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-rw-r--r--src/monster.cpp4
-rw-r--r--src/resources/resourcemanager.cpp4
-rw-r--r--src/resources/soundeffect.cpp19
-rw-r--r--src/sound.cpp6
-rw-r--r--src/sound.h4
5 files changed, 23 insertions, 14 deletions
diff --git a/src/monster.cpp b/src/monster.cpp
index f624ff07..68e9d6ba 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -73,11 +73,11 @@ Monster::setAction(Uint8 action)
break;
case DEAD:
currentAction = ACTION_DEAD;
- sound.playSfx(MonsterDB::get(mJob-1002).getSound(EVENT_DIE).c_str());
+ sound.playSfx(MonsterDB::get(mJob - 1002).getSound(EVENT_DIE));
break;
case ATTACK:
currentAction = ACTION_ATTACK;
- sound.playSfx(MonsterDB::get(mJob-1002).getSound(EVENT_HIT).c_str());
+ sound.playSfx(MonsterDB::get(mJob - 1002).getSound(EVENT_HIT));
mSprites[BASE_SPRITE]->reset();
break;
case STAND:
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index 9ad18db3..4ed316cf 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -174,9 +174,9 @@ ResourceManager::get(const E_RESOURCE_TYPE &type, const std::string &idPath)
free(buffer);
- if (resource) {
+ if (resource)
+ {
resource->incRef();
-
mResources[idPath] = resource;
}
diff --git a/src/resources/soundeffect.cpp b/src/resources/soundeffect.cpp
index 3340e5ea..bb35218e 100644
--- a/src/resources/soundeffect.cpp
+++ b/src/resources/soundeffect.cpp
@@ -23,6 +23,8 @@
#include "soundeffect.h"
+#include "../log.h"
+
SoundEffect::SoundEffect(const std::string &idPath, Mix_Chunk *soundEffect):
Resource(idPath),
mChunk(soundEffect)
@@ -41,13 +43,18 @@ SoundEffect::load(void *buffer, unsigned int bufferSize,
// Load the raw file data from the buffer in an RWops structure
SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
- // Use Mix_LoadWAV_RW to load the raw music data
- Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 0);
-
- // Now free the SDL_RWops data
- SDL_FreeRW(rw);
+ // Load the music data and free the RWops structure
+ Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 1);
- return new SoundEffect(idPath, tmpSoundEffect);
+ if (tmpSoundEffect)
+ {
+ return new SoundEffect(idPath, tmpSoundEffect);
+ }
+ else
+ {
+ logger->log("Error while loading sound effect (%s)", idPath.c_str());
+ return NULL;
+ }
}
bool
diff --git a/src/sound.cpp b/src/sound.cpp
index 8b012176..1ef4c23d 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -191,15 +191,15 @@ void Sound::fadeOutMusic(int ms)
}
}
-void Sound::playSfx(const char *path)
+void Sound::playSfx(const std::string &path)
{
- if (!mInstalled) return;
+ if (!mInstalled || path.length() == 0) return;
ResourceManager *resman = ResourceManager::getInstance();
SoundEffect *sample = resman->getSoundEffect(path);
if (sample) {
+ logger->log("Sound::playSfx() Playing: %s", path.c_str());
sample->play(0, 120);
- logger->log("Sound::playSfx() Playing: %s", path);
}
}
diff --git a/src/sound.h b/src/sound.h
index 39901121..07db0587 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -26,6 +26,8 @@
#include <SDL_mixer.h>
+#include <string>
+
/** Sound engine
*
* \ingroup CORE
@@ -105,7 +107,7 @@ class Sound {
*
* \param path Full path to file
*/
- void playSfx(const char *path);
+ void playSfx(const std::string &path);
private:
bool mInstalled;