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-rw-r--r--src/being.cpp5
-rw-r--r--src/game.cpp25
-rw-r--r--src/graphic/graphic.cpp8
-rw-r--r--src/graphic/graphic.h1
-rw-r--r--src/gui/skill.cpp2
5 files changed, 31 insertions, 10 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 0c15918e..e52fc76e 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -149,7 +149,10 @@ unsigned int find_npc(unsigned short x, unsigned short y) {
if((get_x(node->coordinates)==x)&&(get_y(node->coordinates)==y))
return node->id;
else node = node->next;
- } else node = node->next;
+ } else {
+ node = node->next;
+ //alert("id","","","","",0,0);
+ }
}
return 0;
}
diff --git a/src/game.cpp b/src/game.cpp
index 2e8a1dde..a07ad8e4 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -119,7 +119,7 @@ void do_init() {
if(!load_map(map_path))error("Could not find map file");
- //sound.StartMOD("./data/sound/Mods/somemp.xm", -1);
+ sound.StartMOD("./data/sound/Mods/somemp.xm", -1);
// Initialize timers
tick_time = 0;
@@ -145,7 +145,8 @@ void do_init() {
set_coordinates(player_node->coordinates, x, y, 0);
player_node->speed = 150;
add_node(player_node);
- keyb_state = IDLE;
+ //keyb_state = IDLE;
+ show_npc_dialog = 0;
remove("packet.list");
}
@@ -278,17 +279,21 @@ void do_input() {
}
if(mouse_b&2) {
- if(!show_npc_dialog) {
+ //if(show_npc_dialog==0) {
int npc_x = mouse_x/32+camera_x;
int npc_y = mouse_y/32+camera_y;
int id = find_npc(npc_x, npc_y);
+ /*char tyr[20];
+ sprintf(tyr,"%i %i %i", npc_x, npc_y, id);
+ alert(tyr,"","","","",0,0);
+ alfont_textprintf(screen, gui_font, mouse_x+20, mouse_y+20, MAKECOL_WHITE, "%i %i", npc_x, npc_y);*/
if(id!=0) {
WFIFOW(0) = net_w_value(0x0090);
WFIFOL(2) = net_l_value(id);
WFIFOB(6) = 0;
WFIFOSET(7);
}
- }
+ //}
}
if(key[KEY_ESC])state = EXIT;
@@ -297,7 +302,7 @@ void do_input() {
/** Calculate packet length */
int get_packet_length(short id) {
- int len = get_length(id);
+ int len = get_length(id);
if(len==-1)len = RFIFOW(2);
return len;
}
@@ -638,8 +643,12 @@ void do_parse() {
case 3: // Stand up
node = find_node(RFIFOL(2));
if(node!=NULL) {
- if(RFIFOB(26)==2)
+ node->frame = 0;
+ if(RFIFOB(26)==2) {
node->action = SIT;
+ alert("","","","","",0,0);
+ walk_status = 0;
+ }
else if(RFIFOB(26)==3)
node->action = STAND;
}
@@ -702,10 +711,10 @@ void do_parse() {
break;
// Buy/Sell dialog
case 0x00c4:
- if(show_npc_dialog==0) {
+ //if(show_npc_dialog==0) {
show_npc_dialog = 2;
current_npc = RFIFOL(2);
- }
+ //}
break;
// Buy dialog
case 0x00c6:
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 3e07e9d0..197866d7 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -107,6 +107,10 @@ DIALOG chat_dialog[] = {
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
+void set_npc_dialog(int show) {
+ show_npc_dialog = show;
+}
+
int get_x_offset(NODE *node) {
int offset = 0;
char direction = get_direction(node->coordinates);
@@ -195,10 +199,12 @@ void do_graphic(void) {
while(node) {
if((node->job>=100)&&(node->job<=110)) { // Draw a NPC
masked_blit((BITMAP *)graphic[NPCSET_BMP].dat, buffer, (get_direction(node->coordinates)/2+4*(node->job-100))*25, 0, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y, 25, 40);
+ //alfont_textprintf(buffer, gui_font, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y, MAKECOL_WHITE, "%i %i", get_x(node->coordinates), get_y(node->coordinates));
} else if(node->job<10) { // Draw a player
node->text_x = (get_x(node->coordinates)-camera_x)*16-34+get_x_offset(node)-offset_x;
node->text_y = (get_y(node->coordinates)-camera_y)*16-36+get_y_offset(node)-offset_y;
masked_blit((BITMAP *)graphic[PLAYERSET_BMP].dat, buffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action), node->text_x, node->text_y, 80, 60);
+ alfont_textprintf(buffer, gui_font, 0, 20, MAKECOL_WHITE, "%i %i", node->text_x,node->text_y);
if(node->emotion!=0) {
draw_sprite(buffer, (BITMAP *)emotions[node->emotion-1].dat, (get_x(node->coordinates)-camera_x)*16-5+get_x_offset(node)-offset_x, (get_y(node->coordinates)-camera_y)*16-45+get_y_offset(node)-offset_y);
@@ -434,6 +440,8 @@ void do_graphic(void) {
alfont_textprintf(double_buffer, gui_font, 0, 0, MAKECOL_WHITE, "FPS:%i", fps);
+ alfont_textprintf(double_buffer, gui_font, 0, 20, MAKECOL_WHITE, "%i", show_npc_dialog);
+
blit(double_buffer, screen, 0, 0, 0, 0, 800, 600);
frame++;
diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h
index bfbb106f..e35d7b85 100644
--- a/src/graphic/graphic.h
+++ b/src/graphic/graphic.h
@@ -51,6 +51,7 @@ extern int show_npc_dialog;
extern TmwInventory inventory;
extern int map_x, map_y, camera_x, camera_y;
+void set_npc_dialog(int show);
void do_graphic(void);
void init_graphic(void);
void exit_graphic(void);
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 45095902..46215b63 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -176,5 +176,5 @@ void increaseStatus(void *dp3, int d1) {
WFIFOW(4) = net_b_value(1);
WFIFOSET(5);
while((out_size>0))flush();
- skill_dialog[2].d2 = skill_dialog[4].d2 = skill_dialog[6].d2 =skill_dialog[8].d2 =skill_dialog[10].d2 = 0;
+ skill_dialog[2].d2 = skill_dialog[4].d2 = skill_dialog[6].d2 = skill_dialog[8].d2 = skill_dialog[10].d2 = 0;
}