ 0
+ );
+ newParticle->setVector ( ((rand()%100) - 50) / 200.0f, //X Vector
+ ((rand()%100) - 50) / 200.0f, //Y Vector
+ ((rand()%100) / 200.0f) + 4.0f //Z Vector
+ );
+ newParticle->setGravity(0.1f);
+ newParticle->setBounce(0.5f);
+
+ mChildParticles.push_back(newParticle);
+
+ return newParticle;
+}
+
+
+void
+Particle::setMap(Map *map)
+{
+ mMap = map;
+ if (mMap) setSpriteIterator(mMap->addSprite(this));
+
+ // TODO: Create map emitters based on emitter data in map data
+}
+
+
+Particle::~Particle()
+{
+ //remove from map sprite list
+ if (mMap) mMap->removeSprite(mSpriteIterator);
+ //delete child emitters and child particles
+ clear();
+ Particle::particleCount--;
+}
+
+
+void
+Particle::clear()
+{
+ std::for_each(mChildEmitters.begin(), mChildEmitters.end(),
+ make_dtor(mChildEmitters));
+ mChildEmitters.clear();
+
+ std::for_each(mChildParticles.begin(), mChildParticles.end(),
+ make_dtor(mChildParticles));
+ mChildParticles.clear();
+}
diff --git a/src/particle.h b/src/particle.h
new file mode 100644
index 00000000..f208225a
--- /dev/null
+++ b/src/particle.h
@@ -0,0 +1,278 @@
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef _PARTICLE_H
+#define _PARTICLE_H
+
+#include <list>
+#include <string>
+
+#include <guichan/color.hpp>
+
+#include "guichanfwd.h"
+#include "sprite.h"
+
+
+class Map;
+class Particle;
+class ParticleEmitter;
+
+typedef std::list<Particle *> Particles;
+typedef Particles::iterator ParticleIterator;
+typedef std::list<ParticleEmitter *> Emitters;
+typedef Emitters::iterator EmitterIterator;
+
+/**
+ * a particle spawned by a ParticleEmitter
+ */
+class Particle : public Sprite
+{
+ public:
+ static const float PARTICLE_SKY; /**< maximum Z position of particles */
+ static int fastPhysics; /**< mode of squareroot calculation */
+ static int particleCount; /**< current number of particles*/
+ static int maxCount; /**< maximum number of particles*/
+ static int emitterSkip; /**< duration of pause between two emitter updates in ticks */
+
+ Particle(Map *map);
+
+ ~Particle();
+
+ /**
+ * Deletes all child particles and emitters
+ */
+ void
+ clear();
+
+ /**
+ * Gives a particle the properties of an engine root particle and loads
+ * the particle-related config settings
+ */
+ void
+ setupEngine();
+
+ /**
+ * Updates particle position, returns false when the particle should
+ * be deleted
+ */
+ virtual bool
+ update();
+
+ /**
+ * Draws the particle image
+ */
+ virtual void
+ draw(Graphics *graphics, int offsetX, int offsetY) const;
+
+ /**
+ * Necessary for sorting with the other sprites
+ */
+ virtual int
+ getPixelY() const
+ {
+ return (int)(mPosY + mPosZ) - 64;
+ };
+
+ /*
+ Basic Particle properites:
+ */
+
+ /**
+ * Sets the map the particle is on
+ */
+ void setMap(Map *map);
+
+ /**
+ * Creates a child particle that hosts some emitters described in the
+ * particleEffectFile
+ */
+ Particle*
+ addEffect (std::string particleEffectFile, int pixelX, int pixelY);
+
+ /**
+ * Creates a standalone text particle
+ */
+ Particle*
+ addTextSplashEffect(std::string text, gcn::Font *font, gcn::Color color, int x, int y);
+
+ /**
+ * Adds an emitter to the particle
+ */
+ void
+ addEmitter (ParticleEmitter* emitter)
+ { mChildEmitters.push_back(emitter);};
+
+ /**
+ * Sets the position in 3 dimensional space in pixels relative to map
+ */
+ void
+ setPosition(float x, float y, float z)
+ { mPosX = x; mPosY = y; mPosZ = z; };
+
+ /**
+ * Sets the position in 2 dimensional space in pixels relative to map
+ */
+ void
+ setPosition(float x, float y)
+ { mPosX = x; mPosY = y; };
+
+ float getPosX() const
+ { return mPosX; };
+
+ float getPosY() const
+ { return mPosY; };
+
+ float getPosZ() const
+ { return mPosZ; };
+
+ /**
+ * Changes the particle position relative
+ */
+ void
+ moveBy(float x, float y, float z)
+ { mPosX += x; mPosY += y; mPosZ += z; };
+
+ /**
+ * Sets the time in game ticks until the particle is destroyed.
