diff options
Diffstat (limited to 'src')
60 files changed, 1110 insertions, 1844 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index eeaa7459..f54b6858 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -124,6 +124,8 @@ SET(SRCS gui/buy.h gui/buysell.cpp gui/buysell.h + gui/changeemaildialog.cpp + gui/changeemaildialog.h gui/changepassworddialog.cpp gui/changepassworddialog.h gui/charselectdialog.cpp @@ -134,6 +136,8 @@ SET(SRCS gui/chat.h gui/confirmdialog.cpp gui/confirmdialog.h + gui/connectiondialog.cpp + gui/connectiondialog.h gui/debugwindow.cpp gui/debugwindow.h gui/emotepopup.cpp @@ -183,6 +187,8 @@ SET(SRCS gui/playerbox.h gui/popupmenu.cpp gui/popupmenu.h + gui/quitdialog.cpp + gui/quitdialog.h gui/recorder.cpp gui/recorder.h gui/register.cpp @@ -191,8 +197,8 @@ SET(SRCS gui/sdlinput.h gui/sell.cpp gui/sell.h - gui/serverselectdialog.cpp - gui/serverselectdialog.h + gui/serverdialog.cpp + gui/serverdialog.h gui/setup.cpp gui/setup.h gui/setup_audio.cpp @@ -240,22 +246,25 @@ SET(SRCS gui/trade.h gui/truetypefont.cpp gui/truetypefont.h + gui/unregisterdialog.cpp + gui/unregisterdialog.h gui/updatewindow.cpp gui/updatewindow.h gui/viewport.cpp gui/viewport.h gui/windowmenu.cpp gui/windowmenu.h + gui/worldselectdialog.cpp + gui/worldselectdialog.h net/adminhandler.h net/charhandler.h net/chathandler.h + net/gamehandler.h net/generalhandler.h net/guildhandler.h net/inventoryhandler.h net/logindata.h net/loginhandler.h - net/logouthandler.h - net/maphandler.h net/messagehandler.cpp net/messagehandler.h net/messagein.cpp @@ -270,6 +279,7 @@ SET(SRCS net/serverinfo.h net/specialhandler.h net/tradehandler.h + net/worldinfo.h resources/action.cpp resources/action.h resources/ambientoverlay.cpp @@ -442,6 +452,8 @@ SET(SRCS_EA net/ea/chathandler.h net/ea/equipmenthandler.cpp net/ea/equipmenthandler.h + net/ea/gamehandler.cpp + net/ea/gamehandler.h net/ea/generalhandler.cpp net/ea/generalhandler.h net/ea/inventoryhandler.cpp @@ -450,10 +462,6 @@ SET(SRCS_EA net/ea/itemhandler.h net/ea/loginhandler.cpp net/ea/loginhandler.h - net/ea/logouthandler.cpp - net/ea/logouthandler.h - net/ea/maphandler.cpp - net/ea/maphandler.h net/ea/network.cpp net/ea/network.h net/ea/npchandler.cpp @@ -472,20 +480,10 @@ SET(SRCS_EA SET(SRCS_TMW gui/buddywindow.cpp gui/buddywindow.h - gui/changeemaildialog.cpp - gui/changeemaildialog.h - gui/connectiondialog.cpp - gui/connectiondialog.h gui/guildlistbox.cpp gui/guildlistbox.h gui/guildwindow.cpp gui/guildwindow.h - gui/quitdialog.cpp - gui/quitdialog.h - gui/serverdialog.cpp - gui/serverdialog.h - gui/unregisterdialog.cpp - gui/unregisterdialog.h net/tmwserv/accountserver/account.cpp net/tmwserv/accountserver/account.h net/tmwserv/accountserver/accountserver.cpp @@ -512,14 +510,16 @@ SET(SRCS_TMW net/tmwserv/beinghandler.h net/tmwserv/buysellhandler.cpp net/tmwserv/buysellhandler.h - net/tmwserv/charserverhandler.cpp - net/tmwserv/charserverhandler.h + net/tmwserv/charhandler.cpp + net/tmwserv/charhandler.h net/tmwserv/chathandler.cpp net/tmwserv/chathandler.h net/tmwserv/connection.cpp net/tmwserv/connection.h net/tmwserv/effecthandler.cpp net/tmwserv/effecthandler.h + net/tmwserv/gamehandler.cpp + net/tmwserv/gamehandler.h net/tmwserv/generalhandler.cpp net/tmwserv/generalhandler.h net/tmwserv/guildhandler.cpp @@ -532,10 +532,6 @@ SET(SRCS_TMW net/tmwserv/itemhandler.cpp net/tmwserv/loginhandler.cpp net/tmwserv/loginhandler.h - net/tmwserv/logouthandler.cpp - net/tmwserv/logouthandler.h - net/tmwserv/maphandler.cpp - net/tmwserv/maphandler.h net/tmwserv/network.cpp net/tmwserv/network.h net/tmwserv/npchandler.cpp diff --git a/src/Makefile.am b/src/Makefile.am index ff35cdd5..d1782b46 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -73,6 +73,8 @@ tmw_SOURCES = gui/widgets/avatar.cpp \ gui/buy.h \ gui/buysell.cpp \ gui/buysell.h \ + gui/changeemaildialog.cpp \ + gui/changeemaildialog.h \ gui/changepassworddialog.cpp \ gui/changepassworddialog.h \ gui/charselectdialog.cpp \ @@ -83,6 +85,8 @@ tmw_SOURCES = gui/widgets/avatar.cpp \ gui/chat.h \ gui/confirmdialog.cpp \ gui/confirmdialog.h \ + gui/connectiondialog.cpp \ + gui/connectiondialog.h \ gui/debugwindow.cpp \ gui/debugwindow.h \ gui/emotepopup.cpp \ @@ -132,6 +136,8 @@ tmw_SOURCES = gui/widgets/avatar.cpp \ gui/playerbox.h \ gui/popupmenu.cpp \ gui/popupmenu.h \ + gui/quitdialog.cpp \ + gui/quitdialog.h \ gui/recorder.cpp \ gui/recorder.h \ gui/register.cpp \ @@ -140,8 +146,8 @@ tmw_SOURCES = gui/widgets/avatar.cpp \ gui/sdlinput.h \ gui/sell.cpp \ gui/sell.h \ - gui/serverselectdialog.cpp \ - gui/serverselectdialog.h \ + gui/serverdialog.cpp \ + gui/serverdialog.h \ gui/setup.cpp \ gui/setup.h \ gui/setup_audio.cpp \ @@ -189,22 +195,25 @@ tmw_SOURCES = gui/widgets/avatar.cpp \ gui/trade.h \ gui/truetypefont.cpp \ gui/truetypefont.h \ + gui/unregisterdialog.cpp \ + gui/unregisterdialog.h \ gui/updatewindow.cpp \ gui/updatewindow.h \ gui/viewport.cpp \ gui/viewport.h \ gui/windowmenu.cpp \ gui/windowmenu.h \ + gui/worldselectdialog.cpp \ + gui/worldselectdialog.h \ net/adminhandler.h \ net/charhandler.h \ net/chathandler.h \ + net/gamehandler.h \ net/generalhandler.h \ net/guildhandler.h \ net/inventoryhandler.h \ net/logindata.h \ net/loginhandler.h \ - net/logouthandler.h \ - net/maphandler.h \ net/messagehandler.cpp \ net/messagehandler.h \ net/messagein.cpp \ @@ -219,6 +228,7 @@ tmw_SOURCES = gui/widgets/avatar.cpp \ net/serverinfo.h \ net/specialhandler.h \ net/tradehandler.h \ + net/worldinfo.h \ resources/action.cpp \ resources/action.h \ resources/ambientoverlay.cpp \ @@ -380,20 +390,10 @@ tmw_CXXFLAGS += -DTMWSERV_SUPPORT tmw_SOURCES += \ gui/buddywindow.cpp \ gui/buddywindow.h \ - gui/changeemaildialog.cpp \ - gui/changeemaildialog.h \ - gui/connectiondialog.cpp \ - gui/connectiondialog.h \ gui/guildlistbox.cpp \ gui/guildlistbox.h \ gui/guildwindow.cpp \ gui/guildwindow.h \ - gui/quitdialog.cpp \ - gui/quitdialog.h \ - gui/serverdialog.cpp \ - gui/serverdialog.h \ - gui/unregisterdialog.cpp \ - gui/unregisterdialog.h \ net/tmwserv/accountserver/account.cpp \ net/tmwserv/accountserver/account.h \ net/tmwserv/accountserver/accountserver.cpp \ @@ -420,14 +420,16 @@ tmw_SOURCES += \ net/tmwserv/beinghandler.h \ net/tmwserv/buysellhandler.cpp \ net/tmwserv/buysellhandler.h \ - net/tmwserv/charserverhandler.cpp \ - net/tmwserv/charserverhandler.h \ + net/tmwserv/charhandler.cpp \ + net/tmwserv/charhandler.h \ net/tmwserv/chathandler.cpp \ net/tmwserv/chathandler.h \ net/tmwserv/connection.cpp \ net/tmwserv/connection.h \ net/tmwserv/effecthandler.cpp \ net/tmwserv/effecthandler.h \ + net/tmwserv/gamehandler.cpp \ + net/tmwserv/gamehandler.h \ net/tmwserv/generalhandler.cpp \ net/tmwserv/generalhandler.h \ net/tmwserv/guildhandler.cpp \ @@ -440,10 +442,6 @@ tmw_SOURCES += \ net/tmwserv/itemhandler.cpp \ net/tmwserv/loginhandler.cpp \ net/tmwserv/loginhandler.h \ - net/tmwserv/logouthandler.cpp \ - net/tmwserv/logouthandler.h \ - net/tmwserv/maphandler.cpp \ - net/tmwserv/maphandler.h \ net/tmwserv/network.cpp \ net/tmwserv/network.h \ net/tmwserv/npchandler.cpp \ @@ -478,6 +476,8 @@ tmw_SOURCES += \ net/ea/chathandler.h \ net/ea/equipmenthandler.cpp \ net/ea/equipmenthandler.h \ + net/ea/gamehandler.cpp \ + net/ea/gamehandler.h \ net/ea/generalhandler.cpp \ net/ea/generalhandler.h \ net/ea/inventoryhandler.cpp \ @@ -486,10 +486,6 @@ tmw_SOURCES += \ net/ea/itemhandler.h \ net/ea/loginhandler.cpp \ net/ea/loginhandler.h \ - net/ea/logouthandler.cpp \ - net/ea/logouthandler.h \ - net/ea/maphandler.cpp \ - net/ea/maphandler.h \ net/ea/network.cpp \ net/ea/network.h \ net/ea/npchandler.cpp \ diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp index e64da120..6711f962 100644 --- a/src/commandhandler.cpp +++ b/src/commandhandler.cpp @@ -33,7 +33,7 @@ #include "net/adminhandler.h" #include "net/chathandler.h" -#include "net/maphandler.h" +#include "net/gamehandler.h" #include "net/net.h" #include "net/partyhandler.h" diff --git a/src/engine.cpp b/src/engine.cpp index f56f8a49..2cb48ba0 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -34,7 +34,7 @@ #include "gui/okdialog.h" #include "gui/viewport.h" -#include "net/maphandler.h" +#include "net/gamehandler.h" #include "net/net.h" #include "resources/mapreader.h" @@ -44,6 +44,8 @@ #include "utils/gettext.h" #include "utils/stringutils.h" +#include <assert.h> + Engine::Engine(): mCurrentMap(0) { @@ -108,7 +110,7 @@ bool Engine::changeMap(const std::string &mapPath) delete mCurrentMap; mCurrentMap = newMap; - Net::getMapHandler()->mapLoaded(mapPath); + Net::getGameHandler()->mapLoaded(mapPath); return true; } diff --git a/src/game.cpp b/src/game.cpp index de455b30..357092ae 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -71,14 +71,14 @@ #ifdef TMWSERV_SUPPORT #include "gui/buddywindow.h" #include "gui/guildwindow.h" -#include "gui/quitdialog.h" #endif #include "gui/npcpostdialog.h" +#include "gui/quitdialog.h" #include "gui/specialswindow.h" #include "gui/storagewindow.h" +#include "net/gamehandler.h" #include "net/generalhandler.h" -#include "net/maphandler.h" #include "net/net.h" #include "net/tmwserv/inventoryhandler.h" @@ -107,11 +107,7 @@ Joystick *joystick = NULL; extern Window *weightNotice; extern Window *deathNotice; -#ifdef TMWSERV_SUPPORT QuitDialog *quitDialog = NULL; -#else -ConfirmDialog *exitConfirm = NULL; -#endif OkDialog *disconnectedDialog = NULL; ChatWindow *chatWindow; @@ -164,9 +160,6 @@ namespace { if (event.getId() == "yes" || event.getId() == "ok") done = true; -#ifdef EATHENA_SUPPORT - exitConfirm = NULL; -#endif disconnectedDialog = NULL; } } exitListener; @@ -325,13 +318,13 @@ Game::Game(): if (Joystick::getNumberOfJoysticks() > 0) joystick = new Joystick(0); -#ifdef EATHENA_SUPPORT // fade out logon-music here too to give the desired effect of "flowing" // into the game. sound.fadeOutMusic(1000); map_path = map_path.substr(0, map_path.rfind(".")); - engine->changeMap(map_path); -#endif + + if (!map_path.empty()) + engine->changeMap(map_path); setupWindow->setInGame(true); @@ -344,7 +337,7 @@ Game::Game(): * packet is handled by the older version, but its response * is ignored by the client */ - Net::getMapHandler()->ping(tick_time); + Net::getGameHandler()->ping(tick_time); } Game::~Game() @@ -484,7 +477,7 @@ void Game::logic() // Handle network stuff Net::getGeneralHandler()->flushNetwork(); - if (!Net::getGeneralHandler()->isNetworkConnected()) + if (!Net::getGameHandler()->isConnected()) { if (state != STATE_ERROR) { @@ -560,15 +553,9 @@ void Game::handleInput() { if (keyboard.isKeyActive(keyboard.KEY_OK)) { -#ifdef TMWSERV_SUPPORT // Do not focus chat input when quit dialog is active if (quitDialog != NULL && quitDialog->isVisible()) continue; -#else - if (exitConfirm && - keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) - done = true; -#endif // Close the Browser if opened else if (helpWindow->isVisible() && keyboard.isKeyActive(keyboard.KEY_OK)) @@ -726,7 +713,6 @@ void Game::handleInput() break; // Quitting confirmation dialog case KeyboardConfig::KEY_QUIT: -#ifdef TMWSERV_SUPPORT if (!quitDialog) { quitDialog = new QuitDialog(&done, &quitDialog); @@ -736,20 +722,6 @@ void Game::handleInput() { quitDialog->action(gcn::ActionEvent(NULL, "cancel")); } -#else - if (!exitConfirm) - { - exitConfirm = new ConfirmDialog(_("Quit"), - _("Are you sure you " - "want to quit?")); - exitConfirm->addActionListener(&exitListener); - exitConfirm->requestMoveToTop(); - } - else - { - exitConfirm->action(gcn::ActionEvent(NULL, _("no"))); - } -#endif break; default: break; diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp index 69a627e1..be1cd3de 100644 --- a/src/gui/charselectdialog.cpp +++ b/src/gui/charselectdialog.cpp @@ -98,9 +98,6 @@ CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo, mCharInfo(charInfo), mLoginData(loginData), mCharSelected(false) -#ifdef EATHENA_SUPPORT - , mGender(loginData->sex) -#endif { mSelectButton = new Button(_("OK"), "ok", this); mCancelButton = new Button(_("Cancel"), "cancel", this); @@ -214,12 +211,8 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) } else if (event.getId() == "cancel") { -#ifdef TMWSERV_SUPPORT mCharInfo->clear(); - state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT; -#else - state = STATE_EXIT; -#endif + state = STATE_SWITCH_SERVER_ATTEMPT; } #ifdef TMWSERV_SUPPORT else if (event.getId() == "new") @@ -250,7 +243,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) { new CharDeleteConfirm(this); } - else if (n_character <= maxSlot) + else if (n_character < MAX_CHARACTER_COUNT) { // Start new character dialog CharCreateDialog *charCreateDialog = diff --git a/src/gui/charselectdialog.h b/src/gui/charselectdialog.h index 4427017e..5f067404 100644 --- a/src/gui/charselectdialog.h +++ b/src/gui/charselectdialog.h @@ -83,11 +83,9 @@ class CharSelectDialog : public Window, public gcn::ActionListener gcn::Button *mDelCharButton; gcn::Button *mUnRegisterButton; gcn::Button *mChangeEmailButton; - #else gcn::Button *mNewDelCharButton; gcn::Label *mJobLevelLabel; - Gender mGender; #endif /** diff --git a/src/gui/login.cpp b/src/gui/login.cpp index f6272936..84a6a22c 100644 --- a/src/gui/login.cpp +++ b/src/gui/login.cpp @@ -50,73 +50,27 @@ LoginDialog::LoginDialog(LoginData *loginData): { gcn::Label *userLabel = new Label(_("Name:")); gcn::Label *passLabel = new Label(_("Password:")); -#ifdef EATHENA_SUPPORT - gcn::Label *serverLabel = new Label(_("Server:")); - gcn::Label *portLabel = new Label(_("Port:")); - gcn::Label *dropdownLabel = new Label(_("Recent:")); - std::vector<std::string> dfltServer; - dfltServer.push_back("server.themanaworld.org"); - std::vector<std::string> dfltPort; - dfltPort.push_back("6901"); - mServerList = new DropDownList("MostRecent00", dfltServer, dfltPort, - MAX_SERVER_LIST_SIZE); -#endif mUserField = new TextField(mLoginData->username); mPassField = new PasswordField(mLoginData->password); -#ifdef EATHENA_SUPPORT - mServerField = new TextField(mServerList->getServerAt(0)); - mPortField = new TextField(mServerList->getPortAt(0)); - mServerDropDown = new DropDown(mServerList); -#endif mKeepCheck = new CheckBox(_("Remember username"), mLoginData->remember); mOkButton = new Button(_("OK"), "ok", this); -#ifdef TMWSERV_SUPPORT mCancelButton = new Button(_("Cancel"), "cancel", this); -#else - mCancelButton = new Button(_("Quit"), "cancel", this); -#endif mRegisterButton = new Button(_("Register"), "register", this); mUserField->setActionEventId("ok"); mPassField->setActionEventId("ok"); -#ifdef EATHENA_SUPPORT - mServerField->setActionEventId("ok"); - mPortField->setActionEventId("ok"); - mServerDropDown->setActionEventId("changeSelection"); -#endif mUserField->addKeyListener(this); mPassField->addKeyListener(this); -#ifdef EATHENA_SUPPORT - mServerField->addKeyListener(this); - mPortField->addKeyListener(this); - mServerDropDown->addKeyListener(this); -#endif mUserField->addActionListener(this); mPassField->addActionListener(this); -#ifdef EATHENA_SUPPORT - mServerField->addActionListener(this); - mPortField->addActionListener(this); - mServerDropDown->addActionListener(this); - mKeepCheck->addActionListener(this); -#endif place(0, 0, userLabel); place(0, 1, passLabel); -#ifdef EATHENA_SUPPORT - place(0, 2, serverLabel); - place(0, 3, portLabel); - place(0, 4, dropdownLabel); -#endif place(1, 0, mUserField, 3).setPadding(1); place(1, 1, mPassField, 3).setPadding(1); -#ifdef EATHENA_SUPPORT - place(1, 2, mServerField, 3).setPadding(1); - place(1, 3, mPortField, 3).setPadding(1); - place(1, 4, mServerDropDown, 3).setPadding(1); -#endif place(0, 5, mKeepCheck, 4); place(0, 6, mRegisterButton).setHAlign(LayoutCell::LEFT); place(2, 6, mCancelButton); @@ -136,19 +90,12 @@ LoginDialog::LoginDialog(LoginData *loginData): LoginDialog::~LoginDialog() { -#ifdef EATHENA_SUPPORT - delete mServerList; -#endif } void LoginDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok" && canSubmit()) { -#ifdef EATHENA_SUPPORT - mLoginData->hostname = mServerField->getText(); - mLoginData->port = getUShort(mPortField->getText()); -#endif mLoginData->username = mUserField->getText(); mLoginData->password = mPassField->getText(); mLoginData->remember = mKeepCheck->isSelected(); @@ -156,41 +103,14 @@ void LoginDialog::action(const gcn::ActionEvent &event) mOkButton->setEnabled(false); mRegisterButton->setEnabled(false); -#ifdef EATHENA_SUPPORT - mServerList->save(mServerField->getText(), mPortField->getText()); - state = STATE_ACCOUNT; -#else state = STATE_LOGIN_ATTEMPT; -#endif } -#ifdef EATHENA_SUPPORT - else if (event.getId() == "changeSelection") - { - int selected = mServerDropDown->getSelected(); - mServerField->setText(mServerList->getServerAt(selected)); - mPortField->setText(mServerList->getPortAt(selected)); - } -#endif else if (event.getId() == "cancel") { -#ifdef TMWSERV_SUPPORT - state = STATE_SWITCH_ACCOUNTSERVER; -#else - state = STATE_EXIT; -#endif + state = STATE_SWITCH_SERVER; } else if (event.getId() == "register") { -#ifdef EATHENA_SUPPORT - // Transfer these fields on to the register dialog - mLoginData->hostname = mServerField->getText(); - - if (isUShort(mPortField->getText())) - mLoginData->port = getUShort(mPortField->getText()); - else - mLoginData->port = 6901; -#endif - mLoginData->username = mUserField->getText(); mLoginData->password = mPassField->getText(); @@ -207,136 +127,5 @@ bool LoginDialog::canSubmit() { return !mUserField->getText().empty() && !mPassField->getText().empty() && -#ifdef EATHENA_SUPPORT - !mServerField->getText().empty() && - isUShort(mPortField->getText()) && -#endif state == STATE_LOGIN; } - -#ifdef EATHENA_SUPPORT -bool LoginDialog::isUShort(const std::string &str) -{ - if (str.empty()) - { - return false; - } - unsigned long l = 0; - for (std::string::const_iterator strPtr = str.begin(), strEnd = str.end(); - strPtr != strEnd; ++strPtr) - { - if (*strPtr < '0' || *strPtr > '9') - return false; - - l = l * 10 + (*strPtr - '0'); // *strPtr - '0' will never be negative - - if (l > 65535) - return false; - } - return true; -} - -unsigned short LoginDialog::getUShort(const std::string &str) -{ - unsigned long l = 0; - for (std::string::const_iterator strPtr = str.begin(), strEnd = str.end(); - strPtr != strEnd; ++strPtr) - { - l = l * 10 + (*strPtr - '0'); - } - return static_cast<unsigned short>(l); -} - -/** - * LoginDialog::DropDownList - */ - -void LoginDialog::DropDownList::saveEntry(const std::string &server, - const std::string &port, int &saved) -{ - if (saved < MAX_SERVER_LIST_SIZE && !server.empty()) - { - config.setValue(mConfigPrefix + "Server" + toString(saved), server); - config.setValue(mConfigPrefix + "Port" + toString(saved), port); - ++saved; - } -} - -LoginDialog::DropDownList::DropDownList(std::string prefix, - std::vector<std::string> dflt, - std::vector<std::string> dfltPort, - int maxEntries) : - mConfigPrefix(prefix), - mMaxEntries(maxEntries) -{ - for (int i = 0; i < maxEntries; ++i) - { - std::string server = config.getValue(mConfigPrefix + "Server" + - toString(i), ""); - if (server.empty()) // Just in case had original config entries - { - server = config.getValue(mConfigPrefix + "ServerList" + - toString(i), ""); - } - std::string port = config.getValue(mConfigPrefix + "Port" + - toString(i), dfltPort.front()); - - if (!server.empty()) - { - mServers.push_back(server); - mPorts.push_back(port); - } - } - if (mServers.empty()) - { - mServers.assign(dflt.begin(), dflt.end()); - mPorts.assign(dfltPort.begin(), dfltPort.end()); - } -} - -void LoginDialog::DropDownList::save(const std::string &server, - const std::string &port) -{ - int position = 0; - saveEntry(server, port, position); - for (std::vector<std::string>::const_iterator sPtr = mServers.begin(), - sEnd = mServers.end(), - pPtr = mPorts.begin(), - pEnd = mPorts.end(); - sPtr != sEnd && pPtr != pEnd; - ++sPtr, ++pPtr) - { - if (*sPtr != server || *pPtr != port) - saveEntry(*sPtr, *pPtr, position); - } -} - -int LoginDialog::DropDownList::getNumberOfElements() -{ - return mServers.size(); -} - -std::string LoginDialog::DropDownList::getElementAt(int i) -{ - if (i < 0 || i >= getNumberOfElements()) - return ""; - - return getServerAt(i) + ":" + getPortAt(i); -} - -std::string LoginDialog::DropDownList::getServerAt(int i) -{ - if (i < 0 || i >= getNumberOfElements()) - return ""; - - return mServers.at(i); -} - -std::string LoginDialog::DropDownList::getPortAt(int i) -{ - if (i < 0 || i >= getNumberOfElements()) - return ""; - - return mPorts.at(i); -} -#endif diff --git a/src/gui/login.h b/src/gui/login.h index 97e76dfc..74a998ba 100644 --- a/src/gui/login.h +++ b/src/gui/login.h @@ -68,65 +68,14 @@ class LoginDialog : public Window, public gcn::ActionListener, */ bool canSubmit(); -#ifdef EATHENA_SUPPORT - /** - * Function to decide whether string is an unsigned short or not - * - * @param str the string to parse - * - * @return true is str is an unsigned short, false otherwise - */ - static bool isUShort(const std::string &str); - - /** - * Converts string to an unsigned short (undefined if invalid) - * - * @param str the string to parse - * - * @return the value str represents - */ - static unsigned short getUShort(const std::string &str); - -#endif gcn::TextField *mUserField; gcn::TextField *mPassField; -#ifdef EATHENA_SUPPORT - gcn::TextField *mServerField; - gcn::TextField *mPortField; - gcn::DropDown *mServerDropDown; -#endif gcn::CheckBox *mKeepCheck; gcn::Button *mOkButton; gcn::Button *mCancelButton; gcn::Button *mRegisterButton; LoginData *mLoginData; - - /** - * Helper class to keep a list of all the recent entries for the - * dropdown - */ - class DropDownList : public gcn::ListModel - { - private: - std::vector<std::string> mServers; - std::vector<std::string> mPorts; - std::string mConfigPrefix; - int mMaxEntries; - void saveEntry(const std::string &server, - const std::string &port, int &saved); - public: - DropDownList(std::string prefix, - std::vector<std::string> dfltServer, - std::vector<std::string> dfltPort, - int maxEntries); - void save(const std::string &server, const std::string &port); - int getNumberOfElements(); - std::string getElementAt(int i); - std::string getServerAt(int i); - std::string getPortAt(int i); - }; - DropDownList *mServerList; }; #endif diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp index 98657001..b2faa618 100644 --- a/src/gui/quitdialog.cpp +++ b/src/gui/quitdialog.cpp @@ -55,10 +55,11 @@ QuitDialog::QuitDialog(bool* quitGame, QuitDialog** pointerToMe): //All states, when we're not logged in to someone. if (state == STATE_CHOOSE_SERVER || - state == STATE_CONNECT_ACCOUNT || + state == STATE_CONNECT_SERVER || state == STATE_LOGIN || state == STATE_LOGIN_ATTEMPT || - state == STATE_UPDATE) + state == STATE_UPDATE || + state == STATE_LOAD_DATA) { mForceQuit->setSelected(true); add(mForceQuit); @@ -107,6 +108,7 @@ void QuitDialog::action(const gcn::ActionEvent &event) { *mQuitGame = true; } + state = STATE_EXIT; } else if (mSwitchAccountServer->isSelected()) @@ -115,7 +117,8 @@ void QuitDialog::action(const gcn::ActionEvent &event) { *mQuitGame = true; } - state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT; + + state = STATE_SWITCH_SERVER_ATTEMPT; } else if (mSwitchCharacter->isSelected()) { @@ -123,7 +126,6 @@ void QuitDialog::action(const gcn::ActionEvent &event) state = STATE_SWITCH_CHARACTER; } - } scheduleDelete(); } diff --git a/src/gui/register.cpp b/src/gui/register.cpp index f1313a5e..ec91c098 100644 --- a/src/gui/register.cpp +++ b/src/gui/register.cpp @@ -52,6 +52,8 @@ void WrongDataNoticeListener::action(const gcn::ActionEvent &event) mTarget->requestFocus(); } +Gender *RegisterDialog::useGender = NULL; + RegisterDialog::RegisterDialog(LoginData *loginData): Window(_("Register")), mWrongDataNoticeListener(new WrongDataNoticeListener), @@ -60,21 +62,15 @@ RegisterDialog::RegisterDialog(LoginData *loginData): gcn::Label *userLabel = new Label(_("Name:")); gcn::Label *passwordLabel = new Label(_("Password:")); gcn::Label *confirmLabel = new Label(_("Confirm:")); -#ifdef EATHENA_SUPPORT - gcn::Label *serverLabel = new Label(_("Server:")); - gcn::Label *portLabel = new Label(_("Port:")); -#else +#ifdef TMWSERV_SUPPORT gcn::Label *emailLabel = new Label(_("Email:")); #endif mUserField = new TextField(loginData->username); mPasswordField = new PasswordField(loginData->password); mConfirmField = new PasswordField; -#ifdef EATHENA_SUPPORT - mServerField = new TextField(loginData->hostname); - mPortField = new TextField(toString(loginData->port)); mMaleButton = new RadioButton(_("Male"), "sex", true); mFemaleButton = new RadioButton(_("Female"), "sex", false); -#else +#ifdef TMWSERV_SUPPORT mEmailField = new TextField; #endif mRegisterButton = new Button(_("Register"), "register", this); @@ -85,21 +81,20 @@ RegisterDialog::RegisterDialog(LoginData *loginData): place(0, 0, userLabel); place(0, 1, passwordLabel); place(0, 2, confirmLabel); -#ifdef EATHENA_SUPPORT - place(1, 3, mMaleButton); - place(2, 3, mFemaleButton); - place(0, 4, serverLabel); - place(0, 5, portLabel); -#else + + if (useGender) + { + place(1, 3, mMaleButton); + place(2, 3, mFemaleButton); + } + +#ifdef TMWSERV_SUPPORT place(0, 3, emailLabel); #endif place(1, 0, mUserField, 3).setPadding(2); place(1, 1, mPasswordField, 3).setPadding(2); place(1, 2, mConfirmField, 3).setPadding(2); -#ifdef EATHENA_SUPPORT - place(1, 4, mServerField, 3).setPadding(2); - place(1, 5, mPortField, 3).setPadding(2); -#else +#ifdef TMWSERV_SUPPORT place(1, 3, mEmailField, 3).setPadding(2); #endif place = getPlacer(0, 2); @@ -110,10 +105,6 @@ RegisterDialog::RegisterDialog(LoginData *loginData): mUserField->addKeyListener(this); mPasswordField->addKeyListener(this); mConfirmField->addKeyListener(this); -#ifdef EATHENA_SUPPORT - mServerField->addKeyListener(this); - mPortField->addKeyListener(this); -#endif /* TODO: * This is a quick and dirty way to respond to the ENTER key, regardless of @@ -128,14 +119,6 @@ RegisterDialog::RegisterDialog(LoginData *loginData): mPasswordField->addActionListener(this); mConfirmField->addActionListener(this); -#ifdef EATHENA_SUPPORT - mServerField->setActionEventId("register"); - mPortField->setActionEventId("register"); - - mServerField->addActionListener(this); - mPortField->addActionListener(this); -#endif - center(); setVisible(true); mUserField->requestFocus(); @@ -229,21 +212,15 @@ void RegisterDialog::action(const gcn::ActionEvent &event) mLoginData->username = mUserField->getText(); mLoginData->password = mPasswordField->getText(); -#ifdef EATHENA_SUPPORT - mLoginData->hostname = mServerField->getText(); - mLoginData->port = getUShort(mPortField->getText()); - mLoginData->sex = - mFemaleButton->isSelected() ? GENDER_FEMALE : GENDER_MALE; -#else + if (useGender) + *useGender = mFemaleButton->isSelected() ? GENDER_FEMALE : + GENDER_MALE; +#ifdef TMWSERV_SUPPORT mLoginData->email = mEmailField->getText(); #endif mLoginData->registerLogin = true; -#ifdef TMWSERV_SUPPORT state = STATE_REGISTER_ATTEMPT; -#else - state = STATE_ACCOUNT; -#endif } } } @@ -253,50 +230,15 @@ void RegisterDialog::keyPressed(gcn::KeyEvent &keyEvent) mRegisterButton->setEnabled(canSubmit()); } +void RegisterDialog::setGender(Gender *gender) +{ + useGender = gender; +} + bool RegisterDialog::canSubmit() const { return !mUserField->getText().empty() && !mPasswordField->getText().empty() && !mConfirmField->getText().empty() && -#ifdef EATHENA_SUPPORT - !mServerField->getText().empty() && - isUShort(mPortField->getText()) && -#endif state == STATE_REGISTER; } - -#ifdef EATHENA_SUPPORT -bool RegisterDialog::isUShort(const std::string &str) -{ - if (str.empty()) - { - return false; - } - unsigned long l = 0; - for (std::string::const_iterator strPtr = str.begin(), strEnd = str.end(); - strPtr != strEnd; ++strPtr) - { - if (*strPtr < '0' || *strPtr > '9') - { - return false; - } - l = l * 10 + (*strPtr - '0'); // *strPtr - '0' will never be negative - if (l > 65535) - { - return false; - } - } - return true; -} - -unsigned short RegisterDialog::getUShort(const std::string &str) -{ - unsigned long l = 0; - for (std::string::const_iterator strPtr = str.begin(), strEnd = str.end(); - strPtr != strEnd; ++strPtr) - { - l = l * 10 + (*strPtr - '0'); - } - return static_cast<unsigned short>(l); -} -#endif diff --git a/src/gui/register.h b/src/gui/register.h index 6839c805..729b21c3 100644 --- a/src/gui/register.h +++ b/src/gui/register.h @@ -24,6 +24,8 @@ #include "gui/widgets/window.h" +#include "player.h" + #include <guichan/actionlistener.hpp> #include <guichan/keylistener.hpp> @@ -78,6 +80,13 @@ class RegisterDialog : public Window, public gcn::ActionListener, */ void keyPressed(gcn::KeyEvent &keyEvent); + /** + * Tell the dialog to show a gender selection. Value stored in the + * passed Gender pointer. Default Gender from pointer. Passing NULL + * disables the feature. + */ + static void setGender(Gender *gender); + private: /** * Returns whether submit can be enabled. This is true in the register @@ -85,46 +94,23 @@ class RegisterDialog : public Window, public gcn::ActionListener, */ bool canSubmit() const; -#ifdef EATHENA_SUPPORT - /** - * Function to decide whether string is an unsigned short or not - * - * @param str the string to parse - * - * @return true if str is an unsigned short, false otherwise - */ - static bool isUShort(const std::string &str); - - /** - * Converts string to an unsigned short (undefined if invalid) - * - * @param str the string to parse - * - * @return the value str represents - */ - static unsigned short getUShort(const std::string &str); -#endif - gcn::TextField *mUserField; gcn::TextField *mPasswordField; gcn::TextField *mConfirmField; -#ifdef EATHENA_SUPPORT - gcn::TextField *mServerField; - gcn::TextField *mPortField; -#else +#ifdef TMWSERV_SUPPORT gcn::TextField *mEmailField; #endif gcn::Button *mRegisterButton; gcn::Button *mCancelButton; -#ifdef EATHENA_SUPPORT gcn::RadioButton *mMaleButton; gcn::RadioButton *mFemaleButton; -#endif WrongDataNoticeListener *mWrongDataNoticeListener; LoginData *mLoginData; + + static Gender *useGender; }; #endif diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp index bd6b7d4b..91d2dbc7 100644 --- a/src/gui/serverdialog.cpp +++ b/src/gui/serverdialog.cpp @@ -29,12 +29,12 @@ #include "gui/widgets/layout.h" #include "gui/widgets/textfield.h" -#include "net/logindata.h" - #include "configuration.h" #include "log.h" #include "main.h" +#include "net/net.h" + #include "utils/gettext.h" #include "utils/stringutils.h" @@ -51,48 +51,46 @@ int ServersListModel::getNumberOfElements() std::string ServersListModel::getElementAt(int elementIndex) { - std::string myServer = ""; - myServer = servers.at(elementIndex).serverName; + std::string myServer = std::string(servers.at(elementIndex).hostname); myServer += ":"; myServer += toString(servers.at(elementIndex).port); return myServer; } -void ServersListModel::addFirstElement(Server server) +void ServersListModel::addFirstElement(ServerInfo server) { // Equivalent to push_front - std::vector<Server>::iterator MyIterator = servers.begin(); + std::vector<ServerInfo>::iterator MyIterator = servers.begin(); servers.insert(MyIterator, 1, server); } -void ServersListModel::addElement(Server server) +void ServersListModel::addElement(ServerInfo server) { servers.push_back(server); } -ServerDialog::ServerDialog(LoginData *loginData): - Window(_("Choose Your Server")), mLoginData(loginData) +ServerDialog::ServerDialog(ServerInfo *serverInfo): + Window(_("Choose Your Server")), mServerInfo(serverInfo) { gcn::Label *serverLabel = new Label(_("Server:")); gcn::Label *portLabel = new Label(_("Port:")); - mServerNameField = new TextField(mLoginData->hostname); - mPortField = new TextField(toString(mLoginData->port)); + mServerNameField = new TextField(mServerInfo->hostname); + mPortField = new TextField(toString(mServerInfo->port)); // Add the most used servers from config mMostUsedServersListModel = new ServersListModel; - Server currentServer; + ServerInfo currentServer; std::string currentConfig = ""; for (int i=0; i<=MAX_SERVERLIST; i++) { - currentServer.serverName = ""; - currentServer.port = 0; + currentServer.clear(); currentConfig = "MostUsedServerName" + toString(i); - currentServer.serverName = config.getValue(currentConfig, ""); + currentServer.hostname = config.getValue(currentConfig, ""); currentConfig = "MostUsedServerPort" + toString(i); currentServer.port = (short)atoi(config.getValue(currentConfig, "").c_str()); - if (!currentServer.serverName.empty() || currentServer.port != 0) + if (!currentServer.hostname.empty() || currentServer.port != 0) { mMostUsedServersListModel->addElement(currentServer); } @@ -111,6 +109,8 @@ ServerDialog::ServerDialog(LoginData *loginData): mPortField->addActionListener(this); mMostUsedServersDropDown->addActionListener(this); + mMostUsedServersDropDown->setSelected(0); + place(0, 0, serverLabel); place(0, 1, portLabel); place(1, 0, mServerNameField, 3).setPadding(2); @@ -150,9 +150,9 @@ ServerDialog::action(const gcn::ActionEvent &event) else if (event.getId() == "changeSelection") { // Change the textField Values according to new selection - Server myServer = mMostUsedServersListModel->getServer + ServerInfo myServer = mMostUsedServersListModel->getServer (mMostUsedServersDropDown->getSelected()); - mServerNameField->setText(myServer.serverName); + mServerNameField->setText(myServer.hostname); mPortField->setText(toString(myServer.port)); } else if (event.getId() == "connect") @@ -166,39 +166,39 @@ ServerDialog::action(const gcn::ActionEvent &event) } else { - mLoginData->hostname = mServerNameField->getText(); - mLoginData->port = (short) atoi(mPortField->getText().c_str()); mOkButton->setEnabled(false); mCancelButton->setEnabled(false); // First, look if the entry is a new one. - Server currentServer; + ServerInfo currentServer; + ServerInfo tempServer; + currentServer.hostname = mServerNameField->getText(); + currentServer.port = (short) atoi(mPortField->getText().c_str()); bool newEntry = true; for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++) { - currentServer = mMostUsedServersListModel->getServer(i); - if (currentServer.serverName == mLoginData->hostname && - currentServer.port == mLoginData->port) + tempServer = mMostUsedServersListModel->getServer(i); + if (tempServer.hostname == mServerInfo->hostname && + tempServer.port == mServerInfo->port) newEntry = false; } - // Then, add it to config if it's really new - currentServer.serverName = mLoginData->hostname; - currentServer.port = mLoginData->port; if (newEntry) mMostUsedServersListModel->addFirstElement(currentServer); // Write the entry in config std::string currentConfig = ""; for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++) { - currentServer = mMostUsedServersListModel->getServer(i); + tempServer = mMostUsedServersListModel->getServer(i); currentConfig = "MostUsedServerName" + toString(i); - config.setValue(currentConfig, currentServer.serverName); + config.setValue(currentConfig, tempServer.hostname); currentConfig = "MostUsedServerPort" + toString(i); - config.setValue(currentConfig, toString(currentServer.port)); + config.setValue(currentConfig, toString(tempServer.port)); } - state = STATE_CONNECT_ACCOUNT; + mServerInfo->hostname = currentServer.hostname; + mServerInfo->port = currentServer.port; + state = STATE_CONNECT_SERVER; } } else if (event.getId() == "cancel") diff --git a/src/gui/serverdialog.h b/src/gui/serverdialog.h index 93903c08..f1cd26d4 100644 --- a/src/gui/serverdialog.h +++ b/src/gui/serverdialog.h @@ -26,7 +26,7 @@ #include "guichanfwd.h" -#include "net/tmwserv/network.h" +#include "net/serverinfo.h" #include <guichan/actionlistener.hpp> #include <guichan/listmodel.hpp> @@ -35,20 +35,6 @@ #include <vector> class DropDown; -class LoginData; - -/** - * A server structure to keep pairs of servers and ports. - */ -struct Server -{ - Server(): - port(0) - {} - - std::string serverName; - short port; -}; /** * Server and Port List Model @@ -69,21 +55,21 @@ class ServersListModel : public gcn::ListModel /** * Used to get the corresponding Server struct */ - Server getServer(int elementIndex) const + ServerInfo getServer(int elementIndex) const { return servers[elementIndex]; } /** * Add an Element at the end of the server list */ - void addElement(Server server); + void addElement(ServerInfo server); /** * Add an Element at the beginning of the server list */ - void addFirstElement(Server server); + void addFirstElement(ServerInfo server); private: - std::vector<Server> servers; + std::vector<ServerInfo> servers; }; /** @@ -99,7 +85,7 @@ class ServerDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - ServerDialog(LoginData *loginData); + ServerDialog(ServerInfo *serverInfo); /** * Destructor @@ -120,7 +106,7 @@ class ServerDialog : public Window, public gcn::ActionListener DropDown *mMostUsedServersDropDown; ServersListModel *mMostUsedServersListModel; - LoginData *mLoginData; + ServerInfo *mServerInfo; }; #endif diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp index bb2128b4..b39ee8c2 100644 --- a/src/gui/updatewindow.cpp +++ b/src/gui/updatewindow.cpp @@ -183,7 +183,7 @@ void UpdaterWindow::action(const gcn::ActionEvent &event) } else if (event.getId() == "play") { - state = STATE_LOADDATA; + state = STATE_LOAD_DATA; } } diff --git a/src/gui/serverselectdialog.cpp b/src/gui/worldselectdialog.cpp index f492ebc7..cdc6bb75 100644 --- a/src/gui/serverselectdialog.cpp +++ b/src/gui/worldselectdialog.cpp @@ -19,21 +19,23 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "gui/serverselectdialog.h" +#include "gui/worldselectdialog.h" #include "gui/widgets/button.h" #include "gui/widgets/listbox.h" #include "gui/widgets/scrollarea.h" #include "net/logindata.h" -#include "net/serverinfo.h" +#include "net/loginhandler.h" +#include "net/net.h" +#include "net/worldinfo.h" #include "main.h" #include "utils/gettext.h" #include "utils/stringutils.h" -extern SERVER_INFO **server_info; +extern WorldInfo **server_info; /** * The list model for the server list. @@ -41,26 +43,31 @@ extern SERVER_INFO **server_info; class ServerListModel : public gcn::ListModel { public: + ServerListModel(Worlds worlds): + mWorlds(worlds) + { + } + virtual ~ServerListModel() {} int getNumberOfElements() { - return n_server; + return mWorlds.size(); } std::string getElementAt(int i) { - const SERVER_INFO *si = server_info[i]; + const WorldInfo *si = mWorlds[i]; return si->name + " (" + toString(si->online_users) + ")"; } + private: + Worlds mWorlds; }; -ServerSelectDialog::ServerSelectDialog(LoginData *loginData, State nextState): - Window(_("Select Server")), - mLoginData(loginData), - mNextState(nextState) +WorldSelectDialog::WorldSelectDialog(Worlds worlds): + Window(_("Select World")) { - mServerListModel = new ServerListModel; + mServerListModel = new ServerListModel(worlds); mServerList = new ListBox(mServerListModel); ScrollArea *mScrollArea = new ScrollArea(mServerList); mOkButton = new Button(_("OK"), "ok", this); @@ -88,7 +95,7 @@ ServerSelectDialog::ServerSelectDialog(LoginData *loginData, State nextState): add(mOkButton); add(mCancelButton); - if (n_server == 0) + if (worlds.size() == 0) // Disable Ok button mOkButton->setEnabled(false); else @@ -100,21 +107,18 @@ ServerSelectDialog::ServerSelectDialog(LoginData *loginData, State nextState): mOkButton->requestFocus(); } -ServerSelectDialog::~ServerSelectDialog() +WorldSelectDialog::~WorldSelectDialog() { delete mServerListModel; } -void ServerSelectDialog::action(const gcn::ActionEvent &event) +void WorldSelectDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok") { mOkButton->setEnabled(false); - const SERVER_INFO *si = server_info[mServerList->getSelected()]; - mLoginData->hostname = ipToString(si->address); - mLoginData->port = si->port; - mLoginData->updateHost = si->updateHost; - state = mNextState; + Net::getLoginHandler()->chooseServer(mServerList->getSelected()); + state = STATE_UPDATE; } else if (event.getId() == "cancel") state = STATE_LOGIN; diff --git a/src/gui/serverselectdialog.h b/src/gui/worldselectdialog.h index fd1484af..be18705c 100644 --- a/src/gui/serverselectdialog.h +++ b/src/gui/worldselectdialog.h @@ -19,15 +19,16 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef _CHAR_SEL_SERVER_H -#define _CHAR_SEL_SERVER_H +#ifndef WORLD_SELECT_DIALOG_H +#define WORLD_SELECT_DIALOG_H #include "gui/widgets/window.h" -#include "main.h" +#include "net/worldinfo.h" #include <guichan/actionlistener.hpp> #include <guichan/listmodel.hpp> +#include <vector> class LoginData; class ServerListModel; @@ -37,19 +38,19 @@ class ServerListModel; * * \ingroup Interface */ -class ServerSelectDialog : public Window, public gcn::ActionListener { +class WorldSelectDialog : public Window, public gcn::ActionListener { public: /** * Constructor * * @see Window::Window */ - ServerSelectDialog(LoginData *loginData, State nextState); + WorldSelectDialog(Worlds worlds); /** * Destructor. */ - ~ServerSelectDialog(); + ~WorldSelectDialog(); /** * Called when receiving actions from the widgets. @@ -57,11 +58,9 @@ class ServerSelectDialog : public Window, public gcn::ActionListener { void action(const gcn::ActionEvent &event); private: - LoginData *mLoginData; ServerListModel *mServerListModel; gcn::ListBox *mServerList; gcn::Button *mOkButton; - State mNextState; }; -#endif +#endif // WORLD_SELECT_DIALOG_H diff --git a/src/main.cpp b/src/main.cpp index 29a1c132..3c83e6eb 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -44,39 +44,33 @@ #include "gui/widgets/progressbar.h" #include "gui/charselectdialog.h" +#include "gui/connectiondialog.h" #include "gui/gui.h" #include "gui/skin.h" #include "gui/login.h" #include "gui/okdialog.h" #include "gui/palette.h" +#include "gui/quitdialog.h" #include "gui/register.h" #include "gui/sdlinput.h" -#include "gui/serverselectdialog.h" -#include "gui/setup.h" -#ifdef TMWSERV_SUPPORT -#include "gui/connectiondialog.h" -#include "gui/quitdialog.h" #include "gui/serverdialog.h" -#endif +#include "gui/setup.h" #include "gui/updatewindow.h" +#include "gui/worldselectdialog.h" #include "net/charhandler.h" +#include "net/gamehandler.h" #include "net/generalhandler.h" #include "net/logindata.h" #include "net/loginhandler.h" -#include "net/maphandler.h" #include "net/net.h" -#include "net/serverinfo.h" +#include "net/worldinfo.h" #ifdef TMWSERV_SUPPORT -#include "net/tmwserv/charserverhandler.h" +#include "net/tmwserv/charhandler.h" #include "net/tmwserv/connection.h" #include "net/tmwserv/generalhandler.h" #include "net/tmwserv/loginhandler.h" -#include "net/tmwserv/logouthandler.h" #include "net/tmwserv/network.h" -#else -#include "net/ea/generalhandler.h" -#include "net/ea/network.h" #endif #ifdef TMWSERV_SUPPORT @@ -147,14 +141,8 @@ namespace static const int defaultSfxVolume = 100; static const int defaultMusicVolume = 60; -std::string token; //used to store magic_token - // Account infos -char n_server, n_character; - -// TODO Anyone knows a good location for this? Or a way to make it non-global? -class SERVER_INFO; -SERVER_INFO **server_info; +char n_character; #ifdef TMWSERV_SUPPORT extern Net::Connection *gameServerConnection; @@ -165,7 +153,7 @@ extern Net::Connection *accountServerConnection; Graphics *graphics; Game *game = 0; -State state = STATE_NULL; +State state = STATE_START; std::string errorMessage; Sound sound; @@ -177,7 +165,7 @@ Logger *logger; /**< Log object */ KeyboardConfig keyboard; LoginData loginData; -LockedArray<LocalPlayer*> charInfo(maxSlot + 1); +LockedArray<LocalPlayer*> charInfo(MAX_CHARACTER_COUNT); Palette *guiPalette; @@ -265,7 +253,7 @@ static void setUpdatesDir() else { logger->log("Warning: no protocol was specified for the update host"); - updates << "updates/" << updateHost << "/" << loginData.port; + updates << "updates/" << updateHost; updatesDir = updates.str(); } @@ -347,7 +335,6 @@ static void initConfiguration(const Options &options) logger->log("Initializing configuration..."); std::string defaultHost = branding.getValue("defaultServer", "server.themanaworld.org"); - config.setValue("host", defaultHost); int defaultPort = (int)branding.getValue("defaultPort", DEFAULT_PORT); config.setValue("port", defaultPort); config.setValue("hwaccel", false); @@ -495,11 +482,6 @@ static void initEngine(const Options &options) emoteShortcut = new EmoteShortcut; gui = new Gui(graphics); -#ifdef TMWSERV_SUPPORT - state = STATE_CHOOSE_SERVER; /**< Initial game state */ -#else - state = STATE_LOGIN; /**< Initial game state */ -#endif // Initialize sound engine try @@ -692,11 +674,7 @@ struct ErrorListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event) { -#ifdef TMWSERV_SUPPORT state = STATE_CHOOSE_SERVER; -#else - state = loginData.registerLogin ? STATE_REGISTER : STATE_LOGIN; -#endif } } errorListener; @@ -708,7 +686,6 @@ struct AccountListener : public gcn::ActionListener } } accountListener; -#ifdef TMWSERV_SUPPORT struct LoginListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event) @@ -716,28 +693,15 @@ struct LoginListener : public gcn::ActionListener state = STATE_LOGIN; } } loginListener; -#endif } // namespace // TODO Find some nice place for these functions -#ifdef TMWSERV_SUPPORT static void accountLogin(LoginData *loginData) -#else -static void accountLogin(Network *network, LoginData *loginData) -#endif { -#ifdef EATHENA_SUPPORT - logger->log("Trying to connect to account server..."); -#endif logger->log("Username is %s", loginData->username.c_str()); -#ifdef EATHENA_SUPPORT - network->connect(loginData->hostname, loginData->port); -#endif -#ifdef TMWSERV_SUPPORT Net::getCharHandler()->setCharInfo(&charInfo); -#endif // Send login infos if (loginData->registerLogin) { @@ -753,84 +717,11 @@ static void accountLogin(Network *network, LoginData *loginData) // than the login gui window if (loginData->remember) { - config.setValue("host", loginData->hostname); config.setValue("username", loginData->username); } config.setValue("remember", loginData->remember); } -#ifdef EATHENA_SUPPORT - -static void positionDialog(Window *dialog, int screenWidth, int screenHeight) -{ - dialog->setPosition( - (screenWidth - dialog->getWidth()) / 2, - (screenHeight - dialog->getHeight()) / 2); -} - -static void charLogin(Network *network, LoginData *loginData) -{ - logger->log("Trying to connect to char server..."); - network->connect(loginData->hostname, loginData->port); - Net::getCharHandler()->setCharInfo(&charInfo); - - // Send login infos - Net::getCharHandler()->connect(loginData); -} - -static void mapLogin(Network *network, LoginData *loginData) -{ - logger->log("Memorizing selected character %s", - player_node->getName().c_str()); - config.setValue("lastCharacter", player_node->getName()); - - logger->log("Trying to connect to map server..."); - logger->log("Map: %s", map_path.c_str()); - - // EAthena::MapHandler *mapHandler = new EAthena::MapHandler; - network->connect(loginData->hostname, loginData->port); - - Net::getMapHandler()->connect(loginData); -} - -#else - -static void accountRegister(LoginData *loginData) -{ - logger->log("Username is %s", loginData->username.c_str()); - - Net::getCharHandler()->setCharInfo(&charInfo); - Net::getLoginHandler()->registerAccount(loginData); -} - -static void switchCharacter(std::string *passToken) -{ - Net::getLogoutHandler()->reset(); - Net::getLogoutHandler()->setScenario(LOGOUT_SWITCH_CHARACTER, passToken); -} - -static void switchAccountServer() -{ - Net::getLogoutHandler()->reset(); - Net::getLogoutHandler()->setScenario(LOGOUT_SWITCH_LOGIN); -} - -static void logoutThenExit() -{ - Net::getLogoutHandler()->reset(); - Net::getLogoutHandler()->setScenario(LOGOUT_EXIT); -} - -static void reconnectAccount(const std::string &passToken) -{ - Net::getCharHandler()->setCharInfo(&charInfo); - - Net::AccountServer::reconnectAccount(accountServerConnection, passToken); -} - -#endif - - extern "C" char const *_nl_locale_name_default(void); static void initInternationalization() @@ -910,9 +801,7 @@ int main(int argc, char *argv[]) guiPalette = new Palette; Window *currentDialog = NULL; -#ifdef TMWSERV_SUPPORT QuitDialog* quitDialog = NULL; -#endif setupWindow = new Setup; gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); @@ -932,42 +821,36 @@ int main(int argc, char *argv[]) sound.playMusic(branding.getValue("loginMusic", "Magick - Real.ogg")); - // Initialize login data - loginData.hostname = options.serverName; - loginData.port = options.serverPort; + // Initialize default server + ServerInfo currentServer; + currentServer.hostname = options.serverName; + currentServer.port = options.serverPort; loginData.username = options.username; loginData.password = options.password; loginData.remember = config.getValue("remember", 0); loginData.registerLogin = false; - if (loginData.hostname.empty()) { - loginData.hostname = branding.getValue("defaultServer", - "server.themanaworld.org").c_str(); + if (currentServer.hostname.empty()) { + currentServer.hostname = branding.getValue("defaultServer", + "server.themanaworld.org").c_str(); } if (options.serverPort == 0) { - loginData.port = (short) branding.getValue("defaultPort", DEFAULT_PORT); + currentServer.port = (short) branding.getValue("defaultPort", + DEFAULT_PORT); } if (loginData.username.empty() && loginData.remember) { loginData.username = config.getValue("username", ""); } -#ifdef TMWSERV_SUPPORT - Net::initialize(); - new TmwServ::GeneralHandler; // Currently doesn't need registration -#else - Network *network = new Network; - network->registerHandler(new EAthena::GeneralHandler); -#endif - - Net::getGeneralHandler()->load(); - int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth); int screenHeight = static_cast<int>(config.getValue("screenheight", defaultScreenHeight)); desktop->setSize(screenWidth, screenHeight); - - State oldstate = STATE_EXIT; // We start with a status change + + if (state != STATE_ERROR) + state = STATE_CHOOSE_SERVER; + State oldstate = STATE_START; // We start with a status change SDL_Event event; @@ -989,14 +872,10 @@ int main(int argc, char *argv[]) case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { -#ifdef TMWSERV_SUPPORT if (!quitDialog) quitDialog = new QuitDialog(NULL, &quitDialog); else quitDialog->requestMoveToTop(); -#else - state = STATE_EXIT; -#endif } break; } @@ -1004,11 +883,13 @@ int main(int argc, char *argv[]) guiInput->pushInput(event); } - Net::getGeneralHandler()->flushNetwork(); + if (Net::getGeneralHandler()) + { + Net::getGeneralHandler()->flushNetwork(); + Net::getGeneralHandler()->tick(); + } gui->logic(); - Net::getGeneralHandler()->tick(); - if (progressBar && progressBar->isVisible()) { progressBar->setProgress(progressBar->getProgress() + 0.005f); @@ -1019,31 +900,19 @@ int main(int argc, char *argv[]) gui->draw(); graphics->updateScreen(); -#ifdef TMWSERV_SUPPORT // TODO: Add connect timeouts - if (state == STATE_CONNECT_ACCOUNT && - accountServerConnection->isConnected()) - { - if (options.skipUpdate) { - state = STATE_LOADDATA; - } else { - state = STATE_UPDATE; - } - } - else if (state == STATE_CONNECT_GAME && - gameServerConnection->isConnected() && - chatServerConnection->isConnected()) + if (state == STATE_CONNECT_GAME && + Net::getGameHandler()->isConnected()) { - accountServerConnection->disconnect(); -// Net::clearHandlers(); + Net::getLoginHandler()->disconnect(); state = STATE_GAME; } - else if (state == STATE_RECONNECT_ACCOUNT && - accountServerConnection->isConnected()) + else if (state == STATE_CONNECT_SERVER && + Net::getLoginHandler()->isConnected()) { - reconnectAccount(token); - state = STATE_WAIT; + Net::getCharHandler()->setCharInfo(&charInfo); + state = STATE_LOGIN; } if (state != oldstate) @@ -1079,9 +948,11 @@ int main(int argc, char *argv[]) // We show the dialog box only if the command-line // options weren't set. if (options.serverName.empty() && options.serverPort == 0) { - currentDialog = new ServerDialog(&loginData); + currentDialog = new ServerDialog(¤tServer); } else { - state = STATE_CONNECT_ACCOUNT; + state = STATE_CONNECT_SERVER; + + Net::connectToServer(currentServer); // Reset options so that cancelling or connect // timeout will show the server dialog. @@ -1090,26 +961,32 @@ int main(int argc, char *argv[]) } break; - case STATE_CONNECT_ACCOUNT: - logger->log("State: CONNECT_ACCOUNT"); - logger->log("Trying to connect to account server..."); - accountServerConnection->connect(loginData.hostname, - loginData.port); + case STATE_CONNECT_SERVER: + Net::connectToServer(currentServer); + + logger->log("State: CONNECT_SERVER"); currentDialog = new ConnectionDialog( - STATE_SWITCH_ACCOUNTSERVER_ATTEMPT); + STATE_SWITCH_SERVER_ATTEMPT); break; case STATE_UPDATE: - // Determine which source to use for the update host - if (!options.updateHost.empty()) - updateHost = options.updateHost; + if (options.skipUpdate) + { + state = STATE_LOAD_DATA; + } else - updateHost = loginData.updateHost; + { + // Determine which source to use for the update host + if (!options.updateHost.empty()) + updateHost = options.updateHost; + else + updateHost = loginData.updateHost; - setUpdatesDir(); - logger->log("State: UPDATE"); - currentDialog = new UpdaterWindow(updateHost, - homeDir + "/" + updatesDir); + setUpdatesDir(); + logger->log("State: UPDATE"); + currentDialog = new UpdaterWindow(updateHost, + homeDir + "/" + updatesDir); + } break; case STATE_LOGIN: @@ -1129,8 +1006,12 @@ int main(int argc, char *argv[]) } break; - case STATE_LOADDATA: - logger->log("State: LOADDATA"); + case STATE_LOGIN_ATTEMPT: + accountLogin(&loginData); + break; + + case STATE_LOAD_DATA: + logger->log("State: LOAD DATA"); // Add customdata directory ResourceManager::getInstance()->searchAndAddArchives( @@ -1145,15 +1026,43 @@ int main(int argc, char *argv[]) MonsterDB::load(); NPCDB::load(); EmoteDB::load(); + StatusEffect::load(); Units::loadUnits(); desktop->reloadWallpaper(); - state = STATE_LOGIN; + state = STATE_GET_CHARACTERS; break; - case STATE_LOGIN_ATTEMPT: - accountLogin(&loginData); + case STATE_WORLD_SELECT: + logger->log("State: WORLD SELECT"); + { + Worlds worlds = Net::getLoginHandler()->getWorlds(); + if (worlds.size() == 0) + { + state = STATE_UPDATE; + } + else if (worlds.size() == 1) + { + Net::getLoginHandler()->chooseServer(0); + state = STATE_UPDATE; + } + else + { + currentDialog = new WorldSelectDialog(worlds); + if (options.chooseDefault) + { + ((WorldSelectDialog*) currentDialog)->action( + gcn::ActionEvent(NULL, "ok")); + } + + state = STATE_WORLD_SELECT_ATTEMPT; + } + } + break; + + case STATE_WORLD_SELECT_ATTEMPT: + // TODO break; case STATE_LOGIN_ERROR: @@ -1163,21 +1072,24 @@ int main(int argc, char *argv[]) currentDialog = NULL; // OkDialog deletes itself break; - case STATE_SWITCH_ACCOUNTSERVER: - logger->log("State: SWITCH_ACCOUNTSERVER"); + case STATE_SWITCH_SERVER: + logger->log("State: SWITCH_SERVER"); +#ifdef TMWSERV_SUPPORT gameServerConnection->disconnect(); chatServerConnection->disconnect(); accountServerConnection->disconnect(); +#endif state = STATE_CHOOSE_SERVER; break; - case STATE_SWITCH_ACCOUNTSERVER_ATTEMPT: - logger->log("State: SWITCH_ACCOUNTSERVER_ATTEMPT"); - switchAccountServer(); + case STATE_SWITCH_SERVER_ATTEMPT: + logger->log("State: SWITCH_SERVER_ATTEMPT"); + + // TODO - state = STATE_SWITCH_ACCOUNTSERVER; + state = STATE_SWITCH_SERVER; break; case STATE_REGISTER: @@ -1186,7 +1098,14 @@ int main(int argc, char *argv[]) break; case STATE_REGISTER_ATTEMPT: - accountRegister(&loginData); + logger->log("Username is %s", loginData.username.c_str()); + + Net::getCharHandler()->setCharInfo(&charInfo); + Net::getLoginHandler()->registerAccount(&loginData); + break; + + case STATE_GET_CHARACTERS: + Net::getCharHandler()->getCharacters(); break; case STATE_CHAR_SELECT: @@ -1249,7 +1168,9 @@ int main(int argc, char *argv[]) case STATE_UNREGISTER: logger->log("State: UNREGISTER"); +#ifdef TMWSERV_SUPPORT accountServerConnection->disconnect(); +#endif currentDialog = new OkDialog(_("Unregister Successful"), _("Farewell, come back any time...")); loginData.clear(); @@ -1271,14 +1192,15 @@ int main(int argc, char *argv[]) currentDialog = new OkDialog(_("Error"), errorMessage); currentDialog->addActionListener(&errorListener); currentDialog = NULL; // OkDialog deletes itself - gameServerConnection->disconnect(); - chatServerConnection->disconnect(); - Net::clearHandlers(); + Net::getGameHandler()->clear(); + Net::getGeneralHandler()->clearHandlers(); break; case STATE_CONNECT_GAME: logger->log("State: CONNECT_GAME"); - currentDialog = new ConnectionDialog(STATE_SWITCH_ACCOUNTSERVER_ATTEMPT); + Net::getGameHandler()->connect(); + currentDialog = new ConnectionDialog( + STATE_SWITCH_SERVER_ATTEMPT); break; case STATE_GAME: @@ -1286,8 +1208,7 @@ int main(int argc, char *argv[]) player_node->getName().c_str()); config.setValue("lastCharacter", player_node->getName()); - Net::GameServer::connect(gameServerConnection, token); - Net::ChatServer::connect(chatServerConnection, token); + Net::getGameHandler()->inGame(); // Allow any alpha opacity SkinLoader::instance()->setMinimumOpacity(-1.0f); @@ -1309,36 +1230,24 @@ int main(int argc, char *argv[]) state = STATE_EXIT; - logoutThenExit(); Net::getGeneralHandler()->unload(); break; case STATE_SWITCH_CHARACTER: logger->log("State: SWITCH_CHARACTER"); - switchCharacter(&token); - break; - - case STATE_RECONNECT_ACCOUNT: - logger->log("State: RECONNECT_ACCOUNT"); - - // Done with game & chat - gameServerConnection->disconnect(); - chatServerConnection->disconnect(); - accountServerConnection->connect( - loginData.hostname, - loginData.port); - break; + // Done with game + Net::getGameHandler()->clear(); - case STATE_WAIT: + Net::getCharHandler()->getCharacters(); break; case STATE_FORCE_QUIT: logger->log("State: FORCE_QUIT"); + if (Net::getGeneralHandler()) + Net::getGeneralHandler()->unload(); state = STATE_EXIT; - logoutThenExit(); - Net::getGeneralHandler()->unload(); break; default: @@ -1347,264 +1256,6 @@ int main(int argc, char *argv[]) } } -#else // no TMWSERV_SUPPORT - - if (state != oldstate) - { - switch (oldstate) - { - case STATE_UPDATE: - loadUpdates(); - break; - - // Those states don't cause a network disconnect - case STATE_LOADDATA: - case STATE_CHANGEPASSWORD_ATTEMPT: - case STATE_CHANGEPASSWORD: - case STATE_ACCOUNTCHANGE_ERROR: - break; - - case STATE_CHAR_SELECT: - // Don't allow an alpha opacity - // lower than the default value - SkinLoader::instance()->setMinimumOpacity(0.8f); - - if (state == STATE_CONNECTING) - network->disconnect(); - break; - - case STATE_ACCOUNT: - case STATE_CHAR_CONNECT: - case STATE_CONNECTING: - progressBar->setVisible(false); - progressLabel->setCaption(""); - break; - - default: - network->disconnect(); - break; - } - - oldstate = state; - - if (currentDialog && state != STATE_ACCOUNT && - state != STATE_CHAR_CONNECT) - { - delete currentDialog; - currentDialog = NULL; - } - - switch (state) - { - case STATE_LOADDATA: - logger->log("State: LOADDATA"); - - // Add customdata directory - ResourceManager::getInstance()->searchAndAddArchives( - "customdata/", - "zip", - false); - - // Load XML databases - ColorDB::load(); - ItemDB::load(); - MonsterDB::load(); - NPCDB::load(); - EmoteDB::load(); - StatusEffect::load(); - Being::load(); // Hairstyles - - // Load units - Units::loadUnits(); - - desktop->reloadWallpaper(); - - state = STATE_CHAR_CONNECT; - break; - - case STATE_LOGIN: - logger->log("State: LOGIN"); - - // Don't allow an alpha opacity - // lower than the default value - SkinLoader::instance()->setMinimumOpacity(0.8f); - - if (!loginData.password.empty()) - { - loginData.registerLogin = false; - state = STATE_ACCOUNT; - } - else - { - currentDialog = new LoginDialog(&loginData); - positionDialog(currentDialog, screenWidth, - screenHeight); - } - break; - - case STATE_REGISTER: - logger->log("State: REGISTER"); - currentDialog = new RegisterDialog(&loginData); - positionDialog(currentDialog, screenWidth, screenHeight); - break; - - case STATE_CHAR_SERVER: - logger->log("State: CHAR_SERVER"); - - if (n_server == 1) - { - SERVER_INFO *si = *server_info; - loginData.hostname = ipToString(si->address); - loginData.port = si->port; - loginData.updateHost = si->updateHost; - state = STATE_UPDATE; - } - else - { - State nextState = STATE_UPDATE; - currentDialog = new ServerSelectDialog(&loginData, - nextState); - positionDialog(currentDialog, screenWidth, - screenHeight); - if (options.chooseDefault) - { - ((ServerSelectDialog*) currentDialog)->action( - gcn::ActionEvent(NULL, "ok")); - } - } - break; - case STATE_CHAR_SELECT: - logger->log("State: CHAR_SELECT"); - - // Don't allow an alpha opacity - // lower than the default value - SkinLoader::instance()->setMinimumOpacity(0.8f); - - currentDialog = new CharSelectDialog(&charInfo, - &loginData); - positionDialog(currentDialog, screenWidth, screenHeight); - - if (((CharSelectDialog*) currentDialog)-> - selectByName(options.character)) - options.chooseDefault = true; - else - ((CharSelectDialog*) currentDialog)->selectByName( - config.getValue("lastCharacter", "")); - - if (options.chooseDefault) - ((CharSelectDialog*) currentDialog)->action( - gcn::ActionEvent(NULL, "ok")); - - break; - - case STATE_GAME: - delete progressBar; - delete progressLabel; - delete setupButton; - delete desktop; - progressBar = NULL; - progressLabel = NULL; - currentDialog = NULL; - setupButton = NULL; - desktop = NULL; - - logger->log("State: GAME"); - // Allow any alpha opacity - SkinLoader::instance()->setMinimumOpacity(-1.0f); - - game->logic(); - delete game; - game = 0; - state = STATE_EXIT; - break; - - case STATE_UPDATE: - if (options.skipUpdate) - { - state = STATE_LOADDATA; - } - else - { - // Determine which source to use for the update host - if (!options.updateHost.empty()) - updateHost = options.updateHost; - else - updateHost = loginData.updateHost; - - setUpdatesDir(); - logger->log("State: UPDATE"); - - currentDialog = new UpdaterWindow(updateHost, - homeDir + "/" + updatesDir); - positionDialog(currentDialog, screenWidth, - screenHeight); - } - break; - - case STATE_ERROR: - logger->log("State: ERROR"); - currentDialog = new OkDialog(_("Error"), errorMessage); - positionDialog(currentDialog, screenWidth, screenHeight); - currentDialog->addActionListener(&errorListener); - currentDialog = NULL; // OkDialog deletes itself - network->disconnect(); - break; - - case STATE_CONNECTING: - logger->log("State: CONNECTING"); - progressBar->setVisible(true); - progressLabel->setCaption( - _("Connecting to map server...")); - progressLabel->adjustSize(); - mapLogin(network, &loginData); - break; - - case STATE_CHAR_CONNECT: - progressBar->setVisible(true); - progressLabel->setCaption( - _("Connecting to character server...")); - progressLabel->adjustSize(); - charLogin(network, &loginData); - break; - - case STATE_ACCOUNT: - progressBar->setVisible(true); - progressLabel->setCaption( - _("Connecting to account server...")); - progressLabel->adjustSize(); - accountLogin(network, &loginData); - break; - - case STATE_CHANGEPASSWORD_ATTEMPT: - logger->log("State: CHANGE PASSWORD ATTEMPT"); - Net::getLoginHandler()->changePassword(loginData.username, - loginData.password, - loginData.newPassword); - break; - - case STATE_CHANGEPASSWORD: - logger->log("State: CHANGE PASSWORD"); - currentDialog = new OkDialog(_("Password Change"), - _("Password changed successfully!")); - currentDialog->addActionListener(&accountListener); - currentDialog = NULL; // OkDialog deletes itself - loginData.password = loginData.newPassword; - loginData.newPassword = ""; - break; - - case STATE_ACCOUNTCHANGE_ERROR: - logger->log("State: ACCOUNT CHANGE ERROR"); - currentDialog = new OkDialog(_("Error"), errorMessage); - currentDialog->addActionListener(&accountListener); - currentDialog = NULL; // OkDialog deletes itself - break; - - default: - state = STATE_EXIT; - break; - } - } -#endif /* * This loop can really stress the CPU, for no reason since it's * just constantly redrawing the wallpaper. Added the following @@ -1615,9 +1266,9 @@ int main(int argc, char *argv[]) } delete guiPalette; -#ifdef EATHENA_SUPPORT +/*#ifdef EATHENA_SUPPORT delete network; -#endif +#endif*/ logger->log("Quitting"); exitEngine(); @@ -75,48 +75,47 @@ #define PKG_DATADIR "" #endif +#define MAX_CHARACTER_COUNT 3 + /* * Client different States */ enum State { - STATE_EXIT, - STATE_LOADDATA, - STATE_LOGIN, - STATE_REGISTER, - STATE_CHAR_SELECT, - STATE_GAME, - STATE_ERROR, - STATE_UPDATE, - STATE_CHANGEPASSWORD_ATTEMPT, - STATE_CHANGEPASSWORD, - STATE_ACCOUNTCHANGE_ERROR, -#ifdef