diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 16 | ||||
-rw-r--r-- | src/graphics.cpp | 9 | ||||
-rw-r--r-- | src/main.cpp | 20 | ||||
-rw-r--r-- | src/main.h | 1 | ||||
-rw-r--r-- | src/resources/resourcemanager.cpp | 2 |
5 files changed, 42 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp index 7481ea9a..8c90f329 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -68,8 +68,10 @@ class DeatchNoticeListener : public gcn::ActionListener { } } deathNoticeListener; - -Uint32 refresh_time(Uint32 interval, void *param) +/** + * Advances game logic counter. + */ +Uint32 nextTick(Uint32 interval, void *param) { tick_time++; if (tick_time == MAX_TIME) tick_time = 0; @@ -80,7 +82,7 @@ Uint32 refresh_time(Uint32 interval, void *param) * Lets u only trigger an action every other second * tmp. counts fps */ -Uint32 second(Uint32 interval, void *param) +Uint32 nextSecond(Uint32 interval, void *param) { action_time = true; fps = frame; @@ -107,6 +109,7 @@ void game() while (state != EXIT) { + // Handle all necessary game logic while (get_elapsed_time(gameTime) > 0) { do_input(); @@ -115,9 +118,12 @@ void game() } gameTime = tick_time; + // Draw next frame gui->logic(); engine->draw(); graphics->updateScreen(); + + // Handle network stuff and flush it do_parse(); flush(); } @@ -153,8 +159,8 @@ void do_init() // Initialize timers tick_time = 0; - SDL_AddTimer(10, refresh_time, NULL); - SDL_AddTimer(1000, second, NULL); + SDL_AddTimer(10, nextTick, NULL); // Logic counter + SDL_AddTimer(1000, nextSecond, NULL); // Seconds counter // Initialize beings player_node = new Being(); diff --git a/src/graphics.cpp b/src/graphics.cpp index 7da5520c..94c23704 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -148,4 +148,13 @@ void Graphics::updateScreen() else { SDL_Flip(screen); } + + // Decrement frame counter when using framerate limiting + if (framesToDraw > 1) framesToDraw--; + + // Wait while we're not allowed to draw next frame yet + while (framesToDraw == 1) + { + SDL_Delay(10); + } } diff --git a/src/main.cpp b/src/main.cpp index 8c871b6a..505cc647 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -68,6 +68,7 @@ unsigned char screen_mode; char *homeDir = NULL; int displayFlags, screenW, screenH, bitDepth; bool useOpenGL = false; +volatile int framesToDraw = 0; Sound sound; Music *bgm; @@ -77,6 +78,15 @@ Logger *logger; /**< Log object */ ItemManager *itemDb; /**< Item database object */ /** + * Allows the next frame to be drawn (part of framerate limiting) + */ +Uint32 nextFrame(Uint32 interval, void *param) +{ + framesToDraw++; + return interval; +} + +/** * Listener used for responding to map start error dialog. */ class MapStartErrorListener : public gcn::ActionListener { @@ -159,6 +169,7 @@ void init_engine() config.setValue("remember", 1); config.setValue("sfxVolume", 100); config.setValue("musicVolume", 60); + config.setValue("fpslimit", 0); // Checking if the configuration file exists... otherwise creates it with // default options ! @@ -296,6 +307,15 @@ void init_engine() new OkDialog("Sound Engine", err, &initWarningListener); logger->log("Warning: %s", err); } + + // Set frame counter when using fps limit + int fpsLimit = (int)config.getValue("fpslimit", 0); + if (fpsLimit) + { + if (fpsLimit < 20) fpsLimit = 20; + if (fpsLimit > 200) fpsLimit = 200; + SDL_AddTimer(1000 / fpsLimit, nextFrame, NULL); + } } /** Clear the engine */ @@ -111,5 +111,6 @@ extern int screenW, screenH, bitDepth, displayFlags; extern bool useOpenGL; extern ItemManager *itemDb; extern char *homeDir; +extern volatile int framesToDraw; #endif diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp index d4a3a037..051f047c 100644 --- a/src/resources/resourcemanager.cpp +++ b/src/resources/resourcemanager.cpp @@ -213,10 +213,10 @@ void ResourceManager::searchAndAddZipFiles() PHYSFS_addToSearchPath(TMW_DATADIR "data", 1); PHYSFS_addToSearchPath("data", 1); +#ifdef _WIN32 // Define the path in which to search std::string searchString = std::string("data/*.zip"); -#ifdef _WIN32 // Create our find file data structure struct _finddata_t findFileInfo; |