+ */
+ void
+ setLifetime(int lifetime)
+ { mLifetimeLeft = lifetime; mLifetimePast = 0; };
+
+ /**
+ * Sets the age of the pixel in game ticks where the particle has
+ * faded in completely
+ */
+ void
+ setFadeOut (int fadeOut)
+ { mFadeOut = fadeOut; };
+
+ /**
+ * Sets the remaining particle lifetime where the particle starts to
+ * fade out
+ */
+ void
+ setFadeIn (int fadeIn)
+ { mFadeIn = fadeIn; };
+
+ /**
+ * Sets the sprite iterator of the particle on the current map to make
+ * it easier to remove the particle from the map when it is destroyed
+ */
+ void
+ setSpriteIterator(std::list<Sprite*>::iterator spriteIterator)
+ { mSpriteIterator = spriteIterator; };
+
+ /**
+ * Gets the sprite iterator of the particle on the current map
+ */
+ std::list<Sprite*>::iterator
+ getSpriteIterator() const
+ { return mSpriteIterator; };
+
+ /**
+ * Sets the current velocity in 3 dimensional space
+ */
+ void
+ setVector(float x, float y, float z)
+ { mVectorX = x; mVectorY = y; mVectorZ = z; };
+
+ /**
+ * Sets the downward acceleration
+ */
+ void
+ setGravity(float g)
+ { mGravity = g; };
+
+ /**
+ * Sets the ammount of random vector changes
+ */
+ void
+ setRandomnes(int r)
+ { mRandomnes = r; };
+
+ /**
+ * Sets the ammount of velocity particles retain after
+ * hitting the ground.
+ */
+ void
+ setBounce(float bouncieness)
+ { mBounce = bouncieness; };
+
+ /**
+ * Makes the particle move toward another particle with a
+ * given acceleration and momentum
+ */
+ void setDestination(Particle *target, float accel, float moment)
+ { mTarget = target; mAcceleration = accel; mMomentum = moment; };
+
+ /**
+ * Sets the distance in pixel the particle can come near the target
+ * particle before it is destroyed. Does only make sense after a
+ * target particle has been set using setDestination.
+ */
+ void setDieDistance(float dist)
+ { mInvDieDistance = 1.0f / dist; };
+
+ /**
+ * Manually marks the particle for deletion
+ */
+ void kill()
+ { mAlive = false; mAutoDelete = true; };
+
+ /**
+ * After calling this function the particle will only request
+ * deletion when kill() is called
+ */
+ void disableAutoDelete()
+ { mAutoDelete = false; };
+
+ protected:
+ bool mAlive; /**< Is the particle supposed to be drawn and updated?*/
+ float mPosX, mPosY, mPosZ; /**< Position in 3 dimensonal space - pixel based relative to map */
+ int mLifetimeLeft; /**< Lifetime left in game ticks*/
+ int mLifetimePast; /**< Age of the particle in game ticks*/
+ int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/
+ int mFadeIn; /**< Age in game ticks where fading in is finished*/
+
+ private:
+ // generic properties
+ bool mAutoDelete; /**< May the particle request its deletion by the parent particle?*/
+ Map *mMap; /**< Map the particle is on*/
+ std::list<Sprite*>::iterator mSpriteIterator; /**< iterator of the particle on the current map */
+ Emitters mChildEmitters; /**< List of child emitters*/
+ Particles mChildParticles; /**< List of particles controlled by this particle*/
+ //dynamic particle
+ float mVectorX, mVectorY, mVectorZ; /**< Speed in 3 dimensional space in pixels per game-tick */
+ float mGravity; /**< Downward acceleration in pixels per game-tickČ*/
+ int mRandomnes; /**< Ammount of random vector change*/
+ float mBounce; /**< How much the particle bounces off when hitting the ground*/
+ //follow-point particles
+ Particle *mTarget; /**< The particle that attracts this particle*/
+ float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tickČ*/
+ float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/
+ float mMomentum; /**< How much speed the particle retains after each game tick*/
+};
+
+extern Particle *particleEngine;
+
+#endif