TMWSERV_SUPPORT + STATE_ERROR = -1, + STATE_START = 0, STATE_CHOOSE_SERVER, - STATE_CONNECT_ACCOUNT, + STATE_CONNECT_SERVER, + STATE_LOGIN, STATE_LOGIN_ATTEMPT, + STATE_WORLD_SELECT, // 5 + STATE_WORLD_SELECT_ATTEMPT, + STATE_UPDATE, + STATE_LOAD_DATA, + STATE_GET_CHARACTERS, + STATE_CHAR_SELECT, // 10 + STATE_CONNECT_GAME, + STATE_GAME, + STATE_CHANGE_MAP, // Switch map-server/gameserver STATE_LOGIN_ERROR, + STATE_ACCOUNTCHANGE_ERROR, // 15 + STATE_REGISTER, STATE_REGISTER_ATTEMPT, - STATE_CHANGEEMAIL_ATTEMPT, + STATE_CHANGEPASSWORD_ATTEMPT, + STATE_CHANGEPASSWORD, + STATE_CHANGEEMAIL_ATTEMPT, // 20 STATE_CHANGEEMAIL, STATE_UNREGISTER_ATTEMPT, STATE_UNREGISTER, + STATE_SWITCH_SERVER, + STATE_SWITCH_SERVER_ATTEMPT, // 25 + STATE_SWITCH_LOGIN, + STATE_SWITCH_LOGIN_ATTEMPT, STATE_SWITCH_CHARACTER, - STATE_RECONNECT_ACCOUNT, - STATE_SWITCH_ACCOUNTSERVER_ATTEMPT, - STATE_SWITCH_ACCOUNTSERVER, - STATE_LOGOUT_ATTEMPT, - STATE_CONNECT_GAME, + STATE_SWITCH_CHARACTER_ATTEMPT, + STATE_LOGOUT_ATTEMPT, // 30 STATE_WAIT, - STATE_FORCE_QUIT, -#else - STATE_ACCOUNT, - STATE_CHAR_CONNECT, - STATE_CHAR_SERVER, - STATE_CHAR_NEW, - STATE_CHAR_DEL, - STATE_CONNECTING, -#endif - STATE_NULL + STATE_EXIT, + STATE_FORCE_QUIT }; /* length definitions for several char[]s in order @@ -130,11 +129,7 @@ enum { LEN_MIN_PASSWORD = 4 }; -// Defines the number of usable player slots -const short maxSlot = 2; - -extern std::string token; -extern char n_server, n_character; +extern char n_character; extern State state; extern std::string errorMessage; diff --git a/src/net/charhandler.h b/src/net/charhandler.h index 56bfbbb4..9ca36a9f 100644 --- a/src/net/charhandler.h +++ b/src/net/charhandler.h @@ -38,10 +38,10 @@ class CharHandler public: virtual void setCharInfo(LockedArray<LocalPlayer*> *charInfo) = 0; - virtual void connect(LoginData *loginData) = 0; - virtual void setCharCreateDialog(CharCreateDialog *window) = 0; + virtual void getCharacters() = 0; + virtual void chooseCharacter(int slot, LocalPlayer* character) = 0; virtual void newCharacter(const std::string &name, int slot, diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 47d454a8..f854841f 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -21,6 +21,7 @@ #include "net/ea/charserverhandler.h" +#include "net/ea/generalhandler.h" #include "net/ea/network.h" #include "net/ea/protocol.h" @@ -43,6 +44,9 @@ Net::CharHandler *charHandler; namespace EAthena { +extern Token netToken; +extern ServerInfo charServer; +extern ServerInfo mapServer; CharServerHandler::CharServerHandler(): mCharCreateDialog(0) @@ -145,8 +149,8 @@ void CharServerHandler::handleMessage(MessageIn &msg) slot = mCharInfo->getPos(); msg.skip(4); // CharID, must be the same as player_node->charID map_path = msg.readString(16); - mLoginData->hostname = ipToString(msg.readInt32()); - mLoginData->port = msg.readInt16(); + mapServer.hostname = ipToString(msg.readInt32()); + mapServer.port = msg.readInt16(); mCharInfo->unlock(); mCharInfo->select(0); // Clear unselected players infos @@ -162,7 +166,8 @@ void CharServerHandler::handleMessage(MessageIn &msg) } while (mCharInfo->getPos()); mCharInfo->select(slot); - state = STATE_CONNECTING; + mNetwork->disconnect(); + state = STATE_CONNECT_GAME; break; } } @@ -170,7 +175,7 @@ void CharServerHandler::handleMessage(MessageIn &msg) LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) { LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0, NULL); - tempPlayer->setGender(mLoginData->sex); + tempPlayer->setGender(netToken.sex); tempPlayer->setExp(msg.readInt32()); tempPlayer->setMoney(msg.readInt32()); @@ -229,24 +234,12 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) attributes.push_back(_("Luck:")); mCharCreateDialog->setAttributes(attributes, 30, 1, 9); - mCharCreateDialog->setFixedGender(true, mLoginData->sex); + mCharCreateDialog->setFixedGender(true, netToken.sex); } -void CharServerHandler::connect(LoginData *loginData) +void CharServerHandler::getCharacters() { - mLoginData = loginData; - - MessageOut outMsg(CMSG_CHAR_SERVER_CONNECT); - outMsg.writeInt32(loginData->account_ID); - outMsg.writeInt32(loginData->session_ID1); - outMsg.writeInt32(loginData->session_ID2); - // [Fate] The next word is unused by the old char server, so we squeeze in - // tmw client version information - outMsg.writeInt16(CLIENT_PROTOCOL_VERSION); - outMsg.writeInt8((loginData->sex == GENDER_MALE) ? 1 : 0); - - // We get 4 useless bytes before the real answer comes in (what are these?) - mNetwork->skip(4); + connect(); } void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character) @@ -276,4 +269,21 @@ void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character) outMsg.writeString("a@a.com", 40); } +void CharServerHandler::connect() +{ + mNetwork->disconnect(); + mNetwork->connect(charServer); + MessageOut outMsg(CMSG_CHAR_SERVER_CONNECT); + outMsg.writeInt32(netToken.account_ID); + outMsg.writeInt32(netToken.session_ID1); + outMsg.writeInt32(netToken.session_ID2); + // [Fate] The next word is unused by the old char server, so we squeeze in + // tmw client version information + outMsg.writeInt16(CLIENT_PROTOCOL_VERSION); + outMsg.writeInt8((netToken.sex == GENDER_MALE) ? 1 : 0); + + // We get 4 useless bytes before the real answer comes in (what are these?) + mNetwork->skip(4); +} + } // namespace EAthena diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h index 3ebac16e..aa36f873 100644 --- a/src/net/ea/charserverhandler.h +++ b/src/net/ea/charserverhandler.h @@ -24,6 +24,9 @@ #include "net/messagehandler.h" #include "net/charhandler.h" +#include "net/serverinfo.h" + +#include "net/ea/token.h" class LoginData; @@ -49,7 +52,7 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler */ void setCharCreateDialog(CharCreateDialog *window); - void connect(LoginData *loginData); + void getCharacters(); void chooseCharacter(int slot, LocalPlayer* character); @@ -58,8 +61,9 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler void deleteCharacter(int slot, LocalPlayer* character); + void connect(); + protected: - LoginData *mLoginData; LockedArray<LocalPlayer*> *mCharInfo; CharCreateDialog *mCharCreateDialog; diff --git a/src/net/ea/maphandler.cpp b/src/net/ea/gamehandler.cpp index c3c9437c..f84688a3 100644 --- a/src/net/ea/maphandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "net/ea/maphandler.h" +#include "net/ea/gamehandler.h" #include "net/ea/network.h" #include "net/ea/protocol.h" @@ -37,12 +37,14 @@ #include "utils/gettext.h" #include "utils/stringutils.h" -Net::MapHandler *mapHandler; +Net::GameHandler *gameHandler; extern Game *game; namespace EAthena { +extern Token netToken; +extern ServerInfo mapServer; -MapHandler::MapHandler() +GameHandler::GameHandler() { static const Uint16 _messages[] = { SMSG_MAP_LOGIN_SUCCESS, @@ -51,10 +53,10 @@ MapHandler::MapHandler() 0 }; handledMessages = _messages; - mapHandler = this; + gameHandler = this; } -void MapHandler::handleMessage(MessageIn &msg) +void GameHandler::handleMessage(MessageIn &msg) { unsigned char direction; @@ -68,9 +70,9 @@ void MapHandler::handleMessage(MessageIn &msg) msg.skip(2); // unknown logger->log("Protocol: Player start position: (%d, %d), Direction: %d", x, y, direction); - state = STATE_GAME; + // Switch now or we'll have problems + // state = STATE_GAME; player_node->setTileCoords(x, y); - game = new Game; } break; case SMSG_SERVER_PING: @@ -85,43 +87,63 @@ void MapHandler::handleMessage(MessageIn &msg) } } -#include <fstream> - -void MapHandler::connect(LoginData *loginData) +void GameHandler::connect() { + mNetwork->connect(mapServer); + // Send login infos MessageOut outMsg(CMSG_MAP_SERVER_CONNECT); - outMsg.writeInt32(loginData->account_ID); + outMsg.writeInt32(netToken.account_ID); outMsg.writeInt32(player_node->getId()); - outMsg.writeInt32(loginData->session_ID1); - outMsg.writeInt32(loginData->session_ID2); - outMsg.writeInt8((loginData->sex == GENDER_MALE) ? 1 : 0); + outMsg.writeInt32(netToken.session_ID1); + outMsg.writeInt32(netToken.session_ID2); + outMsg.writeInt8((netToken.sex == GENDER_MALE) ? 1 : 0); // Change the player's ID to the account ID to match what eAthena uses - player_node->setId(loginData->account_ID); + player_node->setId(netToken.account_ID); // We get 4 useless bytes before the real answer comes in (what are these?) mNetwork->skip(4); } -void MapHandler::mapLoaded(const std::string &mapName) +bool GameHandler::isConnected() +{ + return mNetwork->isConnected(); +} + +void GameHandler::disconnect() +{ + mNetwork->disconnect(); +} + +void GameHandler::inGame() +{ + // TODO +} + +void GameHandler::mapLoaded(const std::string &mapName) { MessageOut outMsg(CMSG_MAP_LOADED); } -void MapHandler::who() +void GameHandler::who() { } -void MapHandler::quit() +void GameHandler::quit() { MessageOut outMsg(CMSG_CLIENT_QUIT); } -void MapHandler::ping(int tick) +void GameHandler::ping(int tick) { MessageOut msg(CMSG_CLIENT_PING); msg.writeInt32(tick); } +void GameHandler::clear() +{ + disconnect(); +} + } // namespace EAthena diff --git a/src/net/ea/maphandler.h b/src/net/ea/gamehandler.h index 205ee18d..6cb640c1 100644 --- a/src/net/ea/maphandler.h +++ b/src/net/ea/gamehandler.h @@ -22,20 +22,29 @@ #ifndef NET_EA_MAPHANDLER_H #define NET_EA_MAPHANDLER_H -#include "net/maphandler.h" +#include "net/gamehandler.h" #include "net/messagehandler.h" #include "net/net.h" +#include "net/serverinfo.h" + +#include "net/ea/token.h" namespace EAthena { -class MapHandler : public MessageHandler, public Net::MapHandler +class GameHandler : public MessageHandler, public Net::GameHandler { public: - MapHandler(); + GameHandler(); void handleMessage(MessageIn &msg); - void connect(LoginData *loginData); + void connect(); + + bool isConnected(); + + void disconnect(); + + void inGame(); void mapLoaded(const std::string &mapName); @@ -44,6 +53,9 @@ class MapHandler : public MessageHandler, public Net::MapHandler void quit(); void ping(int tick); + + void clear(); + }; } // namespace EAthena diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp index 1d500d62..1dde3b3f 100644 --- a/src/net/ea/generalhandler.cpp +++ b/src/net/ea/generalhandler.cpp @@ -22,11 +22,13 @@ #include "net/ea/generalhandler.h" #include "gui/inventorywindow.h" +#include "gui/register.h" #include "gui/skilldialog.h" #include "gui/statuswindow.h" #include "net/ea/network.h" #include "net/ea/protocol.h" +#include "net/ea/token.h" #include "net/ea/adminhandler.h" #include "net/ea/beinghandler.h" @@ -34,11 +36,10 @@ #include "net/ea/chathandler.h" #include "net/ea/charserverhandler.h" #include "net/ea/equipmenthandler.h" +#include "net/ea/gamehandler.h" #include "net/ea/inventoryhandler.h" #include "net/ea/itemhandler.h" #include "net/ea/loginhandler.h" -#include "net/ea/logouthandler.h" -#include "net/ea/maphandler.h" #include "net/ea/npchandler.h" #include "net/ea/playerhandler.h" #include "net/ea/partyhandler.h" @@ -63,6 +64,9 @@ Net::GeneralHandler *generalHandler; namespace EAthena { +Token netToken; +ServerInfo charServer; +ServerInfo mapServer; GeneralHandler::GeneralHandler(): mAdminHandler(new AdminHandler), @@ -71,11 +75,10 @@ GeneralHandler::GeneralHandler(): mCharHandler(new CharServerHandler), mChatHandler(new ChatHandler), mEquipmentHandler(new EquipmentHandler), + mGameHandler(new GameHandler), mInventoryHandler(new InventoryHandler), mItemHandler(new ItemHandler), mLoginHandler(new LoginHandler), - mLogoutHandler(new LogoutHandler), - mMapHandler(new MapHandler), mNpcHandler(new NpcHandler), mPartyHandler(new PartyHandler), mPlayerHandler(new PlayerHandler), @@ -146,17 +149,18 @@ void GeneralHandler::handleMessage(MessageIn &msg) void GeneralHandler::load() { + (new Network)->registerHandler(this); + mNetwork->registerHandler(mAdminHandler.get()); mNetwork->registerHandler(mBeingHandler.get()); mNetwork->registerHandler(mBuySellHandler.get()); mNetwork->registerHandler(mChatHandler.get()); mNetwork->registerHandler(mCharHandler.get()); mNetwork->registerHandler(mEquipmentHandler.get()); + mNetwork->registerHandler(mGameHandler.get()); mNetwork->registerHandler(mInventoryHandler.get()); mNetwork->registerHandler(mItemHandler.get()); mNetwork->registerHandler(mLoginHandler.get()); - mNetwork->registerHandler(mLogoutHandler.get()); - mNetwork->registerHandler(mMapHandler.get()); mNetwork->registerHandler(mNpcHandler.get()); mNetwork->registerHandler(mPlayerHandler.get()); mNetwork->registerHandler(mSpecialHandler.get()); @@ -203,6 +207,7 @@ void GeneralHandler::guiWindowsLoaded() { partyTab = new PartyTab; inventoryWindow->setSplitAllowed(false); + RegisterDialog::setGender(&netToken.sex); skillDialog->loadSkills("ea-skills.xml"); statusWindow->addAttribute(STR, _("Strength"), true); @@ -226,4 +231,9 @@ void GeneralHandler::guiWindowsUnloaded() delete partyTab; } +void GeneralHandler::clearHandlers() +{ + mNetwork->clearHandlers(); +} + } // namespace EAthena diff --git a/src/net/ea/generalhandler.h b/src/net/ea/generalhandler.h index 98364e5d..099bed0b 100644 --- a/src/net/ea/generalhandler.h +++ b/src/net/ea/generalhandler.h @@ -25,6 +25,7 @@ #include "net/generalhandler.h" #include "net/messagehandler.h" #include "net/net.h" +#include "net/serverinfo.h" namespace EAthena { @@ -51,6 +52,8 @@ class GeneralHandler : public MessageHandler, public Net::GeneralHandler void guiWindowsUnloaded(); + void clearHandlers(); + protected: MessageHandlerPtr mAdminHandler; MessageHandlerPtr mBeingHandler; @@ -58,11 +61,10 @@ class GeneralHandler : public MessageHandler, public Net::GeneralHandler MessageHandlerPtr mCharHandler; MessageHandlerPtr mChatHandler; MessageHandlerPtr mEquipmentHandler; + MessageHandlerPtr mGameHandler; MessageHandlerPtr mInventoryHandler; MessageHandlerPtr mItemHandler; MessageHandlerPtr mLoginHandler; - MessageHandlerPtr mLogoutHandler; - MessageHandlerPtr mMapHandler; MessageHandlerPtr mNpcHandler; MessageHandlerPtr mPartyHandler; MessageHandlerPtr mPlayerHandler; diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp index 8e7187c0..d2e2adc0 100644 --- a/src/net/ea/loginhandler.cpp +++ b/src/net/ea/loginhandler.cpp @@ -21,24 +21,27 @@ #include "net/ea/loginhandler.h" +#include "net/ea/network.h" #include "net/ea/protocol.h" #include "net/logindata.h" #include "net/messagein.h" #include "net/messageout.h" -#include "net/serverinfo.h" #include "log.h" #include "main.h" +#include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" -extern SERVER_INFO **server_info; +Worlds worlds; Net::LoginHandler *loginHandler; namespace EAthena { +extern Token netToken; +extern ServerInfo charServer; LoginHandler::LoginHandler() { @@ -47,6 +50,7 @@ LoginHandler::LoginHandler() SMSG_LOGIN_DATA, SMSG_LOGIN_ERROR, SMSG_CHAR_PASSWORD_RESPONSE, + SMSG_SERVER_VERSION_RESPONSE, 0 }; handledMessages = _messages; @@ -55,7 +59,7 @@ LoginHandler::LoginHandler() void LoginHandler::handleMessage(MessageIn &msg) { - int code; + int code, worldCount; switch (msg.getId()) { @@ -104,33 +108,34 @@ void LoginHandler::handleMessage(MessageIn &msg) // Skip the length word msg.skip(2); - n_server = (msg.getLength() - 47) / 32; - server_info = - (SERVER_INFO**) malloc(sizeof(SERVER_INFO*) * n_server); + delete_all(worlds); + worldCount = (msg.getLength() - 47) / 32; - mLoginData->session_ID1 = msg.readInt32(); - mLoginData->account_ID = msg.readInt32(); - mLoginData->session_ID2 = msg.readInt32(); + netToken.session_ID1 = msg.readInt32(); + netToken.account_ID = msg.readInt32(); + netToken.session_ID2 = msg.readInt32(); msg.skip(30); // unknown - mLoginData->sex = msg.readInt8() ? GENDER_MALE : GENDER_FEMALE; + netToken.sex = msg.readInt8() ? GENDER_MALE : GENDER_FEMALE; - for (int i = 0; i < n_server; i++) + for (int i = 0; i < worldCount; i++) { - server_info[i] = new SERVER_INFO; + WorldInfo *world = new WorldInfo; - server_info[i]->address = msg.readInt32(); - server_info[i]->port = msg.readInt16(); - server_info[i]->name = msg.readString(20); - server_info[i]->online_users = msg.readInt32(); - server_info[i]->updateHost = mUpdateHost; + world->address = msg.readInt32(); + world->port = msg.readInt16(); + world->name = msg.readString(20); + world->online_users = msg.readInt32(); + world->updateHost = mUpdateHost; msg.skip(2); // unknown logger->log("Network: Server: %s (%s:%d)", - server_info[i]->name.c_str(), - ipToString(server_info[i]->address), - server_info[i]->port); + world->name.c_str(), + ipToString(world->address), + world->port); + + worlds.push_back(world); } - state = STATE_CHAR_SERVER; + state = STATE_WORLD_SELECT; break; case SMSG_LOGIN_ERROR: @@ -171,9 +176,40 @@ void LoginHandler::handleMessage(MessageIn &msg) } state = STATE_ERROR; break; + case SMSG_SERVER_VERSION_RESPONSE: + { + // TODO: verify these! + msg.readInt8(); // -1 + msg.readInt8(); // T + msg.readInt8(); // M + msg.readInt8(); // W + msg.readInt8(); // (space) + msg.readInt8(); // e + msg.readInt8(); // A + + //state = STATE_LOGIN; + } + break; } } +void LoginHandler::connect() +{ + mNetwork->connect(mServer); + MessageOut outMsg(CMSG_SERVER_VERSION_REQUEST); +} + +bool LoginHandler::isConnected() +{ + return mNetwork->isConnected(); +} + +void LoginHandler::disconnect() +{ + if (mNetwork->getServer() == mServer) + mNetwork->disconnect(); +} + void LoginHandler::loginAccount(LoginData *loginData) { mLoginData = loginData; @@ -194,9 +230,14 @@ void LoginHandler::changePassword(const std::string &username, outMsg.writeString(newPassword, 24); } -void LoginHandler::chooseServer(int server) +void LoginHandler::chooseServer(unsigned int server) { - // TODO + if (server >= worlds.size()) + return; + + charServer.clear(); + charServer.hostname = ipToString(worlds[server]->address); + charServer.port = worlds[server]->port; } void LoginHandler::registerAccount(LoginData *loginData) @@ -204,7 +245,7 @@ void LoginHandler::registerAccount(LoginData *loginData) mLoginData = loginData; std::string username = loginData->username; - username.append((loginData->sex == GENDER_FEMALE) ? "_F" : "_M"); + username.append((netToken.sex == GENDER_FEMALE) ? "_F" : "_M"); sendLoginRegister(username, loginData->password); } @@ -232,4 +273,9 @@ void LoginHandler::sendLoginRegister(const std::string &username, outMsg.writeInt8(0x03); } +Worlds LoginHandler::getWorlds() +{ + return worlds; +} + } // namespace EAthena diff --git a/src/net/ea/loginhandler.h b/src/net/ea/loginhandler.h index 93f21754..bc1aa816 100644 --- a/src/net/ea/loginhandler.h +++ b/src/net/ea/loginhandler.h @@ -25,6 +25,8 @@ #include "net/loginhandler.h" #include "net/messagehandler.h" +#include "net/ea/token.h" + #include <string> struct LoginData; @@ -38,6 +40,12 @@ class LoginHandler : public MessageHandler, public Net::LoginHandler void handleMessage(MessageIn &msg); + void connect(); + + bool isConnected(); + + void disconnect(); + void loginAccount(LoginData *loginData); void changeEmail(const std::string &email); @@ -46,13 +54,15 @@ class LoginHandler : public MessageHandler, public Net::LoginHandler const std::string &oldPassword, const std::string &newPassword); - void chooseServer(int server); + void chooseServer(unsigned int server); void registerAccount(LoginData *loginData); void unregisterAccount(const std::string &username, const std::string &password); + Worlds getWorlds(); + private: void sendLoginRegister(const std::string &username, const std::string &password); diff --git a/src/net/ea/logouthandler.cpp b/src/net/ea/logouthandler.cpp deleted file mode 100644 index 7de87c6a..00000000 --- a/src/net/ea/logouthandler.cpp +++ /dev/null @@ -1,65 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "net/ea/logouthandler.h" - -#include "net/ea/protocol.h" - -#include "net/logindata.h" -#include "net/messagein.h" -#include "net/messageout.h" -#include "net/serverinfo.h" - -#include "log.h" -#include "main.h" - -#include "utils/gettext.h" -#include "utils/stringutils.h" - -Net::LogoutHandler *logoutHandler; - -namespace EAthena { - -LogoutHandler::LogoutHandler() -{ - static const Uint16 _messages[] = { - 0 - }; - handledMessages = _messages; - logoutHandler = this; -} - -void LogoutHandler::handleMessage(MessageIn &msg) -{ -} - -void LogoutHandler::setScenario(unsigned short scenario, - std::string *passToken) -{ - // TODO -} - -void LogoutHandler::reset() -{ - // TODO -} - -} // namespace EAthena diff --git a/src/net/ea/logouthandler.h b/src/net/ea/logouthandler.h deleted file mode 100644 index 0d118ab0..00000000 --- a/src/net/ea/logouthandler.h +++ /dev/null @@ -1,47 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef NET_EA_LOGOUTHANDLER_H -#define NET_EA_LOGOUTHANDLER_H - -#include "net/logouthandler.h" -#include "net/messagehandler.h" - -#include <string> - -namespace EAthena { - -class LogoutHandler : public MessageHandler, public Net::LogoutHandler -{ - public: - LogoutHandler(); - - void handleMessage(MessageIn &msg); - - void setScenario(unsigned short scenario, - std::string *passToken = NULL); - - void reset(); -}; - -} // namespace EAthena - -#endif // NET_EA_LOGOUTHANDLER_H diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp index c6bc712c..68bdc870 100644 --- a/src/net/ea/network.cpp +++ b/src/net/ea/network.cpp @@ -21,12 +21,16 @@ #include "net/ea/network.h" +#include "net/ea/protocol.h" + #include "net/messagehandler.h" #include "net/messagein.h" -#include "log.h" #include "utils/stringutils.h" +#include "log.h" + +#include <assert.h> #include <sstream> /** Warning: buffers and other variables are shared, @@ -95,7 +99,6 @@ Network *Network::mInstance = 0; Network::Network(): mSocket(0), - mAddress(), mPort(0), mInBuffer(new char[BUFFER_SIZE]), mOutBuffer(new char[BUFFER_SIZE]), mInSize(0), mOutSize(0), @@ -125,24 +128,26 @@ Network::~Network() SDLNet_Quit(); } -bool Network::connect(const std::string &address, short port) +bool Network::connect(ServerInfo server) { if (mState != IDLE && mState != NET_ERROR) { logger->log("Tried to connect an already connected socket!"); + assert(false); return false; } - if (address.empty()) + if (server.hostname.empty()) { setError("Empty address given to Network::connect()!"); return false; } - logger->log("Network::Connecting to %s:%i", address.c_str(), port); + logger->log("Network::Connecting to %s:%i", server.hostname.c_str(), + server.port); - mAddress = address; - mPort = port; + mServer.hostname = server.hostname; + mServer.port = server.port; // Reset to sane values mOutSize = 0; @@ -269,12 +274,16 @@ void Network::skip(int len) bool Network::messageReady() { - int len = -1; + int len = -1, msgId; SDL_mutexP(mMutex); if (mInSize >= 2) { - len = packet_lengths[readWord(0)]; + msgId = readWord(0); + if (msgId == SMSG_SERVER_VERSION_RESPONSE) + len = 10; + else + len = packet_lengths[msgId]; if (len == -1 && mInSize > 4) len = readWord(2); @@ -297,7 +306,11 @@ MessageIn Network::getNextMessage() SDL_mutexP(mMutex); int msgId = readWord(0); - int len = packet_lengths[msgId]; + int len; + if (msgId == SMSG_SERVER_VERSION_RESPONSE) + len = 10; + else + len = packet_lengths[msgId]; if (len == -1) len = readWord(2); @@ -316,9 +329,11 @@ bool Network::realConnect() { IPaddress ipAddress; - if (SDLNet_ResolveHost(&ipAddress, mAddress.c_str(), mPort) == -1) + if (SDLNet_ResolveHost(&ipAddress, mServer.hostname.c_str(), + mServer.port) == -1) { - std::string errorMessage = "Unable to resolve host \"" + mAddress + "\""; + std::string errorMessage = "Unable to resolve host \"" + + mServer.hostname + "\""; setError(errorMessage); logger->log("SDLNet_ResolveHost: %s", errorMessage.c_str()); return false; diff --git a/src/net/ea/network.h b/src/net/ea/network.h index 741a8297..b61f363b 100644 --- a/src/net/ea/network.h +++ b/src/net/ea/network.h @@ -22,6 +22,8 @@ #ifndef EA_NETWORK_H #define EA_NETWORK_H +#include "net/serverinfo.h" + #include <SDL_net.h> #include <SDL_thread.h> @@ -47,10 +49,13 @@ class Network ~Network(); - bool connect(const std::string &address, short port); + bool connect(ServerInfo server); void disconnect(); + ServerInfo getServer() + { return mServer; } + void registerHandler(MessageHandler *handler); void unregisterHandler(MessageHandler *handler); @@ -97,8 +102,7 @@ class Network TCPsocket mSocket; - std::string mAddress; - short mPort; + ServerInfo mServer; char *mInBuffer, *mOutBuffer; unsigned int mInSize, mOutSize; diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 3e379d82..ae94ab92 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -548,7 +548,7 @@ void PlayerHandler::changeAction(Being::Action action) void PlayerHandler::respawn() { - MessageOut outMsg(CMSG_PLAYER_RESPAWN); + MessageOut outMsg(CMSG_PLAYER_RESTART); outMsg.writeInt8(0); } diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h index 07350841..8f3e40b5 100644 --- a/src/net/ea/protocol.h +++ b/src/net/ea/protocol.h @@ -47,6 +47,8 @@ static const int STORAGE_OFFSET = 1; /********************************* * Packets from server to client * *********************************/ +#define SMSG_SERVER_VERSION_RESPONSE 0x7531 + #define SMSG_SERVER_PING 0x007f /**< Contains server tick */ #define SMSG_CONNECTION_PROBLEM 0x0081 @@ -162,6 +164,8 @@ static const int STORAGE_OFFSET = 1; /********************************** * Packets from client to server * **********************************/ +#define CMSG_SERVER_VERSION_REQUEST 0x7530 + #define CMSG_CHAR_PASSWORD_CHANGE 0x0061 /**< Custom change password packet */ #define CMSG_CHAR_SERVER_CONNECT 0x0065 #define CMSG_CHAR_SELECT 0x0066 @@ -195,7 +199,7 @@ static const int STORAGE_OFFSET = 1; #define CMSG_PLAYER_CHANGE_DIR 0x009b #define CMSG_PLAYER_CHANGE_DEST 0x0085 #define CMSG_PLAYER_CHANGE_ACT 0x0089 -#define CMSG_PLAYER_RESPAWN 0x00b2 +#define CMSG_PLAYER_RESTART 0x00b2 #define CMSG_PLAYER_EMOTE 0x00bf #define CMSG_PLAYER_ATTACK 0x0089 #define CMSG_WHO_REQUEST 0x00c1 diff --git a/src/net/maphandler.h b/src/net/gamehandler.h index 6c91f4ef..062b6770 100644 --- a/src/net/maphandler.h +++ b/src/net/gamehandler.h @@ -28,10 +28,16 @@ namespace Net { -class MapHandler +class GameHandler { public: - virtual void connect(LoginData *loginData) = 0; + virtual void connect() = 0; + + virtual bool isConnected() = 0; + + virtual void disconnect() = 0; + + virtual void inGame() = 0; virtual void mapLoaded(const std::string &mapName) = 0; @@ -40,6 +46,8 @@ class MapHandler virtual void quit() = 0; virtual void ping(int tick) = 0; + + virtual void clear() = 0; }; } // namespace Net diff --git a/src/net/generalhandler.h b/src/net/generalhandler.h index 3865ca92..3b081834 100644 --- a/src/net/generalhandler.h +++ b/src/net/generalhandler.h @@ -19,6 +19,8 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "main.h" + #ifndef GENERALHANDLER_H #define GENERALHANDLER_H @@ -40,6 +42,8 @@ class GeneralHandler virtual void guiWindowsLoaded() = 0; virtual void guiWindowsUnloaded() = 0; + + virtual void clearHandlers() = 0; }; } // namespace Net diff --git a/src/net/logindata.h b/src/net/logindata.h index db7aafff..5e72f8fd 100644 --- a/src/net/logindata.h +++ b/src/net/logindata.h @@ -25,28 +25,18 @@ #include <string> #include "player.h" +#include "net/serverinfo.h" struct LoginData { std::string username; std::string password; std::string newPassword; - std::string hostname; std::string updateHost; -#ifdef TMWSERV_SUPPORT std::string email; std::string newEmail; -#endif - short port; -#ifdef EATHENA_SUPPORT - int account_ID; - int session_ID1; - int session_ID2; - Gender sex; -#endif - - bool remember; /**< Whether to store the username and host. */ + bool remember; /**< Whether to store the username. */ bool registerLogin; /**< Whether an account is being registered. */ void clear() @@ -54,20 +44,9 @@ struct LoginData username.clear(); password.clear(); newPassword.clear(); - hostname.clear(); updateHost.clear(); -#ifdef TMWSERV_SUPPORT email.clear(); newEmail.clear(); -#endif - port = 0; - -#ifdef EATHENA_SUPPORT - account_ID = 0; - session_ID1 = 0; - session_ID2 = 0; - sex = GENDER_UNSPECIFIED; -#endif } }; diff --git a/src/net/loginhandler.h b/src/net/loginhandler.h index fdd57689..26dfb53b 100644 --- a/src/net/loginhandler.h +++ b/src/net/loginhandler.h @@ -24,13 +24,29 @@ #include "logindata.h" +#include "net/serverinfo.h" +#include "net/worldinfo.h" + #include <iosfwd> +#include <vector> namespace Net { class LoginHandler { public: + virtual void setServer(const ServerInfo &server) + { mServer = server; } + + virtual ServerInfo getServer() + { return mServer; } + + virtual void connect() = 0; + + virtual bool isConnected() = 0; + + virtual void disconnect() = 0; + virtual void loginAccount(LoginData *loginData) = 0; virtual void changeEmail(const std::string &email) = 0; @@ -39,12 +55,17 @@ class LoginHandler const std::string &oldPassword, const std::string &newPassword) = 0; - virtual void chooseServer(int server) = 0; + virtual void chooseServer(unsigned int server) = 0; virtual void registerAccount(LoginData *loginData) = 0; virtual void unregisterAccount(const std::string &username, const std::string &password) = 0; + + virtual Worlds getWorlds() = 0; + + protected: + ServerInfo mServer; }; } // namespace Net diff --git a/src/net/messagehandler.h b/src/net/messagehandler.h index 28d4fea5..c89f3dcd 100644 --- a/src/net/messagehandler.h +++ b/src/net/messagehandler.h @@ -22,6 +22,8 @@ #ifndef NET_MESSAGEHANDLER_H #define NET_MESSAGEHANDLER_H +#include "net/messagein.h" + #include <SDL_types.h> #include <memory> diff --git a/src/net/messageout.cpp b/src/net/messageout.cpp index 4333ac85..133aac96 100644 --- a/src/net/messageout.cpp +++ b/src/net/messageout.cpp @@ -38,6 +38,7 @@ MessageOut::MessageOut(short id): mDataSize(0), mPos(0) { + mID = id; #ifdef EATHENA_SUPPORT mNetwork = Network::instance(); mData = mNetwork->mOutBuffer + mNetwork->mOutSize; diff --git a/src/net/messageout.h b/src/net/messageout.h index 5027ea47..f44aaa95 100644 --- a/src/net/messageout.h +++ b/src/net/messageout.h @@ -80,6 +80,8 @@ class MessageOut */ unsigned int getDataSize() const; + short mID; + private: #ifdef TMWSERV_SUPPORT /** diff --git a/src/net/net.cpp b/src/net/net.cpp index 7df336c6..6a9c072a 100644 --- a/src/net/net.cpp +++ b/src/net/net.cpp @@ -21,6 +21,8 @@ #include "net/net.h" +#include "main.h" + #include "net/adminhandler.h" #include "net/charhandler.h" #include "net/chathandler.h" @@ -28,22 +30,26 @@ #include "net/guildhandler.h" #include "net/inventoryhandler.h" #include "net/loginhandler.h" -#include "net/logouthandler.h" -#include "net/maphandler.h" +#include "net/gamehandler.h" #include "net/npchandler.h" #include "net/partyhandler.h" #include "net/playerhandler.h" #include "net/specialhandler.h" #include "net/tradehandler.h" +#ifdef TMWSERV_SUPPORT +#include "net/tmwserv/generalhandler.h" +#else +#include "net/ea/generalhandler.h" +#endif + extern Net::AdminHandler *adminHandler; extern Net::CharHandler *charHandler; extern Net::ChatHandler *chatHandler; extern Net::GeneralHandler *generalHandler; extern Net::InventoryHandler *inventoryHandler; extern Net::LoginHandler *loginHandler; -extern Net::LogoutHandler *logoutHandler; -extern Net::MapHandler *mapHandler; +extern Net::GameHandler *gameHandler; extern Net::NpcHandler *npcHandler; extern Net::PartyHandler *partyHandler; extern Net::PlayerHandler *playerHandler; @@ -65,6 +71,11 @@ Net::ChatHandler *Net::getChatHandler() return chatHandler; } +Net::GameHandler *Net::getGameHandler() +{ + return gameHandler; +} + Net::GeneralHandler *Net::getGeneralHandler() { return generalHandler; @@ -86,16 +97,6 @@ Net::LoginHandler *Net::getLoginHandler() return loginHandler; } -Net::LogoutHandler *Net::getLogoutHandler() -{ - return logoutHandler; -} - -Net::MapHandler *Net::getMapHandler() -{ - return mapHandler; -} - Net::NpcHandler *Net::getNpcHandler() { return npcHandler; @@ -120,3 +121,21 @@ Net::TradeHandler *Net::getTradeHandler() { return tradeHandler; } + +void Net::connectToServer(const ServerInfo &server) +{ + // TODO: Actually query the server about itself and choose the netcode + // based on that + +#ifdef TMWSERV_SUPPORT + new TmwServ::GeneralHandler; +#else + new EAthena::GeneralHandler; +#endif + + Net::getGeneralHandler()->load(); + + Net::getLoginHandler()->setServer(server); + + Net::getLoginHandler()->connect(); +} diff --git a/src/net/net.h b/src/net/net.h index 1d91faa7..5b0c92f4 100644 --- a/src/net/net.h +++ b/src/net/net.h @@ -19,6 +19,8 