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-rw-r--r--src/flooritem.cpp8
-rw-r--r--src/map.cpp3
-rw-r--r--src/map.h2
-rw-r--r--src/net/manaserv/playerhandler.cpp3
4 files changed, 4 insertions, 12 deletions
diff --git a/src/flooritem.cpp b/src/flooritem.cpp
index 07903a79..c92619ff 100644
--- a/src/flooritem.cpp
+++ b/src/flooritem.cpp
@@ -38,11 +38,9 @@ FloorItem::FloorItem(int id,
mPos = position;
setMap(map);
- if (map)
- {
- mX = (int)position.x / map->getTileWidth();
- mY = (int)position.y / map->getTileHeight();
- }
+
+ mX = (int)position.x / map->getTileWidth();
+ mY = (int)position.y / map->getTileHeight();
setupSpriteDisplay(itemDb->get(itemId).getDisplay());
}
diff --git a/src/map.cpp b/src/map.cpp
index 949b00bd..b660653d 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -611,9 +611,6 @@ Vector Map::getTileCenter(int x, int y)
{
Vector tileCenterPos;
- if (!contains(x, y))
- return tileCenterPos;
-
tileCenterPos.x = x * mTileWidth + mTileWidth / 2;
tileCenterPos.y = y * mTileHeight + mTileHeight / 2;
return tileCenterPos;
diff --git a/src/map.h b/src/map.h
index a2bd791a..d49cd920 100644
--- a/src/map.h
+++ b/src/map.h
@@ -268,7 +268,7 @@ class Map : public Properties
{ return mTileHeight; }
/**
- * Returns the nearest tile center position in pixels coordinates.
+ * Returns the tile center position in pixel coordinates.
*
* @param x the horizontal tile position
* @param y the vertical tile position
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 317481ab..0ac55d86 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -420,10 +420,7 @@ Vector PlayerHandler::getDefaultMoveSpeed() const
Vector PlayerHandler::getPixelsPerTickMoveSpeed(const Vector &speed, Map *map)
{
- // We don't use z for now.
Vector speedInTicks;
- // speedInTicks.x = speedInTicks.y = speedInTicks.z = 0;
- // ^ Done by constructor
Game *game = Game::instance();
if (game && !map)