diff --git a/src/particleemitter.cpp b/src/particleemitter.cpp
new file mode 100644
index 00000000..62ac6bd8
--- /dev/null
+++ b/src/particleemitter.cpp
@@ -0,0 +1,313 @@
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "particleemitter.h"
+
+#include "animationparticle.h"
+#include "imageparticle.h"
+#include "log.h"
+#include "particle.h"
+
+#include "resources/animation.h"
+#include "resources/image.h"
+#include "resources/resourcemanager.h"
+#include "resources/imageset.h"
+
+#include <cmath>
+
+#define SIN45 0.707106781f
+#define DEG_RAD_FACTOR 0.017453293f
+
+ParticleEmitter::ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *map)
+{
+ mMap = map;
+ mParticleTarget = target;
+
+ //initializing default values
+ mParticlePosX.set (0.0f);
+ mParticlePosY.set (0.0f);
+ mParticlePosZ.set (0.0f);
+ mParticleAngleHorizontal.set (0.0f);
+ mParticleAngleVertical.set (0.0f);
+ mParticlePower.set (0.0f);
+ mParticleGravity.set (0.0f);
+ mParticleRandomnes.set (0);
+ mParticleBounce.set(0.0f);
+ mParticleAcceleration.set (0.0f);
+ mParticleDieDistance.set(-1.0f);
+ mParticleMomentum.set (1.0f);
+ mParticleLifetime.set (-1);
+ mParticleFadeOut.set (0);
+ mParticleFadeIn.set (0);
+ mOutput.set (1);
+ mParticleImage = "";
+
+ for_each_xml_child_node(propertyNode, emitterNode)
+ {
+ if (xmlStrEqual(propertyNode->name, BAD_CAST "property"))
+ {
+ std::string name = XML::getProperty(propertyNode, "name", "");
+
+ if (name == "position-x")
+ {
+ mParticlePosX = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "position-y")
+ {
+
+ mParticlePosY = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "position-z")
+ {
+ mParticlePosZ = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "image")
+ {
+ mParticleImage = XML::getProperty(propertyNode, "value", "");
+ }
+ else if (name == "horizontal-angle")
+ {
+ mParticleAngleHorizontal = readMinMax(propertyNode, 0.0f);
+ mParticleAngleHorizontal.minVal *= DEG_RAD_FACTOR;
+ mParticleAngleHorizontal.maxVal *= DEG_RAD_FACTOR;
+ }
+ else if (name == "vertical-angle")
+ {
+ mParticleAngleVertical = readMinMax(propertyNode, 0.0f);
+ mParticleAngleVertical.minVal *= DEG_RAD_FACTOR;
+ mParticleAngleVertical.maxVal *= DEG_RAD_FACTOR;
+ }
+ else if (name == "power")
+ {
+ mParticlePower = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "gravity")
+ {
+ mParticleGravity = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "randomnes")
+ {
+ mParticleRandomnes = readMinMax(propertyNode, 0);
+ }
+ else if (name == "bounce")
+ {
+ mParticleBounce = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "lifetime")
+ {
+ mParticleLifetime = readMinMax(propertyNode, 0);
+ mParticleLifetime.minVal += 1;
+ }
+ else if (name == "output")
+ {
+ mOutput = readMinMax(propertyNode, 0);
+ mOutput.maxVal +=1;
+ }
+ else if (name == "acceleration")
+ {
+ mParticleAcceleration = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "die-distance")
+ {
+ mParticleDieDistance = readMinMax(propertyNode, 0.0f);
+ }
+ else if (name == "momentum")
+ {
+ mParticleMomentum = readMinMax(propertyNode, 1.0f);
+ }
+ else if (name == "fade-out")
+ {
+ mParticleFadeOut = readMinMax(propertyNode, 0);
+ }
+ else if (name == "fade-in")
+ {
+ mParticleFadeIn = readMinMax(propertyNode, 0);
+ }
+ else
+ {
+ logger->log("Particle Engine: Warning, unknown emitter property \"%s\"",
+ name.c_str()
+ );
+ }
+ }
+ else if (xmlStrEqual(propertyNode->name, BAD_CAST "emitter"))
+ {
+ ParticleEmitter newEmitter(propertyNode, mParticleTarget, map);
+ mParticleChildEmitters.push_back(newEmitter);
+ }
+ else if (xmlStrEqual(propertyNode->name, BAD_CAST "animation"))
+ {
+ ImageSet *imageset = ResourceManager::getInstance()->getImageSet(
+ XML::getProperty(propertyNode, "imageset", ""),