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "net/serverinfo.h" + #ifndef NET_H #define NET_H @@ -27,12 +29,11 @@ namespace Net { class AdminHandler; class CharHandler; class ChatHandler; +class GameHandler; class GeneralHandler; class GuildHandler; class InventoryHandler; class LoginHandler; -class LogoutHandler; -class MapHandler; class NpcHandler; class PartyHandler; class PlayerHandler; @@ -42,18 +43,22 @@ class TradeHandler; AdminHandler *getAdminHandler(); CharHandler *getCharHandler(); ChatHandler *getChatHandler(); +GameHandler *getGameHandler(); GeneralHandler *getGeneralHandler(); GuildHandler *getGuildHandler(); InventoryHandler *getInventoryHandler(); LoginHandler *getLoginHandler(); -LogoutHandler *getLogoutHandler(); -MapHandler *getMapHandler(); NpcHandler *getNpcHandler(); PartyHandler *getPartyHandler(); PlayerHandler *getPlayerHandler(); SpecialHandler *getSpecialHandler(); TradeHandler *getTradeHandler(); +/** + * Handles server detection and connection + */ +void connectToServer(const ServerInfo &server); + } // namespace Net #endif // NET_H diff --git a/src/net/serverinfo.h b/src/net/serverinfo.h index c38d13c7..ac2e803d 100644 --- a/src/net/serverinfo.h +++ b/src/net/serverinfo.h @@ -1,6 +1,6 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * @@ -19,18 +19,25 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef SERVERINFO_ -#define SERVERINFO_ +#ifndef SERVERINFO_H +#define SERVERINFO_H #include <string> -struct SERVER_INFO -{ - int address; - short port; - std::string name; - short online_users; - std::string updateHost; -}; +typedef struct SERVER_INFO { + std::string hostname; + unsigned short port; -#endif + void clear() + { + hostname.clear(); + port = 0; + } + + bool operator==(struct SERVER_INFO other) + { + return (hostname == other.hostname && port == other.port); + } +} ServerInfo; + +#endif // SERVERINFO_H diff --git a/src/net/tmwserv/charserverhandler.cpp b/src/net/tmwserv/charhandler.cpp index 93181a93..ec260d84 100644 --- a/src/net/tmwserv/charserverhandler.cpp +++ b/src/net/tmwserv/charhandler.cpp @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "net/tmwserv/charserverhandler.h" +#include "net/tmwserv/charhandler.h" #include "net/tmwserv/connection.h" #include "net/tmwserv/protocol.h" @@ -28,7 +28,9 @@ #include "net/tmwserv/accountserver/account.h" #include "net/logindata.h" +#include "net/loginhandler.h" #include "net/messagein.h" +#include "net/net.h" #include "game.h" #include "localplayer.h" @@ -42,14 +44,34 @@ #include "utils/gettext.h" +extern Net::Connection *accountServerConnection; extern Net::Connection *gameServerConnection; extern Net::Connection *chatServerConnection; Net::CharHandler *charHandler; +struct CharInfo { + unsigned char slot; + std::string name; + Gender gender; + int hs, hc; + unsigned short level; + unsigned short charPoints; + unsigned short corrPoints; + unsigned int money; + unsigned char attr[7]; +}; + +typedef std::vector<CharInfo> CharInfos; +CharInfos chars; + namespace TmwServ { -CharServerHandler::CharServerHandler(): +extern std::string netToken; +extern ServerInfo gameServer; +extern ServerInfo chatServer; + +CharHandler::CharHandler(): mCharCreateDialog(0) { static const Uint16 _messages[] = { @@ -63,11 +85,8 @@ CharServerHandler::CharServerHandler(): charHandler = this; } -void CharServerHandler::handleMessage(MessageIn &msg) +void CharHandler::handleMessage(MessageIn &msg) { - int slot; - LocalPlayer *tempPlayer; - switch (msg.getId()) { case APMSG_CHAR_CREATE_RESPONSE: @@ -107,17 +126,26 @@ void CharServerHandler::handleMessage(MessageIn &msg) break; case APMSG_CHAR_INFO: - tempPlayer = readPlayerData(msg, slot); - mCharInfo->unlock(); - mCharInfo->select(slot); - mCharInfo->setEntry(tempPlayer); - - // Close the character create dialog - if (mCharCreateDialog) + { + CharInfo info; + info.slot = msg.readInt8(); // character slot + info.name = msg.readString(); + info.gender = msg.readInt8() == GENDER_MALE ? GENDER_MALE : + GENDER_FEMALE; + info.hs = msg.readInt8(); + info.hc = msg.readInt8(); + info.level = msg.readInt16(); + info.charPoints = msg.readInt16(); + info.corrPoints = msg.readInt16(); + info.money = msg.readInt32(); + + for (int i = 0; i < 7; i++) { - mCharCreateDialog->scheduleDelete(); - mCharCreateDialog = 0; + info.attr[i] = msg.readInt8(); } + + chars.push_back(info); + } break; case APMSG_CHAR_SELECT_RESPONSE: @@ -126,7 +154,7 @@ void CharServerHandler::handleMessage(MessageIn &msg) } } -void CharServerHandler::handleCharCreateResponse(MessageIn &msg) +void CharHandler::handleCharCreateResponse(MessageIn &msg) { int errMsg = msg.readInt8(); @@ -177,23 +205,27 @@ void CharServerHandler::handleCharCreateResponse(MessageIn &msg) mCharCreateDialog->unlock(); } -void CharServerHandler::handleCharSelectResponse(MessageIn &msg) +void CharHandler::handleCharSelectResponse(MessageIn &msg) { int errMsg = msg.readInt8(); if (errMsg == ERRMSG_OK) { - token = msg.readString(32); - std::string gameServer = msg.readString(); - unsigned short gameServerPort = msg.readInt16(); - std::string chatServer = msg.readString(); - unsigned short chatServerPort = msg.readInt16(); + netToken = msg.readString(32); - logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort); - logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort); + gameServer.hostname.assign(msg.readString()); + gameServer.port = msg.readInt16(); - gameServerConnection->connect(gameServer, gameServerPort); - chatServerConnection->connect(chatServer, chatServerPort); + chatServer.hostname.assign(msg.readString()); + chatServer.port = msg.readInt16(); + + logger->log("Game server: %s:%d", gameServer.hostname.c_str(), + gameServer.port); + logger->log("Chat server: %s:%d", chatServer.hostname.c_str(), + chatServer.port); + + gameServerConnection->connect(gameServer.hostname, gameServer.port); + chatServerConnection->connect(chatServer.hostname, chatServer.port); // Keep the selected character and delete the others player_node = mCharInfo->getEntry(); @@ -224,28 +256,7 @@ void CharServerHandler::handleCharSelectResponse(MessageIn &msg) } } -LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) -{ - LocalPlayer *tempPlayer = new LocalPlayer; - slot = msg.readInt8(); // character slot - tempPlayer->setName(msg.readString()); - tempPlayer->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE); - int hs = msg.readInt8(), hc = msg.readInt8(); - tempPlayer->setSprite(Player::HAIR_SPRITE, hs * -1, ColorDB::get(hc)); - tempPlayer->setLevel(msg.readInt16()); - tempPlayer->setCharacterPoints(msg.readInt16()); - tempPlayer->setCorrectionPoints(msg.readInt16()); - tempPlayer->setMoney(msg.readInt32()); - - for (int i = 0; i < 7; i++) - { - tempPlayer->setAttributeBase(i, msg.readInt8()); - } - - return tempPlayer; -} - -void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) +void CharHandler::setCharCreateDialog(CharCreateDialog *window) { mCharCreateDialog = window; @@ -262,12 +273,54 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) mCharCreateDialog->setAttributes(attributes, 60, 1, 20); } -void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character) +void CharHandler::getCharacters() +{ + if (!accountServerConnection->isConnected()) + Net::getLoginHandler()->connect(); + else + { + mCharInfo->unlock(); + LocalPlayer *tempPlayer; + for (CharInfos::const_iterator it = chars.begin(); it != chars.end(); it++) + { + const CharInfo info = (CharInfo) (*it); + mCharInfo->select(info.slot); + + tempPlayer = new LocalPlayer(); + tempPlayer->setName(info.name); + tempPlayer->setGender(info.gender); + tempPlayer->setSprite(Player::HAIR_SPRITE, info.hs * -1, + ColorDB::get(info.hc)); + tempPlayer->setLevel(info.level); + tempPlayer->setCharacterPoints(info.charPoints); + tempPlayer->setCorrectionPoints(info.corrPoints); + tempPlayer->setMoney(info.money); + + for (int i = 0; i < 7; i++) + { + tempPlayer->setAttributeBase(i, info.attr[i]); + } + + mCharInfo->setEntry(tempPlayer); + } + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + + state = STATE_CHAR_SELECT; + } +} + +void CharHandler::chooseCharacter(int slot, LocalPlayer* character) { Net::AccountServer::Account::selectCharacter(slot); } -void CharServerHandler::newCharacter(const std::string &name, int slot, bool gender, +void CharHandler::newCharacter(const std::string &name, int slot, bool gender, int hairstyle, int hairColor, std::vector<int> stats) { Net::AccountServer::Account::createCharacter(name, hairstyle, hairColor, @@ -281,7 +334,7 @@ void CharServerHandler::newCharacter(const std::string &name, int slot, bool gen ); } -void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character) +void CharHandler::deleteCharacter(int slot, LocalPlayer* character) { Net::AccountServer::Account::deleteCharacter(slot); } diff --git a/src/net/tmwserv/charserverhandler.h b/src/net/tmwserv/charhandler.h index 4d79d60e..2c62c1d0 100644 --- a/src/net/tmwserv/charserverhandler.h +++ b/src/net/tmwserv/charhandler.h @@ -32,10 +32,10 @@ namespace TmwServ { /** * Deals with incoming messages related to character selection. */ -class CharServerHandler : public MessageHandler, public Net::CharHandler +class CharHandler : public MessageHandler, public Net::CharHandler { public: - CharServerHandler(); + CharHandler(); void handleMessage(MessageIn &msg); @@ -51,7 +51,7 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler */ void setCharCreateDialog(CharCreateDialog *window); - void connect(LoginData *loginData) {} // Unused + void getCharacters(); void chooseCharacter(int slot, LocalPlayer* character); @@ -68,9 +68,6 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler LockedArray<LocalPlayer*> *mCharInfo; CharCreateDialog *mCharCreateDialog; - - LocalPlayer* - readPlayerData(MessageIn &msg, int &slot); }; } // namespace TmwServ diff --git a/src/net/tmwserv/chathandler.cpp b/src/net/tmwserv/chathandler.cpp index c95f6ac5..229f09be 100644 --- a/src/net/tmwserv/chathandler.cpp +++ b/src/net/tmwserv/chathandler.cpp @@ -35,9 +35,10 @@ #include "being.h" #include "beingmanager.h" -#include "game.h" #include "channel.h" #include "channelmanager.h" +#include "game.h" +#include "main.h" #include "gui/widgets/channeltab.h" #include "gui/chat.h" @@ -53,8 +54,13 @@ extern Being *player_node; Net::ChatHandler *chatHandler; +extern Net::Connection *chatServerConnection; + namespace TmwServ { +extern std::string netToken; +extern ServerInfo chatServer; + ChatHandler::ChatHandler() { static const Uint16 _messages[] = { @@ -68,6 +74,7 @@ ChatHandler::ChatHandler() CPMSG_LIST_CHANNELUSERS_RESPONSE, CPMSG_CHANNEL_EVENT, CPMSG_WHO_RESPONSE, + CPMSG_DISCONNECT_RESPONSE, 0 }; handledMessages = _messages; @@ -117,6 +124,28 @@ void ChatHandler::handleMessage(MessageIn &msg) case CPMSG_WHO_RESPONSE: handleWhoResponse(msg); break; + case CPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + // TODO: Handle logout + } + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Chatserver: Not logged in"; + break; + default: + errorMessage = "Chatserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; } } @@ -323,6 +352,21 @@ void ChatHandler::handleWhoResponse(MessageIn &msg) } } +void ChatHandler::connect() +{ + Net::ChatServer::connect(chatServerConnection, netToken); +} + +bool ChatHandler::isConnected() +{ + return chatServerConnection->isConnected(); +} + +void ChatHandler::disconnect() +{ + chatServerConnection->disconnect(); +} + void ChatHandler::talk(const std::string &text) { MessageOut msg(PGMSG_SAY); diff --git a/src/net/tmwserv/chathandler.h b/src/net/tmwserv/chathandler.h index bc30de7c..85bc2054 100644 --- a/src/net/tmwserv/chathandler.h +++ b/src/net/tmwserv/chathandler.h @@ -25,6 +25,8 @@ #include "net/chathandler.h" #include "net/messagehandler.h" +#include "net/serverinfo.h" + namespace TmwServ { class ChatHandler : public MessageHandler, public Net::ChatHandler @@ -37,6 +39,12 @@ class ChatHandler : public MessageHandler, public Net::ChatHandler */ void handleMessage(MessageIn &msg); + void connect(); + + bool isConnected(); + + void disconnect(); + void talk(const std::string &text); void me(const std::string &text); diff --git a/src/net/tmwserv/connection.cpp b/src/net/tmwserv/connection.cpp index 6762af89..9346e3cc 100644 --- a/src/net/tmwserv/connection.cpp +++ b/src/net/tmwserv/connection.cpp @@ -32,6 +32,7 @@ Net::Connection::Connection(ENetHost *client): mConnection(0), mClient(client) { + mPort = 0; Net::connections++; } @@ -66,6 +67,8 @@ bool Net::Connection::connect(const std::string &address, short port) return false; } + mPort = port; + return true; } @@ -95,8 +98,6 @@ void Net::Connection::send(const MessageOut &msg) return; } - //logger->log("Sending message of size %d...", msg.getDataSize()); - ENetPacket *packet = enet_packet_create(msg.getData(), msg.getDataSize(), ENET_PACKET_FLAG_RELIABLE); diff --git a/src/net/tmwserv/connection.h b/src/net/tmwserv/connection.h index 447cf71c..8d1c2924 100644 --- a/src/net/tmwserv/connection.h +++ b/src/net/tmwserv/connection.h @@ -71,6 +71,7 @@ namespace Net friend Connection *Net::getConnection(); Connection(ENetHost *client); + short mPort; ENetPeer *mConnection; ENetHost *mClient; State mState; diff --git a/src/net/tmwserv/gamehandler.cpp b/src/net/tmwserv/gamehandler.cpp new file mode 100644 index 00000000..ec2f33c4 --- /dev/null +++ b/src/net/tmwserv/gamehandler.cpp @@ -0,0 +1,132 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/tmwserv/gamehandler.h" + +#include "net/tmwserv/chathandler.h" +#include "net/tmwserv/connection.h" +#include "net/tmwserv/protocol.h" + +#include "net/tmwserv/chatserver/chatserver.h" +#include "net/tmwserv/gameserver/gameserver.h" + +#include "main.h" + +Net::GameHandler *gameHandler; + +extern TmwServ::ChatHandler *chatHandler; + +extern Net::Connection *gameServerConnection; + +namespace TmwServ { + +extern std::string netToken; +extern ServerInfo gameServer; + +GameHandler::GameHandler() +{ + static const Uint16 _messages[] = { + GPMSG_DISCONNECT_RESPONSE, + 0 + }; + handledMessages = _messages; + gameHandler = this; +} + +void GameHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + // TODO: Handle logout + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Gameserver: Not logged in"; + break; + default: + errorMessage = "Gameserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + } +} + +void GameHandler::connect() +{ + // +} + +bool GameHandler::isConnected() +{ + return gameServerConnection->isConnected() && + chatHandler->isConnected(); +} + +void GameHandler::disconnect() +{ + gameServerConnection->disconnect(); + chatHandler->disconnect(); +} + +void GameHandler::inGame() +{ + Net::GameServer::connect(gameServerConnection, netToken); + chatHandler->connect(); +} + +void GameHandler::mapLoaded(const std::string &mapName) +{ + // TODO +} + +void GameHandler::who() +{ + // TODO +} + +void GameHandler::quit() +{ + // TODO +} + +void GameHandler::ping(int tick) +{ + // TODO +} + +void GameHandler::clear() +{ + disconnect(); +} + +} // namespace TmwServ diff --git a/src/net/tmwserv/maphandler.h b/src/net/tmwserv/gamehandler.h index 099ec7e0..4721d634 100644 --- a/src/net/tmwserv/maphandler.h +++ b/src/net/tmwserv/gamehandler.h @@ -22,19 +22,27 @@ #ifndef NET_TMWSERV_MAPHANDLER_H #define NET_TMWSERV_MAPHANDLER_H -#include "net/maphandler.h" +#include "net/gamehandler.h" #include "net/messagehandler.h" +#include "net/serverinfo.h" + namespace TmwServ { -class MapHandler : public MessageHandler, public Net::MapHandler +class GameHandler : public MessageHandler, public Net::GameHandler { public: - MapHandler(); + GameHandler(); void handleMessage(MessageIn &msg); - void connect(LoginData *loginData); + void connect(); + + bool isConnected(); + + void disconnect(); + + void inGame(); void mapLoaded(const std::string &mapName); @@ -43,6 +51,8 @@ class MapHandler : public MessageHandler, public Net::MapHandler void quit(); void ping(int tick); + + void clear(); }; } // namespace TmwServ diff --git a/src/net/tmwserv/generalhandler.cpp b/src/net/tmwserv/generalhandler.cpp index 011433fe..81bb46be 100644 --- a/src/net/tmwserv/generalhandler.cpp +++ b/src/net/tmwserv/generalhandler.cpp @@ -19,28 +19,28 