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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/Makefile.am1
-rw-r--r--src/being.cpp64
-rw-r--r--src/being.h25
-rw-r--r--src/localplayer.cpp15
-rw-r--r--src/monster.cpp4
-rw-r--r--src/net/beinghandler.cpp17
-rw-r--r--src/net/charserverhandler.cpp2
-rw-r--r--src/net/equipmenthandler.cpp9
-rw-r--r--src/player.cpp44
-rw-r--r--src/player.h3
-rw-r--r--src/resources/equipmentdb.cpp46
-rw-r--r--src/resources/equipmentinfo.h34
-rw-r--r--src/resources/monsterdb.cpp8
-rw-r--r--src/resources/monsterinfo.cpp6
-rw-r--r--src/resources/monsterinfo.h16
16 files changed, 123 insertions, 172 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 3585e938..e4c7bba9 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -219,6 +219,7 @@ SET(SRCS
resources/animation.h
resources/equipmentdb.cpp
resources/equipmentdb.h
+ resources/equipmentinfo.cpp
resources/equipmentinfo.h
resources/image.cpp
resources/image.h
diff --git a/src/Makefile.am b/src/Makefile.am
index 207689cb..4f524373 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -168,6 +168,7 @@ tmw_SOURCES = gui/widgets/resizegrip.cpp \
resources/animation.h \
resources/equipmentdb.cpp \
resources/equipmentdb.h \
+ resources/equipmentinfo.cpp \
resources/equipmentinfo.h \
resources/image.cpp \
resources/image.h \
diff --git a/src/being.cpp b/src/being.cpp
index 0ddceb0f..5d30614c 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -32,14 +32,12 @@
#include "map.h"
#include "particle.h"
+#include "resources/equipmentdb.h"
#include "resources/resourcemanager.h"
#include "resources/imageset.h"
#include "gui/gui.h"
-#include "resources/resourcemanager.h"
-#include "resources/imageset.h"
-
#include "utils/dtor.h"
#include "utils/tostring.h"
@@ -55,10 +53,10 @@ Being::Being(Uint32 id, Uint16 job, Map *map):
mAttackSpeed(350),
mEquipment(new Equipment()),
mId(id),
- mWeapon(0),
mWalkSpeed(150),
mDirection(DOWN),
mMap(NULL),
+ mEquippedWeapon(NULL),
mHairStyle(0), mHairColor(0),
mSex(2),
mSpeechTime(0),
@@ -244,20 +242,12 @@ Being::setAction(Uint8 action)
currentAction = ACTION_SIT;
break;
case ATTACK:
- switch (getWeapon())
+ if (mEquippedWeapon)
{
- case 3:
- currentAction = ACTION_ATTACK;
- break;
- case 2:
- currentAction = ACTION_ATTACK_BOW;
- break;
- case 1:
- currentAction = ACTION_ATTACK_STAB;
- break;
- case 0:
- currentAction = ACTION_ATTACK;
- break;
+ currentAction = mEquippedWeapon->getAttackType();
+ }
+ else {
+ currentAction = ACTION_ATTACK;
}
for (int i = 0; i < VECTOREND_SPRITE; i++)
{
@@ -455,46 +445,6 @@ Being::getType() const
return UNKNOWN;
}
-void
-Being::setWeaponById(Uint16 weapon)
-{
- //TODO: Use an external file to map weapon IDs to weapon types
- switch (weapon)
- {
- case 529: // iron arrows
- case 1199: // arrows
- break;
-
- case 623: //scythe
- setWeapon(3);
- break;
-
- case 1200: // bow
- case 530: // short bow
- case 545: // forest bow
- setWeapon(2);
- break;
-
- case 521: // sharp knife
- /* UNCOMMENT TO TEST SHARP KNIFE AS SCYTHE
- * setWeapon(3)
- * break;
- */
- case 522: // dagger
- case 536: // short sword
- case 1201: // knife
- setWeapon(1);
- break;
-
- case 0: // unequip
- setWeapon(0);
- break;
-
- default:
- logger->log("Not a weapon: %d", weapon);
- }
-}
-
int
Being::getOffset(char pos, char neg) const
{
diff --git a/src/being.h b/src/being.h
index cdae05dc..f0c263b0 100644
--- a/src/being.h
+++ b/src/being.h
@@ -38,6 +38,7 @@
class AnimatedSprite;
class Equipment;
+class EquipmentInfo;
class Item;
class Map;
class Graphics;
@@ -258,27 +259,6 @@ class Being : public Sprite
virtual Type getType() const;
/**
- * Gets the weapon picture id.