+ XML::getProperty(propertyNode, "width", 0),
+ XML::getProperty(propertyNode, "height", 0)
+ );
+
+ // Get animation frames
+ for_each_xml_child_node(frameNode, propertyNode)
+ {
+ int delay = XML::getProperty(frameNode, "delay", 0);
+ int offsetX = XML::getProperty(frameNode, "offsetX", 0);
+ int offsetY = XML::getProperty(frameNode, "offsetY", 0);
+ offsetY -= imageset->getHeight() - 32;
+ offsetX -= imageset->getWidth() / 2 - 16;
+
+ if (xmlStrEqual(frameNode->name, BAD_CAST "frame"))
+ {
+ int index = XML::getProperty(frameNode, "index", -1);
+
+ if (index < 0)
+ {
+ logger->log("No valid value for 'index'");
+ continue;
+ }
+
+ Image *img = imageset->get(index);
+
+ if (!img)
+ {
+ logger->log("No image at index " + (index));
+ continue;
+ }
+
+ mParticleAnimation.addFrame(img, delay, offsetX, offsetY);
+ }
+ else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence"))
+ {
+ int start = XML::getProperty(frameNode, "start", -1);
+ int end = XML::getProperty(frameNode, "end", -1);
+
+ if (start < 0 || end < 0)
+ {
+ logger->log("No valid value for 'start' or 'end'");
+ continue;
+ }
+
+ while (end >= start)
+ {
+ Image *img = imageset->get(start);
+
+ if (!img)
+ {
+ logger->log("No image at index " +
+ (start));
+ continue;
+ }
+
+ mParticleAnimation.addFrame(img, delay, offsetX, offsetY);
+ start++;
+ }
+ }
+ else if (xmlStrEqual(frameNode->name, BAD_CAST "end"))
+ {
+ mParticleAnimation.addTerminator();
+ }
+ } // for frameNode
+ }
+ }
+}
+
+
+template <typename T> MinMax<T>
+ParticleEmitter::readMinMax(xmlNodePtr propertyNode, T def)
+{
+ MinMax<T> retval;
+
+ def = (T)XML::getFloatProperty(propertyNode, "value", (double)def);
+ retval.set ( (T)XML::getFloatProperty(propertyNode, "min", (double)def),
+ (T)XML::getFloatProperty(propertyNode, "max", (double)def)
+ );
+
+ return retval;
+}
+
+
+std::list<Particle *>
+ParticleEmitter::createParticles()
+{
+ std::list<Particle *> newParticles;
+ ResourceManager *resman = ResourceManager::getInstance();
+
+ for (int i = mOutput.value(); i > 0; i--)
+ {
+ //limit maximum particles
+ if (Particle::particleCount > Particle::maxCount) break;
+
+ Particle *newParticle;
+ if (mParticleImage != "")
+ {
+ newParticle = new ImageParticle(mMap,
+ resman->getImage(mParticleImage));
+ }
+ else if (mParticleAnimation.getLength() > 0)
+ {
+ Animation *newAnimation = new Animation(mParticleAnimation);
+ newParticle = new AnimationParticle(mMap, newAnimation);
+ }
+ else
+ {
+ newParticle = new Particle(mMap);
+ }
+
+
+ newParticle->setPosition(
+ mParticlePosX.value(),
+ mParticlePosY.value(),
+ mParticlePosZ.value()
+ );
+
+ float angleH = mParticleAngleHorizontal.value();
+ float angleV = mParticleAngleVertical.value();
+ float power = mParticlePower.value();
+ newParticle->setVector(
+ cos(angleH) * cos(angleV) * power,
+ sin(angleH) * cos(angleV) * SIN45 * power,
+ sin(angleV) * SIN45 * power
+ );
+
+ newParticle->setRandomnes(mParticleRandomnes.value());
+ newParticle->setGravity(mParticleGravity.value());
+ newParticle->setBounce(mParticleBounce.value());
+
+ newParticle->setDestination(mParticleTarget,
+ mParticleAcceleration.value(),
+ mParticleMomentum.value()
+ );
+ newParticle->setDieDistance(mParticleDieDistance.value());
+
+ newParticle->setLifetime(mParticleLifetime.value());
+ newParticle->setFadeOut(mParticleFadeOut.value());
+ newParticle->setFadeIn(mParticleFadeIn.value());
+
+ for ( std::list<ParticleEmitter>::iterator i = mParticleChildEmitters.begin();
+ i != mParticleChildEmitters.end();
+ i++
+ )
+ {
+ newParticle->addEmitter(new ParticleEmitter(*i));
+ }
+
+ newParticles.push_back(newParticle);
+ }
+
+ return newParticles;
+}
diff --git a/src/particleemitter.h b/src/particleemitter.h
new file mode 100644