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "net/tmwserv/generalhandler.h" + #include "gui/inventorywindow.h" #include "gui/partywindow.h" +#include "gui/register.h" #include "gui/skilldialog.h" #include "gui/specialswindow.h" #include "gui/statuswindow.h" -#include "net/tmwserv/generalhandler.h" - #include "net/tmwserv/network.h" #include "net/tmwserv/connection.h" #include "net/tmwserv/beinghandler.h" #include "net/tmwserv/buysellhandler.h" -#include "net/tmwserv/charserverhandler.h" +#include "net/tmwserv/charhandler.h" #include "net/tmwserv/chathandler.h" #include "net/tmwserv/effecthandler.h" +#include "net/tmwserv/gamehandler.h" #include "net/tmwserv/guildhandler.h" #include "net/tmwserv/inventoryhandler.h" #include "net/tmwserv/itemhandler.h" #include "net/tmwserv/loginhandler.h" -#include "net/tmwserv/logouthandler.h" -#include "net/tmwserv/maphandler.h" #include "net/tmwserv/npchandler.h" #include "net/tmwserv/partyhandler.h" #include "net/tmwserv/playerhandler.h" @@ -49,6 +49,8 @@ #include "utils/gettext.h" +#include "main.h" + #include <list> Net::GeneralHandler *generalHandler; @@ -59,24 +61,29 @@ Net::Connection *accountServerConnection = 0; namespace TmwServ { +std::string netToken = ""; +ServerInfo gameServer; +ServerInfo chatServer; + GeneralHandler::GeneralHandler(): - mBeingHandler(new BeingHandler), - mBuySellHandler(new BuySellHandler), - mCharServerHandler(new CharServerHandler), - mChatHandler(new ChatHandler), - mEffectHandler(new EffectHandler), - mGuildHandler(new GuildHandler), - mInventoryHandler(new InventoryHandler), - mItemHandler(new ItemHandler), - mLoginHandler(new LoginHandler), - mLogoutHandler(new LogoutHandler), - mMapHandler(new MapHandler), - mNpcHandler(new NpcHandler), - mPartyHandler(new PartyHandler), - mPlayerHandler(new PlayerHandler), - mTradeHandler(new TradeHandler), - mSpecialHandler(new SpecialHandler) + mBeingHandler(new BeingHandler), + mBuySellHandler(new BuySellHandler), + mCharHandler(new CharHandler), + mChatHandler(new ChatHandler), + mEffectHandler(new EffectHandler), + mGameHandler(new GameHandler), + mGuildHandler(new GuildHandler), + mInventoryHandler(new InventoryHandler), + mItemHandler(new ItemHandler), + mLoginHandler(new LoginHandler), + mNpcHandler(new NpcHandler), + mPartyHandler(new PartyHandler), + mPlayerHandler(new PlayerHandler), + mTradeHandler(new TradeHandler), + mSpecialHandler(new SpecialHandler) { + Net::initialize(); + accountServerConnection = Net::getConnection(); gameServerConnection = Net::getConnection(); chatServerConnection = Net::getConnection(); @@ -98,15 +105,14 @@ void GeneralHandler::load() { Net::registerHandler(mBeingHandler.get()); Net::registerHandler(mBuySellHandler.get()); - Net::registerHandler(mCharServerHandler.get()); + Net::registerHandler(mCharHandler.get()); Net::registerHandler(mChatHandler.get()); Net::registerHandler(mEffectHandler.get()); + Net::registerHandler(mGameHandler.get()); Net::registerHandler(mGuildHandler.get()); Net::registerHandler(mInventoryHandler.get()); Net::registerHandler(mItemHandler.get()); Net::registerHandler(mLoginHandler.get()); - Net::registerHandler(mLogoutHandler.get()); - Net::registerHandler(mMapHandler.get()); Net::registerHandler(mNpcHandler.get()); Net::registerHandler(mPartyHandler.get()); Net::registerHandler(mPlayerHandler.get()); @@ -151,6 +157,7 @@ void GeneralHandler::guiWindowsLoaded() { inventoryWindow->setSplitAllowed(true); partyWindow->clearPartyName(); + RegisterDialog::setGender(NULL); skillDialog->loadSkills("tmw-skills.xml"); specialsWindow->loadSpecials("specials.xml"); @@ -169,4 +176,9 @@ void GeneralHandler::guiWindowsUnloaded() // TODO } +void GeneralHandler::clearHandlers() +{ + Net::clearHandlers(); +} + } // namespace TmwServ diff --git a/src/net/tmwserv/generalhandler.h b/src/net/tmwserv/generalhandler.h index 40166ca0..6c1d849f 100644 --- a/src/net/tmwserv/generalhandler.h +++ b/src/net/tmwserv/generalhandler.h @@ -47,18 +47,19 @@ class GeneralHandler : public Net::GeneralHandler void guiWindowsUnloaded(); + void clearHandlers(); + protected: MessageHandlerPtr mBeingHandler; MessageHandlerPtr mBuySellHandler; - MessageHandlerPtr mCharServerHandler; + MessageHandlerPtr mCharHandler; MessageHandlerPtr mChatHandler; MessageHandlerPtr mEffectHandler; + MessageHandlerPtr mGameHandler; MessageHandlerPtr mGuildHandler; MessageHandlerPtr mInventoryHandler; MessageHandlerPtr mItemHandler; MessageHandlerPtr mLoginHandler; - MessageHandlerPtr mLogoutHandler; - MessageHandlerPtr mMapHandler; MessageHandlerPtr mNpcHandler; MessageHandlerPtr mPartyHandler; MessageHandlerPtr mPlayerHandler; diff --git a/src/net/tmwserv/loginhandler.cpp b/src/net/tmwserv/loginhandler.cpp index f728d831..74b8abad 100644 --- a/src/net/tmwserv/loginhandler.cpp +++ b/src/net/tmwserv/loginhandler.cpp @@ -48,6 +48,8 @@ LoginHandler::LoginHandler() APMSG_RECONNECT_RESPONSE, APMSG_PASSWORD_CHANGE_RESPONSE, APMSG_EMAIL_CHANGE_RESPONSE, + APMSG_LOGOUT_RESPONSE, + APMSG_UNREGISTER_RESPONSE, 0 }; handledMessages = _messages; @@ -156,7 +158,54 @@ void LoginHandler::handleMessage(MessageIn &msg) } } break; + case APMSG_LOGOUT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + // TODO: handle logout + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Accountserver: Not logged in"; + break; + default: + errorMessage = "Accountserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + case APMSG_UNREGISTER_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful unregistration + if (errMsg == ERRMSG_OK) + { + state = STATE_UNREGISTER; + } + // Unregistration failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = + "Accountserver: Wrong username or password"; + break; + default: + errorMessage = "Accountserver: Unknown error"; + break; + } + state = STATE_ACCOUNTCHANGE_ERROR; + } + } + break; } } @@ -167,7 +216,8 @@ void LoginHandler::handleLoginResponse(MessageIn &msg) if (errMsg == ERRMSG_OK) { readUpdateHost(msg); - state = STATE_CHAR_SELECT; + // No worlds atm, but future use :-D + state = STATE_WORLD_SELECT; } else { @@ -199,7 +249,7 @@ void LoginHandler::handleRegisterResponse(MessageIn &msg) if (errMsg == ERRMSG_OK) { readUpdateHost(msg); - state = STATE_CHAR_SELECT; + state = STATE_WORLD_SELECT; } else { @@ -233,6 +283,23 @@ void LoginHandler::readUpdateHost(MessageIn &msg) } } +void LoginHandler::connect() +{ + accountServerConnection->connect(mServer.hostname, mServer.port); + /*if (state == STATE_CONNECT_SERVER) + state = STATE_LOGIN;*/ +} + +bool LoginHandler::isConnected() +{ + return accountServerConnection->isConnected(); +} + +void LoginHandler::disconnect() +{ + accountServerConnection->disconnect(); +} + void LoginHandler::loginAccount(LoginData *loginData) { mLoginData = loginData; @@ -255,7 +322,7 @@ void LoginHandler::changePassword(const std::string &username, newPassword); } -void LoginHandler::chooseServer(int server) +void LoginHandler::chooseServer(unsigned int server) { // TODO } @@ -275,4 +342,9 @@ void LoginHandler::unregisterAccount(const std::string &username, Net::AccountServer::Account::unregister(username, password); } +Worlds LoginHandler::getWorlds() +{ + return Worlds(); +} + } // namespace TmwServ diff --git a/src/net/tmwserv/loginhandler.h b/src/net/tmwserv/loginhandler.h index f3bc0c6d..50b3d8c7 100644 --- a/src/net/tmwserv/loginhandler.h +++ b/src/net/tmwserv/loginhandler.h @@ -25,6 +25,8 @@ #include "net/loginhandler.h" #include "net/messagehandler.h" +#include "net/serverinfo.h" + class LoginData; namespace TmwServ { @@ -36,6 +38,12 @@ class LoginHandler : public MessageHandler, public Net::LoginHandler void handleMessage(MessageIn &msg); + void connect(); + + bool isConnected(); + + void disconnect(); + void loginAccount(LoginData *loginData); void changeEmail(const std::string &email); @@ -44,13 +52,15 @@ class LoginHandler : public MessageHandler, public Net::LoginHandler const std::string &oldPassword, const std::string &newPassword); - void chooseServer(int server); + void chooseServer(unsigned int server); void registerAccount(LoginData *loginData); void unregisterAccount(const std::string &username, const std::string &password); + Worlds getWorlds(); + private: void handleLoginResponse(MessageIn &msg); void handleRegisterResponse(MessageIn &msg); diff --git a/src/net/tmwserv/logouthandler.cpp b/src/net/tmwserv/logouthandler.cpp deleted file mode 100644 index 9ac6c7d4..00000000 --- a/src/net/tmwserv/logouthandler.cpp +++ /dev/null @@ -1,275 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "net/tmwserv/logouthandler.h" - -#include "net/tmwserv/connection.h" -#include "net/tmwserv/protocol.h" - -#include "net/tmwserv/accountserver/accountserver.h" -#include "net/tmwserv/chatserver/chatserver.h" -#include "net/tmwserv/gameserver/gameserver.h" - -#include "net/messagein.h" - -#include "main.h" - -Net::LogoutHandler *logoutHandler; - -extern Net::Connection *gameServerConnection; -extern Net::Connection *chatServerConnection; -extern Net::Connection *accountServerConnection; - -namespace TmwServ { - -LogoutHandler::LogoutHandler(): - mPassToken(NULL), - mScenario(LOGOUT_EXIT), - mLoggedOutAccount(false), - mLoggedOutGame(false), - mLoggedOutChat(false) -{ - static const Uint16 _messages[] = { - APMSG_LOGOUT_RESPONSE, - APMSG_UNREGISTER_RESPONSE, - GPMSG_DISCONNECT_RESPONSE, - CPMSG_DISCONNECT_RESPONSE, - 0 - }; - handledMessages = _messages; - logoutHandler = this; -} - -void LogoutHandler::handleMessage(MessageIn &msg) -{ - switch (msg.getId()) - { - case APMSG_LOGOUT_RESPONSE: - { - int errMsg = msg.readInt8(); - - // Successful logout - if (errMsg == ERRMSG_OK) - { - mLoggedOutAccount = true; - - switch (mScenario) - { - case LOGOUT_SWITCH_LOGIN: - if (mLoggedOutGame && mLoggedOutChat) - state = STATE_SWITCH_ACCOUNTSERVER; - break; - - case LOGOUT_EXIT: - default: - if (mLoggedOutGame && mLoggedOutChat) - state = STATE_FORCE_QUIT; - break; - } - } - // Logout failed - else - { - switch (errMsg) { - case ERRMSG_NO_LOGIN: - errorMessage = "Accountserver: Not logged in"; - break; - default: - errorMessage = "Accountserver: Unknown error"; - break; - } - state = STATE_ERROR; - } - } - break; - case APMSG_UNREGISTER_RESPONSE: - { - int errMsg = msg.readInt8(); - // Successful unregistration - if (errMsg == ERRMSG_OK) - { - state = STATE_UNREGISTER; - } - // Unregistration failed - else - { - switch (errMsg) { - case ERRMSG_INVALID_ARGUMENT: - errorMessage = - "Accountserver: Wrong username or password"; - break; - default: - errorMessage = "Accountserver: Unknown error"; - break; - } - state = STATE_ACCOUNTCHANGE_ERROR; - } - } - break; - case GPMSG_DISCONNECT_RESPONSE: - { - int errMsg = msg.readInt8(); - // Successful logout - if (errMsg == ERRMSG_OK) - { - mLoggedOutGame = true; - - switch (mScenario) - { - case LOGOUT_SWITCH_CHARACTER: - if (mPassToken) - { - *mPassToken = msg.readString(32); - mPassToken = NULL; - } - if (mLoggedOutChat) state = STATE_RECONNECT_ACCOUNT; - break; - - case LOGOUT_SWITCH_LOGIN: - if (mLoggedOutAccount && mLoggedOutChat) - state = STATE_SWITCH_ACCOUNTSERVER; - break; - - case LOGOUT_EXIT: - default: - if (mLoggedOutAccount && mLoggedOutChat) - state = STATE_FORCE_QUIT; - break; - } - } - // Logout failed - else - { - switch (errMsg) { - case ERRMSG_NO_LOGIN: - errorMessage = "Gameserver: Not logged in"; - break; - default: - errorMessage = "Gameserver: Unknown error"; - break; - } - state = STATE_ERROR; - } - } - break; - case CPMSG_DISCONNECT_RESPONSE: - { - int errMsg = msg.readInt8(); - // Successful logout - if (errMsg == ERRMSG_OK) - { - mLoggedOutChat = true; - - switch (mScenario) - { - case LOGOUT_SWITCH_CHARACTER: - if (mLoggedOutGame) state = STATE_RECONNECT_ACCOUNT; - break; - - case LOGOUT_SWITCH_LOGIN: - if (mLoggedOutAccount && mLoggedOutGame) - state = STATE_SWITCH_ACCOUNTSERVER; - break; - - case LOGOUT_EXIT: - default: - if (mLoggedOutAccount && mLoggedOutGame) - { - state = STATE_FORCE_QUIT; - } - break; - } - } - else - { - switch (errMsg) { - case ERRMSG_NO_LOGIN: - errorMessage = "Chatserver: Not logged in"; - break; - default: - errorMessage = "Chatserver: Unknown error"; - break; - } - state = STATE_ERROR; - } - } - break; - } -} - -void LogoutHandler::setScenario(unsigned short scenario, - std::string *passToken) -{ - mScenario = scenario; - mPassToken = passToken; - - // Can't logout if we were not logged in ... - if (mScenario == LOGOUT_EXIT) - { - if (accountServerConnection->isConnected()) - Net::AccountServer::logout(); - else - setAccountLoggedOut(); - - if (gameServerConnection->isConnected()) - Net::GameServer::logout(false); - else - setGameLoggedOut(); - - if (chatServerConnection->isConnected()) - Net::ChatServer::logout(); - else - setChatLoggedOut(); - } - else if (mScenario == LOGOUT_SWITCH_LOGIN) - { - if (accountServerConnection->isConnected()) - Net::AccountServer::logout(); - else - setAccountLoggedOut(); - - if (gameServerConnection->isConnected()) - Net::GameServer::logout(false); - else - setGameLoggedOut(); - - if (chatServerConnection->isConnected()) - Net::ChatServer::logout(); - else - setChatLoggedOut(); - } - else if (mScenario == LOGOUT_SWITCH_CHARACTER) - { - Net::GameServer::logout(true); - Net::ChatServer::logout(); - } -} - -void LogoutHandler::reset() -{ - mPassToken = NULL; - mScenario = LOGOUT_EXIT; - mLoggedOutAccount = false; - mLoggedOutGame = false; - mLoggedOutChat = false; -} - -} // namespace TmwServ diff --git a/src/net/tmwserv/logouthandler.h b/src/net/tmwserv/logouthandler.h deleted file mode 100644 index 19b6d43a..00000000 --- a/src/net/tmwserv/logouthandler.h +++ /dev/null @@ -1,58 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef NET_TMWSERV_LOGOUTHANDLER_H -#define NET_TMWSERV_LOGOUTHANDLER_H - -#include "net/logouthandler.h" -#include "net/messagehandler.h" - -#include <string> - -namespace TmwServ { - -class LogoutHandler : public MessageHandler, public Net::LogoutHandler -{ - public: - LogoutHandler(); - - void handleMessage(MessageIn &msg); - - void setScenario(unsigned short scenario, - std::string *passToken = NULL); - - void reset(); - - void setAccountLoggedOut() { mLoggedOutAccount = true; } - void setGameLoggedOut() { mLoggedOutGame = true; } - void setChatLoggedOut() { mLoggedOutChat = true; } - - private: - std::string* mPassToken; - unsigned short mScenario; - bool mLoggedOutAccount; - bool mLoggedOutGame; - bool mLoggedOutChat; -}; - -} // namespace TmwServ - -#endif diff --git a/src/net/tmwserv/maphandler.cpp b/src/net/tmwserv/maphandler.cpp deleted file mode 100644 index d64ea13b..00000000 --- a/src/net/tmwserv/maphandler.cpp +++ /dev/null @@ -1,66 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "net/tmwserv/maphandler.h" - -Net::MapHandler *mapHandler; - -namespace TmwServ { - -MapHandler::MapHandler() -{ - static const Uint16 _messages[] = { - 0 - }; - handledMessages = _messages; - mapHandler = this; -} - -void MapHandler::handleMessage(MessageIn &msg) -{ -} - -void MapHandler::connect(LoginData *loginData) -{ - // TODO -} - -void MapHandler::mapLoaded(const std::string &mapName) -{ - // TODO -} - -void MapHandler::who() -{ - // TODO -} - -void MapHandler::quit() -{ - // TODO -} - -void MapHandler::ping(int tick) -{ - // TODO -} - -} // namespace TmwServ diff --git a/src/net/logouthandler.h b/src/net/worldinfo.h index f6c44e5c..045c64c2 100644 --- a/src/net/logouthandler.h +++ b/src/net/worldinfo.h @@ -19,31 +19,20 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef LOGOUTHANDLER_H -#define LOGOUTHANDLER_H +#ifndef WORLD_INFO_H +#define WORLD_INFO_H -#include "logindata.h" +#include <string> +#include <vector> -#include <iosfwd> +typedef struct { + int address; + std::string name; + short port; + short online_users; + std::string updateHost; +} WorldInfo; -/** - * The different scenarios for which LogoutHandler can be used - */ -enum { - LOGOUT_EXIT, - LOGOUT_SWITCH_LOGIN, - LOGOUT_SWITCH_CHARACTER -}; - -namespace Net { -class LogoutHandler -{ - public: - virtual void setScenario(unsigned short scenario, - std::string *passToken = NULL) = 0; - - virtual void reset() = 0; -}; -} +typedef std::vector<WorldInfo*> Worlds; -#endif // LOGOUTHANDLER_H +#endif // WORLD_INFO_H |