- */
- Uint16 getWeapon() const { return mWeapon; }
-
- /**
- * Sets the weapon picture id.
- *
- * @param weapon the picture id
- */
- virtual void
- setWeapon(Uint16 weapon) { mWeapon = weapon; }
-
- /**
- * Sets the weapon picture id with the weapon id.
- *
- * @param weapon the weapon id
- */
- void
- setWeaponById(Uint16 weapon);
-
- /**
* Gets the walk speed.
*/
Uint16
@@ -404,13 +384,14 @@ class Being : public Sprite
getSpriteDirection() const;
Uint32 mId; /**< Unique sprite id */
- Uint16 mWeapon; /**< Weapon picture id */
Uint16 mWalkSpeed; /**< Walking speed */
Uint8 mDirection; /**< Facing direction */
Map *mMap; /**< Map on which this being resides */
std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
+ EquipmentInfo* mEquippedWeapon; /**< Engine-related infos about weapon */
+
Path mPath;
std::string mSpeech;
Uint16 mHairStyle, mHairColor;
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 24976c0a..cc270296 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -34,6 +34,8 @@
#include "net/messageout.h"
#include "net/protocol.h"
+#include "resources/equipmentinfo.h"
+
LocalPlayer *player_node = NULL;
LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
@@ -61,7 +63,8 @@ void LocalPlayer::logic()
case ATTACK:
int frames = 4;
- if (getWeapon() == 2)
+ if ( mEquippedWeapon
+ && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW)
{
frames = 5;
}
@@ -392,10 +395,14 @@ void LocalPlayer::attack(Being *target, bool keep)
setAction(ATTACK);
mWalkTime = tick_time;
- if (getWeapon() == 2)
- sound.playSfx("sfx/bow_shoot_1.ogg");
- else
+ if (mEquippedWeapon)
+ {
+ std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE);
+ if (soundFile != "") sound.playSfx(soundFile);
+ }
+ else {
sound.playSfx("sfx/fist-swish.ogg");
+ }
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x0089);
diff --git a/src/monster.cpp b/src/monster.cpp
index 687fe625..00e58648 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -73,7 +73,7 @@ Monster::setAction(Uint8 action)
break;
case DEAD:
currentAction = ACTION_DEAD;
- sound.playSfx(getInfo().getSound(EVENT_DIE));
+ sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE));
break;
case ATTACK:
currentAction = ACTION_ATTACK;
@@ -100,7 +100,7 @@ Monster::handleAttack(Being *victim, int damage)
Being::handleAttack(victim, damage);
const MonsterInfo &mi = getInfo();
- sound.playSfx(mi.getSound((damage > 0) ? EVENT_HIT : EVENT_MISS));
+ sound.playSfx(mi.getSound((damage > 0) ? MONSTER_EVENT_HIT : MONSTER_EVENT_MISS));
}
Being::TargetCursorSize
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index fc202b36..3bec6369 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -107,7 +107,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
dstBeing->setHairStyle(msg->readInt16());
- dstBeing->setWeapon(msg->readInt16());
+ dstBeing->setVisibleEquipment(Being::WEAPON_SPRITE, msg->readInt16() * 10000);
dstBeing->setVisibleEquipment(
Being::BOTTOMCLOTHES_SPRITE, msg->readInt16());
@@ -257,22 +257,20 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setHairStyle(id);
break;
case 2:
- dstBeing->setWeapon(id);
+ dstBeing->setVisibleEquipment(
+ Being::WEAPON_SPRITE, id * 10000);
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setVisibleEquipment(
- Being::BOTTOMCLOTHES_SPRITE,