index 00000000..dcc7069b
--- /dev/null
+++ b/src/particleemitter.h
@@ -0,0 +1,108 @@
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef _PARTICLEEMITTER_H
+#define _PARTICLEEMITTER_H
+
+#include <list>
+
+#include "utils/xml.h"
+#include "utils/minmax.h"
+
+#include "resources/animation.h"
+
+class Map;
+class Particle;
+
+/**
+ * Every Particle can have one or more particle emitters that create new
+ * particles when they are updated
+ */
+class ParticleEmitter
+{
+ public:
+
+ ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *map);
+
+ /**
+ * Spawns new particles
+ * @return: a list of created particles
+ */
+ std::list<Particle *> createParticles();
+
+ /**
+ * Sets the target of the particles that are created
+ */
+ void
+ setTarget(Particle *target)
+ { mParticleTarget = target; };
+
+ private:
+ template <typename T> MinMax<T> readMinMax(xmlNodePtr propertyNode, T def);
+
+ /**
+ * initial position of particles:
+ */
+ MinMax<float> mParticlePosX, mParticlePosY, mParticlePosZ;
+
+ /**
+ * initial vector of particles:
+ */
+ MinMax<float> mParticleAngleHorizontal, mParticleAngleVertical;
+
+ /**
+ * Initial velocity of particles
+ */
+ MinMax<float> mParticlePower;
+
+ /**
+ * vector changing of particles:
+ */
+ MinMax<float> mParticleGravity;
+ MinMax<int> mParticleRandomnes;
+ MinMax<float> mParticleBounce;
+
+ /**
+ * Properties of targeting particles:
+ */
+ Particle *mParticleTarget;
+ MinMax<float> mParticleAcceleration;
+ MinMax<float> mParticleDieDistance;
+ MinMax<float> mParticleMomentum;
+
+ /**
+ * Behavior over time of the particles:
+ */
+ MinMax<int> mParticleLifetime;
+ MinMax<int> mParticleFadeOut;
+ MinMax<int> mParticleFadeIn;
+
+ Map *mMap; /**< Map the particles are supposed to spawn on */
+
+ MinMax<int> mOutput; /**< Number of particles spawned per update */
+
+ std::string mParticleImage; /**< Filename of particle image */
+ Animation mParticleAnimation; /**< Filename of particle animation file */
+
+ std::list<ParticleEmitter> mParticleChildEmitters; /** List of emitters the spawned particles are equipped with */
+};
+#endif
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index fda8916d..2230cb6a 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -231,6 +231,30 @@ MapReader::readMap(xmlNodePtr node, const std::string &path)
{
readProperties(childNode, map);
}
+ else if (xmlStrEqual(childNode->name, BAD_CAST "objectgroup"))
+ {
+ for_each_xml_child_node(objectNode, childNode)
+ {
+ if (xmlStrEqual(objectNode->name, BAD_CAST "object"))
+ {
+ std::string objName = XML::getProperty(objectNode, "name", "");
+ std::string objType = XML::getProperty(objectNode, "type", "");
+ int objX = XML::getProperty(objectNode, "x", 0);
+ int objY = XML::getProperty(objectNode, "y", 0);
+
+ logger->log("- Loading object name: %s type: %s at %d:%d",
+ objName.c_str(), objType.c_str(), objX, objY);
+ if (objType == "PARTICLE_EFFECT")
+ {
+ map->addParticleEffect(objName, objX, objY);
+ }
+ else
+ {
+ logger->log(" Warning: Unknown object type");
+ }
+ }
+ }
+ }
}
map->initializeOverlays();
diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp
index 5fc35bcd..f52fd172 100644
--- a/src/simpleanimation.cpp
+++ b/src/simpleanimation.cpp
@@ -23,10 +23,95 @@
#include "simpleanimation.h"
+#include "graphics.h"
+#include "log.h"
+
+#include "resources/image.h"
+#include "resources/resourcemanager.h"
+#include "resources/imageset.h"
+
+
+SimpleAnimation::SimpleAnimation(xmlNodePtr animationNode):
+ mAnimationTime(0),
+ mAnimationPhase(0)
+{
+ mAnimation = new Animation();
+
+ ImageSet *imageset = ResourceManager::getInstance()->getImageSet(
+ XML::getProperty(animationNode, "imageset", ""),
+ XML::getProperty(animationNode, "width", 0),
