diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 24 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 15 | ||||
-rw-r--r-- | src/graphic/graphic.h | 110 | ||||
-rw-r--r-- | src/gui/inventory.cpp | 129 | ||||
-rw-r--r-- | src/gui/inventory.h | 51 | ||||
-rw-r--r-- | src/gui/shop.cpp | 176 | ||||
-rw-r--r-- | src/gui/window.h | 2 |
7 files changed, 242 insertions, 265 deletions
diff --git a/src/game.cpp b/src/game.cpp index 64336157..cd076611 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -287,7 +287,7 @@ void do_input() { show_skill_dialog = !show_skill_dialog; action_time = false; } else if(key[KEY_I]) { - inventory.setVisible(!inventory.isVisible()); + inventoryDialog->setVisible(!inventoryDialog->isVisible()); action_time = false; } else if(key[KEY_K]) { show_skill_list_dialog = !show_skill_dialog; @@ -531,14 +531,16 @@ void do_parse() { break; //Get the items case 0x01ee: - for(int loop=0;loop<(RFIFOW(2)-4)/18;loop++) { - inventory.add_item(RFIFOW(4+loop*18), RFIFOW(4+loop*18+2), RFIFOW(4+loop*18+6)); } + for (int loop = 0; loop < (RFIFOW(2) - 4) / 18; loop++) { + inventoryDialog->addItem(RFIFOW(4 + loop * 18), + RFIFOW(4 + loop * 18 + 2), RFIFOW(4 + loop * 18 + 6)); + } break; case 0x00a8: // could I use the item? // index RFIFOW(2) // succes or not RFIFOB(6); - //if(RFIFOB(6)) - // inventory.add_item(RFIFOW(2),RFIFOW(4)); + //if (RFIFOB(6)) + // inventoryDialog->addItem(RFIFOW(2), RFIFOW(4)); break; // Warp case 0x0091: @@ -776,16 +778,16 @@ void do_parse() { if(RFIFOB(22)>0) chatlog.chat_log("Unable to pick up item", BY_SERVER, font); else - inventory.add_item(RFIFOW(2), RFIFOW(6), RFIFOW(4)); + inventoryDialog->addItem(RFIFOW(2), RFIFOW(6), RFIFOW(4)); break; // Remove item to inventory after you sold it case 0x00af: - printf("sell %i\n",-RFIFOW(4)); - inventory.increase_quantity(RFIFOW(2), -RFIFOW(4)); + printf("sell %i\n", -RFIFOW(4)); + inventoryDialog->increaseQuantity(RFIFOW(2), -RFIFOW(4)); break; // Use an item case 0x01c8: - inventory.change_quantity(RFIFOW(2), RFIFOW(10)); + inventoryDialog->changeQuantity(RFIFOW(2), RFIFOW(10)); break; // ?? case 0x0119: @@ -858,8 +860,8 @@ void do_parse() { } break; case 0x00a4: - for(int i=0;i<(RFIFOW(2)-4)/20;i++) - inventory.add_item(RFIFOW(4+20*i), RFIFOW(6+20*i), 1); + for (int i = 0; i < (RFIFOW(2) - 4) / 20; i++) + inventoryDialog->addItem(RFIFOW(4 + 20 * i), RFIFOW(6 + 20 * i), 1); break; // Manage non implemented packets diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index b3173881..02b23181 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -17,8 +17,6 @@ * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) */ #include "graphic.h" @@ -42,13 +40,11 @@ BITMAP *buffer, *chat_background; DATAFILE *tileset; char itemCurrenyQ[10] = "0"; -//char page_num; int map_x, map_y, camera_x, camera_y; DIALOG_PLAYER *npc_player, *skill_player, *buy_sell_player, *sell_player, *skill_list_player, *npc_list_player; char npc_text[1000] = ""; char statsString2[255] = "n/a"; char skill_points[10] = ""; -TmwInventory inventory; Chat chatlog("./docs/chatlog.txt", 20); int show_npc_dialog = 0; bool show_skill_dialog = false; @@ -56,8 +52,10 @@ bool show_skill_list_dialog = false; char npc_button[10] = "Close"; gcn::TextField *chatInput; + StatsDialog *statsDialog; BuyDialog *buyDialog; +InventoryDialog *inventoryDialog; void ChatListener::action(const std::string& eventId) { @@ -204,10 +202,12 @@ void init_graphic() { statsDialog = new StatsDialog(guiTop); statsDialog->setPosition(SCREEN_W - statsDialog->getWidth() - 10, 10); - // Create buy dialog + // Create buy and inventory dialog buyDialog = new BuyDialog(guiTop); + inventoryDialog = new InventoryDialog(guiTop); buyDialog->setVisible(false); - + inventoryDialog->setVisible(false); + inventoryDialog->setPosition(100, 100); npc_player = init_dialog(npc_dialog, -1); position_dialog(npc_dialog, 300, 200); @@ -216,7 +216,6 @@ void init_graphic() { sell_player = init_dialog(sell_dialog, -1); skill_list_player = init_dialog(skill_list_dialog, -1); npc_list_player = init_dialog(npc_list_dialog, -1); - inventory.create(100, 100); vpage[0] = NULL; vpage[1] = NULL; @@ -514,7 +513,7 @@ void do_graphic(void) { guiGraphics->setTarget(vpage[page_num]); gui_update(NULL); - inventory.draw(vpage[page_num]); + //inventory.draw(vpage[page_num]); set_trans_blender(0, 0, 0, 110); draw_trans_sprite(vpage[page_num], chat_background, 0, SCREEN_H - 125); diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h index ad1d02fa..d71c5ead 100644 --- a/src/graphic/graphic.h +++ b/src/graphic/graphic.h @@ -17,8 +17,6 @@ * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) */ #ifndef _GRAPHIC_H @@ -47,13 +45,13 @@ extern char skill_points[10]; extern Chat chatlog; extern bool show_skill_dialog, show_skill_list_dialog; extern int show_npc_dialog; -extern TmwInventory inventory; extern int map_x, map_y, camera_x, camera_y; extern BITMAP *hairset; extern char npc_button[10]; extern StatsDialog *statsDialog; extern BuyDialog *buyDialog; +extern InventoryDialog *inventoryDialog; // The action listener for the chat field class ChatListener : public gcn::ActionListener { @@ -66,68 +64,68 @@ void init_graphic(void); void exit_graphic(void); class Surface { - public: - BITMAP *buffer; - virtual void lock() = 0; - virtual void show() = 0; - virtual void update() = 0; + public: + BITMAP *buffer; + virtual void lock() = 0; + virtual void show() = 0; + virtual void update() = 0; }; class VideoSurface : public Surface { - private: - int current_page; - BITMAP *page[2]; - public: - VideoSurface(BITMAP *page1, BITMAP *page2) { - page[0] = page1; - page[1] = page2; - current_page = 0; - } - ~VideoSurface() { - destroy_bitmap(page[0]); - destroy_bitmap(page[2]); - } - void lock() { - acquire_bitmap(buffer); - } - void show() { - release_bitmap(buffer); - show_video_bitmap(buffer); - } - void update() { - current_page++; - if (current_page == 2) { - current_page = 0; - } - buffer = page[current_page]; - } + private: + int current_page; + BITMAP *page[2]; + public: + VideoSurface(BITMAP *page1, BITMAP *page2) { + page[0] = page1; + page[1] = page2; + current_page = 0; + } + ~VideoSurface() { + destroy_bitmap(page[0]); + destroy_bitmap(page[2]); + } + void lock() { + acquire_bitmap(buffer); + } + void show() { + release_bitmap(buffer); + show_video_bitmap(buffer); + } + void update() { + current_page++; + if (current_page == 2) { + current_page = 0; + } + buffer = page[current_page]; + } }; class MemorySurface : public Surface { - public: - MemorySurface(BITMAP *buffer) { - this->buffer = buffer; - } - ~MemorySurface() { - destroy_bitmap(buffer); - } - void lock() { - } - void show() { - blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H); - } - void update() { - } + public: + MemorySurface(BITMAP *buffer) { + this->buffer = buffer; + } + ~MemorySurface() { + destroy_bitmap(buffer); + } + void lock() { + } + void show() { + blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H); + } + void update() { + } }; class GraphicEngine { - private: - Surface *surface; - Spriteset *tileset; - public: - GraphicEngine(); - ~GraphicEngine(); - void refresh(); + private: + Surface *surface; + Spriteset *tileset; + public: + GraphicEngine(); + ~GraphicEngine(); + void refresh(); }; #endif diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp index 8b1032b8..0b44807c 100644 --- a/src/gui/inventory.cpp +++ b/src/gui/inventory.cpp @@ -20,67 +20,64 @@ */ #include "inventory.h" +#include <sstream> -DIALOG inventory_dialog[] = { - /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 252, 322, 60, 0, -1, 0, 0, 0, 0, (char*)"Inventory", NULL, NULL }, - { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, -}; - -DIALOG_PLAYER *inventory_player; - -TmwInventory::TmwInventory() -{ - show_inventory = false; -} - -TmwInventory::~TmwInventory() +InventoryDialog::InventoryDialog(gcn::Container *parent): + Window(parent, "Inventory") { -} + setSize(322, 60); -void TmwInventory::create(int tempxpos, int tempypos) { itemset = load_datafile("./data/graphic/items.dat"); for (int i = 0; i < INVENTORY_SIZE; i++) { - items[i].id = -1; // if id is negative there's no item + items[i].id = -1; items[i].quantity = 0; } +} - inventory_player = init_dialog(inventory_dialog, -1); - position_dialog(inventory_dialog, x, y); - - show_inventory = false; +InventoryDialog::~InventoryDialog() +{ } -void TmwInventory::draw(BITMAP *buffer) { - if (!show_inventory) return; +void InventoryDialog::draw(gcn::Graphics *graphics) +{ + int x, y; + getAbsolutePosition(x, y); + + // Draw window graphics + Window::draw(graphics); + + gcn::AllegroGraphics *alGraphics = (gcn::AllegroGraphics*)graphics; + BITMAP *target = alGraphics->getTarget(); - dialog_message(inventory_dialog, MSG_DRAW, 0, 0); - update_dialog(inventory_player); for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].quantity > 0) { if (items[i].id >= 501 && items[i].id <= 511) { - draw_rle_sprite(gui_bitmap, + draw_rle_sprite(target, (RLE_SPRITE *)itemset[items[i].id - 501].dat, - inventory_dialog[0].x + 24 * i, - inventory_dialog[0].y + 26); + x + 24 * i, + y + 26); } - //else - //masked_blit((BITMAP *)itemset[0].dat, gui_bitmap, 0, 0, inventory_dialog[0].x+24*i, inventory_dialog[0].y+26, 22, 22); - - textprintf_ex(gui_bitmap, font, inventory_dialog[0].x + 24 * i, - inventory_dialog[0].y + 46, makecol(0, 0, 0), -1, - "%i", items[i].quantity); + //else { + // masked_blit((BITMAP *)itemset[0].dat, gui_bitmap, 0, 0, + // x + 24 * i, y + 26, 22, 22); + //} + + std::stringstream ss; + ss << items[i].quantity; + graphics->drawText(ss.str(), 24 * i + 10, 44, + gcn::Graphics::CENTER); } } + /* if (mouse_b & 2) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].quantity > 0 && - inventory_dialog[0].x + 24 * i + 24 > mouse_x && - inventory_dialog[0].x + 24 * i < mouse_x && - inventory_dialog[0].y + 44 + 24 > mouse_y && - inventory_dialog[0].y + 44 < mouse_y) + x + 24 * i + 24 > mouse_x && + x + 24 * i < mouse_x && + y + 44 + 24 > mouse_y && + y + 44 < mouse_y) { itemMeny = 1; itemMeny_x = 24 * i; @@ -91,54 +88,44 @@ void TmwInventory::draw(BITMAP *buffer) { } if (itemMeny) { - if (inventory_dialog[0].y + itemMeny_y < mouse_y && - inventory_dialog[0].y + itemMeny_y + 10 > mouse_y) + if (y + itemMeny_y < mouse_y && y + itemMeny_y + 10 > mouse_y) { if (mouse_b & 1) { - use_item(itemMeny_i,items[itemMeny_i].id); + useItem(itemMeny_i,items[itemMeny_i].id); itemMeny = 0; } - textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x, - inventory_dialog[0].y + itemMeny_y, makecol(255, 237, 33), - -1, "Use item"); - } else { - textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x, - inventory_dialog[0].y + itemMeny_y, MAKECOL_BLACK, -1, - "Use item"); + textprintf_ex(buffer, font, x + itemMeny_x, + y + itemMeny_y, makecol(255, 237, 33), -1, "Use item"); } - if (inventory_dialog[0].y + itemMeny_y + 10 < mouse_y && - inventory_dialog[0].y + itemMeny_y + 20 > mouse_y) { + else { + textprintf_ex(buffer, font, x + itemMeny_x, + y + itemMeny_y, MAKECOL_BLACK, -1, "Use item"); + } + if (y + itemMeny_y + 10 < mouse_y && y + itemMeny_y + 20 > mouse_y) { if (mouse_b & 1) { - drop_item(itemMeny_i, 1); + dropItem(itemMeny_i, 1); itemMeny = 0; } - textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x, - inventory_dialog[0].y + itemMeny_y + 10, + textprintf_ex(buffer, font, x + itemMeny_x, + y + itemMeny_y + 10, makecol(255, 237, 33), -1, "Del item"); - } else { - textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x, - inventory_dialog[0].y + itemMeny_y + 10, MAKECOL_BLACK, -1, - "Del item"); + } + else { + textprintf_ex(buffer, font, x + itemMeny_x, + y + itemMeny_y + 10, MAKECOL_BLACK, -1, "Del item"); } } + */ } -void TmwInventory::setVisible(bool visible) { - show_inventory = visible; -} - -bool TmwInventory::isVisible() { - return show_inventory; -} - -int TmwInventory::add_item(int index, int id, int quantity) { +int InventoryDialog::addItem(int index, int id, int quantity) { items[index].id = id; items[index].quantity += quantity; return 0; } -int TmwInventory::remove_item(int id) { +int InventoryDialog::removeItem(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == id) { items[i].id = -1; @@ -148,17 +135,17 @@ int TmwInventory::remove_item(int id) { return 0; } -int TmwInventory::change_quantity(int index, int quantity) { +int InventoryDialog::changeQuantity(int index, int quantity) { items[index].quantity = quantity; return 0; } -int TmwInventory::increase_quantity(int index, int quantity) { +int InventoryDialog::increaseQuantity(int index, int quantity) { items[index].quantity += quantity; return 0; } -int TmwInventory::use_item(int index, int id) { +int InventoryDialog::useItem(int index, int id) { WFIFOW(0) = net_w_value(0x00a7); WFIFOW(2) = net_w_value(index); WFIFOL(4) = net_l_value(id); @@ -168,7 +155,7 @@ int TmwInventory::use_item(int index, int id) { return 0; } -int TmwInventory::drop_item(int index, int amunt) { +int InventoryDialog::dropItem(int index, int amunt) { WFIFOW(0) = net_w_value(0x00a7); WFIFOW(2) = net_w_value(index); WFIFOL(4) = net_l_value(amunt); diff --git a/src/gui/inventory.h b/src/gui/inventory.h index a83a1f80..7c1740a9 100644 --- a/src/gui/inventory.h +++ b/src/gui/inventory.h @@ -32,68 +32,59 @@ #include "../log.h" #include "../net/network.h" #include "gui.h" +#include "window.h" #define INVENTORY_SIZE 100 -struct itemHolder { // the holder of a item +struct ITEM_HOLDER { // the holder of a item int id; // the id of the item int quantity; // number of items //int index; // item position }; -class TmwInventory { - public: - TmwInventory(); - ~TmwInventory(); - - /** - * Initialize inventory