- id);
+ Being::BOTTOMCLOTHES_SPRITE, id);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setVisibleEquipment(
- Being::HAT_SPRITE,
- id);
+ Being::HAT_SPRITE, id);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setVisibleEquipment(
- Being::TOPCLOTHES_SPRITE,
- id);
+ Being::TOPCLOTHES_SPRITE, id);
break;
case 6:
dstBeing->setHairColor(id);
@@ -312,7 +310,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
dstBeing->setHairStyle(msg->readInt16());
- dstBeing->setWeaponById(msg->readInt16()); // item id 1
+ dstBeing->setVisibleEquipment(
+ Being::WEAPON_SPRITE, msg->readInt16());
msg->readInt16(); // item id 2
headBottom = msg->readInt16();
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index a54a17de..6d4149ec 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -206,7 +206,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
Uint16 weapon = msg.readInt16();
if (weapon == 11)
weapon = 2;
- tempPlayer->setWeapon(weapon);
+ tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon * 10000);
tempPlayer->mLevel = msg.readInt16();
msg.readInt16(); // skill point
tempPlayer->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp
index 74ce95f3..579b6ed3 100644
--- a/src/net/equipmenthandler.cpp
+++ b/src/net/equipmenthandler.cpp
@@ -125,7 +125,8 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
item = player_node->getInvItem(index);
player_node->mEquipment->setEquipment(position, item);
- player_node->setWeaponById(item->getId());
+ player_node->setVisibleEquipment(
+ Being::WEAPON_SPRITE, item->getId());
break;
case 0x01d7:
@@ -138,7 +139,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
if (!being)
break;
- being->setWeaponById(itemId);
+ being->setVisibleEquipment(Being::WEAPON_SPRITE, itemId);
break;
case SMSG_PLAYER_UNEQUIP:
@@ -181,7 +182,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
case 536:
case 1200:
case 1201:
- player_node->setWeapon(0);
+ player_node->setVisibleEquipment(Being::WEAPON_SPRITE, 0);
// TODO: Why this break? Shouldn't a weapon be
// unequipped in inventory too?
break;
@@ -192,7 +193,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
logger->log("Unequipping: %i %i(%i) %i",
index, equipPoint, type, position);
break;
-
+
case SMSG_PLAYER_ATTACK_RANGE:
player_node->setAttackRange(msg->readInt16());
break;
diff --git a/src/player.cpp b/src/player.cpp
index ad19fe06..de3bc760 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -36,7 +36,6 @@
Player::Player(Uint32 id, Uint16 job, Map *map):
Being(id, job, map)
{
- setWeapon(0);
}
void
@@ -52,7 +51,8 @@ Player::logic()
case ATTACK:
int frames = 4;
- if (getWeapon() == 2)
+ if ( mEquippedWeapon
+ && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW)
{
frames = 5;
}
@@ -120,41 +120,6 @@ Player::setSex(Uint8 sex)
Being::setSex(sex);
}
-
-void
-Player::setWeapon(Uint16 weapon)
-{
- if (weapon != mWeapon)
- {
- AnimatedSprite *newWeaponSprite = NULL;
-
- switch (weapon)
- {
- case 0:
- newWeaponSprite =
- new AnimatedSprite("graphics/sprites/weapon-fist.xml");
- break;
- case 1:
- newWeaponSprite =
- new AnimatedSprite("graphics/sprites/weapon-dagger.xml");
- break;
- case 2:
- newWeaponSprite =
- new AnimatedSprite("graphics/sprites/weapon-bow.xml");
- break;
- case 3:
- newWeaponSprite =