+ XML::getProperty(animationNode, "height", 0)
+ );
+
+ // Get animation frames
+ for ( xmlNodePtr frameNode = animationNode->xmlChildrenNode;
+ frameNode != NULL;
+ frameNode = frameNode->next)
+ {
+ int delay = XML::getProperty(frameNode, "delay", 0);
+ int offsetX = XML::getProperty(frameNode, "offsetX", 0);
+ int offsetY = XML::getProperty(frameNode, "offsetY", 0);
+ offsetY -= imageset->getHeight() - 32;
+ offsetX -= imageset->getWidth() / 2 - 16;
+
+ if (xmlStrEqual(frameNode->name, BAD_CAST "frame"))
+ {
+ int index = XML::getProperty(frameNode, "index", -1);
+
+ if (index < 0)
+ {
+ logger->log("No valid value for 'index'");
+ continue;
+ }
+
+ Image *img = imageset->get(index);
+
+ if (!img)
+ {
+ logger->log("No image at index " + (index));
+ continue;
+ }
+
+ mAnimation->addFrame(img, delay, offsetX, offsetY);
+ }
+ else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence"))
+ {
+ int start = XML::getProperty(frameNode, "start", -1);
+ int end = XML::getProperty(frameNode, "end", -1);
+
+ if (start < 0 || end < 0)
+ {
+ logger->log("No valid value for 'start' or 'end'");
+ continue;
+ }
+
+ while (end >= start)
+ {
+ Image *img = imageset->get(start);
+
+ if (!img)
+ {
+ logger->log("No image at index " +
+ (start));
+ continue;
+ }
+
+ mAnimation->addFrame(img, delay, offsetX, offsetY);
+ start++;
+ }
+ }
+ else if (xmlStrEqual(frameNode->name, BAD_CAST "end"))
+ {
+ mAnimation->addTerminator();
+ }
+ }
+
+ mCurrentFrame = mAnimation->getFrame(0);
+}
void SimpleAnimation::update(unsigned int timePassed)
{
- mAnimationTime += timePassed;
+ mAnimationTime+=timePassed;
while (mAnimationTime > mCurrentFrame->delay)
{
mAnimationTime -= mCurrentFrame->delay;
diff --git a/src/simpleanimation.h b/src/simpleanimation.h
index a56c31da..14793c2f 100644
--- a/src/simpleanimation.h
+++ b/src/simpleanimation.h
@@ -26,7 +26,10 @@
#include "resources/animation.h"
+#include "utils/xml.h"
+
class Frame;
+class Graphics;
/**
* This class is a leightweight alternative to the AnimatedSprite class.
@@ -35,6 +38,10 @@ class Frame;
class SimpleAnimation
{
public:
+
+ /**
+ * Creates a simple animation with an already created animation
+ */
SimpleAnimation(Animation *animation):
mAnimation(animation),
mAnimationTime(0),
@@ -42,6 +49,11 @@ class SimpleAnimation
mCurrentFrame(mAnimation->getFrame(0))
{};
+ /**
+ * Creates a simple animation that creates its animation from XML Data
+ */
+ SimpleAnimation(xmlNodePtr animationNode);
+
~SimpleAnimation();
void update(unsigned int timePassed);
@@ -49,17 +61,10 @@ class SimpleAnimation
Image *getCurrentImage() const;
private:
- /** The hosted animation. */
- Animation *mAnimation;
-
- /** Time in game ticks the current frame is shown. */
- unsigned int mAnimationTime;
-
- /** Index of current animation frame. */
- unsigned int mAnimationPhase;
-
- /** Current animation frame. */
- Frame *mCurrentFrame;
+ Animation *mAnimation; /**< The hosted animation */
+ unsigned int mAnimationTime; /**< Time in game ticks the current frame is shown*/
+ unsigned int mAnimationPhase; /**< Index of current animation phase*/
+ Frame *mCurrentFrame; /**< Current animation phase */
};
#endif
diff --git a/src/utils/fastsqrt.h b/src/utils/fastsqrt.h
new file mode 100644
index 00000000..8ba6f8ce
--- /dev/null
+++ b/src/utils/fastsqrt.h
@@ -0,0 +1,23 @@
+/* A very fast function to calculate the approximate inverse square root of a
+ * floating point value and a helper function that uses it for getting the
+ * normal squareroot. For an explanation of the inverse squareroot function
+ * read:
+ * http://www.math.purdue.edu/~clomont/Math/Papers/2003/InvSqrt.pdf
+ *
+ * Unfortunately the original creator of this function seems to be unknown.