and create the window. - */ - void create(int x, int y); - - /** - * Draw inventory window. - */ - void draw(BITMAP *); - /** - * Sets if inventory is visible. - */ - void setVisible(bool visible); +/** + * Inventory dialog. + * + * \ingroup GUI + */ +class InventoryDialog : public Window { + public: + InventoryDialog(gcn::Container *parent); + ~InventoryDialog(); /** - * Returns visibility of inventory. + * Draws the inventory window. */ - bool isVisible(); + void draw(gcn::Graphics *graphics); /** * Add an item the inventory. */ - int add_item(int index, int id, int quantity); + int addItem(int index, int id, int quantity); /** * Remove a item from the inventory. */ - int remove_item(int id); + int removeItem(int id); /** * Change quantity of an item. */ - int change_quantity(int index, int quantity); + int changeQuantity(int index, int quantity); /** * Increase quantity of an item */ - int increase_quantity(int index, int quantity); + int increaseQuantity(int index, int quantity); - int use_item(int index, int id); - int quantityForIndex(int index) { return items[index].quantity; } - int drop_item(int index, int amunt); + ITEM_HOLDER items[INVENTORY_SIZE]; /**< this is the holder of items */ - itemHolder items[INVENTORY_SIZE]; /**< this is the holder of items */ private: + int useItem(int index, int id); + int dropItem(int index, int amunt); + DATAFILE *itemset; - bool show_inventory; int itemMeny, itemMeny_x, itemMeny_y, itemMeny_i; }; diff --git a/src/gui/shop.cpp b/src/gui/shop.cpp index acf5eda9..942df5cf 100644 --- a/src/gui/shop.cpp +++ b/src/gui/shop.cpp @@ -29,119 +29,119 @@ char* selectedItem = "You got 4"; ITEM_SHOP *shop = NULL; char *item_db[] = { - "Cactus Drink", "Cactus potion", "Casino coins", "Decor Candy", "Maggot Slime", - "Candy Cane", "Scorpion Stinger", "Xmas Cake", "Chocolate", "Candy", "Santa Hat" + "Cactus Drink", "Cactus potion", "Casino coins", "Decor Candy", "Maggot Slime", + "Candy Cane", "Scorpion Stinger", "Xmas Cake", "Chocolate", "Candy", "Santa Hat" }; char *shop_list(int index, int *list_size) { - if(index<0) { - *list_size = n_items; - return NULL; - } else { - int iterator = 0; - ITEM_SHOP *item_shop = shop; - while(iterator<index) { - item_shop = item_shop->next; - iterator++; - } - return item_shop->name; - } + if(index<0) { + *list_size = n_items; + return NULL; + } else { + int iterator = 0; + ITEM_SHOP *item_shop = shop; + while(iterator<index) { + item_shop = item_shop->next; + iterator++; + } + return item_shop->name; + } } void add_buy_item(short id, int price) { - ITEM_SHOP *item_shop = (ITEM_SHOP *)malloc(sizeof(ITEM_SHOP)); - if(id-501>=0 && id-501<=11) - sprintf(item_shop->name, "%s %i gp", item_db[id-501], price); - else - sprintf(item_shop->name, "Unknown item %i gp", price); - item_shop->price = price; - item_shop->id = id; - item_shop->next = NULL; - if(shop==NULL) - shop = item_shop; - else { - ITEM_SHOP *temp = shop; - while(temp->next) - temp = temp->next; - temp->next = item_shop; - } + ITEM_SHOP *item_shop = (ITEM_SHOP *)malloc(sizeof(ITEM_SHOP)); + if(id-501>=0 && id-501<=11) + sprintf(item_shop->name, "%s %i gp", item_db[id-501], price); + else + sprintf(item_shop->name, "Unknown item %i gp", price); + item_shop->price = price; + item_shop->id = id; + item_shop->next = NULL; + if(shop==NULL) + shop = item_shop; + else { + ITEM_SHOP *temp = shop; + while(temp->next) + temp = temp->next; + temp->next = item_shop; + } } void add_sell_item(short index, int price) { - int id = inventory.items[index].id; - ITEM_SHOP *item_shop = (ITEM_SHOP *)malloc(sizeof(ITEM_SHOP)); - if(id>=501 && id<=511) - sprintf(item_shop->name, "%s %i gp", item_db[id-501], price); - else - sprintf(item_shop->name, "Unknown item %i gp", price); - item_shop->price = price; - item_shop->index = index; - item_shop->id = id; - item_shop->quantity = inventory.items[index].quantity; - item_shop->next = NULL; - if(shop==NULL) - shop = item_shop; - else { - ITEM_SHOP *temp = shop; - while(temp->next) - temp = temp->next; - temp->next = item_shop; - } + int id = inventoryDialog->items[index].id; + ITEM_SHOP *item_shop = (ITEM_SHOP *)malloc(sizeof(ITEM_SHOP)); + if (id >= 501 && id <= 511) + sprintf(item_shop->name, "%s %i gp", item_db[id-501], price); + else + sprintf(item_shop->name, "Unknown item %i gp", price); + item_shop->price = price; + item_shop->index = index; + item_shop->id = id; + item_shop->quantity = inventoryDialog->items[index].quantity; + item_shop->next = NULL; + if (shop == NULL) + shop = item_shop; + else { + ITEM_SHOP *temp = shop; + while(temp->next) + temp = temp->next; + temp->next = item_shop; + } } void close_shop() { - ITEM_SHOP *temp, *next; - temp = shop; - while(temp) { - next = temp->next; - free(temp); - temp = next; - } - shop = NULL; + ITEM_SHOP *temp, *next; + temp = shop; + while(temp) { + next = temp->next; + free(temp); + temp = next; + } + shop = NULL; } short get_item_id(int index) { - int iterator = 0; - ITEM_SHOP *item_shop = shop; - while(iterator<index) { - item_shop = item_shop->next; - iterator++; - } - return item_shop->id; + int iterator = 0; + ITEM_SHOP *item_shop = shop; + while(iterator<index) { + item_shop = item_shop->next; + iterator++; + } + return item_shop->id; } int get_item_quantity(int index) { - int iterator = 0; - ITEM_SHOP *item_shop = shop; - while(iterator<index) { - item_shop = item_shop->next; - iterator++; - } - if(item_shop)return item_shop->quantity; - else return 0; + int iterator = 0; + ITEM_SHOP *item_shop = shop; + while(iterator<index) { + item_shop = item_shop->next; + iterator++; + } + if(item_shop)return item_shop->quantity; + else return 0; } int get_item_index(int index) { - int iterator = 0; - ITEM_SHOP *item_shop = shop; - while(iterator<index) { - item_shop = item_shop->next; - iterator++; - } - return item_shop->index; + int iterator = 0; + ITEM_SHOP *item_shop = shop; + while(iterator<index) { + item_shop = item_shop->next; + iterator++; + } + return item_shop->index; } int get_item_price(int index) { - int iterator = 0; - ITEM_SHOP *item_shop = shop; - while(iterator<index) { - item_shop = item_shop->next; - iterator++; - } - return item_shop->price; + int iterator = 0; + ITEM_SHOP *item_shop = shop; + while(iterator<index) { + item_shop = item_shop->next; + iterator++; + } + return item_shop->price; } void changeQ(void *dp3, int d2) { - sprintf(itemCurrenyQ,"%i",d2); - printf("%s\n",itemCurrenyQ); + sprintf(itemCurrenyQ,"%i",d2); + printf("%s\n",itemCurrenyQ); } diff --git a/src/gui/window.h b/src/gui/window.h index c7fd6956..7ad1a0d2 100644 --- a/src/gui/window.h +++ b/src/gui/window.h @@ -67,7 +67,7 @@ class Window : public gcn::Container, public gcn::MouseListener /** * Draws the window. */ - void draw(gcn::Graphics* graphics); + void draw(gcn::Graphics *graphics); /** * Adds a widget to the window. |