- new AnimatedSprite("graphics/sprites/weapon-scythe.xml");
- break;
- }
-
- delete mSprites[WEAPON_SPRITE];
- mSprites[WEAPON_SPRITE] = newWeaponSprite;
- }
- Being::setWeapon(weapon);
-}
-
-
void
Player::setHairColor(Uint16 color)
{
@@ -221,6 +186,11 @@ Player::setVisibleEquipment(Uint8 slot, int id)
delete mSprites[slot];
mSprites[slot] = equipmentSprite;
+ if (slot == WEAPON_SPRITE)
+ {
+ mEquippedWeapon = EquipmentDB::get(id);
+ }
+
setAction(mAction);
}
diff --git a/src/player.h b/src/player.h
index 4a9bed08..90d8e5a9 100644
--- a/src/player.h
+++ b/src/player.h
@@ -59,9 +59,6 @@ class Player : public Being
virtual void
setVisibleEquipment(Uint8 slot, int id);
-
- virtual void
- setWeapon(Uint16 weapon);
};
#endif
diff --git a/src/resources/equipmentdb.cpp b/src/resources/equipmentdb.cpp
index 64982ce3..9b963720 100644
--- a/src/resources/equipmentdb.cpp
+++ b/src/resources/equipmentdb.cpp
@@ -81,26 +81,46 @@ EquipmentDB::load()
EquipmentInfo *currentInfo = new EquipmentInfo();
currentInfo->setSlot (XML::getProperty(equipmentNode, "slot", 0));
+ currentInfo->setAttackType (XML::getProperty(equipmentNode, "attacktype", ""));
- //iterate <sprite>s
+ //iterate <sprite>s and <sound>s
for_each_xml_child_node(spriteNode, equipmentNode)
{
- if (!xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
+ if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
{
- continue;
+ std::string gender = XML::getProperty(spriteNode, "gender", "unisex");
+ std::string filename = (const char*) spriteNode->xmlChildrenNode->content;
+
+ if (gender == "male" || gender == "unisex")
+ {
+ currentInfo->setSprite(filename, 0);
+ }
+
+ if (gender == "female" || gender == "unisex")
+ {
+ currentInfo->setSprite(filename, 1);
+ }
}
- std::string gender = XML::getProperty(spriteNode, "gender", "unisex");
- std::string filename = (const char*) spriteNode->xmlChildrenNode->content;
-
- if (gender == "male" || gender == "unisex")
- {
- currentInfo->setSprite(filename, 0);
- }
-
- if (gender == "female" || gender == "unisex")
+ if (xmlStrEqual(spriteNode->name, BAD_CAST "sound"))
{
- currentInfo->setSprite(filename, 1);
+ std::string event = XML::getProperty(spriteNode, "event", "");
+ const char *filename;
+ filename = (const char*) spriteNode->xmlChildrenNode->content;
+
+ if (event == "hit")
+ {
+ currentInfo->addSound(EQUIP_EVENT_HIT, filename);
+ }
+ else if (event == "strike")
+ {
+ currentInfo->addSound(EQUIP_EVENT_STRIKE, filename);
+ }
+ else
+ {
+ logger->log("EquipmentDB: Warning, sound effect %s for unknown event %s",
+ filename, event.c_str());
+ }
}
}
diff --git a/src/resources/equipmentinfo.h b/src/resources/equipmentinfo.h
index 93a1cb42..5cd0643b 100644
--- a/src/resources/equipmentinfo.h
+++ b/src/resources/equipmentinfo.h
@@ -24,29 +24,53 @@
#ifndef _TMW_EQUIPMENTINFO_H_
#define _TMW_EQUIPMENTINFO_H_
-#include <string>
#include <map>
+#include <string>
+#include <vector>
+
+#include "spritedef.h"
+
+enum EquipmentSoundEvent
+{
+ EQUIP_EVENT_STRIKE,
+ EQUIP_EVENT_HIT
+};
class EquipmentInfo
{
public:
EquipmentInfo():
- mSlot (0)
+ mSlot (0),
+ mAttackType(ACTION_DEFAULT)
{
};
void
- setSlot (int slot) { mSlot = slot; };
+ setSlot (int slot) { mSlot = slot; }
const std::string&
- getSprite(int gender) {return animationFiles[gender]; };