+ */
+
+float fastInvSqrt(float x)
+{
+ float xhalf = 0.5f*x;
+ int i = *(int*)&x;
+ i = 0x5f375a86- (i>>1);
+ x = *(float*)&i;
+ x = x*(1.5f-xhalf*x*x);
+ return x;
+}
+
+float fastSqrt(float x)
+{
+ return 1.0f/fastInvSqrt(x);
+}
diff --git a/src/utils/minmax.h b/src/utils/minmax.h
new file mode 100644
index 00000000..1add2b7e
--- /dev/null
+++ b/src/utils/minmax.h
@@ -0,0 +1,47 @@
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+/**
+ * Returns a random numeric value that is larger than or equal min and smaller
+ * than max
+ */
+
+template <typename T> struct MinMax
+{
+ void set(T min, T max)
+ {
+ minVal=min; maxVal=max;
+ }
+
+ void set(T val)
+ {
+ set(val, val);
+ }
+
+ T value()
+ {
+ return (T)(minVal + (maxVal - minVal) * (rand() / ((double) RAND_MAX + 1)));
+ }
+
+ T minVal;
+ T maxVal;
+};
diff --git a/src/utils/wingettimeofday.h b/src/utils/wingettimeofday.h
index a5537f39..28afb7e5 100644
--- a/src/utils/wingettimeofday.h
+++ b/src/utils/wingettimeofday.h
@@ -1,113 +1,113 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _TMW_WINGETTIMEOFDAY_H_
-#define _TMW_WINGETTIMEOFDAY_H_
-
-#ifdef WIN32
-
-#include <windows.h>
-
-/*
- * the function gettimeofday() is available on UNIX but not on windows.
- * this header defines a windows implementation as a
- * GetSystemTimeAsFileTime() wrapper.
- */
-
-int gettimeofday(struct timeval* tv, void *tz)
-/*---------------------------------------------------------------
- * Copyright (c) 1999,2000,2001,2002,2003
- * The Board of Trustees of the University of Illinois
- * All Rights Reserved.
- *---------------------------------------------------------------
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software (Iperf) and associated
- * documentation files (the "Software"), to deal in the Software
- * without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute,
- * sublicense, and/or sell copies of the Software, and to permit
- * persons to whom the Software is furnished to do
- * so, subject to the following conditions:
- *
- *
- * Redistributions of source code must retain the above
- * copyright notice, this list of conditions and
- * the following disclaimers.
- *
- *
- * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following
- * disclaimers in the documentation and/or other materials
- * provided with the distribution.
- *
- *
- * Neither the names of the University of Illinois, NCSA,
- * nor the names of its contributors may be used to endorse
- * or promote products derived from this Software without
- * specific prior written permission.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE CONTIBUTORS OR COPYRIGHT
- * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * ________________________________________________________________
- * National Laboratory for Applied Network Research
- * National Center for Supercomputing Applications
- * University of Illinois at Urbana-Champaign
- * http://www.ncsa.uiuc.edu
- * ________________________________________________________________
- *
- * gettimeofday.c
- * by Mark Gates <mgates@nlanr.net>
- * -------------------------------------------------------------------
- * A (hack) implementation of gettimeofday for Windows.
- * Since I send sec/usec in UDP packets, this made the most sense.
- * ------------------------------------------------------------------- */
-{
- FILETIME time;
- double timed;
-
- GetSystemTimeAsFileTime( &time );
-
- // Apparently Win32 has units of 1e-7 sec (tenths of microsecs)
- // 4294967296 is 2^32, to shift high word over
- // 11644473600 is the number of seconds between
- // the Win32 epoch 1601-Jan-01 and the Unix epoch 1970-Jan-01
- // Tests found floating point to be 10x faster than 64bit int math.
-
- timed = ((time.dwHighDateTime * 4294967296e-7) - 11644473600.0) +
- (time.dwLowDateTime * 1e-7);
-
- tv->tv_sec = (long) timed;
- tv->tv_usec = (long) ((timed - tv->tv_sec) * 1e6);
-
- return 0;
-}
-
-
-#endif // WIN32
-#endif
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_WINGETTIMEOFDAY_H_
+#define _TMW_WINGETTIMEOFDAY_H_
+
+#ifdef WIN32
+
+#include <windows.h>
+
+/*
+ * the function gettimeofday() is available on UNIX but not on windows.