+ getSprite(int gender) {return animationFiles[gender]; }
void
- setSprite(std::string animationFile, int gender) {animationFiles[gender] = animationFile; };
+ setSprite(std::string animationFile, int gender) {animationFiles[gender] = animationFile; }
+
+ void
+ setAttackType(std::string attackType);
+
+ const SpriteAction
+ getAttackType() { return mAttackType; }
+
+ void
+ addSound(EquipmentSoundEvent event, std::string filename);
+
+ std::string
+ getSound(EquipmentSoundEvent event) const;
private:
int mSlot; //not used at the moment but maybe useful on our own server
+ SpriteAction mAttackType;
std::map<int, std::string> animationFiles;
+ std::map<EquipmentSoundEvent, std::vector<std::string>* > mSounds;
};
#endif
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index 89afc549..2ea9aebe 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -120,19 +120,19 @@ MonsterDB::load()
if (event == "hit")
{
- currentInfo->addSound(EVENT_HIT, filename);
+ currentInfo->addSound(MONSTER_EVENT_HIT, filename);
}
else if (event == "miss")
{
- currentInfo->addSound(EVENT_MISS, filename);
+ currentInfo->addSound(MONSTER_EVENT_MISS, filename);
}
else if (event == "hurt")
{
- currentInfo->addSound(EVENT_HURT, filename);
+ currentInfo->addSound(MONSTER_EVENT_HURT, filename);
}
else if (event == "die")
{
- currentInfo->addSound(EVENT_DIE, filename);
+ currentInfo->addSound(MONSTER_EVENT_DIE, filename);
}
else
{
diff --git a/src/resources/monsterinfo.cpp b/src/resources/monsterinfo.cpp
index 43aac32a..b5fe3d29 100644
--- a/src/resources/monsterinfo.cpp
+++ b/src/resources/monsterinfo.cpp
@@ -41,7 +41,7 @@ MonsterInfo::~MonsterInfo()
void
-MonsterInfo::addSound (SoundEvent event, std::string filename)
+MonsterInfo::addSound (MonsterSoundEvent event, std::string filename)
{
if (mSounds.find(event) == mSounds.end())
{
@@ -53,9 +53,9 @@ MonsterInfo::addSound (SoundEvent event, std::string filename)
std::string
-MonsterInfo::getSound (SoundEvent event) const
+MonsterInfo::getSound (MonsterSoundEvent event) const
{
- std::map<SoundEvent, std::vector<std::string>* >::const_iterator i;
+ std::map<MonsterSoundEvent, std::vector<std::string>* >::const_iterator i;
i = mSounds.find(event);
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h
index 5a820659..7613fee2 100644
--- a/src/resources/monsterinfo.h
+++ b/src/resources/monsterinfo.h
@@ -31,12 +31,12 @@
#include "../being.h"
-enum SoundEvent
+enum MonsterSoundEvent
{
- EVENT_HIT,
- EVENT_MISS,
- EVENT_HURT,
- EVENT_DIE
+ MONSTER_EVENT_HIT,
+ MONSTER_EVENT_MISS,
+ MONSTER_EVENT_HURT,
+ MONSTER_EVENT_DIE
};
/**
@@ -69,7 +69,7 @@ class MonsterInfo
{ mTargetCursorSize = targetCursorSize; }
void
- addSound(SoundEvent event, std::string filename);
+ addSound(MonsterSoundEvent event, std::string filename);
const std::string&
getName() const { return mName; }
@@ -81,13 +81,13 @@ class MonsterInfo
getTargetCursorSize() const { return mTargetCursorSize; }
std::string
- getSound(SoundEvent event) const;
+ getSound(MonsterSoundEvent event) const;
private:
std::string mName;
std::string mSprite;
Being::TargetCursorSize mTargetCursorSize;
- std::map<SoundEvent, std::vector<std::string>* > mSounds;
+ std::map<MonsterSoundEvent, std::vector<std::string>* > mSounds;
};
#endif