+ * this header defines a windows implementation as a
+ * GetSystemTimeAsFileTime() wrapper.
+ */
+
+int gettimeofday(struct timeval* tv, void *tz)
+/*---------------------------------------------------------------
+ * Copyright (c) 1999,2000,2001,2002,2003
+ * The Board of Trustees of the University of Illinois
+ * All Rights Reserved.
+ *---------------------------------------------------------------
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software (Iperf) and associated
+ * documentation files (the "Software"), to deal in the Software
+ * without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit
+ * persons to whom the Software is furnished to do
+ * so, subject to the following conditions:
+ *
+ *
+ * Redistributions of source code must retain the above
+ * copyright notice, this list of conditions and
+ * the following disclaimers.
+ *
+ *
+ * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following
+ * disclaimers in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ *
+ * Neither the names of the University of Illinois, NCSA,
+ * nor the names of its contributors may be used to endorse
+ * or promote products derived from this Software without
+ * specific prior written permission.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE CONTIBUTORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * ________________________________________________________________
+ * National Laboratory for Applied Network Research
+ * National Center for Supercomputing Applications
+ * University of Illinois at Urbana-Champaign
+ * http://www.ncsa.uiuc.edu
+ * ________________________________________________________________
+ *
+ * gettimeofday.c
+ * by Mark Gates <mgates@nlanr.net>
+ * -------------------------------------------------------------------
+ * A (hack) implementation of gettimeofday for Windows.
+ * Since I send sec/usec in UDP packets, this made the most sense.
+ * ------------------------------------------------------------------- */
+{
+ FILETIME time;
+ double timed;
+
+ GetSystemTimeAsFileTime( &time );
+
+ // Apparently Win32 has units of 1e-7 sec (tenths of microsecs)
+ // 4294967296 is 2^32, to shift high word over
+ // 11644473600 is the number of seconds between
+ // the Win32 epoch 1601-Jan-01 and the Unix epoch 1970-Jan-01
+ // Tests found floating point to be 10x faster than 64bit int math.
+
+ timed = ((time.dwHighDateTime * 4294967296e-7) - 11644473600.0) +
+ (time.dwLowDateTime * 1e-7);
+
+ tv->tv_sec = (long) timed;
+ tv->tv_usec = (long) ((timed - tv->tv_sec) * 1e6);
+
+ return 0;
+}
+
+
+#endif // WIN32
+#endif
diff --git a/src/utils/xml.cpp b/src/utils/xml.cpp
index 7c917dc0..e30450f0 100644
--- a/src/utils/xml.cpp
+++ b/src/utils/xml.cpp
@@ -39,6 +39,20 @@ namespace XML
return ret;
}
+ double
+ getFloatProperty(xmlNodePtr node, const char* name, double def)
+ {
+ double &ret = def;
+
+ xmlChar *prop = xmlGetProp(node, BAD_CAST name);
+ if (prop) {
+ ret = atof((char*)prop);
+ xmlFree(prop);
+ }
+
+ return ret;
+ }
+
std::string
getProperty(xmlNodePtr node, const char *name, const std::string &def)
{
@@ -51,4 +65,13 @@ namespace XML
return def;
}
+
+ xmlNodePtr findFirstChildByName(xmlNodePtr parent, const char *name)
+ {
+ for_each_xml_child_node(child, parent)
+ if (xmlStrEqual(child->name, BAD_CAST name))
+ return child;
+
+ return NULL;
+ }
}
diff --git a/src/utils/xml.h b/src/utils/xml.h
index db4c264a..ef3bad3d 100644
--- a/src/utils/xml.h
+++ b/src/utils/xml.h
@@ -40,10 +40,21 @@ namespace XML
getProperty(xmlNodePtr node, const char *name, int def);
/**
+ * Gets an floating point property from an xmlNodePtr.
+ */
+ double
+ getFloatProperty(xmlNodePtr node, const char *name, double def);
+
+ /**
* Gets a string property from an xmlNodePtr.
*/
std::string
getProperty(xmlNodePtr node, const char *name, const std::string &def);
+
+ /**
+ * Finds the first child node with the given name
+ */
+ xmlNodePtr findFirstChildByName(xmlNodePtr parent, const char *name);
}
#define for_each_xml_child_node(var, parent) \